Boomtown's Scores

  • Games
For 1,003 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Half-Life 2
Lowest review score: 0 Limbo of the Lost
Score distribution:
1003 game reviews
    • 71 Metascore
    • 60 Critic Score
    Demon Stone may entertain in its straightforward nature as a button basher with cinematic pretensions and presentation, yet it?s also let down by a camera that often obscures the action and by the repetitiveness.
    • 64 Metascore
    • 60 Critic Score
    Mostly resembles a "Dead or Alive" version for the poor.
    • 76 Metascore
    • 60 Critic Score
    A funny little gimmick and quite a good party game, but that is all. In itself, it quickly wears out its welcome, even if multiplayer does stand the test of time somewhat better.
    • 66 Metascore
    • 60 Critic Score
    The game does, basically, offer lots of variety, a flat learning curve and a decent story mode for those that aren’t just looking for the latest in car physics.
    • 71 Metascore
    • 60 Critic Score
    It's a noble failure with much to admire, but it is still a failure. All very well harping on about the handling then have to contend will really terrible damage modelling.
    • 66 Metascore
    • 60 Critic Score
    I can’t help but think that if Microsoft had worried less about putting PC gamers on Xbox Live and more about giving us 360 owners a complete game we could have had something special here, but it just hasn’t happened.
    • 80 Metascore
    • 60 Critic Score
    It’s the sort of game that even the most ardent tactical shooter fans are going to find frustrating.
    • 67 Metascore
    • 60 Critic Score
    The ending is abysmal, although it is nice to see that the crew decide to have a party to ensure that they feel that enough has been accomplished for one day.
    • 60 Metascore
    • 60 Critic Score
    Under the Ashes is immediately framed as being little more than build up to Tomb Raider Underworld: Lara’s Shadow. With spokespersons from Crystal Dynamics clearly more excited by Shadow than by Ashes, you’re maybe going to be left with a sour taste. Did you just spend seven quid for a quite enjoyable jog to a cutscene? Quite possibly.
    • 73 Metascore
    • 60 Critic Score
    Bearing in mind that Cogs is a budget game from the Steam network I would still have to say that I could only recommend it to the minority who actually like sliding tile puzzles if they ever come down from their hilltop monasteries, and maybe at a push, trainspotters.
    • 71 Metascore
    • 60 Critic Score
    It’s clear that this game is aimed at children. If you have a child that’s a fan of the film, this will no-doubt appeal to them and they may well find it a lot more enjoyable than older gamers.
    • 67 Metascore
    • 60 Critic Score
    A step in the right direction. It's just plagued with mistakes that make it an uneven ride of missed chances. What makes it all the more galling is that it's presented so beautifully and uses the touch-screen in enjoyable ways.
    • 67 Metascore
    • 60 Critic Score
    Its playability may be assured simply because of its clone status to "Resident Evil," but the overall package just isn’t that well put-together to warrant more than an average recommendation.
    • 67 Metascore
    • 60 Critic Score
    It will grab you, but you'll have to make an effort to reach out and hold its hand for a while through the rough spots. The problems are the times when it lets go, leaving you lost without a hint of what to do. Or when it just turns on you and beats you down after hitting the same boss twenty times straight.
    • 46 Metascore
    • 60 Critic Score
    The dialogue and the one-liners are simply inane. This and other aspects give you the feeling that the game was rushed out in time for the movie.
    • 68 Metascore
    • 60 Critic Score
    Eidos and Beautiful Game Studios are getting there. It’s a slow process yes, but they are getting closer. If they can concentrate on more of the basic stuff, team talks and being more interactive with players, rather than on the fancy stuff such as the 3D matches, then next years match could be a close one.
    • 55 Metascore
    • 60 Critic Score
    By the end of the game I ended up hating both sides, which was perhaps the intention, but I wanted to be able to play the game my way.
    • 70 Metascore
    • 60 Critic Score
    A glorified track pack.
    • 69 Metascore
    • 60 Critic Score
    It’s marred by a lethargic combat system, slow level grinding and general lack of polish. My hope is that they will improve it in future patches and expansions but I’m not holding my breath.
    • 63 Metascore
    • 60 Critic Score
    The visual swagger of Red Steel is that of a been there, done that affair.
    • 71 Metascore
    • 60 Critic Score
    Certainly there is some fun to be had here - mostly in brief stints as a party game - but the track list is not what it could have been. When combined with the lack of DLC or interoperability with World Tour, I find it difficult to wholeheartedly recommend Guitar Hero: Greatest Hits.
    • 72 Metascore
    • 60 Critic Score
    When I previewed the game in September it oozed potential greatness, but somewhere along the line Arkane and Ubisoft have lost their way and we're left with what I can only deem as half a game.
    • 64 Metascore
    • 60 Critic Score
    While the game itself isn’t too short, the lather rinse repeat style gameplay is only rarely challenged and you’ll never get stuck wondering what special gadget to use next.
    • 64 Metascore
    • 60 Critic Score
    There are a few moments in Musashi Samurai Legend that’ll raise a smile or even make you laugh out aloud, and it’s generally a fun game to play.
    • 64 Metascore
    • 60 Critic Score
    But poor storytelling, dull mission structure, lack of variety in the location and a lack of polish left me wanting much more.
    • 78 Metascore
    • 60 Critic Score
    Airborne was supposed to be a WW2 masterpiece, but it failed to be nothing more than a disappointment.
    • 56 Metascore
    • 60 Critic Score
    It’s sad that the game doesn’t use Todd McFarlane’s artwork more effectively, because a Max Payne approach to the story telling would definitely have resulted in a better score.
    • 53 Metascore
    • 60 Critic Score
    This is not actually a bad game but it has some technical flaws going against it. If you’re bored of using guns and in the mood for slicing up some nasty-looking monsters without getting scared out of your wits, by all means pick it up.
    • 64 Metascore
    • 60 Critic Score
    With such an accomplished and unique cinematic source, we really did deserve better.
    • 61 Metascore
    • 60 Critic Score
    Despite its annoying flaws, Dynasty Warriors 5 Empires isn’t a bad game. It's just a pitifully bare improvement over its predecessors when it should be hitting its oft-teased promise.