CD-Action's Scores

  • Games
For 528 reviews, this publication has graded:
  • 42% higher than the average critic
  • 7% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
  1. Negative: 56 out of 528
528 game reviews
    • Metascore: 83
    • Critic Score 85
    It's a fantastic, addictive economic strategy at its best that you have to try. Pefect for long winter evenings. [January 2012, p.50]
    • Metascore: 83
    • Critic Score 85
    The PC edition of Team Bondi's groundbreaking adventure game offers 5 additional investigations (previously released for consoles as DLC) and translated to PC very well. [January 2012, p.52]
    • Metascore: 84
    • Critic Score 85
    A better polished, expanded and more interesting incarnation of Trine. Plus it demands more thinking than the first game, gives you more freedom in solving puzzles and is the most gorgeous platformer out there. [February 2012, p.52]
    • Metascore: 81
    • Critic Score 85
    In a never ending discussion about whether games can be perceived as an art form To the Moon is a proof they can. [February 2012, p.61]
    • Metascore: 67
    • Critic Score 85
    The only real flaw I can point out is optimization – Oil Rush slows down randomly once in a while. It does not impair its great playability though. [March 2012, p.46]
    • Metascore: 74
    • Critic Score 85
    The game that I didn't really look forward to turned out to be an extremely absorbing and satisfying experience. The longer I played, the closer I was sitting to the TV and the tighter I was clutching my gamepad. [May 2012, p.48]
    • Metascore: 80
    • Critic Score 85
    Looks great, sound great and plays great. Stacking can really rev your brain cells up. [May 2012, p.61]
    • Metascore: 84
    • Critic Score 85
    A fighting game that you just can't miss! Controls are friendly and satisfying and the level of thrill Street Fighter X Tekken delivers is over the top. It's a pity that game modes seem half-baked and Blanka is available in DLC only. [May 2012, p.62]
    • Metascore: 83
    • Critic Score 85
    Regardless of whether you call Superbrothers a game or a concept album with an interactive visualization, I will not forget this adventure for a long time. [June 2012, p.58]
    • Metascore: 72
    • Critic Score 85
    Unbounded is a part of a franchise strongly associated with consoles but somehow turns out to be average on X360 and one of the best arcade racing games in years on PC. On PC it just plays better (even with a keyboard!) and is extremely rewarding. [June 2012, p.66]
    • Metascore: 86
    • Critic Score 85
    Insane speed and vertical combat make Tribes: Ascend extremely enjoyable and rewarding. And it's free, so it's a sin not to give it a chance. [June 2012, p.78]
    • Metascore: 88
    • Critic Score 85
    After all these years it could have been bigger, better, more polished. It could have had a PvP mode or a voice chat, or at least a more competent loot generator. But if you drop all the 'could have beens' Diablo III is a great, addictive game. [July 2012, p.46]
    • Metascore: 83
    • Critic Score 85
    It's not much more than tweaked Orcs Must Die! It offers more of the things we loved in the original game – and that's why it's so hard to stop playing it. [10/2012, p.64]
    • Metascore: 81
    • Critic Score 85
    Driving a Formula 1 car in F1 2012 is more pleasant than ever. Developers dealt with problems that infested the previous edition two years ago but flaws of various calibers are present and prevented me from rating this game higher. Still it's the most accessible Formula 1 simulation ever. [12/2012, p.44]
    • Metascore: 88
    • Critic Score 85
    Dishonored could well have been the fourth installment of the Thief series, but there are also traces of BioShock and Half-Life 2 here and there. If you compare it to these paragons it's a bit disappointing, but it still shines among this year's games. [12/2012, p.60]
    • Metascore: 86
    • Critic Score 85
    A free game that lets you relive Half-Life without having to stomach outdated visuals. Essential to every gamer. [12/2012, p.69]
    • Metascore: 78
    • Critic Score 85
    If ten years ago, when I told my parents I want to learn to play guitar, I had had a choice between a 15W practice amp and this game, I would have chosen Rocksmith. [12/2012, p.74]
    • Metascore: 90
    • Critic Score 85
    The most impressive thing about this 2D stealth game is that majority of problems can be solved in various ways depending on your playing style – you don't have to kill anyone. Klei Entertainment (known for two installments of Shank) managed to design a game that rewards not only patience and quick reactions, but also creativity. [12/2012, p.77]
    • Metascore: 89
    • Critic Score 85
    Distinctive humour, fantastic graphics, tons of weapons and an unconventional world – there's simply no other game like Borderlands 2. What ails me is that a lot of minor flaws could have been fixed with a small amount of work. [12/2012, p.56]
    • Metascore: 83
    • Critic Score 85
    A fast, demanding shooter with a huge potential for the future. It's basically CS: Source, but the maps are more polished and the game looks better. [11/2012, p.64]
    • Metascore: 83
    • Critic Score 85
    In terms of technology it's not so fresh anymore, but the rest is really likeable. Thanks to the necessity of making choices (some of which are 'hidden' and not obvious) this time I didn't feel like a puppet in the hands of the writers and the multiplayer is amazing. [13/2012, p.42]
    • Metascore: 80
    • Critic Score 85
    The best, the most interesting and the most elaborate entry to the series. Engine's limitations are more visible than ever before but it doesn't change the fact that Traveller's Tales once again managed to deliver an enjoyable game chock-full of content. [CD-Action 1/2013, p.44]
    • Metascore: 80
    • Critic Score 85
    One of the most original and addictive platformers I've ever played. [CD-Action 1/2013, p.46]
    • Metascore: 80
    • Critic Score 85
    Although it's hard not to appreciate the story (the line between the good and the evil was never this thin in any previous Assassin's Creed) numerous technical issues prevent you from forgetting it's just a game. In addition controls are not very intuitive and low resolution textures occur far too often. Still it's definitely worth playing. [1/2013, p.52]
    • Metascore: 84
    • Critic Score 85
    The feeling of potencythat grips you when you storm through the map alongside hundreds of your allies is one of a kind. Neither Call of Duty nor Battlefield can provide you with this impression of taking part in something grand. [1/2013, p.56]
    • Metascore: 78
    • Critic Score 85
    In terms of story, puzzles and length Deponia 2 outmatched its predecessor and the ending raises hopes for an equally great finale. [CD-Action 1/2013, p.69]
    • Metascore: 82
    • Critic Score 85
    Bethesda’s games were never perfect but they made up for their flaws with a promise of a grand adventure. It’s not different this time – Dragonborn reminds us why we loved Skyrim. [CD-Action 02/2013, p.54]
    • Metascore: 75
    • Critic Score 85
    I remembered Zone of the Enders on PS2 for two reasons – because it looked great and was so much fun to play. Both these qualities were carried over to the HD version. [CD-Action 02/2013, p.66]
    • Metascore: 86
    • Critic Score 85
    The new Tomb Raider is not as revolutionary as the original from 1996 but this reboot is the most mature, interesting and friendly entry to the series. For me it is Uncharted on steroids, a game that’s better in every aspect than Nathan Drake’s adventures. [CD-Action 04/2013, p.52]
    • Metascore: 82
    • Critic Score 85
    I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]