CD-Action's Scores

  • Games
For 1,049 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Dark Souls II
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
1,049 game reviews
    • 61 Metascore
    • 45 Critic Score
    Gameplay-wise Fahrenheit aged awfully and Aspyr did next to nothing to at least make it look decently. No one in our office could tell the difference between the original game and the remastered version (apart from widescreen modes). [04/2015, p.64]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Nothing more than an attempt to snatch some money. [April 2012, p.74]
    • CD-Action
    • 68 Metascore
    • 45 Critic Score
    Isn’t it high time to stop resurrecting this stale series? [07/2014, p.60]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    On paper this was material for a blockbuster but good ideas were buried under incompetence and lack of experience. [May 2012, p.64]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    A generic top-down shooter that fails to deliver anything novel. [CD-Action 03/2013, p.76]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Despite my numerous attempts to calibrate Move the controller's precision in Hunter's Trophy left much to be desired. It's an old, ugly game that can appeal only to retired hunting enthusiasts. [February 2012, p.63]
    • CD-Action
    • 57 Metascore
    • 45 Critic Score
    Randal’s Monday is so packed with references to movies, books and other games that it’s bursting at the seams, but it never rises to the level of the works it mocks. [01/2015, p.77]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]
    • CD-Action
    • 37 Metascore
    • 45 Critic Score
    A low budget shooter with unbelievably dumb AI, rather ugly visuals (even though it uses Unreal Engine 3) and ridiculous dialogues. [January 2012, p.64]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Generic missions, bland locations and poor humour make Bunch of Heroes an uneven battle not only against alien invaders but mostly against boredom. [January 2012, p.66]
    • CD-Action
    • 49 Metascore
    • 45 Critic Score
    Invasion shows how a fast, properly executed gameplay can be turned into a tedious monstrosity. [CD-Action 02/2013, p.68]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    You’ll stay enamored by Deer God for two hours. Unfortunately the game takes five to complete and after the initial charm is gone it becomes repetitive as hell. What more, it creates space for an interesting story and fails to fill it. [05/2015, p.71]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    Switch off voice recognition in the menu and you’re left with a run-of-the-mill budget game that doesn’t have much to offer. [05/2015, p.72]
    • CD-Action
    • 43 Metascore
    • 45 Critic Score
    Battle for Hogwarts is the most game-suitable fragment in the whole Harry Potter saga. Unfortunately Electronic Arts' vision is bland and uninspired. There's no feel of grandiosity and significance whatsoever. Just like in the predecessor the gameplay was boiled down to ducking behind covers and zapping enemies with spells. The saga is over. We can only regret the style. [August 2011, p.60]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    I expected Murdered to be an interesting, modern adventure game. Instead I got a very shallow story paired with irritating gameplay mechanics. [08/2014, p.52]
    • CD-Action
    • 51 Metascore
    • 45 Critic Score
    Confrontation's potentially brightest feature – combat system – turned out to be abysmal and the game has nothing else to offer. [September 2012, p.56]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Another online shooter – these three words sum up Team X nicely. It offers nothing that would keep you in front of the screen. What’s even worse – there are no people to play with. [CD-Action 05/2013, p.74]
    • CD-Action
    • 55 Metascore
    • 45 Critic Score
    It’s not a new Rayman or even half of Ratchet & Clank. Kids should not burst our crying if you give them Zack Zero to play but why would you do that if there is plenty of other, better platformers? [CD-Action 08/2013, p.85]
    • CD-Action
    • 54 Metascore
    • 45 Critic Score
    It's hard to call Captain Morgane a worthwhile game, as it fails on almost every level – from run-of-the-mill story to ugly character models. [September 2012, p.77]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Makes a very bad first impression with its horrible visuals. The gameplay mechanics are rather shallow. I've got prettier, more complex and cheaper games on my iPod touch. [October, p.80]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    I could go on for ages pointing out this game’s shortcomings, but what’s the point? It’s a fairly competent shmup, but so underdeveloped, that it’s not worth your time. [03/2014, p.81]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    It looks like a prototype in need of development and moving to a real engine. [03/2014, p.81]
    • CD-Action
    • 47 Metascore
    • 40 Critic Score
    Do you remember Cities XL from 2009? Or Cities XL 2011? Or Cities XL 2012? Or Cities XL Platinum? Cities XXL is the same game, just with a new price tag. [04/2015, p.65]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • CD-Action
    • 70 Metascore
    • 40 Critic Score
    The Sims 4 is just a foundation of a game. How would you react if you bought a new Elder Scrolls game and realized that half of the cities are unavailable (because TES6: World Adventures is around the corner), there are only 4 weapons (TES6: Accessories), you can’t ride horses (TES6: Pets), there are only 12 quests (TES6: Careers), 2 guilds (TES6: Friends) and 3 spells (TES6: Supernatural)? [Nov 2014, p.50]
    • CD-Action
    • 67 Metascore
    • 40 Critic Score
    Train Simulator 2014 is very boring – you spend most of your time looking out for the next semaphore and missing GTA V. [12/2013, p.70]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    How to design an indie game to have it published on Sony’s platforms? It’s easy. The game just has to look nice and there may be some crumbs of gameplay in there somewhere. But not necessarily. If there’s no gameplay, you just call it ‘an experience’, not a game, and everything’s fine. [Nov 2014, p.73]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    The idea behind Gods Will Be Watching is not bad at all, the prototype was promising, the Kickstarter campaign was successful, but after 15 minutes of playing I was furious. Gods might be watching, but whether you live or die is decided by a random number generator, not them. [10/2014, p.60]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    I would turn a blind eye to a non-existing level of challenge posed by Yaiba and to excessively simplified combat system, but why is the hero such a yokel?! [06/2014, p.50]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    You often have to turn