Bit-Gamer's Scores

  • Games
For 72 reviews, this publication has graded:
  • 41% higher than the average critic
  • 4% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Sequence
Lowest review score: 10 Postal III
Score distribution:
  1. Positive: 34 out of 72
  2. Negative: 7 out of 72
72 game reviews
    • 70 Metascore
    • 100 Critic Score
    Play Sequence well and you'll fall into Zen bliss, forgetting all your problems and applauding yourself after every victory. Fumble and you'll swear in grunts, hating yourself until you get it right. Perseverance is hard, but worthwhile.
    • 88 Metascore
    • 95 Critic Score
    If there's one aspect of The Witcher 2: Assassins of Kings that's worth singling out, it's the fact that it's not afraid to punish you when you make a mistake. This fact, more than the gorgeous graphics, the stellar script or the incredible depth that's been built on and around Andrzej Sapkowski's lore, is what defines The Witcher 2.
    • 95 Metascore
    • 95 Critic Score
    A truly fantastic game, a worthy sequel in almost every way and a joy to play. It may not pack the surprise-factor of the original game – a fact which deprives GlaDOS especially of much of her early power – but it's still just as fun, fast, funny and fantastic as we'd expect a second Portal game to be.
    • 85 Metascore
    • 95 Critic Score
    The most moreish and brilliant game I've played in years. It's responsible for me dreaming in shades of blue for the last three nights running and I wouldn't have it any other way.
    • 80 Metascore
    • 95 Critic Score
    Wargaming.net should also be praised for the careful line the game treads between being an arcade game and full on tank sim. It's accessible enough that you can master the controls in seconds, but detailed enough to satisfy hardcore tankheads.
    • 91 Metascore
    • 95 Critic Score
    Forza 4 has great controls, interesting opponents, well-implemented online and semi-online modes, super smooth graphics, and can be customised to suit each player perfectly. The engines sound meaty and real - if your sub-woofer is good enough - and it even uses the Kinect in an effective, unobtrusive way.
    • 94 Metascore
    • 95 Critic Score
    Skyrim is a huge and engaging world to explore and it treats you with great moments, from your first dragon encounter to finally being able to craft dwarven armour.
    • 84 Metascore
    • 95 Critic Score
    Trine 2 is a fantastic game, just like its predecessor, and one which we feel we can easily and flatly recommend to gamers of all tastes and ability levels - no matter who you are, you can't help but love Trine 2.
    • 88 Metascore
    • 90 Critic Score
    Yes, Limbo channels the poems of our inner teenagers about being misunderstood and lonely, but it does so bravely and beautifully, and it is a better game for it; a game that should not be missed.
    • 90 Metascore
    • 90 Critic Score
    The combat isn't the best you'll ever play, the dialogue not the punchiest, the stealth not the sneakiest...But that's missing the point. Human Revolution is a game to take as an entire experience, where you can shift at will from having exciting gunfights to crawling around in vents, and where every victory is all the sweeter for knowing you chose to do it that way.
    • 81 Metascore
    • 90 Critic Score
    If you love games about simply blowing up things in a stunning fashion Renegade Ops is unsurpassed. It's only made even better with local co-op for two players, or four players online, where it stands on its own two feet as a modern master class of the genre.
    • 89 Metascore
    • 90 Critic Score
    Battlefield 3's multiplayer is a triumph, and while the single player campaign isn't the most original, or entertaining shooter, it's the online modes that will keep us playing for months to come.
    • 93 Metascore
    • 90 Critic Score
    Happiness and distraction; that's what gaming is all about really and it's something that Minecraft, for all its abstractions and division, delivers in spades. You can build cathedrals with your friends; create macro-scale machines on your own or simply drift, floating through impossible landscapes that can bend to your will - do anything you want! That alone gives Minecraft a little bit of magic.
    • 69 Metascore
    • 90 Critic Score
    While points have to be docked for the annoying QTEs, the rest of The Run is amazingly exhilarating. The set pieces left us panting for breath, unable to process what had just happened, and the excitement level only dropped to 'really exciting' in between.
