Boomtown's Scores

  • Games
For 1,003 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mass Effect 2
Lowest review score: 0 Limbo of the Lost
Score distribution:
1,003 game reviews
    • 72 Metascore
    • 60 Critic Score
    The core gameplay is fast and furious enough to keep it alive if more variety is added and I know I will pick it up again at some time in the future.
    • 50 Metascore
    • 60 Critic Score
    I'm not exactly sure how much Wii points cost, but I don't think one thousand of them is too high a price for this game, it's not brilliant, but it's some nice simple fun that you'll enjoy sharing with your friends.
    • 69 Metascore
    • 60 Critic Score
    A simple facelift doesn't disguise the fact that it's still the same old game, so unless you're a newcomer to the series, you might be better off keeping your money.
    • 76 Metascore
    • 60 Critic Score
    MAG
    It doesn’t provide an experience – it merely provides the tools with which to make an experience. Therefore your enjoyment is really dependant on whether you’re the type of person who is likely to seek out and become a member of an existing clan, or have enough online friends to create your own. If you’re not, then you’re much better off sticking to the more user friendly Battlefield, or COD: MW2.
    • 64 Metascore
    • 60 Critic Score
    Perhaps White Knight Chronicles is trying to accomplish too much and ends up spreading itself thin.
    • 70 Metascore
    • 60 Critic Score
    If, like me, you have warm fuzzy memories of the glory days of LucasArts, Revolution and AdventureSoft, you'll enjoy The Whispered World. And I did. But there are simply too many shortcomings here to give this game a hearty recommendation. Muted praise.
    • 75 Metascore
    • 60 Critic Score
    It’s fun while it lasts and definitely an above average puzzler and highly recommended for puzzle addicts but it’s difficult to get too enthused about.
    • 67 Metascore
    • 60 Critic Score
    It will grab you, but you'll have to make an effort to reach out and hold its hand for a while through the rough spots. The problems are the times when it lets go, leaving you lost without a hint of what to do. Or when it just turns on you and beats you down after hitting the same boss twenty times straight.
    • 66 Metascore
    • 60 Critic Score
    Mafia looks, sounds and feels dated on the Xbox, maybe because we’ve been spoilt and we know what the machine is capable of this just doesn’t satisfy.
    • 73 Metascore
    • 60 Critic Score
    But the problems with the game can be summed up in a mission to defend a factory, where failure meant game over rather than the continuation of the battle from that point on.
    • 70 Metascore
    • 60 Critic Score
    It feels very much like a first attempt, although this is in fact the third in the series.
    • 68 Metascore
    • 60 Critic Score
    But daylight racing is not enough to mark this game out from a crowd of games that while steadfastly sitting comfortably in their niches and not taking risks, ultimately are a lot more fun to play.
    • 70 Metascore
    • 60 Critic Score
    It tries too hard to be Halo rather than finding its own niche in the market and comes across as a game that doesn't try hard enough. There are moments of enjoyment, but not enough to recommend this.
    • 62 Metascore
    • 60 Critic Score
    The most frustrating thing I found with it was an autosave that occurred just as I destroyed the engine on my plane right at the end of the first mission.
    • 75 Metascore
    • 60 Critic Score
    If the thought of using noxious farts to temporarily disable mad mid-western farmers at Knobb Cheese Farm (where the password to get in is cornhole) has you laughing uncontrollably, then Stubbs the Zombie will keep you entertained from beginning to end (assuming your tendency to drool doesn't short out your controller).
    • 78 Metascore
    • 60 Critic Score
    Big Red One comes across as rather flat and uninspiring online, and even though there's room for 16 players, most maps will feel quite empty.
    • 66 Metascore
    • 60 Critic Score
    Shattered Union's problem is that it tries to cram far too much in, and instead lacks and kind of real depth in any area. The enemy AI is weak, and far too unwilling to take advantage of the many errors you'll make early on.
    • 74 Metascore
    • 60 Critic Score
    A lazy effort. Xbox Live play is poorly implemented and those seeking online racing are better off trying the PC version.
    • 68 Metascore
    • 60 Critic Score
    In trying to be both a realistic squad based game and an arcade shooter, Rainbow Six 3 has sub-machine gunned itself in the foot, making too many concessions to each style to play very proficiently in its own right.
    • 76 Metascore
    • 60 Critic Score
    A funny little gimmick and quite a good party game, but that is all. In itself, it quickly wears out its welcome, even if multiplayer does stand the test of time somewhat better.
    • 73 Metascore
    • 60 Critic Score
    It provides the classical Simmer gameplay, with minor changes to accommodate the hand held format, but do not hold your breath while searching for any major innovations with regards to the DS side of things.
    • 67 Metascore
    • 60 Critic Score
    A step in the right direction. It's just plagued with mistakes that make it an uneven ride of missed chances. What makes it all the more galling is that it's presented so beautifully and uses the touch-screen in enjoyable ways.
    • 65 Metascore
    • 50 Critic Score
    It's funny, I had a feeling all that development time would've given us something more.
    • 64 Metascore
    • 50 Critic Score
    While it may be a fun little jaunt with the appearance of a clever strategy/action game, if you attempt to play it that way you soon find out that it is fundamentally broken. A lesson from history, one hopes.
    • 75 Metascore
    • 50 Critic Score
    The basic problem with B&W2 is that once again you're micromanaging a world for people who are too lazy and stupid to be able to do the simplest of tasks, such as build a house or find someone to mate with, for themselves. It's a real shame.
    • 72 Metascore
    • 50 Critic Score
    Forbidden Siren’s greatest strength is that it hints at depth, even giving brief unnerving glimpses, but it still fails to express itself well enough for many of us to understand, and for the rest of us to bother.
    • 68 Metascore
    • 50 Critic Score
    This is one title that could have… should have… would have…. been better without its similarly irritating controls. Rent it if you’re a Jet Li fan, pass completely if you aren’t.
    • 58 Metascore
    • 50 Critic Score
    There's little imagination, little independence inside their tiny minds and this makes looking after them a joyless activity. Micromanagement leaves no time for voyeurism.
    • 64 Metascore
    • 50 Critic Score
    It’s little more than a clone of a more successfully designed game, produced as a good idea for garnering a license respect rather than a good game in itself.
    • 58 Metascore
    • 50 Critic Score
    Numbing repetition and combat that is chaotic and often unfair (sometimes in your favour, sometimes not).