Boomtown's Scores

  • Games
For 1,003 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 World of Warcraft
Lowest review score: 0 Limbo of the Lost
Score distribution:
1003 game reviews
    • 69 Metascore
    • 60 Critic Score
    Wet
    It’s still strangely alluring, enough so that even after completion (which only took seven hours) I went straight back and played the first two levels all over again.
    • 61 Metascore
    • 60 Critic Score
    So, the movie and the game have something in common: they try hard and have some cool, fun moments, but lack the necessary substance or flare in order to make the time between each thrill worth enduring.
    • 62 Metascore
    • 60 Critic Score
    It’s always a shame when a game arrives perfectly playable and pleasant enough to glide through without too much in the way of frustration, while at the same time being devoid of actual thrills or jaw-dropping moments.
    • 60 Metascore
    • 60 Critic Score
    My advice: wait for the PC version, where you will have a fighting chance of playing the game with a better framerate and refined controls (and hopefully Activision will issue patches to cover its holes).
    • 71 Metascore
    • 60 Critic Score
    Fans of turn Russian developer 1C's Fantasy Wars title will feel at home here and novice players may be attracted by its simplicity and omission of in-depth resource management, but Elven Legends does little to break new ground in its genre.
    • 59 Metascore
    • 60 Critic Score
    Without any identifiable storyline or single-player incentives, the various challenges on offer simply fail to motivate, and can become tiresome as a result.
    • 57 Metascore
    • 60 Critic Score
    If you're willing to ignore Star Force, willing to ignore the dull single player mode, the complete lack of charm and character and the difficulty of unlocking all vehicles then there is fun to be had here if you’ll make good use of the multiplayer modes.
    • 70 Metascore
    • 60 Critic Score
    If, like me, you have warm fuzzy memories of the glory days of LucasArts, Revolution and AdventureSoft, you'll enjoy The Whispered World. And I did. But there are simply too many shortcomings here to give this game a hearty recommendation. Muted praise.
    • 72 Metascore
    • 60 Critic Score
    Chaos League doesn't quite hit the mark because it fails to replicate what people most enjoy about sport - its unpredictable nature and the triumph of skill and control. By curbing its own ambitions, it's scored an own goal.
    • 60 Metascore
    • 60 Critic Score
    By letting you explore the mansion and other location at your own discretion, we could have had a brilliant title on our hands.
    • 75 Metascore
    • 60 Critic Score
    It’s fun while it lasts and definitely an above average puzzler and highly recommended for puzzle addicts but it’s difficult to get too enthused about.
    • 46 Metascore
    • 60 Critic Score
    The sound, animation, story and enemy AI are all lacking to some extent. This causes the game to be a lot less fun than it should be. The lack of story means that you're running around without a purpose and the lack of enemy AI really make this a rather flat feeling title.
    • 66 Metascore
    • 60 Critic Score
    PoPoLoCrois’ main downfall is that it really doesn’t bring anything new or original to the RPG arena.
    • 66 Metascore
    • 60 Critic Score
    With over 40 characters to master, there’s a fair lot of classic brawling to be had here. Had it actually included a more substantial experience, rather than feeling so empty, it’d definitely be worth recommending to both fighting fanatics and casual goers alike. Instead, it feels more like a relic of a past age, thrown together to into an exceedingly demo-like affair.
    • 77 Metascore
    • 60 Critic Score
    That is perhaps what is largely wrong with FEAR 2: as quintessential a First-Person-Shooter as it is, it doesn't have the heart and soul of games like, for example, Half-Life 2; your character is merely existing in the world rather than living in it, and that's a departure from which even the new quick-time events cannot save it.
    • 65 Metascore
    • 60 Critic Score
    The gameplay itself is pretty average for the genre, and the graphics do make it a bit difficult to spot some of the objects you are looking for, but it's plus points more than compensate. The games storyline holds the average gameplay together well, the overall presentation is pretty good, and to top it all off is the games budget price.
    • 73 Metascore
    • 60 Critic Score
    It’s difficult to avoid recommending the game, when I honestly had fun, but £30 to £40 is too much to pay for such a short game.
    • 66 Metascore
    • 60 Critic Score
    So, £25 or thereabouts for some reasonably entertaining times (and a few real stand-out sequences) over about 10 hours, 500 or so easy Achievement Points, and that’s about it. If that seems worthwhile to you, then go for it.
    • 55 Metascore
    • 60 Critic Score
    It’s all so utterly forgettable so, I guess, just forget it.