    • 75 Metascore
    • 90 Critic Score
    Dear Esther definitely isn't a product which everyone will appreciate - the walking-talking pace tends to polarise audiences quickly - but those who are tempted to try it out would be much advised to do so. You won't be disappointed.
    • 89 Metascore
    • 90 Critic Score
    Big, bold and ceaselessly bleak; a world where you really feel like you need the friends you've built over the last two titles. If you've come this far, it's a sin not to go further.
    • 79 Metascore
    • 85 Critic Score
    Fantastically fun and tight design.
    • 74 Metascore
    • 85 Critic Score
    Rock of Ages has faults - it's samey and repetitive in long-play sessions, for example, and if the trailers don't tickle you then there's little chance the full game will impress. However, considering the low price and artistic spark that lies at the heart of the game, Rock of Ages becomes a difficult game to turn down, even if the mechanical side of the experience doesn't quite rival the creative side, and there are occasional glitches with the physics of enemy AI.
    • 91 Metascore
    • 85 Critic Score
    A brave game, trying new ideas while also staying fundamentally similar. There are weaknesses in the recipes that Rocksteady has created - we can't say we're personally won over by the open world approach - but a weakness isn't a failure and it can't be overlooked that Arkham City is still a very strong game.
    • 77 Metascore
    • 85 Critic Score
    The only aspect of The Darkness 2 which doesn't carry a balancing good/bad caveat are the graphics, which are irrefutably extraordinary.
    • 83 Metascore
    • 80 Critic Score
    Universe Sandbox isn't a game per se; there are no bosses, aims or levels, merely an accurate model of astronomical bodies for you to fiddle with. It's really more of a toy – the virtual equivalent of a configurable orrery, except hugely more complex than any mechanical system.
    • 80 Metascore
    • 80 Critic Score
    Despite several irritations, there's a lot of innovation in this title, and a lot of fun to be had with enough varied mission designs to prevent it from getting stale.
    • 77 Metascore
    • 80 Critic Score
    Regardless of the unapologetically generic setting and aesthetics though, Prejudice's scale, depth and accessibility make it a very attractive option for some cheap multiplayer gaming. It doesn't do anything new, but it does old things well enough to be worth a look, despite a few niggles and flaws.
    • 86 Metascore
    • 80 Critic Score
    When we played Crysis 2 on the consoles, we honestly could have taken or left it. Only on the PC do we feel comfortable recommending and replaying Crytek's best game yet – and its first chance of matching technical prowess with good game design.
    • 75 Metascore
    • 80 Critic Score
    Here is a game that uses metaphor and wit to weave a story in which a demented young girl does battle with robotic march hares. It may still gyre and gimble along the wabe, which stops it from being truly frabjous, but it's still brillig in its own right.
    • 74 Metascore
    • 80 Critic Score
    Gunplay that is this fluid – Run! Slide under obstacles! Jump! Slow-mo! Shoot those grenades! Kick that guy! – takes a long time to get old. Those hoping for a sophisticated and thrilling horror will be severely disappointed, but those who'll be happy with just a quite good shooter will be pleasantly surprised indeed.
    • 70 Metascore
    • 80 Critic Score
    Sanctum isn't a truly great game – it needs more content and a few more customisation options to earn that recognition in our eyes. Still, even as it is at the moment, it comes pretty close and provides a brilliant, if short-term, gaming fix.
    • 79 Metascore
    • 80 Critic Score
    It's almost impossible to die in Rage - and once you realise that it becomes hard to shake the blasé approach that the lack of fear generates. Rage's impressive variety and commitment to casual and hardcore alike is its greatest strength, but also its biggest weakness.
    • 66 Metascore
    • 80 Critic Score
    Dead Rising 2: Off the Record has problems - and that's compounded by the fact that some of those issues are inherited, rather than new. It's a game with strengths too though, and while Off the Record doesn't prove to be any better than Dead Rising 2 on the whole, it certainly isn't any worse.
