Boomtown's Scores

  • Games
For 1,003 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Orange Box
Lowest review score: 0 Limbo of the Lost
Score distribution:
1003 game reviews
    • 64 Metascore
    • 60 Critic Score
    But good sound isn’t going to save the game. There’s wasted potential here in Devil Kings, perhaps a sequel could bring that out. As it stands it is a flawed game thanks to repetition and some technical issues.
    • 65 Metascore
    • 60 Critic Score
    Blade Warriors could have been a simple guilty pleasure, if it didn’t insist on constantly reminding us that there are better games to be played.
    • 80 Metascore
    • 60 Critic Score
    Gran Turismo 5 Prologue is a system selling game, it's too beautiful in adverts and demo mode not to. But it marks a failure of evolution in a series that was once groundbreaking and is now becoming a little stale.
    • 50 Metascore
    • 60 Critic Score
    I'm not exactly sure how much Wii points cost, but I don't think one thousand of them is too high a price for this game, it's not brilliant, but it's some nice simple fun that you'll enjoy sharing with your friends.
    • 63 Metascore
    • 60 Critic Score
    A very amiable game. You really want to it to be better than it is, and with its flashes of brilliance it's easy to get deceived into thinking it's far more playable than initial appearances.
    • 55 Metascore
    • 60 Critic Score
    The control issues will kill interest in all but the most determined casual gamer, however, and the graphics will cause even those with 20/20 vision to squint from time to time.
    • 62 Metascore
    • 60 Critic Score
    It might come as a surprise, but I would actually have preferred a direct conversion of FIFA 06 to this.
    • 81 Metascore
    • 60 Critic Score
    It’s horribly unbalanced (you can walk out of one boss fight straight into another with no save ability in-between). It’s still a goof game on a purely destructive level – where the hacking and slashing is as good as the series has to offer.
    • 70 Metascore
    • 60 Critic Score
    For those looking for a strategy game that matched the Second World War in intensity then you may wish to look elsewhere as Making History fails to storm the beaches of excitement and in the end is driven back into the sea.
    • 50 Metascore
    • 60 Critic Score
    The game is resplendent with in-jokes from the series, and a ridiculous amount of content from the series is present in some form. The trick is to see past the occasional frustration, and simplistic gameplay.
    • 74 Metascore
    • 60 Critic Score
    A lazy effort. Xbox Live play is poorly implemented and those seeking online racing are better off trying the PC version.
    • 50 Metascore
    • 60 Critic Score
    It even brings some clever and unique aspects to the game design including two fun sections where you can manually spin platforms around to create the best route.
    • 72 Metascore
    • 60 Critic Score
    The combat is the title’s biggest blessing and curse. On the one hand we have a multi-faceted scheme that relies on a veritable orgy of button bashes in order to unleash the nest moves. But it’s entirely counterattacked by dodgy enemies who rarely change beyond what race they are.
    • 65 Metascore
    • 60 Critic Score
    Quantum of Solace is a pretty slick, well presented and polished product. The gameplay is rather simple, but the game is aimed at the simple end of the market. Yet I feel that James Bond deserves more than this, more than a cheap and very short punt into the cheap seats.
    • 41 Metascore
    • 60 Critic Score
    Cheap, cheerful and a good laugh, even if it does lack a little longevity.
    • 68 Metascore
    • 60 Critic Score
    But daylight racing is not enough to mark this game out from a crowd of games that while steadfastly sitting comfortably in their niches and not taking risks, ultimately are a lot more fun to play.
    • 65 Metascore
    • 60 Critic Score
    Chipping in a shot from the rough on the far side of the green, and watching it sink really does come with a sense of achievement, you feel like you earned it. However the number of small glitches and design issues really hinder the enjoyment.
    • 76 Metascore
    • 60 Critic Score
    When you begin to fear the tedium of yet another awkward, uncoordinated fight sequence more than the unspeakable evils themselves you know something’s not quite right.
    • 75 Metascore
    • 60 Critic Score
    It fluctuates in both difficulty and quality, never quite realising the potential of such a ghastly setting.
    • 62 Metascore
    • 60 Critic Score
    The Marathon fan base out there who played the game over 10 years ago will most likely be the only ones to get any real enjoyment out of this one.
