Australian GamePro's Scores

  • Games
For 77 reviews, this publication has graded:
  • 76% higher than the average critic
  • 2% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 9.7 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Half-Life 2
Lowest review score: 60 OutRun2
Score distribution:
  1. Positive: 65 out of 77
  2. Negative: 0 out of 77
77 game reviews
    • 91 Metascore
    • 100 Critic Score
    Marks a return of the series that should thoroughly satisfy fans as well as newcomers and silence the criticism that MGS2 received.
    • 96 Metascore
    • 100 Critic Score
    No other game has ever lived up to six years of hype and then left gamers so glued to their PCs that 24 hours later.
    • 89 Metascore
    • 100 Critic Score
    And undoubtedly the greatest feature is that which made the hanging light sway. Yes, everything in-game is based on what is perhaps the best physics ever seen in a game.
    • 87 Metascore
    • 100 Critic Score
    Graphically brilliant, expertly designed and capped off with multiplayer, it takes its genre to all new heights of realism.
    • 93 Metascore
    • 100 Critic Score
    The speed of the game is incredible and as the roads and lights blur past you, it feels more like you're flying in the Millennium Falcon than some street machine dodging through traffic.
    • 93 Metascore
    • 100 Critic Score
    Graphically brilliant, expertly designed and capped off with multiplayer, it takes its genre to all new heights of realism.
    • 94 Metascore
    • 100 Critic Score
    The speed of the game is incredible and as the roads and lights blur past you, it feels more like you're flying in the Millennium Falcon than some street machine dodging through traffic.
    • 93 Metascore
    • 95 Critic Score
    The graphics in UT2004 have a semi-surreal sort of edge, for which the term “eye-candy” is undoubtedly the most appropriate.
    • 83 Metascore
    • 95 Critic Score
    It's as distant from real-world war scenarios as you can get, but as far as high intensity, high speed Sci-Fi shooters go, Vengeance now reigns supreme.
    • 87 Metascore
    • 95 Critic Score
    It is fast-paced, claustrophobic and genuinely scary.
    • 85 Metascore
    • 95 Critic Score
    Exceptional level design and whet with atmosphere this will elate series faithful and deserves to attract all fans of stealth-based gaming.
    • 75 Metascore
    • 95 Critic Score
    Melbourne House have almost achieved the impossible - they’ve not only made one of the best action games on the PS2, but they’ve made a cool Transformers game that’ll take pride in any fan’s collection.
    • 81 Metascore
    • 95 Critic Score
    A great technical achievement in terms of RTS design evolution.
    • 82 Metascore
    • 95 Critic Score
    Everything "NFSU" was and more. Racing is now more realistic and the freedom to cruise the city and choose your events is an awesome improvement.
    • 82 Metascore
    • 95 Critic Score
    Everything "NFSU" was and more. Racing is now more realistic and the freedom to cruise the city and choose your events is an awesome improvement.
    • 91 Metascore
    • 95 Critic Score
    The story and action will keep you enthralled to its very end. Improvements in the level design and camera control could have shot this title into a stratosphere all of its own, but for Xbox owner's fleet of foot and quick of blade, this is essential gaming.
    • 82 Metascore
    • 95 Critic Score
    The Xbox version is not a port, it was developed alongside the PC title and while the graphics and sound aren't quite as solid, it is still a remarkable gaming experience.
    • 77 Metascore
    • 95 Critic Score
    Everything "NFSU" was and more. Racing is now more realistic and the freedom to cruise the city and choose your events is an awesome improvement.
    • 92 Metascore
    • 95 Critic Score
    Perhaps it could've built on a few features found in V8 Supercars 2 to make it a more complete package, but it still makes great strides for the genre with smart gameplay ideas, great graphics and pitch-perfect car physics ensuring countless hours of enjoyment for genre fans.
    • 87 Metascore
    • 90 Critic Score
    Not quite up to the Xbox and PC standard, but the gameplay is still insanely enjoyable.
    • 80 Metascore
    • 90 Critic Score
    For many, HC will be a disappointment, but its inventive storyline and intricate level design will entertain lounge-room assassins.
    • 74 Metascore
    • 90 Critic Score
    For many, HC will be a disappointment, but its inventive storyline and intricate level design will entertain lounge-room assassins.
    • 68 Metascore
    • 90 Critic Score
    The level design is also quite cool and somewhat akin to how Final Fight would be if released today.