    • 68 Metascore
    • 60 Critic Score
    Madballs in... Babo: Invasion isn't going to blow anyone away. The name is fairly ridiculous and the whole Madballs fad is long-gone, but there beats an enjoyable shooter underneath the bland, uninspired exterior.
    • 76 Metascore
    • 60 Critic Score
    MAG
    It doesn’t provide an experience – it merely provides the tools with which to make an experience. Therefore your enjoyment is really dependant on whether you’re the type of person who is likely to seek out and become a member of an existing clan, or have enough online friends to create your own. If you’re not, then you’re much better off sticking to the more user friendly Battlefield, or COD: MW2.
    • 60 Metascore
    • 60 Critic Score
    When you're making a game that's purely designed for online play, you have to make sure the basics are in place, and the frame rate is the fundamental factor in all shooters, but in Quake Wars it's all over the place, which is a shame.
    • 78 Metascore
    • 60 Critic Score
    A lazy effort.
    • 67 Metascore
    • 60 Critic Score
    Manhunt 2 isn’t a bad game as such, and had a lot going for it, if it had been released in the PS2’s heyday. It wasn’t, and a year later, those polygons aren’t looking any smoother.
    • 62 Metascore
    • 60 Critic Score
    The most frustrating thing I found with it was an autosave that occurred just as I destroyed the engine on my plane right at the end of the first mission.
    • 66 Metascore
    • 60 Critic Score
    The game is good, the editor not so good, but there doesn’t seem to have been any real development from the original. The game hasn’t taken a step forward; it’s where it was when it was first released.
    • 70 Metascore
    • 60 Critic Score
    It seems to borrow too much, and doesn’t really deliver in terms of an immersive story, hoping that the gameplay itself will be addictive enough to keep an audience captive and paying extra per month.
    • 69 Metascore
    • 60 Critic Score
    It looks and sounds ok, but one play through and you’ve seen all you need to see. Mindless blasting can be fun, but this is soulless blasting.
    • 81 Metascore
    • 60 Critic Score
    As for actual challenge or feeling of gaming accomplishment it doesn’t always succeed in making its mark and it falls all too readily into genre clichés that are already beginning to look stale. A finger across the lens really.
    • 67 Metascore
    • 60 Critic Score
    So Sabre Squadron is preaching to the converted, playing on the strengths of its predecessor but without trying too hard to smooth its rough edges, edges that are starting to look a little rusty now.
    • 71 Metascore
    • 60 Critic Score
    Demon Stone may entertain in its straightforward nature as a button basher with cinematic pretensions and presentation, yet it?s also let down by a camera that often obscures the action and by the repetitiveness.
    • 64 Metascore
    • 60 Critic Score
    Mostly resembles a "Dead or Alive" version for the poor.
    • 76 Metascore
    • 60 Critic Score
    A funny little gimmick and quite a good party game, but that is all. In itself, it quickly wears out its welcome, even if multiplayer does stand the test of time somewhat better.
    • 66 Metascore
    • 60 Critic Score
    The game does, basically, offer lots of variety, a flat learning curve and a decent story mode for those that aren’t just looking for the latest in car physics.
    • 71 Metascore
    • 60 Critic Score
    It's a noble failure with much to admire, but it is still a failure. All very well harping on about the handling then have to contend will really terrible damage modelling.
    • 66 Metascore
    • 60 Critic Score
    I can’t help but think that if Microsoft had worried less about putting PC gamers on Xbox Live and more about giving us 360 owners a complete game we could have had something special here, but it just hasn’t happened.
    • 80 Metascore
    • 60 Critic Score
    It’s the sort of game that even the most ardent tactical shooter fans are going to find frustrating.
    • 67 Metascore
    • 60 Critic Score
    The ending is abysmal, although it is nice to see that the crew decide to have a party to ensure that they feel that enough has been accomplished for one day.
    • 60 Metascore
    • 60 Critic Score
    Under the Ashes is immediately framed as being little more than build up to Tomb Raider Underworld: Lara’s Shadow. With spokespersons from Crystal Dynamics clearly more excited by Shadow than by Ashes, you’re maybe going to be left with a sour taste. Did you just spend seven quid for a quite enjoyable jog to a cutscene? Quite possibly.
    • 73 Metascore
    • 60 Critic Score
    Bearing in mind that Cogs is a budget game from the Steam network I would still have to say that I could only recommend it to the minority who actually like sliding tile puzzles if they ever come down from their hilltop monasteries, and maybe at a push, trainspotters.