    • 78 Metascore
    • 60 Critic Score
    It’s heritage only goes to highlight its pedigree as solider sci-fi we’re all a little familiar with. Another pint of Saturn’s finest, barman.
    • 74 Metascore
    • 60 Critic Score
    It isn’t the most exciting game in the world and it offers nothing new but the excellent multiplayer options help it to stand out as a PSP title.
    • 70 Metascore
    • 60 Critic Score
    It feels very much like a first attempt, although this is in fact the third in the series.
    • 69 Metascore
    • 60 Critic Score
    A simple facelift doesn't disguise the fact that it's still the same old game, so unless you're a newcomer to the series, you might be better off keeping your money.
    • 74 Metascore
    • 60 Critic Score
    The new web swing system and the new fighting system are not up to the level of it predecessors but there are still highly playable.
    • 59 Metascore
    • 60 Critic Score
    Overall this is a fairly solid title, nothing awe inspiring yet nothing dismal, and unfortunately for a movie tie-in that is quite an achievement.
    • 67 Metascore
    • 60 Critic Score
    One of the Achievements to nail in Epilogue is to complete it in under two hours. So, you’ve paid 800 points for two hours of additional content that, on balance, isn’t really all that good, and does little with the narrative save to clumsily set up Prince of Persia 2.
    • 64 Metascore
    • 60 Critic Score
    Perhaps White Knight Chronicles is trying to accomplish too much and ends up spreading itself thin.
    • 73 Metascore
    • 60 Critic Score
    There is tactical depth, but it’s more busywork than anything else, given that despite your choices, the game is still relatively easy.
    • 42 Metascore
    • 60 Critic Score
    Sky Diving remains a cheap and cheerful title that will get your Sixaxis muscles flowing again.
    • 66 Metascore
    • 60 Critic Score
    Unless you happen to be a die-hard wrestling fan or a female equality activist, I’d go and play a more sincere wrestling game that doesn’t try exploit the good ol’ sex sells idea and is considered less of a gimmick for the deprived.
    • 66 Metascore
    • 60 Critic Score
    Mafia looks, sounds and feels dated on the Xbox, maybe because we’ve been spoilt and we know what the machine is capable of this just doesn’t satisfy.
    • 59 Metascore
    • 60 Critic Score
    Four aside in tiny pitches, no matter how variable, loses its charm rather soon. So even if you get bored of the main beef of the game the prospect of throwing ten minutes into a friendly is a little out of the question.
    • 74 Metascore
    • 60 Critic Score
    Essentially, Need for Speed: Carbon is Need for Speed: Most Wanted in the dark, but with a more expensive price tag.
    • 57 Metascore
    • 60 Critic Score
    Sufficient sums up Iridium Runners quite succinctly. It's surprisingly entertaining, especially with four of your friends in multiplayer, but it's by-the-book in every way and you simply need more to be able to compete with today's higher profile offerings.
    • 72 Metascore
    • 60 Critic Score
    I would certainly recommend MK vs DC, perhaps not at full price but at a sub-£20 price point I can’t see it disappointing many, and it actually does enough to deserve a seven.
    • 69 Metascore
    • 60 Critic Score
    The main success of Cities XL is that it has the basics right. The developer has created a solid city builder that's addictive and enjoyable. It's only hampered by the numerous bugs/crashes and the over-priced planet offer that mainly promises more than it delivers.
    • 69 Metascore
    • 60 Critic Score
    Something of a one trick pony. It’s all done competently, and there’s certainly enjoyment to be found here, but it lacks character; that exciting spark or polish that distinguishes the truly great RTS games. Once the novelty of the dual layer system wears off you’ll pine for a fresher, less workman-like, experience.
    • 54 Metascore
    • 60 Critic Score
    There are elements of the game that are enjoyable, particularly when it comes to the puzzles, but often the Da Vinci Code is as flat as its voice actors.
    • 59 Metascore
    • 60 Critic Score
    Saw
    What could have been a really excellent horror game, perhaps the first actually based on a film license, is sadly rendered mediocre by the design work.
    • 69 Metascore
    • 60 Critic Score
    Wet
    It’s still strangely alluring, enough so that even after completion (which only took seven hours) I went straight back and played the first two levels all over again.