    • 71 Metascore
    • 90 Critic Score
    And don't listen to talk about the games hidden agenda. Who cares if its pro American, this is gaming, not art-house political cinema, we're here to kick ass and chew bubble gum, and we had a hell of a lot of fun doing it!
    • 88 Metascore
    • 90 Critic Score
    This is brilliant escapism. It's adventure platforming at its most hospitable and Sly 2 has the charm, wit and quality to transcend all demographics.
    • 84 Metascore
    • 90 Critic Score
    It wins out on style, showcasing some of the very best storytelling in gaming, a likable hero and compelling gameplay in an atmosphere and tone that sits comfortably with its Gen-X audience.
    • 71 Metascore
    • 90 Critic Score
    Clearly the best rugby title every made and a vast improvement on what was seen in the series' two previous outings. Sure there are still some frustrations and plenty of room for growth, but Rugby 2005 stands as a worthy virtual alternative to the stud-happy reality.
    • 73 Metascore
    • 90 Critic Score
    And don't listen to talk about the games hidden agenda. Who cares if its pro American, this is gaming, not art-house political cinema, we're here to kick ass and chew bubble gum, and we had a hell of a lot of fun doing it!
    • 78 Metascore
    • 90 Critic Score
    For many, HC will be a disappointment, but its inventive storyline and intricate level design will entertain lounge-room assassins.
    • 75 Metascore
    • 90 Critic Score
    Clearly the best rugby title every made and a vast improvement on what was seen in the series' two previous outings. Sure there are still some frustrations and plenty of room for growth, but Rugby 2005 stands as a worthy virtual alternative to the stud-happy reality.
    • 81 Metascore
    • 85 Critic Score
    Painkiller gives us both something ancient and something fresh and off the cuff. It’s bold in its approach and defiantly steps away from trends.
    • 83 Metascore
    • 85 Critic Score
    The game will reward you the more you play, and the more you play, the more you'll learn how to humiliate your hapless opponent.
    • 84 Metascore
    • 85 Critic Score
    A thoroughly enjoyable experience that excels in converting its gimmick into quality gaming.
    • 76 Metascore
    • 85 Critic Score
    A solid RPG that doesn't take itself too seriously, but is still seriously entertaining.
    • 80 Metascore
    • 85 Critic Score
    A worthy title in the Medal of Honour series and probably the best representation of that campaign so far, but it can't quite beat "Call of Duty: United Offensive."
    • 83 Metascore
    • 85 Critic Score
    Yes, Colin is king, but when your only real competition turns out to be your previous release, it affects the effort and growth of the series - this is not the next evolutionary step fans had been hanging for.
    • 80 Metascore
    • 85 Critic Score
    Has everything (and a bit more) that made last year's game such a huge hit. A must for all wrestling junkies.
    • 85 Metascore
    • 85 Critic Score
    Though the renown system is the game's main innovation, combat definitely holds up its half of the sky.
    • 84 Metascore
    • 85 Critic Score
    A thoroughly enjoyable experience that excels in converting its gimmick into quality gaming.
    • 75 Metascore
    • 85 Critic Score
    A solid RPG that doesn't take itself too seriously, but is still seriously entertaining.
    • 83 Metascore
    • 85 Critic Score
    Yes, Colin is king, but when your only real competition turns out to be your previous release, it affects the effort and growth of the series - this is not the next evolutionary step fans had been hanging for.
    • 79 Metascore
    • 85 Critic Score
    Easily the best wrestling game to grace a GameCube, the visuals are nice, the animations are slick, there's little to no clipping (amazing!), and it has enough depth for even the hardest core wrestling nut.
    • 70 Metascore
    • 80 Critic Score
    While Pitfall is souped up on Charm it is low on challenge. Experienced gamers will revel in nostalgia, but it will be a short journey.
    • 64 Metascore
    • 80 Critic Score
    Seasoned gamers will rarely have to attempt anything in Alias twice, yet the game still has quite a satisfying length to it.
    • 78 Metascore
    • 80 Critic Score
    Another RPG game that dives straight into action territory, yet without sacrificing all of the depth. It is undeniably entertaining and well presented.
    • 84 Metascore
    • 80 Critic Score
    Riddled with annoying little bugs (such as the worst collision detection, ever), it provides an above average FPS war experience, but never echoes the ‘wow’ factor of the original.
    • 72 Metascore
    • 80 Critic Score
    A solid game that is a dream for animal lovers and younger players. It is well laid out and well-presented. It just isn't challenging enough for older gamers.