    • 89 Metascore
    • 77 Critic Score
    There's not enough actual game underneath the lavish setting and interactive movie trappings to elevate LA Noire to the heights reached by GTA, and the crime scene formula soon loses some of its shine.
    • 87 Metascore
    • 75 Critic Score
    While Dirt 3 fails to offer much in the way of surprise or innovation, it remains a solid racing title – provided you can cope with the constant barrage of moronic and needless dialogue, the excessive advertising and the painfully long loading times.
    • 63 Metascore
    • 75 Critic Score
    What The Baconing lacks in deep RPG systems or kinetic combat, it compensates for with the darkness of the humour. This is the only action RPG we've ever played where we end up avoiding combat and talking to every bystander in town, rather than the opposite.
    • 91 Metascore
    • 75 Critic Score
    While our biggest complaint is Gears of War 3's refusal to deviate substantially from the tried and tested formula of the series, we have to concede it does what it does extremely well. Gaming clichés such as switch-flipping, sniper sections and boss battles are used throughout, and the rigid linearity can be frustrating, but underneath it all is still a refined, polished shooter that can't really be knocked for falling back on conventions it helped create.
    • 84 Metascore
    • 75 Critic Score
    FM 2012 is the first Football Manager in years which I've felt comfortable skipping in favour of returning to my ongoing tale from last year's game. The new interface can easily feel overloaded, and the altered tactical screen seems counter-intuitive rather than an improvement. The only standout feature is the new tone and dialogue system which, while long requested, doesn't make this a mandatory purchase, especially as it doesn't extend to press conferences.
    • 70 Metascore
    • 70 Critic Score
    The game really represents a missed opportunity for Bethesda. With a little more polishing and thought the game could have been great, rather than merely good.
    • 75 Metascore
    • 70 Critic Score
    If it weren't for the endlessly brown, generically sci-fi and personality-deprived caves of Mars, Armageddon could be hugely enjoyable.
    • 61 Metascore
    • 70 Critic Score
    Proves that a co-op combat-based RPG can work and, while it's not perfect, it's definitely worth a look.
    • 74 Metascore
    • 70 Critic Score
    When you consider the accomplished start of the game, it feels like a shame that Relic hasn't been able to carry this quality throughout.
    • 83 Metascore
    • 70 Critic Score
    Both an immensely enjoyable, and immensely frustrating experience.
    • 67 Metascore
    • 70 Critic Score
    Xotic still retains a moreish, arcade charm despite the excesses of the design team and patience is all that's really needed to unlock an extra level of fun. The fact that Xotic's primary appeal gets so lost is enough to take the score and accessibility down a peg or to though.
    • 69 Metascore
    • 70 Critic Score
    Lume isn't going to be a game for everyone and will seem downright slow in the eyes of the YouTube generation. Those who can remember how adventure games are supposed to be played will find it to be a rare treat, however.
    • 66 Metascore
    • 70 Critic Score
    While Double D's one-tone puerility won't appeal to everyone, the game does offer a refreshingly in-your-face scale of violence that will endear it to long-term Serious Sam fans. If you fancy a 2D action fix to help you wile away the hours until Serious Sam 3 arrives, then look no further.
    • 84 Metascore
    • 70 Critic Score
    The pacing does slow at points, undermining the constant destructive anarchy that the game strives to achieve to some extent, but there's loads to see and do. If you think you can handle, or enjoy, the crass tone and humour, then you'll have a blast with this; if not, best avoid it.
    • 80 Metascore
    • 70 Critic Score
    Revelations does add extra features to the series' existing template of great environments, atmosphere and visual flair propping up weak gameplay mechanics, which helps offset the effect of diminishing returns. Players who didn't mind the limited platforming and simple combat of the previous games will likely come back for more. However, we're hoping for a more radical overhaul and refocusing of the series by the time the next instalment arrives.
