CD-Action's Scores

  • Games
For 1,151 reviews, this publication has graded:
  • 39% higher than the average critic
  • 7% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 6.2 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mass Effect 3
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
1,151 game reviews
    • 71 Metascore
    • 75 Critic Score
    I haven’t seen such an interesting combat system in any other jRPG game. Who would’ve thought that I would await the next game of the Tales series more eagerly than the next Final Fantasy? [Nov 2014, p.72]
    • CD-Action
    • 66 Metascore
    • 75 Critic Score
    What looked great crammed into 3 minutes of a trailer turned out to be boring when stretched over a whole campaign. In small doses combat is very satisfying and a mature take on Middle-Earth is very welcome. [December 2011, p.68]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    The essence of good old Gothic-style RPG: a neat story, a lot of new enemies and of course all the features that made Two Worlds II enjoyable, including interesting crafting and character development systems. If you liked Two Worlds II, you will like the add-on even more. [December 2011, p.74]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    Fuelcell Games managed to create a really memorable game. Planet's tunnels are varied and surprise you with something weird all the time. Exploring this world is the most important aspect of the whole experience. Shooting constitutes for about 1/3 of the gameplay, leaving a lot of room for thinking and coming up with the ways to progress further. [Sept 2011, p.75]
    • CD-Action
    • 67 Metascore
    • 75 Critic Score
    Secret Files 3 will suit the taste of every traditional point'n'click games lover, not just fans of the series. Two basic elements – a well told story and reasonably designed puzzles – are very well executed here. [12/2012, p.68]
    • CD-Action
    • 65 Metascore
    • 75 Critic Score
    The Germans took a step back and reintroduced more of the distinctive atmosphere of the Gothic series and the first Risen, which is a huge advantage for me. The world is so vivid and lively that it really makes you want to be there and see as much of the vast content as possible. It’s a shame that the game’s engine is visibly aging and the story lacks the punch. [10/2014, p.48]
    • CD-Action
    • 87 Metascore
    • 75 Critic Score
    My quarrel with Warlords of Draenor is that it does not define the direction for the whole game – it just refreshes it and sets it in order, which is what patches do. There’s not enough novelties and the changes (e.g. randomized loot) are hit and miss. [01/2015, p.52]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    Console version of World of Tanks is a limited, less impressive but still very solid relative of the PC giant. [04/2014, p.66]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    This 'bank robbing Left 4 Dead' can be very enjoyable with a well knit group of friends and a real nightmare without them, as it emphasizes precise and coordinated teamwork. [December 2011, p.98]
    • CD-Action
    • 61 Metascore
    • 75 Critic Score
    Reaching newer car models or chip tuning takes much too long but Car Mechanic Simulator’s detailed visuals look good for a low budget title and the game offers a chance to learn something really useful. [04/2014, p.61]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    Given the amount of puzzles tied to light and darkness I would risk a statement that has the Shadows of the Damned been developed using the fantastic Alan Wake's engine, it would be outstanding. What other game offers you gross visions of hell flavored with crude humor? Where else can you find a horse pooping spheres of darkness? Or an infernal lord called Fleming? [July 2011, p.78]
    • CD-Action
    • 68 Metascore
    • 75 Critic Score
    A really great Lego game, surprisingly fresh for a company famous for releasing the same product over and over again. [06/2014, p.56]
    • CD-Action
    • 80 Metascore
    • 75 Critic Score
    What makes Capsized a challenge is the planet's fauna. Developer's creativity in that department is really impressive and combat is difficult but rewarding: well balanced, fast, based on instinctive responses. The score would have been higher if it weren't for half-baked additional game modes but low price and a really good campaign let you easily overlook that flaw. [July 2011, p.82]
    • CD-Action
    • 83 Metascore
    • 75 Critic Score
    If you want to travel back in time to the period when adventure games posed a clever challenge, you won’t find a better game to do so. Epiphany is the best game in the series, so I’m genuinely sad there won’t be a follow-up. [06/2014, p.64]
    • CD-Action
    • 79 Metascore
    • 75 Critic Score
    The game looks great and the combat system is fantastic but the urge to 'improve on FF XIII' resulted in a step backwards for the franchise. The distinctive feel of the previous game is gone. [March 2012, p.66]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    There’s no way to get bored in Life Goes On. Partly because it frequently introduces new obstacles and other elements of environment, but also due to the fact that it only lasts for three hours. [06/2014, p.67]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    Binary Domain is a good alternative for those who are looking for a new, original shooter other than Gears of War or Call of Duty. It's a pity that the satisfying, high quality gameplay was not backed by a better plot. The game's story has a good starting point but does not live up to its full potential. [April 2012, p.72]
    • CD-Action
    • 56 Metascore
    • 75 Critic Score
    A genuinely funny game with the spirit of the original all over it. [CD-Action 09/2013, p.62]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    The game's biggest problem is that it doesn't offer anything fresh – it's roughly Hot Shots Golf: Out of Bounds from PS3 (which is still impressive for a handheld). [March 2012, p.77]
    • CD-Action
    • 81 Metascore
    • 75 Critic Score
    Wargame will appeal to those few who enjoyed playing early Combat Mission games more than World in Conflict. [May 2012, p.58]
    • CD-Action
    • 79 Metascore
    • 75 Critic Score
    An interactive story enriched with puzzle elements or an arcade/puzzle game with an exceptionally mature and expanded plot – depends on how you look at Catherine. Either way it's both frustrating and fascinating. [April 2012, p.80]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    You can still fall in love with Trackmania 2, but these are not Pokemons and you don’t need to catch ‘em all. If there are still some tracks for you to master in Canyon, you don’t have to buy Stadium. [CD-Action 09/2013, p.64]
    • CD-Action
    • 81 Metascore
    • 75 Critic Score
    You can write books about Mortal Kombat, but you can also sum up Komplete Edition with one sentence: it’s the best fighting game available on PC. [CD-Action 09/2013, p.65]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    400 Days does exactly what a good TV pilot episode should do – catches your interest. [CD-Action 09/2013, p.67]
    • CD-Action
    • 70 Metascore
    • 75 Critic Score
    Not as innovative as previous games from the series, but 24 maps, 8 types of towers, 6 special abilities and 10 variants of enemies are enough to provide a couple of days of fun. [Sept 2014, p.70]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    The developers juggled a couple of ideas with ease but failed to use them to their whole extent. I’m looking forward to an expanded sequel. [Sept 2014, p.71]
    • CD-Action
    • 83 Metascore
    • 75 Critic Score
    10 dollars spent on Gunpoint is 10 dollars well spent. [CD-Action 09/2013, p.68]
    • CD-Action
    • 79 Metascore
    • 75 Critic Score
    Despite the simplicity of the combat system it’s hard to quit this game. [CD-Action 09/2013, p.71]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    An extreme first person platformer designed very skillfully. Every time I died – and I died 343 times on the last level alone – I needed to try again. There’s something in Deadcore that makes you crawl back for more. [02/2015, p.48]
    • CD-Action
    • 64 Metascore
    • 75 Critic Score
    The flight model is Microsoft Flight's biggest advantage, as the game is very enjoyable regardless of whether you're a newbie using a mouse for a controller, or a simulation maniac. A promising start to what might evolve into something big. [May 2012, p.73]
    • CD-Action