    • 61 Metascore
    • 60 Critic Score
    So, the movie and the game have something in common: they try hard and have some cool, fun moments, but lack the necessary substance or flare in order to make the time between each thrill worth enduring.
    • 62 Metascore
    • 60 Critic Score
    It’s always a shame when a game arrives perfectly playable and pleasant enough to glide through without too much in the way of frustration, while at the same time being devoid of actual thrills or jaw-dropping moments.
    • 60 Metascore
    • 60 Critic Score
    My advice: wait for the PC version, where you will have a fighting chance of playing the game with a better framerate and refined controls (and hopefully Activision will issue patches to cover its holes).
    • 71 Metascore
    • 60 Critic Score
    Fans of turn Russian developer 1C's Fantasy Wars title will feel at home here and novice players may be attracted by its simplicity and omission of in-depth resource management, but Elven Legends does little to break new ground in its genre.
    • 59 Metascore
    • 60 Critic Score
    Without any identifiable storyline or single-player incentives, the various challenges on offer simply fail to motivate, and can become tiresome as a result.
    • 57 Metascore
    • 60 Critic Score
    If you're willing to ignore Star Force, willing to ignore the dull single player mode, the complete lack of charm and character and the difficulty of unlocking all vehicles then there is fun to be had here if you’ll make good use of the multiplayer modes.
    • 70 Metascore
    • 60 Critic Score
    If, like me, you have warm fuzzy memories of the glory days of LucasArts, Revolution and AdventureSoft, you'll enjoy The Whispered World. And I did. But there are simply too many shortcomings here to give this game a hearty recommendation. Muted praise.
    • 72 Metascore
    • 60 Critic Score
    Chaos League doesn't quite hit the mark because it fails to replicate what people most enjoy about sport - its unpredictable nature and the triumph of skill and control. By curbing its own ambitions, it's scored an own goal.
    • 60 Metascore
    • 60 Critic Score
    By letting you explore the mansion and other location at your own discretion, we could have had a brilliant title on our hands.
    • 75 Metascore
    • 60 Critic Score
    It’s fun while it lasts and definitely an above average puzzler and highly recommended for puzzle addicts but it’s difficult to get too enthused about.
    • 46 Metascore
    • 60 Critic Score
    The sound, animation, story and enemy AI are all lacking to some extent. This causes the game to be a lot less fun than it should be. The lack of story means that you're running around without a purpose and the lack of enemy AI really make this a rather flat feeling title.
    • 66 Metascore
    • 60 Critic Score
    PoPoLoCrois’ main downfall is that it really doesn’t bring anything new or original to the RPG arena.
    • 66 Metascore
    • 60 Critic Score
    With over 40 characters to master, there’s a fair lot of classic brawling to be had here. Had it actually included a more substantial experience, rather than feeling so empty, it’d definitely be worth recommending to both fighting fanatics and casual goers alike. Instead, it feels more like a relic of a past age, thrown together to into an exceedingly demo-like affair.
    • 77 Metascore
    • 60 Critic Score
    That is perhaps what is largely wrong with FEAR 2: as quintessential a First-Person-Shooter as it is, it doesn't have the heart and soul of games like, for example, Half-Life 2; your character is merely existing in the world rather than living in it, and that's a departure from which even the new quick-time events cannot save it.
    • 65 Metascore
    • 60 Critic Score
    The gameplay itself is pretty average for the genre, and the graphics do make it a bit difficult to spot some of the objects you are looking for, but it's plus points more than compensate. The games storyline holds the average gameplay together well, the overall presentation is pretty good, and to top it all off is the games budget price.
    • 73 Metascore
    • 60 Critic Score
    It’s difficult to avoid recommending the game, when I honestly had fun, but £30 to £40 is too much to pay for such a short game.
    • 66 Metascore
    • 60 Critic Score
    So, £25 or thereabouts for some reasonably entertaining times (and a few real stand-out sequences) over about 10 hours, 500 or so easy Achievement Points, and that’s about it. If that seems worthwhile to you, then go for it.
    • 55 Metascore
    • 60 Critic Score
    It’s all so utterly forgettable so, I guess, just forget it.
