CD-Action's Scores

  • Games
For 757 reviews, this publication has graded:
  • 41% higher than the average critic
  • 7% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Dark Souls II
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
  1. Negative: 82 out of 757
757 game reviews
    • 64 Metascore
    • 70 Critic Score
    Warframe is worth your time, especially on PS4 with its limited array of games. [02/2014, p.56]
    • 72 Metascore
    • 70 Critic Score
    It has potential to absorb you for long hours and I can recommend it to everyone who likes games that are intellectually demanding. [02/2014, p.59]
    • 82 Metascore
    • 70 Critic Score
    It’s ugly as sin (upscaled 800 x 600 resolution) and there are no animations but this indie rougelike/puzzle game is addictive as hell. [02/2014, p.63]
    • 69 Metascore
    • 70 Critic Score
    I love Broken Swords and this one returns to the tradition of the first two games, which are the best in the series. If only this new sword were longer... [02/2014, p.64]
    • 79 Metascore
    • 70 Critic Score
    PC version of Injustice is decent, but visuals and the code responsible for online multiplayer could use some tweaking (lags occur sometimes). [02/2014, p.71]
    • 77 Metascore
    • 70 Critic Score
    Last time I had so much fun with characters built of handful of pixels was probably in the Lemmings era. [02/2014, p.71]
    • 81 Metascore
    • 70 Critic Score
    A very simple game with a very enjoyable, addictive gameplay – especially if you play it online. [03/2014, p.59]
    • 80 Metascore
    • 70 Critic Score
    Turn-based combat – especially later in the game – is enjoyable, but too easy on the normal difficulty level. Visuals resembling old Disney movies are wonderful and music is excellent. It’s a shame that the characters have no voices though, because it would make them easier to attach to. [03/2014, p.64]
    • 66 Metascore
    • 70 Critic Score
    I spent 25 hours with Lightning Returns and most of them were pleasant, but it was mainly entertainment for my eyes and fingers rather than my brain. I reckon it to be the best game of the XIII trilogy, but it’s far behind those really outstanding Final Fantasies. [04/2014, p.60]
    • 69 Metascore
    • 70 Critic Score
    The best idea for a game ever – an octopus must pretend to be human in front of its wife and kids. When it comes to the story it’s a great cartoon, amusing both to children and adults, but gameplay has some difficult moments and peculiar controls result in some odd bugs. [04/2014, p.62]
    • 73 Metascore
    • 70 Critic Score
    First hours with Banished are very enjoyable, but when the town starts functioning like clockwork, the game loses its appeal, because it's short of features – there’s no campaign here, no scenarios. [04/2014, p.68]
    • 73 Metascore
    • 70 Critic Score
    If you enjoy tinkering with your equipment, skills and stats and you don’t mind some old school silliness, give Paper Sorcerer a chance. [05/2014, p.55]
    • 73 Metascore
    • 70 Critic Score
    My first impression of Gigantic Army was not very good. But the longer I played, the more I enjoyed it. I realized how much I missed such games. [05/2014, p.61]
    • 66 Metascore
    • 70 Critic Score
    Average gameplay time is around two minutes but it is as intense as Lindsay Lohan’s parties. [CD-Action 05/2014, p.64]
    • 88 Metascore
    • 70 Critic Score
    There’s a scene in Left Behind proving that Naughty Dog not only has ambition to elevate games to the rank of art form, but simply does it. [05/2014, p.64]
    • 77 Metascore
    • 70 Critic Score
    After all these years Myst is still a masterpiece, a brilliant game that deserves acclaim. [05/2014, p.73]
    • 57 Metascore
    • 65 Critic Score
    It's hard to rate this game as it is very inconsistent. Good impression made by the music score is destroyed by terrible voice acting. Evading traps is fun but a moment later you're forced to use a simplified stealth system to trick dumb enemies. The sceneries can be really charming but the thrill is gone when a lifeless cut-scene kicks in. [June 2011, p.74]
    • 75 Metascore
    • 65 Critic Score
    Armageddon lacks ideas that could help vary the experience. It's hard to tell the missions apart, because in almost every room and every tunnel you have to do the exact same things. The developer made a mistake of betting everything on just one feature – total destruction. [July 2011, p.60]