    • 73 Metascore
    • 65 Critic Score
    Hard Reset's main strengths lay in its graphics and its consistent delivery of combat which, while moreish and dully enjoyable, lacks the precision or scale of its competition. Thus, while it's a solid game that delivers on a pure blow-stuff-up basis, it doesn't have quite the level of inspiration or finesse needed to make it stand out from the crowd.
    • 71 Metascore
    • 65 Critic Score
    There are plenty of flaws, such as the iffy aiming, average graphics and poor story, but Dead Island still claws back ground with the variety of weapons, the scope and the pleasant progression path. Zombie aficionados won't be wowed, but they could also do a lot worse.
    • 72 Metascore
    • 65 Critic Score
    The lack of humour is the real wound; Serious Sam 3's violence often made us smile, but it never made us laugh. So, while there's still gleeful carnage on an impressive scale, the game is still a little dimmer than it might have been if not for the sadly slightly straightened face that Sam wears.
    • 71 Metascore
    • 65 Critic Score
    It's unfortunate to see Nuclear Dawn suffer from such simple errors, as underneath these tiny flaws is an above-average game with some new, interesting ideas at its core. If you're playing with friends or get lucky with a random server, it can be a lot of fun - but often that's not the case and as a result Nuclear Dawn doesn't quite earn the recommendation it's otherwise capable of receiving.
    • 75 Metascore
    • 60 Critic Score
    All the staples of the series are back, including the drop-in drop-out co-operative play, and it's these which define the title more than the new features.
    • 80 Metascore
    • 60 Critic Score
    With superior AI, higher-resolution graphics and some more forgiving soil erosion, From Dust would be an outstanding title. As it is, it has enough personality and interesting ideas to make it a reasonable game if you feel like playing something different, but its myriad flaws prevent us from recommending it.
    • 56 Metascore
    • 60 Critic Score
    Let down by the poor combat and the long, tedious segments on land, Pirates of the Black Cove struggles to stand out from the crowd.
    • 76 Metascore
    • 60 Critic Score
    To release this game in such a poor state is almost offensive. What's there is great when it works, but the bugs should have been fixed by now. To follow the rules of a review, we can only score the game on its current state, which means it falls way down the all-time rankings. The caveat, though, is that if you give Red Orchestra 2 a little more time and you're willing to overlook the faults, it's likely capable of breaking into the top five games of the year so far.
    • 83 Metascore
    • 60 Critic Score
    We can't knock the ambition of LA Noire, and the MotionSense technology certainly makes game characters look much more realistic without the need to install a rendering server in your home, but the game lacks fun. LA Noire aims to makes you feel like a real-life police office, but real-life police-work is actually quite dull.
    • 81 Metascore
    • 56 Critic Score
    Definitely an interesting and visually-attractive take on the standard four-in-a-row colour matching formula, but in practice it's just too fiddly for us to truly recommend. With some more tweaking to the gameplay mechanics and notification area, this game has the potential to be a great-looking, addictive puzzler, but at the moment it's simply too frustrating to play.
    • 65 Metascore
    • 55 Critic Score
    As a Spore-Diablo mashup, Darkspore ultimately fails to capture the brilliance of the latter, or the theoretical creativity enabled by the former. As an action-RPG, though, it drip feeds enough of the genre's typical moreishness to keep you in a trance-like play state.
    • 78 Metascore
    • 55 Critic Score
    Modern Warfare 3 is ultimately a zero sum game when compared to its predecessors, and the only deciding factor is the disappointing amount of time it's taken to change precisely nothing...Or, in other words: M'eh.
    • 68 Metascore
    • 50 Critic Score
    Everything it does has been done before, either in the earlier games or in the free mods on which this latest title is based. It's by no means a bad game, but its lack of ambition combines with the failure to improve old faults to create a merely average title.
    • 70 Metascore
    • 50 Critic Score
    It's dreadfully average and far too quickly finished, providing nothing more than the most basic type of fun on the first run-through and little incentive to revisit. Not because it's broken; just because it's boring.
