Boomtown's Scores

  • Games
For 1,003 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Halo 2
Lowest review score: 0 Limbo of the Lost
Score distribution:
1003 game reviews
    • 54 Metascore
    • 70 Critic Score
    Sure, it's fairly hideous in comparison to most of the multitude of games released recently, the narrative is weak and it has some of most cringe-worthy sound I've ever encountered, but it poses a solid, structured set of challenging puzzles that are light enough as to not timelessly absorb the player, but engaging enough to keep you coming back.
    • 53 Metascore
    • 50 Critic Score
    It’s just an anachronistic burp from long ago, repeating itself with an apologetic grin and a flutter of its eyelashes to turn into an average RTS of today. Er, I’ve got no idea where this metaphor’s going. Just look at the score.
    • 53 Metascore
    • 30 Critic Score
    I can only urge you to buy this if you are an avid fan of all things Spore or you happen to see it for at least half of the current selling price.
    • 53 Metascore
    • 50 Critic Score
    Between this game and the Watchmen equivalent, we're seeing the arrival of an ugly baby. Film marketing folks are going to be releasing a lot of this kind of thing over the next few years. Get used to it. Ignore them. Who knows, eventually they may give up and go bother someone else.
    • 53 Metascore
    • 50 Critic Score
    It’s very hard to recommend this game, not only do the combination of strategy and button mashing not sit well together, but the game is exactly the same as the PlayStation 2 version.
    • 53 Metascore
    • 40 Critic Score
    In fairytale terms this game is a poisoned apple and if it doesn’t kill you it will probably put you to sleep.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, the poor controls, cringe-worthy sound effects and a story that I'm not even sure would fight for the attention of a child make for a serious let down to anyone seeking a Marble Madness shadow with a narrative.
    • 53 Metascore
    • 50 Critic Score
    Overall the game is very simple to pick up and play, but it’s this simplicity that is the game's downfall. It quickly becomes repetitive, and there are several aspects of the game that will frustrate.
    • 53 Metascore
    • 60 Critic Score
    This is not actually a bad game but it has some technical flaws going against it. If you’re bored of using guns and in the mood for slicing up some nasty-looking monsters without getting scared out of your wits, by all means pick it up.
    • 53 Metascore
    • 30 Critic Score
    I don’t want to play this game anymore, and I can unreservedly suggest you don’t play it either. Go swat flies instead – you use the same motions and will achieve more satisfactory results.
    • 53 Metascore
    • 40 Critic Score
    It’s the very definition of [average], with so-so graphics and sound, mindless, repetitive action and nothing to get even vaguely excited about.
    • 53 Metascore
    • 50 Critic Score
    This never gives me the urge to go into the kitchen, hitting the lino and spinning on my head; not even close. It makes me want to buy the soundtrack and play a different game.
    • 53 Metascore
    • 70 Critic Score
    Sure it won't challenge the big boys in the gaming industry, but it's up to indie developers to push unique ideas further. Hermitworks Entertainment should be proud of their game because it shows a lot of potential.
    • 52 Metascore
    • 70 Critic Score
    A fun, if simplistic battle game that is certainly well above average and worth giving it a spin if you find it at the right price.
    • 52 Metascore
    • 30 Critic Score
    One of the PS2’s better looking debacles. On a sheer destructive scale it’s a beauty.
    • 52 Metascore
    • 40 Critic Score
    Namco Museum 50th Anniversary is a bit like a film that, when it appears in the TV listings, makes you smile fondly. Then, having forgotten it’s on, you stumble across it when you flick away from Bargain Hunt in the afternoon. You spend a little while watching it before your smile vanishes and you realise that, actually, it’s not really very good and you flick back to Bargain Hunt.
    • 52 Metascore
    • 40 Critic Score
    The learning curve, hampered by comically poor documentation and badly-executed tutorials, is almost vertical.
    • 52 Metascore
    • 60 Critic Score
    The actual depth available for the player is amazing with a large number of missions, mini-games and mission types (including free-roam), but unlike Grand Theft Auto, they aren’t seamlessly integrated into the world, rather a big list of activities for you to choose from the menu, which seems to be a step back in my eyes.
    • 52 Metascore
    • 40 Critic Score
    Aside from the brief diversion of the multiplayer mode there’s little to enjoy here. Dead Man’s Chest is the very definition of a lazy licence - so routine, clunky and mechanical that it’s as soulless as a ghost pirate.
    • 52 Metascore
    • 20 Critic Score
    With the lack of challenge, the absence of fun and no attempt at providing an experience for it’s target audience, EA has managed to produce one of the worst ‘games’ (if it can even be called that) that I have ever had the misfortune to play.
    • 51 Metascore
    • 70 Critic Score
    It's good, yes, but not brilliant.
    • 51 Metascore
    • 40 Critic Score
    There are some good ideas in here and with a bit more bug fixing and tweaking before release this could have been a decent offering. In the end Stormrise has so many problems that it is impossible to recommend.
    • 51 Metascore
    • 40 Critic Score
    So far, so 1/10! But, despite the control issues, the awful production values and the Create-a-player mode being the most stripped down and useless creation tool I’ve ever seen (there aren’t even any stats to give your player), PDC still has that ‘something’ that makes it worthy of more than that.
    • 51 Metascore
    • 50 Critic Score
    The extra 6 months in development could have been used to make the controls actually controllable.
    • 51 Metascore
    • 40 Critic Score
    It’s tempting to go so far as to state that this is the epitome of mainstream, generic console fare, but it doesn’t have playable rap stars or street racing in it, so it doesn’t even merit that.
    • 51 Metascore
    • 30 Critic Score
    Its ugly presentation and poor execution are an insult to both the recommended system specifications (one gigahertz for this?) and to all the progress that's been made in designing shooters over the last few years. This is one to avoid.
    • 51 Metascore
    • 60 Critic Score
    Sadly rather disappointing. It's all the more disappointing because it promises so much and because it is so reminiscent of the classic "Theme Hospital."
    • 50 Metascore
    • 20 Critic Score
    Oh God, where to begin…? The utterly, mind-bogglingly dreadful character design and animation? The hugely irritating Californian-princess voice over? No, No! Even better, how about the generally sub-PS2 environments and enemies? How about the fact that the near-silent, samey, uninspiring bad guys keep floating up into the air when standing too close to the scenery? Or the sucky frame rate?
    • 50 Metascore
    • 50 Critic Score
    Suddenly, it’s not nice any more. It’s a joke. £25 worth of bland. It’s like buying a surprise celebrity and getting home to discover it’s Dale Winton.
    • 50 Metascore
    • 40 Critic Score
    If we had a penny for every bug or piece of glitchy physics we’d seen we would have a pretty hefty penny jar. In the end what could have been a potentially potent mix of gaming genres has turned out to be a below average hotchpotch of half-baked execution.

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