    • 68 Metascore
    • 60 Critic Score
    Madballs in... Babo: Invasion isn't going to blow anyone away. The name is fairly ridiculous and the whole Madballs fad is long-gone, but there beats an enjoyable shooter underneath the bland, uninspired exterior.
    • 76 Metascore
    • 60 Critic Score
    MAG
    It doesn’t provide an experience – it merely provides the tools with which to make an experience. Therefore your enjoyment is really dependant on whether you’re the type of person who is likely to seek out and become a member of an existing clan, or have enough online friends to create your own. If you’re not, then you’re much better off sticking to the more user friendly Battlefield, or COD: MW2.
    • 60 Metascore
    • 60 Critic Score
    When you're making a game that's purely designed for online play, you have to make sure the basics are in place, and the frame rate is the fundamental factor in all shooters, but in Quake Wars it's all over the place, which is a shame.
    • 78 Metascore
    • 60 Critic Score
    A lazy effort.
    • 67 Metascore
    • 60 Critic Score
    Manhunt 2 isn’t a bad game as such, and had a lot going for it, if it had been released in the PS2’s heyday. It wasn’t, and a year later, those polygons aren’t looking any smoother.
    • 62 Metascore
    • 60 Critic Score
    The most frustrating thing I found with it was an autosave that occurred just as I destroyed the engine on my plane right at the end of the first mission.
    • 66 Metascore
    • 60 Critic Score
    The game is good, the editor not so good, but there doesn’t seem to have been any real development from the original. The game hasn’t taken a step forward; it’s where it was when it was first released.
    • 70 Metascore
    • 60 Critic Score
    It seems to borrow too much, and doesn’t really deliver in terms of an immersive story, hoping that the gameplay itself will be addictive enough to keep an audience captive and paying extra per month.
    • 69 Metascore
    • 60 Critic Score
    It looks and sounds ok, but one play through and you’ve seen all you need to see. Mindless blasting can be fun, but this is soulless blasting.
    • 81 Metascore
    • 60 Critic Score
    As for actual challenge or feeling of gaming accomplishment it doesn’t always succeed in making its mark and it falls all too readily into genre clichés that are already beginning to look stale. A finger across the lens really.
    • 67 Metascore
    • 60 Critic Score
    So Sabre Squadron is preaching to the converted, playing on the strengths of its predecessor but without trying too hard to smooth its rough edges, edges that are starting to look a little rusty now.
    • 71 Metascore
    • 60 Critic Score
    Demon Stone may entertain in its straightforward nature as a button basher with cinematic pretensions and presentation, yet it?s also let down by a camera that often obscures the action and by the repetitiveness.
    • 64 Metascore
    • 60 Critic Score
    Mostly resembles a "Dead or Alive" version for the poor.
    • 76 Metascore
    • 60 Critic Score
    A funny little gimmick and quite a good party game, but that is all. In itself, it quickly wears out its welcome, even if multiplayer does stand the test of time somewhat better.
    • 66 Metascore
    • 60 Critic Score
    The game does, basically, offer lots of variety, a flat learning curve and a decent story mode for those that aren’t just looking for the latest in car physics.
    • 71 Metascore
    • 60 Critic Score
    It's a noble failure with much to admire, but it is still a failure. All very well harping on about the handling then have to contend will really terrible damage modelling.
    • 66 Metascore
    • 60 Critic Score
    I can’t help but think that if Microsoft had worried less about putting PC gamers on Xbox Live and more about giving us 360 owners a complete game we could have had something special here, but it just hasn’t happened.
    • 80 Metascore
    • 60 Critic Score
    It’s the sort of game that even the most ardent tactical shooter fans are going to find frustrating.
    • 67 Metascore
    • 60 Critic Score
    The ending is abysmal, although it is nice to see that the crew decide to have a party to ensure that they feel that enough has been accomplished for one day.
    • 60 Metascore
    • 60 Critic Score
    Under the Ashes is immediately framed as being little more than build up to Tomb Raider Underworld: Lara’s Shadow. With spokespersons from Crystal Dynamics clearly more excited by Shadow than by Ashes, you’re maybe going to be left with a sour taste. Did you just spend seven quid for a quite enjoyable jog to a cutscene? Quite possibly.