    • 83 Metascore
    • 80 Critic Score
    The majority of new gameplay features do positively elaborate on the core THUG experience, but there is an alarming lack of effort in their refinement.
    • 85 Metascore
    • 80 Critic Score
    The majority of new gameplay features do positively elaborate on the core THUG experience, but there is an alarming lack of effort in their refinement.
    • 71 Metascore
    • 80 Critic Score
    It may be a little lacking in depth for the real skippers, but for everyone else into sailing, there's some fun to be had. Probably.
    • 64 Metascore
    • 80 Critic Score
    Seasoned gamers will rarely have to attempt anything in Alias twice, yet the game still has quite a satisfying length to it.
    • 73 Metascore
    • 80 Critic Score
    While Pitfall is souped up on Charm it is low on challenge. Experienced gamers will revel in nostalgia, but it will be a short journey.
    • 77 Metascore
    • 80 Critic Score
    Another RPG game that dives straight into action territory, yet without sacrificing all of the depth. It is undeniably entertaining and well presented.
    • 65 Metascore
    • 80 Critic Score
    Part of a very stable genre, Rivals has no glaring flaws. It's only what other titles have in additional teams, game modes and animations that might be the difference.
    • 84 Metascore
    • 80 Critic Score
    Some quality level design, great new multiplayer options and an improved AI, all supplementing the same excellent Rainbow core.
    • 83 Metascore
    • 80 Critic Score
    The majority of new gameplay features do positively elaborate on the core THUG experience, but there is an alarming lack of effort in their refinement.
    • 81 Metascore
    • 80 Critic Score
    Mario Golf mightn't be as deep as the likes of Links and Tiger, but will keep you smiling.
    • 73 Metascore
    • 80 Critic Score
    While Pitfall is souped up on Charm it is low on challenge. Experienced gamers will revel in nostalgia, but it will be a short journey.
    • 82 Metascore
    • 80 Critic Score
    The majority of new gameplay features do positively elaborate on the core THUG experience, but there is an alarming lack of effort in their refinement.
    • 75 Metascore
    • 75 Critic Score
    Inspired Beat 'em Up action with some quality stealth mixed in to boot, just a shame that it lacks the polish to extrapolate its full potential.
    • 64 Metascore
    • 75 Critic Score
    Great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time.
    • 63 Metascore
    • 75 Critic Score
    Perhaps if "Burnout 3" didn't exist, Crash 'n' Burn might have had a better chance. However, this is still an immensely enjoyable game for all destruction fans out there.
    • 72 Metascore
    • 75 Critic Score
    If it wasn't for the recycled ideas plucked straight from a Japanese RPG back catalogue, along with some very poorly written NPC interactions and weak storytelling, Sudeki could have been a much more impressive and memorable action/RPG.
    • 66 Metascore
    • 75 Critic Score
    Great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time.
    • 65 Metascore
    • 75 Critic Score
    Perhaps if "Burnout 3" didn't exist, Crash 'n' Burn might have had a better chance. However, this is still an immensely enjoyable game for all destruction fans out there.
    • 74 Metascore
    • 70 Critic Score
    On the bright side, multiplayer has been designed to not require the fastest connection for smooth play, even on overseas servers. The cars handle quite well, the graphics are nice, and the physics seem good.
    • tbd Metascore
    • 65 Critic Score
    The level objectives, while varied and challenging are sadly a linear affair, inevitably leading you through the game by a leash. Though, with the recovery of each Talsiman, new powers are progressively unlocked such as increased strength, speed, jumping, and astral travel.
    • 57 Metascore
    • 60 Critic Score
    After creating such large cities, Reflections have failed to use this potential offering no incentive to utilise the surrounds. With no hidden extras or surprises Driver 3 is strictly what you see is what you get.
    • 69 Metascore
    • 60 Critic Score
    AOE proudly champions these genre cliches, but in doing so, buries the old-school for good.
    • 76 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 76 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 76 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
    • 79 Metascore
    • 60 Critic Score
    Despite its flaws, OutRun 2 is the epitome of arcade racing. The controls are ridiculously simple, there's absolutely no attention paid to car or player damage, and there's no story mode or specific goal.
    • 74 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 75 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
    • 56 Metascore
    • 60 Critic Score
    After creating such large cities,Reflections have failed to use this potential offering no incentive to utilise the surrounds. With no hidden extras or surprises Driver 3 is strictly what you see is what you get.
    • 77 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.