BigPond GameArena's Scores

  • Games
For 334 reviews, this publication has graded:
  • 49% higher than the average critic
  • 4% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 10 Postal III
Score distribution:
  1. Negative: 31 out of 334
334 game reviews
    • 83 Metascore
    • 60 Critic Score
    Even with the pet and the infinite dungeon, Torchlight is very much the definition of a Diablo clone. If you liked Diablo and you want to play it again, saddle up because you are going to love Torchlight.
    • 87 Metascore
    • 60 Critic Score
    Your 15th trip through the barren Hyrule countryside sums up not just dodging trains in Spirit Tracks, but basically the entirety of Spirit Tracks.
    • 45 Metascore
    • 60 Critic Score
    What it lacks in variety it makes up in sheer insanity.
    • 83 Metascore
    • 60 Critic Score
    If it was a Wii game it would be one of the best on the console - hell if they stripped out the awkward, pain in the ass Land Battles it would be a much better game. Still, is it so much to ask that one 3DS game not be portable, one 3DS game not follow the format of 'pick up and play anywhere'? With the 3DS' currently small catalogue, I think so - but maybe in the future, things will change. I really hope they do.
    • 62 Metascore
    • 60 Critic Score
    In all, the game seems to alternate between a wonderful, engrossing experience and a frustrating, incomplete one - and while we can hope that upcoming patches fix many of these (often niggling, sometimes major) problems, for the moment, Silent Hunter 5 remains a interesting but partially-broken game.
    • 74 Metascore
    • 60 Critic Score
    Our problem is where Polyphony Digital has focused their content here. 800 cars and 35+ tracks(which can be played in reverse) is super generous and no small feat to cram into a PSP. We'd trade half of them for a career mode – even if it was a cut-down version of past GT games – so we'd feel like picking the game up for a quick race was actually progressing something more than our track and car count.
    • 77 Metascore
    • 55 Critic Score
    If the shift powers had been less drip-fed, the puzzles more open to experimentation, the dimensions less generic and the general conceit more fully realised, Quantum Conundrum may well have blown us away as much as Portal did.
    • 76 Metascore
    • 55 Critic Score
    Singularity is a game which uses the concept of time travel less as a game mechanic, plot driver or interesting concept and more as a distraction. This philosophy carries across the entire title - graphics, story and puzzles all seem to simply serve as filler to keep your attention between shooting things.
    • 87 Metascore
    • 55 Critic Score
    The combat overall leaves much to be desired. Halo is so rigid in its linearity that the player is forced to learn gunfight sequences by rote - remember where the snipers are, make sure you find the Watcher quickly to put him down, memorise where extra ammo is.
    • 73 Metascore
    • 55 Critic Score
    As commendable as it is that 5th Cell have made a game that will likely encourage children to think outside the box, experiment with words, and unleash their imaginations on the screen, for those of us who have grown up and have been cultivating our love affair with words for years now, it's the most boring Scribblenauts entry ever.
    • 76 Metascore
    • 55 Critic Score
    The Line lacks a strong direction. There's a very powerful hint of an outstanding game sitting beneath what is ultimately a flawed experience. I can imagine it being easier to play on PC - not something you'd typically say about a third person shooter - and yet I can't see that making up for all of its faults.
    • 79 Metascore
    • 50 Critic Score
    There's not a lot to redeem Mirror's Edge beyond its immersive atmosphere. The clipping is probably the worst thing about the game - it's simply inexcusable to have a game rely on something so much only to have it not work when it should.
    • 62 Metascore
    • 50 Critic Score
    If you're after the definitive Bond adventure, Blood Stone 007 isn't it, stick to GoldenEye 007 instead.
    • 76 Metascore
    • 50 Critic Score
    Fans of Transformers - real fans, the people with the cartoon series and die-cast toys - will probably get a huge kick out of the story behind Transformers. They might even get enough out of it to overlook the insipid level design, borrowed gameplay elements and sloppy AI.
    • 59 Metascore
    • 50 Critic Score
    At the end of the day it may be trite and an unfunny pun, but unless you’re a massive fan of Battlestar Galactica and have the ability to put shonky gameplay to the side, I’ll offer this one piece of advice… Avoid the Void.
    • 65 Metascore
    • 50 Critic Score
    The weirdest thing about this game - I've never had so many gripes and still found myself so incredibly addicted. I played the game all the way through - around 25 hours - in two sittings.
