CD-Action's Scores

  • Games
For 1,001 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 5.9 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Dark Souls II
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
1,001 game reviews
    • 79 Metascore
    • 75 Critic Score
    An interactive story enriched with puzzle elements or an arcade/puzzle game with an exceptionally mature and expanded plot – depends on how you look at Catherine. Either way it's both frustrating and fascinating. [April 2012, p.80]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    You can still fall in love with Trackmania 2, but these are not Pokemons and you don’t need to catch ‘em all. If there are still some tracks for you to master in Canyon, you don’t have to buy Stadium. [CD-Action 09/2013, p.64]
    • CD-Action
    • 81 Metascore
    • 75 Critic Score
    You can write books about Mortal Kombat, but you can also sum up Komplete Edition with one sentence: it’s the best fighting game available on PC. [CD-Action 09/2013, p.65]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    400 Days does exactly what a good TV pilot episode should do – catches your interest. [CD-Action 09/2013, p.67]
    • CD-Action
    • 70 Metascore
    • 75 Critic Score
    Not as innovative as previous games from the series, but 24 maps, 8 types of towers, 6 special abilities and 10 variants of enemies are enough to provide a couple of days of fun. [Sept 2014, p.70]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    The developers juggled a couple of ideas with ease but failed to use them to their whole extent. I’m looking forward to an expanded sequel. [Sept 2014, p.71]
    • CD-Action
    • 83 Metascore
    • 75 Critic Score
    10 dollars spent on Gunpoint is 10 dollars well spent. [CD-Action 09/2013, p.68]
    • CD-Action
    • 79 Metascore
    • 75 Critic Score
    Despite the simplicity of the combat system it’s hard to quit this game. [CD-Action 09/2013, p.71]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    An extreme first person platformer designed very skillfully. Every time I died – and I died 343 times on the last level alone – I needed to try again. There’s something in Deadcore that makes you crawl back for more. [02/2015, p.48]
    • CD-Action
    • 64 Metascore
    • 75 Critic Score
    The flight model is Microsoft Flight's biggest advantage, as the game is very enjoyable regardless of whether you're a newbie using a mouse for a controller, or a simulation maniac. A promising start to what might evolve into something big. [May 2012, p.73]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    A beautiful homage to Grim Fandango. Not perfect though – Chapter One is short, could be funnier and the choice of some of the voices is questionable. [CD-Action 03/2013, p.66]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    A weird game with an amazing atmosphere and a really long, vast campaign. [CD-Action 03/2013, p.71]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    For offbeat humour aficionados and brain flexing enthusiasts. [CD-Action 03/2013, p.72]
    • CD-Action
    • 84 Metascore
    • 75 Critic Score
    It’s more of a superbly written movie than a game. [01/2015, p.59]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Not only the first real MOBA game for consoles, but also one of the better ones in this sub-genre. There’s not many flaws I can point out in GoMe. If anything, I doubt its longevity – there are only 22 guardians to choose from and capabilities of building a community are much smaller than on PC. [CD-Action 02/2013, p.42]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    This game is like a student who partied instead of studying but during the exam improvises so cleverly that the examiner just can’t find the strength to fail him. Shadows has some cool ideas and is very enjoyable but it’s surprising how it stumbles on some really basic issues. [02/2015, p.64]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Rating The Crew is problematic, because you can look at this game from two perspectives. In view of some simplifications and scripted moments it will not delight those in search of pure racing. Those who appreciate large open worlds however will be overjoyed. [01/2015, p.70]
    • CD-Action
    • 83 Metascore
    • 75 Critic Score
    Even though I missed the quality and thrills of San Andreas, GTA IV and Red Dead Redemption, I had more fun with Sleeping Dogs than I expected. It's worth giving it a try while waiting for GTA V. [10/2012, p.54]
    • CD-Action
    • 80 Metascore
    • 75 Critic Score
    I am sure Natural Selection 2 will gather a group of devoted fans. After all it’s a good, surprisingly original game. [CD-Action 02/2013, p.50]
    • CD-Action
    • 66 Metascore
    • 75 Critic Score
    Even a low budget Assassin’s Creed is more enjoyable than most AAA games. There’s not much to do besides the main story and you can deal with Liberation in less than 7 hours, but it will be time well spent. [03/2014, p.56]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    Even The Three-Headed Monkey would not be unable to distract you from The Critter Chronicles’ shortcomings but this prequel to The Book of Unwritten Tales is still likeable. It’s just smaller in every aspect.[CD-Action 02/2013, p.56]
    • CD-Action
    • 62 Metascore
    • 75 Critic Score
    The series finally moved forward and stopped looking like a relict. WWE 2K15 is not overflowing with changes, but they are there and are most welcome. [01/2015, p.79]
    • CD-Action
    • 75 Metascore
    • 75 Critic Score
    It might not be a game to remember for years, but the great PvP mode is worth checking out (especially that Star Conflict is free). [01/2015, p.81]
    • CD-Action
    • 85 Metascore
    • 75 Critic Score
    At first I was a little disappointed by small number of new weapons introduced in Aftermath. However it turned out that one of them – the crossbow – is a very versatile piece of equipment and can replace a whole bunch of other toys. I might have pictured this DLC differently but after all I got hooked for long hours. [CD-Action 02/2013, p.60]
    • CD-Action
    • 79 Metascore
    • 75 Critic Score
    Easy puzzles resemble irrational conundrums from old point’n’click games and are accompanied by pop-cultural references and absurd humor. Turn a blind eye to subpar visuals and treat this game as a fun, undemanding break from serious titles. [03/2014, p.68]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    The journey through Unmechanical's underground complex is an engaging and enriching experience. [10/2012, p.66]
    • CD-Action
    • 79 Metascore
    • 75 Critic Score
    Chivalry's gameplay was boiled down to waving your weapon around but if you're willing to accept this simplicity, you're in for hours of fun. [CD-Action 13/2012, p.62]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    A textbook example of a 2D point'n'click adventure game. Probably just a handful of players will decide to give it a chance but they will be rewarded with a good story served with 'early SCUMM' visuals. [January 2012, p.73]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    Cognition feels like some old game by Sierra and this is its biggest strength. [1/2013, p.72]
    • CD-Action
    • 93 Metascore
    • 75 Critic Score
    You will soon discover that during fights you can wave your Wii Remote randomly and still defeat most of the enemies. The problem is that apart from the new control system there is nothing fresh in Skyward Sword. [January 2012, p.75]
    • CD-Action

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