CD-Action's Scores

  • Games
For 796 reviews, this publication has graded:
  • 41% higher than the average critic
  • 7% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Dark Souls II
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
  1. Negative: 86 out of 796
796 game reviews
    • 76 Metascore
    • 70 Critic Score
    It has some issues (i.e. sluggish animations) but fortunately they are not too annoying to take away the joy of following a well-written story. [CD-Action 02/2013, p.48]
    • 76 Metascore
    • 70 Critic Score
    Miasmata is a bold game, sometimes innovative, sometimes crude and irritating.[CD-Action 02/2013, p.52]
    • 75 Metascore
    • 70 Critic Score
    If I had to find a way to make kids learn English as a foreign language, I wouldn’t probably come up with anything better than this game. [CD-Action 02/2013, p.57]
    • 72 Metascore
    • 70 Critic Score
    Not impressed by Wonderbook. I gave it to a group of 9-year-olds. It turned out that the lack of Harry Potter (the game was developed in cooperation with J.K. Rowling) was not an issue and they did not complain that they had to do practically same things over and over again. [CD-Action 02/2013, p.64]
    • 76 Metascore
    • 70 Critic Score
    It forces you to switch off the cause and effect mode in your brain and try most insane solutions. Fun! [CD-Action 02/2013, p.65]
    • 86 Metascore
    • 70 Critic Score
    If I was to recommend any installment of the series, it would be Dance Central 2. [CD-Action 02/2013, p.70]
    • 71 Metascore
    • 70 Critic Score
    It requires you to precisely repeat exercises it gives you but Kinect sometimes fails to read your movements correctly (I would say it works fine 66% of the time). [CD-Action 02/2013, p.71]
    • 81 Metascore
    • 70 Critic Score
    Once or twice The Cat Lady made my heart race but the game would benefit from some more tweaking, especially when it comes to story coherence. [CD-Action 03/2013, p.63]
    • 74 Metascore
    • 70 Critic Score
    I love PC gaming – despite all the inconveniences it’s the only platform that offers such genuinely unconventional games. [CD-Action 03/2013, p.74]
    • 78 Metascore
    • 70 Critic Score
    A great horror game was turned into a decent co-op shooter. Dead Space 3 is well-made but the uniqueness of the series is gone. Was that really the goal? [CD-Action 04/2013, p.66]
    • 69 Metascore
    • 70 Critic Score
    Capcom did not repeat mistakes from RE4, so using keyboard and mouse is almost as comfortable as playing with a gamepad. PC edition was also enriched with some interesting bonus content and patched (but that didn’t save it from some technical issues). [CD-Action 05/2013, p.71]
    • 81 Metascore
    • 70 Critic Score
    Inspired by traditional point’n’click games, Kentucky Route Zero steers clear of puzzles, picking up objects and using everything on everything else. Instead it offers a distinct mood comparable to Alan Wake. [CD-Action 05/2013, p.75]
    • 82 Metascore
    • 70 Critic Score
    Resurrection is a bundle of two slightly renovated classic games of the series – Darkstalkers: Night Warrior and Darkstalkers 3. It’s fun but I don’t see much of a point in such re-editions. What we need is a brand new Darkstalkers game. [CD-Action 05/2013, p.80]
    • 57 Metascore
    • 70 Critic Score
    Riptide does a great job as a co-operative action game and it tastes best played with friends. If someone is still hungry for some zombie slashing after having finished the original Dead Island, Riptide will provide same fun enriched with some new equipment and fresh gameplay mechanics. Unfortunately it repeats most of the mistakes of the predecessor. [CD-Action 06/2013, p.48]
    • 76 Metascore
    • 70 Critic Score
    Addictive, fast, balanced gameplay quickly induces the state of total focus which is the most important source of pleasure in ShootMania. [CD-Action 06/2013, p.70]
    • 64 Metascore
    • 70 Critic Score
    As of now the game is crawling with bugs but developers eradicate them very ably. There’s something charming in Defiance and I will keep playing it. [CD-Action 06/2013, p.72]
    • 80 Metascore
    • 70 Critic Score
    It’s not an add-on but rather a Game of the Year edition of Dragon’s Dogma. Exploring the Bitterblack Isle (new content intended for veteran players with a high level party) is basically a dungeon crawler and this face of the game I enjoyed much more than the open world of Gransys. [CD-Action 06/2013, p.76]
    • 85 Metascore
    • 70 Critic Score
    A pleasant and hard (in a fair way) platformer, but I think authors should have left out the enemies and the means to fight them, because they introduce unwanted chaos and the sense of losing full control over the character. [CD-Action 06/2013, p.78]
    • 83 Metascore
    • 70 Critic Score
    The biggest weakness of Monaco is the simplicity of its gameplay – it’s a trivial, almost mobile game. I recommend playing it in a 4 players co-op mode, where the low difficulty level and simple rules are not so bothersome. [CD-Action 07/2013, p.78]
    • 82 Metascore
    • 70 Critic Score
    I expected something close to Battlefield but Rising Storm is far more demanding. It’s been a while since I cursed so much while playing an online shooter. With every round I was telling myself it’s enough, but I kept coming back to get my butt kicked again. Try it – you might enjoy it too. [CD-Action 08/2013, p.73]
    • 72 Metascore
    • 70 Critic Score
    A surprisingly charming way of wasting 15 hours. [CD-Action 08/2013, p.76]
    • 75 Metascore
    • 70 Critic Score
    A game that’s very friendly in terms of visuals, yet very complex when it comes to gameplay mechanics. There’s a lot of information you need to memorize to be efficient, which makes you more of an accountant than a god. [CD-Action 08/2013, p.80]
    • 63 Metascore
    • 70 Critic Score
    Works better in small doses on touchscreen. After a couple of hours on PC it becomes repetitive and boring. [CD-Action 09/2013, p.69]
    • 85 Metascore
    • 70 Critic Score
    I just couldn’t get away from this simple platformer – it gave me a clinical just-one-more-attempt syndrome. [CD-Action 09/2013, p.69]
    • 58 Metascore
    • 70 Critic Score
    Ironically Lost Planet 3 lacks what the developer has in its name – a spark. It’s a solid but generic shooter that you will forget quickly. [CD-Action 10/2013, p.48]
    • 84 Metascore
    • 70 Critic Score
    There’s no passion in this game, no risk, no surprises. It’s a product developed by skilled specialists, not by visionaries. It offers decent fun but does not leave a mark. [CD-Action 10/2013, p.52]
    • 59 Metascore
    • 70 Critic Score
    Neither weak voice acting nor outdated visuals managed to ruin this skilful homage to Chandler. [CD-Action 10/2013, p.59]
    • 71 Metascore
    • 70 Critic Score
    It’s hard not to notice that free World of Warcraft patches offer you just a bit less content than Rise of the Hutt Cartel. [CD-Action 10/2013, p.71]
    • 86 Metascore
    • 70 Critic Score
    It was supposed to be an unforgettable experience, but unfortunately I’ve already forgotten a lot of it. [CD-Action 10/2013, p.74]
    • 67 Metascore
    • 70 Critic Score
    One of the best platformers published this year, beautiful and varied, but it’s a shame that it ends after just two hours. [11/2013, p.70]