    • 61 Metascore
    • 65 Critic Score
    Your choice of the character (Caddoc, a warrior, or E'lara, a ranged weapon specialist) determines whether Hunted turns out to be a generic hack'n'slash or a quite decent fantasy themed shooter. I was surprised how much I enjoyed scoring headshots with a bow. [July 2011, p.70]
    • 47 Metascore
    • 65 Critic Score
    The story is decent but lacks a spark. Supporting characters and dialogue are flimsy and uninspired. Shooting is solid – especially the slow-mo moments – but that pretty much exhausts the topic of the core gameplay elements. I have to admit though dual wielding is fun. There are a couple of car chases that were supposed to raise your adrenaline level but their execution is poor. And there are bugs and run-of-the-mill graphics that add to the smell of low budget that hangs over The Cartel. I hope Call of Juarez 4 returns to the Wild West, because it seems that's where Techland feels much more confident. [August 2011, p.42]
    • 68 Metascore
    • 65 Critic Score
    After the first hour I really wanted to hate this game, because it hated me and did not teach me how to play. Don't confuse high difficulty level with realism though as the latter is sometimes questionable. After all I gave Men of War: Vietnam a second chance and it returned the favor with a couple of satisfying moments. Only Men of War fans prepared to be driven into the ground by enemy forces should play this. [October, p.62]
    • 73 Metascore
    • 65 Critic Score
    It brings back memories of Painkiller and Serious Sam – again and again you get drowned in enemies. From time to time Hard Reset will beat the hell out of you but it does it in a quite pleasant way and graphics are very nice. The game has two substantial flaws – the single player campaign is short (ca. 6 hours) and there is no multiplayer mode. [October, p.66]
    • 58 Metascore
    • 65 Critic Score
    Edge of Time would really benefit from a more varied gameplay and less confined levels. Other than that it's a decent game with a silly but entertaining story that Spider-Man fans should dig. [December 2011, p.62]
    • 64 Metascore
    • 65 Critic Score
    A reasonable driving model and more attention to details would be enough to make this game significantly better. It seems that at some point the developers ran out of time and as a result the new Need for Speed is decent at best. [December 2011, p.70]
    • 81 Metascore
    • 65 Critic Score
    When at 3 AM I heard my friends calling for support in panic or we quarrelled over tactics, I had fun. But when I had to play with a random group of people the game often became a nuisance. [January 2012, p.58]
    • 54 Metascore
    • 65 Critic Score
    It's more of an interactive movie than a game, because you don't really get the sense of influencing the events. What Telltale Games concocted is a huge QTE sequence interrupted by dialogues and very easy puzzles. I can recommend it only to casual gamers still in love with the movie. [January 2012, p.62]
    • 59 Metascore
    • 65 Critic Score
    An arcade racer in purest form – the number of points you gather during the race (e.g. for drifting) is more important than being first on the finish line. Unfortunately it's not Split/Second and driving around unalterable tracks get boring pretty fast. [January 2012, p.67]
    • 70 Metascore
    • 65 Critic Score
    Take on Helicopters is an attempt to prove that civil aviation does not have to be boring. The problem of this game is that it sits on a fence between mass accessibility and hardcore simulation. It's competent in both cases but I'm not sure it can win over either group of players. [February 2012, p.56]
    • 79 Metascore
    • 65 Critic Score
    Dustforce requires absolute precision but unfortunately has some issues with controls. The level design is unforgiving enough on its own – randomly dying once in a while because that little %&#$ didn't jump off the wall when you wanted him to is maddening. [March 2012, p.47]
    • 52 Metascore
    • 65 Critic Score
    The problem with NeverDead is that while its Japanese design (the characters, the story) is really good, the game mechanics implemented by the British team are not. [March 2012, p.58]