CD-Action's Scores

  • Games
For 1,049 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Dark Souls II
Lowest review score: 10 Barbie Dreamhouse Party
Score distribution:
1,049 game reviews
    • 73 Metascore
    • 80 Critic Score
    A great revival of an old, crazy game and a very pleasant, fast FPS providing many hours of enthusiastic mouse torture. [12/2013, p.58]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    I didn’t expect my return to Arborea after 6 months of absence to be so pleasant. Tera’s conversion to the free-to-play model was the best thing that could happen to MMO fans this year. [CD-Action 04/2013, p.75]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    A New Day is more of an 'interactive story' than a true game, but fortunately it's more interactive than Telltale's previous achievements (Jurassic Park and Law & Order) and the story itself is great – emotional and engaging. [June 2012, p.60]
    • CD-Action
    • 68 Metascore
    • 80 Critic Score
    By the end arcade sequences get a bit tedious but tactical manoeuvres are still fun. It might not be for everyone but I did go down with the ‘one more round’ syndrome. [CD-Action 04/2013, p.76]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    An inconspicuous game that really surprised me – it’s enjoyable, funny, great from the technical point of view. It would have been perfect with a better balanced undead team and more gameplay modes. [04/2014, p.54]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    The F1 Classics mode refreshes the game and I would gladly welcome it as a separate full-scale title. Otherwise F1 2013 doesn’t get crazy with innovation, but maintains high level of the series. [12/2013, p.68]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    A wonderful gem, an absolute must-have for all RPG veterans and a great history lesson for those who didn't have the opportunity to enjoy classic dungeon crawls. [June 2012, p.76]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    The game marries Dynasty Warriors with Zelda and provides the same kind of fun that classic arcade beat ‘em ups did. You just move in 3D and simultaneously fight hundreds of enemies instead of three. [Nov 2014, p.57]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    Amanita Design are still in great shape. If you liked Machinarium, you must play Botanicula! [June 2012, p.90]
    • CD-Action
    • 89 Metascore
    • 80 Critic Score
    Fez
    Unique atmosphere, lovely retro visuals and extremely enjoyable gameplay mechanics. The game could be a bit more friendly though, because it's easy to get confused in the intriguing world of Fez. [June 2012, p.84]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    Fallout 2 still holds the throne of post-apocalyptic RPGs, but despite some flaws Wasteland 2 is a very good game that can provide loads of fun. [Nov 2014, p.64]
    • CD-Action
    • 69 Metascore
    • 80 Critic Score
    After the first 5 hours I was delighted with Lichdom, shocked by its awesomeness even. Then repetitiveness reared its ugly head and my enthusiasm started fading, especially when around the 12 hour mark (when the game should have ended for its own sake) I realized that the story is far from over. Anyhow, Lichdom has a spark that makes you want to come back to it and the spell crafting system is truly amazing. It’s just better to enjoy it in small doses. [Nov 2014, p.68]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    Undeniably the best Assassin's Creed game yet, but it's plain to see that there's been progress in the industry and what was breathtaking in 2007 today is enjoyable at best. Ubisoft's AC series gave us a lot of fun over the years but it's high time to let it go. [December 2011, p.64]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    Brume Tower is less claustrophobic than Shulva and the second DLC did a much better job convincing me to revisit Drangleic and its surroundings than the first one. [Nov 2014, p.73]
    • CD-Action
    • 87 Metascore
    • 80 Critic Score
    Rayman Origins is absolutely adorable. It's a wonderful gift to those who once set through the nights murdering their joysticks and gamepads with classic 2D platform games. [December 2011, p.76]
    • CD-Action
    • 84 Metascore
    • 80 Critic Score
    I really encourage you to immerse yourselves in the silliness, absurdity, craziness and shamelessness of Volition's latest game. [December 2011, p.86]
    • CD-Action
    • 72 Metascore
    • 80 Critic Score
    A little better than the first Shift for iOS – new tracks, new cars, very similar visuals and a bit more fun. [September 2011, p.76]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    The best thing that happened to The Sims 3 since the game's launch. A must-have for all the fans. [December 2011, p.92]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    A very good expansion – four updated maps from Battlefield 3 are great and Capture the Flag mode makes a welcome return. [04/2014, p.65]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    Skylanders is really well thought out (especially business-wise, as it was built around collectible figures that you need to uncover all the secrets within the game) and the design was executed very well. [December 2011, p.93]
    • CD-Action
    • 72 Metascore
    • 80 Critic Score
    New game by Obsidian is a great action RPG but a poor Dungeon Siege. It intrigues you with its story, sucks you in its world and makes you want to cut through consecutive enemy hordes while picking up and trying on a growing number of new enchanted pantaloons. A the same time it's aimed mainly towards console gamers and it's so different from the previous Dungeon Siege games that the title doesn't really fit. [July 2011, p.66]
    • CD-Action
    • 73 Metascore
    • 80 Critic Score
    The Missing Link complements Adam's story from the Human Revolution and on the other hand adds some new challenges. At times it even surpasses the original. [December 2011, p.97]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    A charming tribute to jRPG’s, perfectly ported to PC. [06/2014, p.51]
    • CD-Action
    • 84 Metascore
    • 80 Critic Score
    In terms of gameplay design, difficulty level and visuals it's a true indie game. But once you get over this fact, it's a great mix of spaceship simulation and a roguelike. [12/2012, p.83]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    Gloomy atmosphere was achieved with a well written story, sedulously drawn backgrounds and great audio. It's also a satisfying finale of the trilogy. Over 10 hours offered by this game is a time well spent. [July 2011, p.76]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Second half of the game becomes a bit tedious and does not offer any surprises – only momentum keeps you going. But the atmosphere is still great. [March 2012, p.50]
    • CD-Action
    • 90 Metascore
    • 80 Critic Score
    Right now it’s the only game that I want to come back to even after a solid beating. It offers a dynamic and balanced gameplay based solely on player skills. If you haven’t tried Dota 2 yet, you need to. [CD-Action 09/2013, p.54]
    • CD-Action
    • 63 Metascore
    • 80 Critic Score
    A new quick and satisfying campaign that will keep you occupied for 10 hours on a smaller map limited to 18 provinces of Gaul and Britain. [02/2014, p.57]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    Third god perspective freshens up the MOBA genre but its potential was not fully utilized (e.g. you can jump, but there’s nowhere to jump to). Smite makes up for that with varied game modes and accessibility to inexperienced or casual players. [06/2014, p.58]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    My new favorite proof that you can create a cinematic experience without millions of dollars and photorealistic visuals. [10/2014, p.67]
    • CD-Action