    • 73 Metascore
    • 60 Critic Score
    Bearing in mind that Cogs is a budget game from the Steam network I would still have to say that I could only recommend it to the minority who actually like sliding tile puzzles if they ever come down from their hilltop monasteries, and maybe at a push, trainspotters.
    • 71 Metascore
    • 60 Critic Score
    It’s clear that this game is aimed at children. If you have a child that’s a fan of the film, this will no-doubt appeal to them and they may well find it a lot more enjoyable than older gamers.
    • 67 Metascore
    • 60 Critic Score
    A step in the right direction. It's just plagued with mistakes that make it an uneven ride of missed chances. What makes it all the more galling is that it's presented so beautifully and uses the touch-screen in enjoyable ways.
    • 67 Metascore
    • 60 Critic Score
    Its playability may be assured simply because of its clone status to "Resident Evil," but the overall package just isn’t that well put-together to warrant more than an average recommendation.
    • 67 Metascore
    • 60 Critic Score
    It will grab you, but you'll have to make an effort to reach out and hold its hand for a while through the rough spots. The problems are the times when it lets go, leaving you lost without a hint of what to do. Or when it just turns on you and beats you down after hitting the same boss twenty times straight.
    • 46 Metascore
    • 60 Critic Score
    The dialogue and the one-liners are simply inane. This and other aspects give you the feeling that the game was rushed out in time for the movie.
    • 68 Metascore
    • 60 Critic Score
    Eidos and Beautiful Game Studios are getting there. It’s a slow process yes, but they are getting closer. If they can concentrate on more of the basic stuff, team talks and being more interactive with players, rather than on the fancy stuff such as the 3D matches, then next years match could be a close one.
    • 55 Metascore
    • 60 Critic Score
    By the end of the game I ended up hating both sides, which was perhaps the intention, but I wanted to be able to play the game my way.
    • 70 Metascore
    • 60 Critic Score
    A glorified track pack.
    • 69 Metascore
    • 60 Critic Score
    It’s marred by a lethargic combat system, slow level grinding and general lack of polish. My hope is that they will improve it in future patches and expansions but I’m not holding my breath.
    • 63 Metascore
    • 60 Critic Score
    The visual swagger of Red Steel is that of a been there, done that affair.
    • 71 Metascore
    • 60 Critic Score
    Certainly there is some fun to be had here - mostly in brief stints as a party game - but the track list is not what it could have been. When combined with the lack of DLC or interoperability with World Tour, I find it difficult to wholeheartedly recommend Guitar Hero: Greatest Hits.
    • 72 Metascore
    • 60 Critic Score
    When I previewed the game in September it oozed potential greatness, but somewhere along the line Arkane and Ubisoft have lost their way and we're left with what I can only deem as half a game.
    • 64 Metascore
    • 60 Critic Score
    While the game itself isn’t too short, the lather rinse repeat style gameplay is only rarely challenged and you’ll never get stuck wondering what special gadget to use next.
    • 64 Metascore
    • 60 Critic Score
    There are a few moments in Musashi Samurai Legend that’ll raise a smile or even make you laugh out aloud, and it’s generally a fun game to play.
    • 64 Metascore
    • 60 Critic Score
    But poor storytelling, dull mission structure, lack of variety in the location and a lack of polish left me wanting much more.
    • 78 Metascore
    • 60 Critic Score
    Airborne was supposed to be a WW2 masterpiece, but it failed to be nothing more than a disappointment.
    • 56 Metascore
    • 60 Critic Score
    It’s sad that the game doesn’t use Todd McFarlane’s artwork more effectively, because a Max Payne approach to the story telling would definitely have resulted in a better score.
    • 53 Metascore
    • 60 Critic Score
    This is not actually a bad game but it has some technical flaws going against it. If you’re bored of using guns and in the mood for slicing up some nasty-looking monsters without getting scared out of your wits, by all means pick it up.
    • 64 Metascore
    • 60 Critic Score
    With such an accomplished and unique cinematic source, we really did deserve better.
    • 61 Metascore
    • 60 Critic Score
    Despite its annoying flaws, Dynasty Warriors 5 Empires isn’t a bad game. It's just a pitifully bare improvement over its predecessors when it should be hitting its oft-teased promise.

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