    • 54 Metascore
    • 50 Critic Score
    If you're going to 'go modern', do it. If you're going to 'go retro', do it. Just don't go half-and-half and end up failing to appease fans of both approaches. While DNF is kind-of fun, is playable and can be enjoyed all the way until the end, it's far away from what it should have been.
    • 76 Metascore
    • 50 Critic Score
    Functional, but unexciting, Shadows' will fill the rainy Sunday mornings of ardent Suda 51 fans, but doesn't have any specific grounds upon which to recommend it. This game really is just painfully average in every way, and you shouldn't let Garcia's accent and tattoos deceive you into thinking otherwise.
    • 72 Metascore
    • 50 Critic Score
    It's not horrible, broken, offensive, unfair or anything like that - it's just completely bland. It doesn't do anything new, and it doesn't excel in anything either. Plus, while the combat is fine, it doesn't offer the fun, blast-through action experience of games such as Torchlight, Diablo or even Titan Quest.
    • 76 Metascore
    • 50 Critic Score
    Payday: The Heist has a brilliant concept at its heart, and that's further rounded out by some great art direction and some solid level design that makes a few of the missions real fun to play. Unfortunately, though, budget production values are evident in the graphics and limited selection of levels, and these factors inevitably come into conflict with a higher-than-expected price point.
    • 61 Metascore
    • 50 Critic Score
    In small bouts and when playing with friends, War in the North is not devoid of any redeeming features. Compared with the big RPG of the moment, Skyrim, it comes off seriously lacking, but by offering mindless multiplayer fun and split-screen, it manages to carve its own niche and save itself from being instantly consigned to the bargain bins. Give it time, though.
    • 74 Metascore
    • 50 Critic Score
    It's the supreme joke, in a way: Syndicate is a game about huge corporations and has been published by one of the biggest in the business...and it fails because nearly every element of it feels designed by committee. The shooting is competent, the co-op fierce, but in a saturated market where consumers are spoiled for choice those two plus points aren't enough to recommend the entire game on.
    • 61 Metascore
    • 45 Critic Score
    It's full of so many options and ideas and artistic potential. Unfortunately, though, none of these factors are well enough implemented to make Divine Cybermancy a game we can really recommend or personally tolerate.
    • 54 Metascore
    • 45 Critic Score
    Neocore seems to have completely misunderstood what made King Arthur great. It's stripped out all the parts of the game that made it loveable and left a watered down, medieval Dawn of War II wannabe in its place. We just hope that Fallen Champions isn't an indication of what's to come from King Arthur 2.
    • 59 Metascore
    • 45 Critic Score
    An incredibly fast-paced game, and that speed makes it an incredibly more-ish and enjoyable experience when it works. It's also worth mentioning that the developer has promised future fixes and free DLC to expand and improve the game. Unfortunately, though, because the current version of the game is wrapped in a mire of niggles and glitches, and because it hasn't secured the amount of content or popularity that might give it lasting appeal, InMomentum doesn't get the recommendation that may have otherwise been within its reach.
    • 67 Metascore
    • 35 Critic Score
    Red River's biggest technical faults concern the disappointing graphics, however. It's one thing to balance out poor texture quality with an impressive scale, but when the world is so stunningly flat and empty it's hard to see why the textures are muddier than a rugby match in a thunderstorm.
    • 54 Metascore
    • 35 Critic Score
    A single novel mechanic might be enough to win Achron a small number of incredibly ardent fans, but it's not enough to inspire our recommendation.
    • 49 Metascore
    • 20 Critic Score
    A game that's functional in the strictest sense of the word, but still ugly and uninspiring.
    • 24 Metascore
    • 10 Critic Score
    It's irredeemable and, frankly, I'm running out of synonyms to describe how utterly appalling it is. It isn't fun to play, it regularly breaks for those who persevere, it isn't as funny as it thinks, the graphics are bad and you can't even share the misery online; if you need more reasons to avoid this unsurprisingly terrible game then I don't know what to say to you.