    • 71 Metascore
    • 60 Critic Score
    It’s clear that this game is aimed at children. If you have a child that’s a fan of the film, this will no-doubt appeal to them and they may well find it a lot more enjoyable than older gamers.
    • 67 Metascore
    • 60 Critic Score
    A step in the right direction. It's just plagued with mistakes that make it an uneven ride of missed chances. What makes it all the more galling is that it's presented so beautifully and uses the touch-screen in enjoyable ways.
    • 67 Metascore
    • 60 Critic Score
    Its playability may be assured simply because of its clone status to "Resident Evil," but the overall package just isn’t that well put-together to warrant more than an average recommendation.
    • 67 Metascore
    • 60 Critic Score
    It will grab you, but you'll have to make an effort to reach out and hold its hand for a while through the rough spots. The problems are the times when it lets go, leaving you lost without a hint of what to do. Or when it just turns on you and beats you down after hitting the same boss twenty times straight.
    • 46 Metascore
    • 60 Critic Score
    The dialogue and the one-liners are simply inane. This and other aspects give you the feeling that the game was rushed out in time for the movie.
    • 68 Metascore
    • 60 Critic Score
    Eidos and Beautiful Game Studios are getting there. It’s a slow process yes, but they are getting closer. If they can concentrate on more of the basic stuff, team talks and being more interactive with players, rather than on the fancy stuff such as the 3D matches, then next years match could be a close one.
    • 55 Metascore
    • 60 Critic Score
    By the end of the game I ended up hating both sides, which was perhaps the intention, but I wanted to be able to play the game my way.
    • 70 Metascore
    • 60 Critic Score
    A glorified track pack.
    • 69 Metascore
    • 60 Critic Score
    It’s marred by a lethargic combat system, slow level grinding and general lack of polish. My hope is that they will improve it in future patches and expansions but I’m not holding my breath.
    • 63 Metascore
    • 60 Critic Score
    The visual swagger of Red Steel is that of a been there, done that affair.
    • 71 Metascore
    • 60 Critic Score
    Certainly there is some fun to be had here - mostly in brief stints as a party game - but the track list is not what it could have been. When combined with the lack of DLC or interoperability with World Tour, I find it difficult to wholeheartedly recommend Guitar Hero: Greatest Hits.
    • 72 Metascore
    • 60 Critic Score
    When I previewed the game in September it oozed potential greatness, but somewhere along the line Arkane and Ubisoft have lost their way and we're left with what I can only deem as half a game.
    • 64 Metascore
    • 60 Critic Score
    While the game itself isn’t too short, the lather rinse repeat style gameplay is only rarely challenged and you’ll never get stuck wondering what special gadget to use next.
    • 64 Metascore
    • 60 Critic Score
    There are a few moments in Musashi Samurai Legend that’ll raise a smile or even make you laugh out aloud, and it’s generally a fun game to play.
    • 64 Metascore
    • 60 Critic Score
    But poor storytelling, dull mission structure, lack of variety in the location and a lack of polish left me wanting much more.
    • 78 Metascore
    • 60 Critic Score
    Airborne was supposed to be a WW2 masterpiece, but it failed to be nothing more than a disappointment.
    • 56 Metascore
    • 60 Critic Score
    It’s sad that the game doesn’t use Todd McFarlane’s artwork more effectively, because a Max Payne approach to the story telling would definitely have resulted in a better score.
    • 53 Metascore
    • 60 Critic Score
    This is not actually a bad game but it has some technical flaws going against it. If you’re bored of using guns and in the mood for slicing up some nasty-looking monsters without getting scared out of your wits, by all means pick it up.
    • 64 Metascore
    • 60 Critic Score
    With such an accomplished and unique cinematic source, we really did deserve better.
    • 61 Metascore
    • 60 Critic Score
    Despite its annoying flaws, Dynasty Warriors 5 Empires isn’t a bad game. It's just a pitifully bare improvement over its predecessors when it should be hitting its oft-teased promise.
    • 69 Metascore
    • 60 Critic Score
    If unoriginal story line, repetitive fights and subpar AI don't bother you or if you have never played a JRPG before, then you may enjoy Magna Carta 2.
    • 62 Metascore
    • 60 Critic Score
    Sitting, uneasily as it does, between pure bred sim and arcade flyer, it should serve well as an introduction to the genre for those who've yet to reel through their first barrel roll, while the more hardcore player should find some challenge with the difficulty level ramped up.
    • 67 Metascore
    • 60 Critic Score
    Nier is potential squandered. It has some great and not so great characters and enemies placed into an inconsistent world where large portions of your time are spent yawning as you travel through an RPG that has stagnated in a pit of ten year old Japanese RPGs and tries nothing new to make it a worthy purchase.
