CD-Action's Scores

  • Games
For 514 reviews, this publication has graded:
  • 42% higher than the average critic
  • 7% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
  1. Negative: 56 out of 514
514 game reviews
    • Metascore: 52
    • Critic Score 50
    The game is so devoid of any atmosphere that it just doesn't feel like Resident Evil. In addition, most elements of Operation Raccoon City are flawed in some way. [May 2012, p.75]
    • Metascore: 65
    • Critic Score 50
    Almost half of the teams are unlicensed (including Ukraine – Euro 2012 co-host!), the game lacks atmosphere and real excitement and the new single player Expedition mode feels forced and would work better with clubs in normal FIFA 12. A big disappointment, especially at this price. [June 2012, p.52]
    • Metascore: 42
    • Critic Score 50
    A mediocre, low budget attempt to give X360 users their own God of War. [July 2012, p.70]
    • Metascore: 64
    • Critic Score 50
    As a fan of the genre I hoped for improved nail'd but Mad Riders turned out to be worse in every aspect. [August 2012, p.78]
    • Metascore: 65
    • Critic Score 50
    Its only distinguishing feature is the story which is unusual for this genre, but also naive and full of ridiculous missions. [September 2012, p.74]
    • Metascore: 61
    • Critic Score 50
    It's so easy to find a better racing game that I can't recommend Ferrari Racing Legends to anyone but the most loyal fans of the car company from Modena. [10/2012, p.68]
    • Metascore: 53
    • Critic Score 50
    I could go on and on about Bullet Run's shortcomings but instead I'll just advise you not to bother with this game. [10/2012, p.75]
    • Metascore: 55
    • Critic Score 50
    Due to unreliable scripts and other technical issues, bland and chaotic storytelling and stupid AI I played Warfighter strictly out of obligation and not for fun. Decent (but unbalanced) multiplayer is not enough to put other label than 'mediocre' on a game that was supposed to be a major hit. [13/2012, p.36]
    • Metascore: 52
    • Critic Score 50
    As far as I remember it's the most sluggish hack'n'slash I've played in last five years. [CD-Action 13/2012, p.66]
    • Metascore: 65
    • Critic Score 50
    As a Suda51’s game Black Knight Sword had to be odd. The problem is that its weirdness feels forced and the gameplay itself is very simple. [CD-Action 02/2013, p.49]
    • Metascore: 44
    • Critic Score 50
    Aliens in Colonial Marines fail to scare you. Instead they make you laugh at their awkwardness and grotesque animations. The whole game is riddled with bugs and I honestly can’t remember any title with dumber AI controlled squad members. Sadly it seems that Gearbox is unable to make an ordinary first person shooters any more. [CD-Action 03/2013, p.54]
    • Metascore: 56
    • Critic Score 50
    A hack’n’slash that quickly turns into a grindfest on the same maps over and over again. Unless you’re willing to pay through microtransactions to save yourself a lot of time and effort. [CD-Action 05/2013, p.59]
    • Metascore: 45
    • Critic Score 50
    A game similar to Dungeon Keeper but worse in every aspect. [CD-Action 05/2013, p.76]
    • Metascore: 64
    • Critic Score 50
    Controls are not as superb as in Trials Evolution, physics engine not as perfectly precise and the challenges not as insanely over the top. That’s why Urban Trial Freestyle is a rival for Joe Danger rather than Trials Evolution. [CD-Action 06/2013, p.75]
    • Metascore: 72
    • Critic Score 50
    The biggest problem with Cities in Motion 2 is that this game is extremely user-unfriendly. Gameplay is sluggish even with the highest time compression and the interface contradicts ergonomics and intuition. [CD-Action 06/2013, p.80]
    • Metascore: 43
    • Critic Score 45
    Battle for Hogwarts is the most game-suitable fragment in the whole Harry Potter saga. Unfortunately Electronic Arts' vision is bland and uninspired. There's no feel of grandiosity and significance whatsoever. Just like in the predecessor the gameplay was boiled down to ducking behind covers and zapping enemies with spells. The saga is over. We can only regret the style. [August 2011, p.60]
    • Metascore: 37
    • Critic Score 45
    A low budget shooter with unbelievably dumb AI, rather ugly visuals (even though it uses Unreal Engine 3) and ridiculous dialogues. [January 2012, p.64]
    • Metascore: 39
    • Critic Score 45
    On paper this was material for a blockbuster but good ideas were buried under incompetence and lack of experience. [May 2012, p.64]
    • Metascore: 51
    • Critic Score 45
    Confrontation's potentially brightest feature – combat system – turned out to be abysmal and the game has nothing else to offer. [September 2012, p.56]
    • Metascore: 54
    • Critic Score 45
    It's hard to call Captain Morgane a worthwhile game, as it fails on almost every level – from run-of-the-mill story to ugly character models. [September 2012, p.77]
    • Metascore: 59
    • Critic Score 45
    Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]
    • Metascore: 49
    • Critic Score 45
    Invasion shows how a fast, properly executed gameplay can be turned into a tedious monstrosity. [CD-Action 02/2013, p.68]
    • Metascore: 39
    • Critic Score 45
    A generic top-down shooter that fails to deliver anything novel. [CD-Action 03/2013, p.76]
    • Metascore: 48
    • Critic Score 45
    Another online shooter – these three words sum up Team X nicely. It offers nothing that would keep you in front of the screen. What’s even worse – there are no people to play with. [CD-Action 05/2013, p.74]
    • Metascore: 59
    • Critic Score 40
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • Metascore: 52
    • Critic Score 40
    Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]
    • Metascore: 50
    • Critic Score 40
    Slow pace wouldn't have to be a drawback if it wasn't for sparse checkpoints. In case of suffering defeat just an inch from one you just don't want to waste your time on trudging across the same area. [August 2011, p.58]
    • Metascore: 66
    • Critic Score 40
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • Metascore: 61
    • Critic Score 40
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • Metascore: 50
    • Critic Score 40
    This game offers nothing that could justify spending money on it. [November 2011, p.76]
    • Metascore: 41
    • Critic Score 40
    If Gothic's evolution is to look like this, we're better off without the next entry in the series. [April 2012, p.75]
    • Metascore: 65
    • Critic Score 40
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • Metascore: 56
    • Critic Score 40
    I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]
    • Metascore: 41
    • Critic Score 40
    There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]
    • Metascore: 54
    • Critic Score 40
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • Metascore: 58
    • Critic Score 40
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • Metascore: 61
    • Critic Score 40
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • Metascore: 54
    • Critic Score 40
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
    • Metascore: 39
    • Critic Score 40
    None of its elements is done well enough. The combat system is primitive and slapdash, there’s practically just one enemy type with several skins and the level design based on simple greyish blocks is trivial. [CD-Action 06/2013, p.68]
    • Metascore: 62
    • Critic Score 40
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • Metascore: 49
    • Critic Score 35
    If you are really dying to taste some carnage on wheels, don't be shy and buy Twisted Metal. Wheels of Destruction is so low budget it hurts. [July 2012, p.85]
    • Metascore: 35
    • Critic Score 35
    Only a madman could pay a full retail price for this game. [September 2012, p.79]
    • Metascore: 41
    • Critic Score 35
    It's not an appropriate tribute to one of the greatest icons of popular culture. It's a little abomination conceived out of love for money. [CD-Action 13/2012, p.68]
    • Metascore: 49
    • Critic Score 30
    A grotesque game that makes you run around in circles in three small areas filled with endlessly respawning enemies and proofs of developer's incompetence. Daggerdale is dumb, tiresome and extremely bugged. [July 2011, p.80]
    • Metascore: 73
    • Critic Score 30
    9mm
    They say size isn't important but clearly 9mm is not enough. A major failure by Gameloft – the game is mediocre at best and laughable at worst. [August 2011, p.74]
    • Metascore: 45
    • Critic Score 30
    You can't come up with an idea for an interesting, varied gameplay, your budget is very limited and your breathtaking script is being digested by a dog? Don't worry – just make another mediocre zombie game and publish it on Steam. Someone will buy it. [September 2011, p.73]
    • Metascore: 38
    • Critic Score 30
    It could seem that Painkiller franchise cannot be watered down any further. Wrong! [May 2012, p.60]
    • Metascore: 41
    • Critic Score 30
    Instead of a breathtaking war spectacle it offers a half-baked puppet show that just can't fool anybody. [June 2012, p.75]
    • Metascore: 55
    • Critic Score 30
    There's nothing worth praising in Iron Front: Liberation 1944. [August 2012, p.81]
    • Metascore: 47
    • Critic Score 30
    To keep things short and sweet: I see no reasons to play MMA Onslaught. Bellator licence and a handful of well recreated real fighters mean nothing if the game itself is lousy. [10/2012, p.65]
    • Metascore: 55
    • Critic Score 30
    'An ambitious story' turned out to be a compilation of clichés realized in a trivial way and dragged down by laughable combat, linearity and overall poor quality. [CD-Action 13/2012, p.73]
    • Metascore: 68
    • Critic Score 30
    It's been ages since I wasted 5 hours so pointlessly. I felt like a victim of an exceptionally malicious prank. [1/2013, p.67]
    • Metascore: 49
    • Critic Score 30
    It’s possible that this game can be saved – the announced patches seem reasonable. But right now it’s better to stay away from Ace of Spades.[CD-Action 02/2013, p.61]
    • Metascore: 48
    • Critic Score 30
    Karateka is just a series of painfully repetitive QTE. The idea of combining a brawler with a rhythm game is cool but in my opinion it’s not enough for anything more than a minigame in some bigger title.[CD-Action 02/2013, p.63]
    • Metascore: 24
    • Critic Score 25
    To keep thing short and sweet – Postal III is a bad game. [March 2012, p.52]
    • Metascore: 68
    • Critic Score 25
    People who gave us the excellent Slender: The Eight Pages suddenly ceased to understand what makes a good horror. [CD-Action 06/2013, p.69]
    • Metascore: 66
    • Critic Score 20
    The last time I saw such a bad game was... damn, I don't even remember when it was. It's boring, ugly, suffers of bad programming and violates your ears with abysmal music. [October, p.80]
    • Metascore: 66
    • Critic Score 20
    Clearly some people think that it's enough to hop on the indie bandwagon to make a buck. Don't waste your time on Colour Bind. [12/2012, p.88]
    • Metascore: 50
    • Critic Score 20
    Tryst is a bad joke, a clickfest designed probably with eSports in mind, but so abysmal that no one will bother with it. [CD-Action 13/2012, p.75]
    • Metascore: 23
    • Critic Score 10
    An unforgivable defamation of the FlatOut series. [February 2012, p.66]