    • 70 Metascore
    • 50 Critic Score
    The entire experience, virtually across the board, screamed of cool ideas and massive potential but Ubisoft may have bitten off more than it could chew. The final product was equal parts sloppy and magnificent. For every moment I set the Vita down to applaud there were similar moments the air turned blue as I cursed in frustration.
    • 76 Metascore
    • 50 Critic Score
    While its cover and suppression systems and tanks are outstanding, there are far too many bugs throughout the single and multiplayer game. While broken animation and even the bizarre leveling bugs can be ignored to an extent, the constant framerate and sound dropping - not to mention outright crashes - make RO2 too frustrating at the moment - and sadly it's only going to get worse as more people get fed up and move on to something else.
    • 58 Metascore
    • 50 Critic Score
    Die-hard fans of the anime can feel free to throw an extra [10 points] onto the final score, but with repetitive cannon fodder enemy types, a nonsensical plot and some of the blandest and most repeated ad nauseum backgrounds I've ever seen in a video game, it's hard to justify going any higher. A little more care could have really made a difference. Pity.
    • 68 Metascore
    • 50 Critic Score
    The AI makes playing on your own a pain in the arse and the netcode ruins the multiplayer. The story is actually pretty interesting but at the end of the day you don't play these sorts of games for the plot, and Brink doesn't deliver where it should.
    • 45 Metascore
    • 50 Critic Score
    The saddest thing is there’s still a lot of fun to be found in Colonial Marines. As much as I loathed it at times, this was mostly due to the fact that when the game gets it right, it really gets it right. Last-gen graphics, poor quality control and sloppy writing further taint an enjoyable co-op experience that otherwise goes a long way to making the player fe
    • 66 Metascore
    • 50 Critic Score
    Since we’re stuck with an unrefined and choppy experience, it’s better to dust off some classics and remind yourself what makes this genre so special. After that, give Square Enix a call and let them know.
    • 72 Metascore
    • 50 Critic Score
    The clichéd characters, the abysmal voice acting and the repetitive, unrewarding gameplay all reinforce this idea that you are playing a video game - a poorly written, poorly made one at that.
    • 52 Metascore
    • 50 Critic Score
    Operation Raccoon City gets fifty percent of the way there. It has some really cool ideas and core concepts that deserve acknowledgement and recognition counterbalanced by almost half-cocked development choices. I hoped that this would set a new benchmark for the series and usher in a new direction, but this isn't the title to do it.
    • 69 Metascore
    • 50 Critic Score
    The Amazing Spider-Man isn't a bad game outside of its ridiculous story - it's just pointless. It's very nice looking and it is very cathartic to swing about the streets of Manhattan, but without a good reason to do it, you might as well not bother.
    • 68 Metascore
    • 50 Critic Score
    As much as I loved powering around Ibiza and Hawaii in a Bugatti or Ferrari, it doesn't make up for the tedium of earning cars through repetitive, samey races against underwhelming (and teleporting) AI, the Z grade voice acting and the half-arsed attempt at injecting story into a game which very literally didn't need it. Test Drive Unlimited 2 is a wreck.
    • 59 Metascore
    • 50 Critic Score
    If fishing in your underpants is your idea of a cool way to kill some time, or you’re just trying to get your dad into playing the Wii you could do a lot worse than Sega Bass Fishing. Otherwise I’d kiss this one and throw it back.
    • 77 Metascore
    • 50 Critic Score
    The more I played it the less I wanted to as the story got sillier and the horror theme phased in and out. I wouldn't recommend F.E.A.R. 2 to anyone except the ultra hardcore fans of Monolith Productions - even then you'd be better off playing Condemned 2.
    • 90 Metascore
    • 50 Critic Score
    Maybe Platinum Games had deliberately pushed the game so far over the top it became ridiculous and stupid, not out of an attempt to circle on round from stupid back to awesome in that out-there-crazy-no-holds-barred-explosion way, but as a direct parody of all of the previous games which have tried to do that. Maybe Bayonetta isn't a terrible game, but is in fact the pure utilisation of irony to mock both the game manufacturers and its fans!
    • 69 Metascore
    • 50 Critic Score
    I can't even begin to describe how much I tried to like this game...Unfortunately the execution was so unresponsive and flawed it destroyed any immersion or emotion the experience could have potentially delivered and that is a crying shame.

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