    • 60 Metascore
    • 60 Critic Score
    I have to admit that I enjoyed Crash: Mind Over Mutant, and really wrestled with what overall score to give. However, take away the dialogue and the voice acting (they get an easy 11 out of 10) and I really would not have stuck with its frustrating inconsistency.
    • 75 Metascore
    • 60 Critic Score
    Overlord as a game has so much potential and I really hope they get another crack at it with a third installment, but they've certainly not done themselves many favours by playing it so safe with the sequel and not pushing enough boundaries.
    • 69 Metascore
    • 60 Critic Score
    While it looks beautiful, and often immerses the player in a very effective way, some of the repetitive fighting sections really undermine the considerable work that has obviously gone into this game. I only wish that the controls had been tightened enough to create a more functional game.
    • 66 Metascore
    • 60 Critic Score
    Shattered Union's problem is that it tries to cram far too much in, and instead lacks and kind of real depth in any area. The enemy AI is weak, and far too unwilling to take advantage of the many errors you'll make early on.
    • 70 Metascore
    • 60 Critic Score
    Tales of Valour just doesn't add enough new content and what it does add is pretty much useless. This one is only for the die hard COH fans.
    • 68 Metascore
    • 60 Critic Score
    The satisfying conclusion does go far to wrap up everything brought up in the game and reminds you of things you may have forgotten.
    • 60 Metascore
    • 60 Critic Score
    Dynasty Warriors 6 is a hard game to recommend to anybody that hasn’t enjoyed the series before or expects a bit more depth from their gaming, while at the same time unlikely to disappoint those wanting more of the same.
    • 70 Metascore
    • 60 Critic Score
    Hobbling a good game with awful controls is a crime and in this respect I judge Pandemic guilty as charged.
    • 59 Metascore
    • 60 Critic Score
    It’s certainly not the most incredible PS3 experience out to date, and if you’re going to buy just one PSN game, I’d say unequivocally go for Super Stardust HD, but if you’re a fan of that kind of shooter and fancy a challenge, Nucleus remains a unique, challenging, entertaining if simplistic shooter.
    • 62 Metascore
    • 60 Critic Score
    What's up with having an analogue controller that can only aim in the old style 8 directions? What's up with the huge loading times and rubbish user interface design? All these failings could be solved in patches in the future but they really shouldn't need to be.
    • 52 Metascore
    • 60 Critic Score
    The actual depth available for the player is amazing with a large number of missions, mini-games and mission types (including free-roam), but unlike Grand Theft Auto, they aren’t seamlessly integrated into the world, rather a big list of activities for you to choose from the menu, which seems to be a step back in my eyes.
    • 72 Metascore
    • 60 Critic Score
    A thrillingly tedious experience.
    • 63 Metascore
    • 60 Critic Score
    If you manage to at least enjoy killing hundreds of people in Drakengard’s world, you can enjoy killing thousands to make it to its end.
    • 78 Metascore
    • 60 Critic Score
    It’s just a shame that more wasn’t done to combat the repetitiveness as, with more variety, this could have lived up to its massive potential.
    • 69 Metascore
    • 60 Critic Score
    FIFA Manager has come on leaps and bounds the last few years. Once considered one of the worst in its genre it can now stand up and call itself one of the big guns. However, it fails to live up to the high standards set by Football Manager and your left with a game with bags of ability and potential, but no end product.
    • 69 Metascore
    • 60 Critic Score
    A great concept and it really should have been a great title. But with a poor track list and a front end that implies even Activision views this as a cheap cash in, how can we view it as anything else?
    • 75 Metascore
    • 60 Critic Score
    If the thought of using noxious farts to temporarily disable mad mid-western farmers at Knobb Cheese Farm (where the password to get in is cornhole) has you laughing uncontrollably, then Stubbs the Zombie will keep you entertained from beginning to end (assuming your tendency to drool doesn't short out your controller).
    • 70 Metascore
    • 60 Critic Score
    It tries too hard to be Halo rather than finding its own niche in the market and comes across as a game that doesn't try hard enough. There are moments of enjoyment, but not enough to recommend this.
    • 75 Metascore
    • 60 Critic Score
    The game completely failed to charm me and it lacks an addictive hook. A valiant but ultimately doomed effort to break the dominance of the old firm, FIFA Manager 10 is set for mid table obscurity.
