Boomtown's Scores

  • Games
For 1,003 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 0 Limbo of the Lost
Score distribution:
1,003 game reviews
    • 56 Metascore
    • 50 Critic Score
    If games were right-angled triangles, Pythagoras would teach us that the value present on the 'quality' side would be directly related to the 'design' and 'execution' values on the other two and, without a particularly remarkable presence in either, Spartan is an also-ran.
    • 70 Metascore
    • 50 Critic Score
    If The Urbz was marketed as ironic social commentary it may have raised a wry smile, but the frivolous manner in which it tries to appeal to the cool-set eventually becomes irritating.
    • 59 Metascore
    • 50 Critic Score
    The pathfinding, especially in tight environments, can also be quite bad and the game is really in need of a lick of paint in just about every department except the music, which is an impressive mix of contemporary and classical compositions.
    • 59 Metascore
    • 50 Critic Score
    The main culprit here is the bad voice acting and bad Japanese-to-English translation. It’s like playing cowboys and Indians except that there’s one noisy kid who never really gets into character.
    • 61 Metascore
    • 50 Critic Score
    Let’s be brutally honest, the Olympics is nothing more than a repetitive set of action events compressed, in this modern world, into tedious technical fine tuning of human machinery, buoyed only by ancient tradition rather than entertainment value.
    • 58 Metascore
    • 50 Critic Score
    So playing through File 2 with its linear, claustrophobic levels, constant backtracking, awkward controls (despite the full use of analogue movement this time) and limited menu space does more harm than good.
    • 59 Metascore
    • 50 Critic Score
    Yes, I’m still disappointed by the lack of opportunities for the creation of chaos, and yes, the graphics do reek of things from ye olden times of management sims.
    • 54 Metascore
    • 50 Critic Score
    Some mildly entertaining but ultimately vacuous fluff.
    • 66 Metascore
    • 50 Critic Score
    After playing these games for what feels like an unholy amount of time (even just in the past week) I have to wonder what it is with all of the retro feel that games companies are instigating merely to show off their back catalogue.
    • 73 Metascore
    • 50 Critic Score
    More troubling is the fact that, while it’s easy to aim your crosshair at any part of a locked-on enemy’s body, it’s much harder to switch between multiple targets be they men or explosive barrels.
    • 63 Metascore
    • 50 Critic Score
    With age, tends to come more gaming aptitude, which will mean you’ll make quick work of Lemony Snicket’s and a yearning for a bit more of a challenge. By all means though, give it to your toddler and they’ll go wild.
    • 67 Metascore
    • 50 Critic Score
    The main fault in this game is the poor attention to detail and the PS one graphics it sports.
    • 53 Metascore
    • 50 Critic Score
    It’s just an anachronistic burp from long ago, repeating itself with an apologetic grin and a flutter of its eyelashes to turn into an average RTS of today. Er, I’ve got no idea where this metaphor’s going. Just look at the score.
    • 81 Metascore
    • 50 Critic Score
    The Quake 4 we have is ultimately not the Quake 4 that was born of four years worth of development. There is just no way in hell. And from a developer this kind of game is appalling.
    • 55 Metascore
    • 50 Critic Score
    It’s attractive and zippy, and it’s also frustrating and unfriendly for those who just want to pick it up for fun.
    • 60 Metascore
    • 50 Critic Score
    Maybe it's time for this addition to the videogame genre stable to start uttering that often resented yet ever-powerful f-word. That's "fold", by the way.
    • 59 Metascore
    • 50 Critic Score
    A better game is lost inside the presentation and ultimately fails to exploit the fun and potential of faster-paced matches, especially in the case of a sequel.
    • 51 Metascore
    • 50 Critic Score
    The extra 6 months in development could have been used to make the controls actually controllable.
    • 70 Metascore
    • 50 Critic Score
    Though the multiplayer premise sounds like an excellent watered down version of the Battlefield series, the same flaws that come to close to completely crippling the single player experience only detract from the overall quality of the game to the extent that it barely improves on the single player format.
    • 69 Metascore
    • 50 Critic Score
    If, like me, you’re vulnerable to anime/manga/JRPG cliché, then this game will be a guilty pleasure, but I’ll be surprised if you finish it.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, the poor controls, cringe-worthy sound effects and a story that I'm not even sure would fight for the attention of a child make for a serious let down to anyone seeking a Marble Madness shadow with a narrative.
    • 56 Metascore
    • 50 Critic Score
    The Challenge and party modes are the redeeming features, but they’re only the side dishes- and the main course will leave you with a particularly bad taste in your mouth.
    • 64 Metascore
    • 50 Critic Score
    Legend of Spyro is a game that you just want to love for its admirably lovable story line, but as a gamer, you feel compiled to surrender to the obvious – it’s strictly average as an overall package.
    • 61 Metascore
    • 50 Critic Score
    It’s boring, dull and yet still somehow oddly compelling.
    • 53 Metascore
    • 50 Critic Score
    This never gives me the urge to go into the kitchen, hitting the lino and spinning on my head; not even close. It makes me want to buy the soundtrack and play a different game.
    • 64 Metascore
    • 50 Critic Score
    A backward cousin that tries but fails to live up to the previous achievements of the series. The blame cannot be placed with Amaze Entertainment, as these issues are suffered by other FPS titles on the PSP. The lack of a second analogue stick really impedes the control capability of the machine, and is the main downfall of such titles.
    • 63 Metascore
    • 50 Critic Score
    A story that took you into twisted, deranged, decrepit worlds that just yearned for some fantastic art direction and varied, interesting level design - you didn’t get any.
    • 62 Metascore
    • 50 Critic Score
    The overall impression is of a game which was created in pieces like a puzzle, and then put together by someone who didn’t quite have the full picture on the front of the box.
    • 55 Metascore
    • 50 Critic Score
    Indeed, while it’s not an abomination by any means, and can provide some mild entertainment (more so on multiplayer mode), it’s by no means worth more than a rent.
    • 67 Metascore
    • 50 Critic Score
    For anyone curious about the Sims phenomenon that wants a nicely accessible entry point, this will certainly do the job; but avoiding the structural elements and heading straight for the sandbox mode would serve a much better initiation.