CD-Action's Scores

  • Games
For 1,151 reviews, this publication has graded:
  • 39% higher than the average critic
  • 7% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 6.2 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
1,151 game reviews
    • 57 Metascore
    • 65 Critic Score
    Despite its very low price SOL: Exodus is a surprisingly good proof that even today a solid space combat sim might find its place on the market. [September 2012, p.63]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    There's a lot to improve and mend in Brick-Force – like weapon balance, frequent crashes and ugly visuals – but the game is still young. It's worth a try but, for God's sake, turn off that awful music. [September 2012, p.65]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Once again Rebellion did not step outside the familiar, comfortable zone of games that are interesting but not outstanding. [08/2014, p.60]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    A really simple but fun co-op action game resembling a team-based hack’n’slash. If you played one match you played them all. [06/2015, p.76]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    Spend your money on Chronicles HD Collection only if you answer these two questions positively: are you a die-hard fan of Resident Evil and do you feel like playing an on-rails shooter? [September 2012, p.76]
    • CD-Action
    • 29 Metascore
    • 65 Critic Score
    An inexperienced team made some simple mistakes in Hoodwink, but well written, funny dialogues are accompanied by cleverly designed puzzles. [September 2012, p.78]
    • CD-Action
    • 57 Metascore
    • 65 Critic Score
    It's hard to rate this game as it is very inconsistent. Good impression made by the music score is destroyed by terrible voice acting. Evading traps is fun but a moment later you're forced to use a simplified stealth system to trick dumb enemies. The sceneries can be really charming but the thrill is gone when a lifeless cut-scene kicks in. [June 2011, p.74]
    • CD-Action
    • 68 Metascore
    • 65 Critic Score
    After the first hour I really wanted to hate this game, because it hated me and did not teach me how to play. Don't confuse high difficulty level with realism though as the latter is sometimes questionable. After all I gave Men of War: Vietnam a second chance and it returned the favor with a couple of satisfying moments. Only Men of War fans prepared to be driven into the ground by enemy forces should play this. [October, p.62]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    It brings back memories of Painkiller and Serious Sam – again and again you get drowned in enemies. From time to time Hard Reset will beat the hell out of you but it does it in a quite pleasant way and graphics are very nice. The game has two substantial flaws – the single player campaign is short (ca. 6 hours) and there is no multiplayer mode. [October, p.66]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    Looks like Larian Studios had a lot of ideas regarding gameplay but instead of choosing the best one they decided to utilise all of them. As a result Dragon Commander was stitched together from elements that don’t necessary fit each other. [CD-Action 10/2013, p.46]
    • CD-Action
    • 58 Metascore
    • 65 Critic Score
    God Mode is a likable run-of-the-mill effort that can offer a couple of enjoyable hours, but nothing more. [CD-Action 07/2013, p.64]
    • CD-Action
    • 82 Metascore
    • 65 Critic Score
    I could not shake the feeling that gameplay changes were introduced only to justify publishing a new FIFA. I launched brilliant FIFA 14 for comparison and could not believe how much the designers lost their way. Why try too hard to reinvent something almost perfect instead of just polishing it? [Dec 2014, p.58]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    When Rise of the Triad is just a shooter, it’s a great shooter. Unfortunately it also tries to be a first-person platformer and these segments are awful. [CD-Action 10/2013, p.64]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    I appreciate the effort put into this game, but OpenTTD is free and still unbeaten. [Dec 2014, p.73]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    As a homage to 16-bit games Insanity’s Blade is great, but its shallow and repetitive gameplay will not blow your mind. Don’t waste your time if you’re not into retro. [03/2014, p.75]
    • CD-Action
    • 60 Metascore
    • 60 Critic Score
    The DLC offers three missions (one of which is simply awful) and falls short of the captivating, emotional story from Last Light. [CD-Action 10/2013, p.73]
    • CD-Action
    • 70 Metascore
    • 60 Critic Score
    To use its whole potential you have to dig deep into your pockets to unlock premium content. The only thing left for the fans of the series is to hope for Age of Empires IV. [November 2011, p.80]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    Factions is a teaser of a bigger game and does a rather lousy job at encouraging to check out the main dish. It’s simply boring. [CD-Action 06/2013, p.81]
    • CD-Action
    • 66 Metascore
    • 60 Critic Score
    Gameplay is repetitive, level design is not too good and the player's influence on what's happening is limited, so the game gets boring very fast. [November 2011, p.83]
    • CD-Action
    • 70 Metascore
    • 60 Critic Score
    Retrovirus is strongly inspired by Descent, so its old school gameplay diverges from current standards, which doesn’t have to be a drawback. The game’s biggest strength is how the world looks. [CD-Action 06/2013, p.81]
    • CD-Action
    • 63 Metascore
    • 60 Critic Score
    I like games that let me know that what I do matters or at least build a believable illusion of my indispensability. The Order: 1886 did not need me at all. It seems it was made by people who would rather do movies than games and the player is a hindrance for them. When it becomes available for free on PS Plus though, it will be worth downloading because it looks great and offers 5-6 hours of decent, even if derivative fun. [04/2015, p.60]
    • CD-Action
    • 62 Metascore
    • 60 Critic Score
    If Skydive’s flight ends in a bargain bin, you can give it a try. Otherwise there are so many great games to play. [13/2013, p.71]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    Will the thrill provided by permadeath be enough to keep people playing this new Wizardry that is not really a Wizardry? [CD-Action 04/2013, p.72]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    A decent hybrid of genres but why is it so short? [CD-Action 04/2013, p.78]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    It’s evident to me that HD Trilogy was cooked up quickly, without investing neither sufficient means nor heart and soul. [CD-Action 04/2013, p.80]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    A cute little game that fails to offer much more than a cool visual style. [CD-Action 04/2013, p.81]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    Despite dated visuals J.U.L.I.A. offers around 8 hours of interesting story, unusual gameplay mechanics and varied puzzles. [June 2012, p.71]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    Combining very good components resulted in a disappointingly average game. It would stand a chance as a freemium, but what you get for a full price is a mediocre single player campaign and a potentially great online mode that might soon die away due to lack of interest. [June 2012, p.74]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Besides delightful visuals and some Botanicula vibe Morphopolis doesn’t offer anything that would set it apart from other hidden object games. [Nov 2014, p.61]
    • CD-Action
    • 73 Metascore
    • 60 Critic Score
    Andy Davidson (the original Worms creator) returned to help refresh the series. It didn't really work out the way it should have – Revolution is not what I was hoping to see. [12/2012, p.57]
    • CD-Action