    • 60 Metascore
    • 60 Critic Score
    If you’re after something to play with your mates after the pub, or are looking for a short burst of knuckle-cracking violence, Urban Reign might be worth looking at if found going cheap.
    • 60 Metascore
    • 60 Critic Score
    This is adequate entertainment that does nothing terribly wrong, but never manages to shine in any one particular area.
    • 50 Metascore
    • 60 Critic Score
    The aspects it draws on do add a new element to the genre although they do slow down the action, making you work even harder to build your railway. The presentation makes the game feel half complete and the learning curve on the interface is unnecessary and sloppy on the tutorial.
    • 73 Metascore
    • 60 Critic Score
    A fantastically deep strategy game. This is good news for fans of this genre and particularly for fans of Europa Universalis. However, it brings little new to the genre and re-uses an old and tired engine.
    • 61 Metascore
    • 60 Critic Score
    But don’t be looking for any semblance of a story here despite the developer’s claims and attempts to infuse one. And don’t be looking for something deep.
    • 74 Metascore
    • 60 Critic Score
    At present, the online community is visible, but it's hardly expansive. Without it, Trackmania is good entertainment for a few afternoons, a short game not due to a lack content, but simply a lack of serious challenges.
    • 58 Metascore
    • 60 Critic Score
    So if you’ve always dreamt of playing golf with frogs, you probably need some kind of therapy, but are likely to enjoy Ribbit King in the meantime. The rest of us will probably find it an amusing curiosity.
    • 83 Metascore
    • 60 Critic Score
    If only Codemasters had at least given us the option of something a bit more slippy then this might have been one of the best driving games released this year.
    • 73 Metascore
    • 60 Critic Score
    It isn't a bad game at all, and is fairly entertaining - but it is also very simplistic and has a tendency to annoy you and get repetitive fairly quickly.
    • 68 Metascore
    • 60 Critic Score
    In trying to be both a realistic squad based game and an arcade shooter, Rainbow Six 3 has sub-machine gunned itself in the foot, making too many concessions to each style to play very proficiently in its own right.
    • 66 Metascore
    • 50 Critic Score
    After all your patient waiting, in about four or six hours you will finish all that Knothole Island has to offer, Box of Secrets included. After that, you’ll be left with buyer’s guilt because you’ve just spent 800 points on something worth half that. You’ll feel silly, and your Fable 2 experience will be tainted accordingly.
    • 61 Metascore
    • 50 Critic Score
    It's not that it does anything wrong particularly, it isn't adult enough to be an adult game and get the market that way, it isn't simulation enough to get that market and it isn't a good enough Sims clone to get at that market.
    • 56 Metascore
    • 50 Critic Score
    There is fun to be had with this game, but only in certain events and it’s not worth spending your hard earned cash to own the game, as it won’t come out of the box too often.
    • 63 Metascore
    • 50 Critic Score
    With age, tends to come more gaming aptitude, which will mean you’ll make quick work of Lemony Snicket’s and a yearning for a bit more of a challenge. By all means though, give it to your toddler and they’ll go wild.
    • 76 Metascore
    • 50 Critic Score
    The Saboteur was a great concept in an interesting historical period that's deeply broken by bad history, technical issues and poor gameplay choices.
    • 58 Metascore
    • 50 Critic Score
    There's little imagination, little independence inside their tiny minds and this makes looking after them a joyless activity. Micromanagement leaves no time for voyeurism.
    • 53 Metascore
    • 50 Critic Score
    This never gives me the urge to go into the kitchen, hitting the lino and spinning on my head; not even close. It makes me want to buy the soundtrack and play a different game.
    • 55 Metascore
    • 50 Critic Score
    It’s just average. It doesn’t push the bar in any way with nothing revolutionary appearing in it. The best way to describe this game is safe.
    • 51 Metascore
    • 50 Critic Score
    The extra 6 months in development could have been used to make the controls actually controllable.
    • 61 Metascore
    • 50 Critic Score
    Everything about RA is average: the weapons, the levels, the graphics, the controls. In fact, this game should be the new benchmark for average.
    • 67 Metascore
    • 50 Critic Score
    For anyone curious about the Sims phenomenon that wants a nicely accessible entry point, this will certainly do the job; but avoiding the structural elements and heading straight for the sandbox mode would serve a much better initiation.
    • 64 Metascore
    • 50 Critic Score
    Legend of Spyro is a game that you just want to love for its admirably lovable story line, but as a gamer, you feel compiled to surrender to the obvious – it’s strictly average as an overall package.
    • 76 Metascore
    • 50 Critic Score
    I did not like playing Plain Sight in the slightest.
