Boomtown's Scores

  • Games
For 1,003 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mass Effect 2
Lowest review score: 0 Limbo of the Lost
Score distribution:
1,003 game reviews
    • 83 Metascore
    • 60 Critic Score
    If only Codemasters had at least given us the option of something a bit more slippy then this might have been one of the best driving games released this year.
    • 77 Metascore
    • 60 Critic Score
    A lazy effort. Xbox Live play is poorly implemented and those seeking online racing are better off trying the PC version.
    • 74 Metascore
    • 60 Critic Score
    Essentially, Need for Speed: Carbon is Need for Speed: Most Wanted in the dark, but with a more expensive price tag.
    • 78 Metascore
    • 60 Critic Score
    A lazy effort.
    • 62 Metascore
    • 60 Critic Score
    Sitting, uneasily as it does, between pure bred sim and arcade flyer, it should serve well as an introduction to the genre for those who've yet to reel through their first barrel roll, while the more hardcore player should find some challenge with the difficulty level ramped up.
    • 66 Metascore
    • 60 Critic Score
    I can’t help but think that if Microsoft had worried less about putting PC gamers on Xbox Live and more about giving us 360 owners a complete game we could have had something special here, but it just hasn’t happened.
    • 55 Metascore
    • 60 Critic Score
    By the end of the game I ended up hating both sides, which was perhaps the intention, but I wanted to be able to play the game my way.
    • 50 Metascore
    • 60 Critic Score
    The game is resplendent with in-jokes from the series, and a ridiculous amount of content from the series is present in some form. The trick is to see past the occasional frustration, and simplistic gameplay.
    • 70 Metascore
    • 60 Critic Score
    For those looking for a strategy game that matched the Second World War in intensity then you may wish to look elsewhere as Making History fails to storm the beaches of excitement and in the end is driven back into the sea.
    • 80 Metascore
    • 60 Critic Score
    There is very little to fault Metal Slug: Anthology. Big guns, big vehicles and some colossal enemies is a combination that seldom comes under serious scrutiny, and of all the big platforming shooters out there, Metal Slug owns the field.
    • 41 Metascore
    • 60 Critic Score
    Cheap, cheerful and a good laugh, even if it does lack a little longevity.
    • 66 Metascore
    • 60 Critic Score
    With over 40 characters to master, there’s a fair lot of classic brawling to be had here. Had it actually included a more substantial experience, rather than feeling so empty, it’d definitely be worth recommending to both fighting fanatics and casual goers alike. Instead, it feels more like a relic of a past age, thrown together to into an exceedingly demo-like affair.
    • 55 Metascore
    • 60 Critic Score
    It’s all so utterly forgettable so, I guess, just forget it.
    • 67 Metascore
    • 60 Critic Score
    Manhunt 2 isn’t a bad game as such, and had a lot going for it, if it had been released in the PS2’s heyday. It wasn’t, and a year later, those polygons aren’t looking any smoother.
    • 60 Metascore
    • 60 Critic Score
    When you're making a game that's purely designed for online play, you have to make sure the basics are in place, and the frame rate is the fundamental factor in all shooters, but in Quake Wars it's all over the place, which is a shame.
    • 55 Metascore
    • 60 Critic Score
    The control issues will kill interest in all but the most determined casual gamer, however, and the graphics will cause even those with 20/20 vision to squint from time to time.
    • 51 Metascore
    • 60 Critic Score
    Sadly rather disappointing. It's all the more disappointing because it promises so much and because it is so reminiscent of the classic "Theme Hospital."
    • 69 Metascore
    • 60 Critic Score
    A great concept and it really should have been a great title. But with a poor track list and a front end that implies even Activision views this as a cheap cash in, how can we view it as anything else?
    • 69 Metascore
    • 60 Critic Score
    It looks and sounds ok, but one play through and you’ve seen all you need to see. Mindless blasting can be fun, but this is soulless blasting.
    • 59 Metascore
    • 60 Critic Score
    It’s certainly not the most incredible PS3 experience out to date, and if you’re going to buy just one PSN game, I’d say unequivocally go for Super Stardust HD, but if you’re a fan of that kind of shooter and fancy a challenge, Nucleus remains a unique, challenging, entertaining if simplistic shooter.
    • 62 Metascore
    • 60 Critic Score
    The Marathon fan base out there who played the game over 10 years ago will most likely be the only ones to get any real enjoyment out of this one.
    • 59 Metascore
    • 60 Critic Score
    Overall this is a fairly solid title, nothing awe inspiring yet nothing dismal, and unfortunately for a movie tie-in that is quite an achievement.
    • 65 Metascore
    • 60 Critic Score
    Chipping in a shot from the rough on the far side of the green, and watching it sink really does come with a sense of achievement, you feel like you earned it. However the number of small glitches and design issues really hinder the enjoyment.
    • 69 Metascore
    • 60 Critic Score
    Wet
    It’s still strangely alluring, enough so that even after completion (which only took seven hours) I went straight back and played the first two levels all over again.
    • 77 Metascore
    • 60 Critic Score
    That is perhaps what is largely wrong with FEAR 2: as quintessential a First-Person-Shooter as it is, it doesn't have the heart and soul of games like, for example, Half-Life 2; your character is merely existing in the world rather than living in it, and that's a departure from which even the new quick-time events cannot save it.
    • 74 Metascore
    • 60 Critic Score
    Taking into account the design flaws, AI inconsistencies, the lack of progression and that the PS2 version is arguably a lot better (and cheaper) than the ‘next-gen’ versions yet again (albeit very little different to PES 6 save for some subtle differences), but also taking into account that for some people the frame-rate issues and online play aren’t as bad as they are for others, PES 2008 still just about manages to scrape a six.
    • 68 Metascore
    • 60 Critic Score
    Eidos and Beautiful Game Studios are getting there. It’s a slow process yes, but they are getting closer. If they can concentrate on more of the basic stuff, team talks and being more interactive with players, rather than on the fancy stuff such as the 3D matches, then next years match could be a close one.
    • 66 Metascore
    • 60 Critic Score
    So, £25 or thereabouts for some reasonably entertaining times (and a few real stand-out sequences) over about 10 hours, 500 or so easy Achievement Points, and that’s about it. If that seems worthwhile to you, then go for it.
    • 78 Metascore
    • 60 Critic Score
    It’s just a shame that more wasn’t done to combat the repetitiveness as, with more variety, this could have lived up to its massive potential.
    • 62 Metascore
    • 60 Critic Score
    What's up with having an analogue controller that can only aim in the old style 8 directions? What's up with the huge loading times and rubbish user interface design? All these failings could be solved in patches in the future but they really shouldn't need to be.