    • 69 Metascore
    • 50 Critic Score
    It is this shortness of experience and relatively shallow gameplay that makes it difficult to see why it is worth the £6.99 asking price, comparing it to many of the other titles available on the PlayStation Network.
    • 64 Metascore
    • 50 Critic Score
    It’s little more than a clone of a more successfully designed game, produced as a good idea for garnering a license respect rather than a good game in itself.
    • 70 Metascore
    • 50 Critic Score
    If The Urbz was marketed as ironic social commentary it may have raised a wry smile, but the frivolous manner in which it tries to appeal to the cool-set eventually becomes irritating.
    • 67 Metascore
    • 50 Critic Score
    I loved Still Life. It wasn't perfect but it was enjoyable for me at least. Still Life 2 could have been so much more. It had potential but is bogged down with so many unruly issues I find it hard to recommend to any but the staunchest and most patient of point'n'click adventure fans.
    • 63 Metascore
    • 50 Critic Score
    Unless you are a big fan of the original and you yearn for more mission based combat then you’d better off saving your money. There isn’t enough new content here to justify the price tag.
    • 50 Metascore
    • 50 Critic Score
    Suddenly, it’s not nice any more. It’s a joke. £25 worth of bland. It’s like buying a surprise celebrity and getting home to discover it’s Dale Winton.
    • 60 Metascore
    • 50 Critic Score
    Maybe it's time for this addition to the videogame genre stable to start uttering that often resented yet ever-powerful f-word. That's "fold", by the way.
    • 53 Metascore
    • 50 Critic Score
    Between this game and the Watchmen equivalent, we're seeing the arrival of an ugly baby. Film marketing folks are going to be releasing a lot of this kind of thing over the next few years. Get used to it. Ignore them. Who knows, eventually they may give up and go bother someone else.
    • 70 Metascore
    • 50 Critic Score
    Though the multiplayer premise sounds like an excellent watered down version of the Battlefield series, the same flaws that come to close to completely crippling the single player experience only detract from the overall quality of the game to the extent that it barely improves on the single player format.
    • 64 Metascore
    • 50 Critic Score
    As a single player experience C&C 4 is a complete failure and should be avoided like the plague. If you enjoy RTS multiplayer then you might squeeze some fun out of this.
    • 64 Metascore
    • 50 Critic Score
    While it may be a fun little jaunt with the appearance of a clever strategy/action game, if you attempt to play it that way you soon find out that it is fundamentally broken. A lesson from history, one hopes.
    • 58 Metascore
    • 50 Critic Score
    So playing through File 2 with its linear, claustrophobic levels, constant backtracking, awkward controls (despite the full use of analogue movement this time) and limited menu space does more harm than good.
    • 59 Metascore
    • 50 Critic Score
    A better game is lost inside the presentation and ultimately fails to exploit the fun and potential of faster-paced matches, especially in the case of a sequel.
    • 70 Metascore
    • 50 Critic Score
    It’s hard to see anyone over the age of 12 getting enough enjoyment out of M&S DS to recommend it as a purchase, and then only if they have friends with the same game.
    • 62 Metascore
    • 50 Critic Score
    The overall impression is of a game which was created in pieces like a puzzle, and then put together by someone who didn’t quite have the full picture on the front of the box.
    • 78 Metascore
    • 50 Critic Score
    Underneath the tough exterior is an enjoyable game, but it's impossible to ignore the miserable, unaided struggle to get there and persistent balancing issues throughout.
    • 64 Metascore
    • 50 Critic Score
    A backward cousin that tries but fails to live up to the previous achievements of the series. The blame cannot be placed with Amaze Entertainment, as these issues are suffered by other FPS titles on the PSP. The lack of a second analogue stick really impedes the control capability of the machine, and is the main downfall of such titles.
    • 68 Metascore
    • 50 Critic Score
    This is one title that could have… should have… would have…. been better without its similarly irritating controls. Rent it if you’re a Jet Li fan, pass completely if you aren’t.
    • 53 Metascore
    • 50 Critic Score
    It’s just an anachronistic burp from long ago, repeating itself with an apologetic grin and a flutter of its eyelashes to turn into an average RTS of today. Er, I’ve got no idea where this metaphor’s going. Just look at the score.
    • 61 Metascore
    • 50 Critic Score
    The game's saving grace is that Pandora is a beautiful world to explore, and the graphics are of a higher quality than the gameplay. The design work is attractive particularly the vehicles.
    • 59 Metascore
    • 50 Critic Score
    The pathfinding, especially in tight environments, can also be quite bad and the game is really in need of a lick of paint in just about every department except the music, which is an impressive mix of contemporary and classical compositions.
    • 53 Metascore
    • 50 Critic Score
    It’s very hard to recommend this game, not only do the combination of strategy and button mashing not sit well together, but the game is exactly the same as the PlayStation 2 version.
    • 61 Metascore
    • 50 Critic Score
    Elite Forces is a bit of a strange game really, somewhere between a RTS game and an arcade shooter, it's certainly more accessible than most RTS games, so maybe could be an introduction to the genre for beginners. The games flaws do let it down though, and coupled with the fact that there are only twelve missions, and no multiplayer game it may not hold your attention for too long.
    • 71 Metascore
    • 50 Critic Score
    But if you like your games with a challenge, if you want more depth, and want a multiplayer experience that doesn’t degenerate into strike attacks, then unfortunately Legends of WrestleMania is unlikely to be for you.
    • 73 Metascore
    • 50 Critic Score
    Front end presentation is pretty dreadful. The menu system, which you'll see plenty of as it is also used for levelling up, is a shoddy mess. It looks like something from ten years ago or placeholder graphics that the developer didn't have time to replace.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, the poor controls, cringe-worthy sound effects and a story that I'm not even sure would fight for the attention of a child make for a serious let down to anyone seeking a Marble Madness shadow with a narrative.
    • 74 Metascore
    • 50 Critic Score
    As a long-term fan of the series, as someone who expected the series to be taken forward to a new level and not to be presented with levels I’ve already completed with the same old technical issues, this installment left me totally cold.
    • 58 Metascore
    • 50 Critic Score
    Numbing repetition and combat that is chaotic and often unfair (sometimes in your favour, sometimes not).
    • 56 Metascore
    • 50 Critic Score
    If games were right-angled triangles, Pythagoras would teach us that the value present on the 'quality' side would be directly related to the 'design' and 'execution' values on the other two and, without a particularly remarkable presence in either, Spartan is an also-ran.
    • 61 Metascore
    • 50 Critic Score
    It’s boring, dull and yet still somehow oddly compelling.
    • 41 Metascore
    • 50 Critic Score
    The awkward controls mean that the other problems with the gameplay probably won’t be noticeable as you wrestle with the controller.
    • 56 Metascore
    • 50 Critic Score
    The Challenge and party modes are the redeeming features, but they’re only the side dishes- and the main course will leave you with a particularly bad taste in your mouth.
    • 75 Metascore
    • 50 Critic Score
    The basic problem with B&W2 is that once again you're micromanaging a world for people who are too lazy and stupid to be able to do the simplest of tasks, such as build a house or find someone to mate with, for themselves. It's a real shame.
    • 48 Metascore
    • 50 Critic Score
    It's generic Pirate fare with caricature characters and plots derived from any Pirate film you care to mention.
    • 60 Metascore
    • 50 Critic Score
    The game's saving grace is that Pandora is a beautiful world to explore, and the graphics are of a higher quality than the gameplay. The design work is attractive particularly the vehicles.
    • 67 Metascore
    • 50 Critic Score
    The main fault in this game is the poor attention to detail and the PS one graphics it sports.
    • 45 Metascore
    • 50 Critic Score
    Unfortunately what you get at the end of the day here, despite it's 'Wacky' tag is an extremely average mini game compilation.
    • 64 Metascore
    • 50 Critic Score
    A decidedly average title which doesn’t really try to reach beyond that. Everything about it feels, not rushed or not completed, just poorly designed, almost as though it’s been designed for the budget range.
    • 49 Metascore
    • 50 Critic Score
    There are better games already out, but if you’re bored of them, need a trophy boost or just have an interest in this kind of shooter, know that it is an above average game, but at a price that should be reserved for much greater games at this length.
    • 61 Metascore
    • 50 Critic Score
    If you like deeper, thoughtful fighting then skulk on by, like a shadow in the night.
    • 55 Metascore
    • 50 Critic Score
    If you enjoyed the Conquest demo you'll no doubt like the full game. But I just found it a bit dull. Too dull even to get annoyed about.
    • 54 Metascore
    • 50 Critic Score
    But in the end the boxing action itself is not as fun as it should be, because it's all about being fastest, and the AI does tend to cheat.
    • 63 Metascore
    • 50 Critic Score
    A story that took you into twisted, deranged, decrepit worlds that just yearned for some fantastic art direction and varied, interesting level design - you didn’t get any.
    • 62 Metascore
    • 50 Critic Score
    It was always going to be a struggle, but EA didn’t help itself with poor controls, a visually horrendous game and the need for a more varied and challenging racing game.
    • 47 Metascore
    • 50 Critic Score
    Now I know this game is aimed at a young market, but I think things are too dumbed down here and that they are underestimating the youth of today.
    • 73 Metascore
    • 50 Critic Score
    More troubling is the fact that, while it’s easy to aim your crosshair at any part of a locked-on enemy’s body, it’s much harder to switch between multiple targets be they men or explosive barrels.
    • 68 Metascore
    • 50 Critic Score
    There isn't enough variation in the missions to keep any average gamer interested until the end, and what you will play is even that attractive.
    • 69 Metascore
    • 50 Critic Score
    With the game populated by ‘real’ people, it will entertain, especially through the wide selection of games but make sure you invite enough kids, because if you have to play to fill in the numbers and an AI dinosaur beats everyone it doesn’t fill the room with much pleasure.
    • 45 Metascore
    • 50 Critic Score
    I can only recommend this game to hardcore fans of the genre. Others would find it hard to get much enjoyment from it, especially when there are a lot of great RTS classics out there. This game is six years old and looks it m’lord.
    • 59 Metascore
    • 50 Critic Score
    The main culprit here is the bad voice acting and bad Japanese-to-English translation. It’s like playing cowboys and Indians except that there’s one noisy kid who never really gets into character.
    • 69 Metascore
    • 50 Critic Score
    If, like me, you’re vulnerable to anime/manga/JRPG cliché, then this game will be a guilty pleasure, but I’ll be surprised if you finish it.
    • 54 Metascore
    • 50 Critic Score
    Some mildly entertaining but ultimately vacuous fluff.
    • 70 Metascore
    • 50 Critic Score
    By taking out the two aspects of the series that made it stand out from the slew of other racing games on the market, Need For Speed ProStreet ends up as an exercise in mediocrity and offers nothing new or remarkable.
    • 55 Metascore
    • 50 Critic Score
    It’s attractive and zippy, and it’s also frustrating and unfriendly for those who just want to pick it up for fun.
    • 53 Metascore
    • 50 Critic Score
    Overall the game is very simple to pick up and play, but it’s this simplicity that is the game's downfall. It quickly becomes repetitive, and there are several aspects of the game that will frustrate.
    • 61 Metascore
    • 50 Critic Score
    Let’s be brutally honest, the Olympics is nothing more than a repetitive set of action events compressed, in this modern world, into tedious technical fine tuning of human machinery, buoyed only by ancient tradition rather than entertainment value.
    • 65 Metascore
    • 50 Critic Score
    It's funny, I had a feeling all that development time would've given us something more.
    • 81 Metascore
    • 50 Critic Score
    The Quake 4 we have is ultimately not the Quake 4 that was born of four years worth of development. There is just no way in hell. And from a developer this kind of game is appalling.
    • 59 Metascore
    • 50 Critic Score
    Yes, I’m still disappointed by the lack of opportunities for the creation of chaos, and yes, the graphics do reek of things from ye olden times of management sims.
    • 72 Metascore
    • 50 Critic Score
    Forbidden Siren’s greatest strength is that it hints at depth, even giving brief unnerving glimpses, but it still fails to express itself well enough for many of us to understand, and for the rest of us to bother.
    • 45 Metascore
    • 50 Critic Score
    An addictive blast of fast paced fun which quickly becomes a boring repetitive chore.
    • 54 Metascore
    • 50 Critic Score
    Sure, it's got a decent enough Ghostbusters style, but with a game that really lacks any polish at all, screams bugs at you, and has the most ridiculously long loading times, even from sleep mode, it's a terrible port of the PS2 and Wii versions of the game... and they were a poor man's version of the PS3/360 editions anyway.
    • 66 Metascore
    • 50 Critic Score
    After playing these games for what feels like an unholy amount of time (even just in the past week) I have to wonder what it is with all of the retro feel that games companies are instigating merely to show off their back catalogue.
    • 55 Metascore
    • 50 Critic Score
    Indeed, while it’s not an abomination by any means, and can provide some mild entertainment (more so on multiplayer mode), it’s by no means worth more than a rent.
    • 63 Metascore
    • 50 Critic Score
    It has nothing new to offer an already crowded genre. Practically everything it does has been seen before, and the parts which haven't are too limited and clumsy to save the rest. The story is difficult to care about; the characters are generic and combat is repetitive and flaccid.