a blind eye to independent games’ shortcomings to enjoy the gameplay, but Darkout is so sloppy that the only reasonable thing to do is deleting the local content. How about a tutorial that can permanently block your progress even if you closely follow the onscreen instructions? [02/2014, p.61]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    If Gothic's evolution is to look like this, we're better off without the next entry in the series. [April 2012, p.75]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Shallow gameplay makes you slash and break possessed chairs, pots and other home appliances in a primitive turn-based minigame. [02/2014, p.69]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Three new maps and no gameplay additions. Expedition is just not worth buying. [Sept 2014, p.69]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    It can interest all those who like curious games, but it wears you down with its slow gameplay. [02/2014, p.74]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    A weak attempt to suck some cash out of Saint Seiya fans. [02/2014, p.75]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    Achieving success in Farming Simulator 15 comes down to repeating a couple of actions mindlessly and pertinaciously. [13/2014, p.53]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It treats players like drooling idiots that expect games to play themselves. [13/2014, p.62]
    • CD-Action
    • 49 Metascore
    • 40 Critic Score
    The most interesting premise of LA Cops – the fact that you control two policemen – is squandered by your buddy’s poor AI and the lack of co-op mode. Said AI is unpredictable in a bad way, so tactical planning is basically out of the picture unless you call hiding behind a corner with a shotgun and sending your partner as a bait a tactic. [05/2015, p.67]
    • CD-Action
    • 52 Metascore
    • 40 Critic Score
    Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    Slow pace wouldn't have to be a drawback if it wasn't for sparse checkpoints. In case of suffering defeat just an inch from one you just don't want to waste your time on trudging across the same area. [August 2011, p.58]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    There’s a sort of optical illusions where something seems large, but when you get close, it becomes apparent that you’re dealing with a cleverly placed miniature. It’s the same thing with Ancient Labyrinth, a scanty, boring and dull DLC that dumbs the great gameplay of LotF down to pressing forward and killing everything that stands in your way. [05/2015, p.79]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Brave amazon princess relinquished her wealth, prestige and title and set off to find her missing mother. Unfortunately no one drowned her in the swamp and she arrived on Steam. [05/2014, p.67]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    The developers said out loud that Goat Simulator is not worth buying unless you come across their game on some sale. And they are right. [05/2014, p.69]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    A feeble attempt to rip off Broken Sword. [08/2014, p.65]
    • CD-Action
    • 58 Metascore
    • 40 Critic Score
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    The most interesting bad game of this generation and the ugliest I’ve seen on PS3 in last couple of years. Only for Nier and Drakengard fans. [08/2014, p.70]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    Expansion packs should expand, damn it, not reduce. Jokes and dialogues are not funny in Gat out of Hell, satire is off the mark, visuals are ugly, gameplay is crude and the city uninteresting. [03/2014, p.64]
    • CD-Action
    • 38 Metascore
    • 40 Critic Score
    None of its elements is done well enough. The combat system is primitive and slapdash, there’s practically just one enemy type with several skins and the level design based on simple greyish blocks is trivial. [CD-Action 06/2013, p.68]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    This game offers nothing that could justify spending money on it. [November 2011, p.76]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    There are some mildly satisfying moments in Dark, but most of the time you’re stuck between boredom and frustration. [CD-Action 10/2013, p.67]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    There are some fun hidden object games out there but Vampire Saga: Welcome to Hell Lock is not one of them. It makes you return to the locations you've already explored (sometimes even look for the objects you've already found there!) and listen to a single music track for over 4 hours. [Sept 2011, p.72]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Garshasp's only advantage is its price, but the time you would waste on this weak game is much more valuable. [12/2012, p.87]
    • CD-Action
    • 45 Metascore
    • 35 Critic Score
    It was a good enough mobile game, but on PC it’s terrible, devoid of everything that made Human Revolution a success. [06/2014, p.61]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    I completed almost all of the 63 puzzles without thinking much and in half of them I instantly got the perfect score. And it took just 2 hours. [06/2014, p.69]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    A remake created with minimum effort. There’s no new content, just higher resolutions (up to 1280 x 720) and added compatibility with modern operating systems. [Sept 2014, p.65]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Rise of the Guardians offers a 4 player co-op mode, so it’s a good idea for masochists’ get-togethers. [CD-Action 03/2013, p.70]
    • CD-Action
    • 75 Metascore
    • 35 Critic Score
    If this is how the rest of Telltale’s Game of Thrones is going to look like, I want nothing to do with it. Too many dialogues that lead nowhere, too much nonsense inconsistent with the source material, and the visuals are simply laughable. [01/2015, p.59]
    • CD-Action
    • 62 Metascore
    • 35 Critic Score
    Repetitive, boring and pretentious. It’s not how you make an ambitious game. [03/2014, p.59]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    It's not an appropriate tribute to one of the greatest icons of popular culture. It's a little abomination conceived out of love for money. [CD-Action 13/2012, p.68]
    • CD-Action
    • 49 Metascore
    • 35 Critic Score
    If you are really dying to taste some carnage on wheels, don't be shy and buy Twisted Metal. Wheels of Destruction is so low budget it hurts. [July 2012, p.85]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    The developers had valuable ideas neither for the combat system, nor for the world or the visuals (they failed to make good use of CryEngine 3), so I bid Panzar farewell without regrets. With great relief even. [08/2014, p.63]
    • CD-Action
    • 35 Metascore
    • 35 Critic Score
    Only a madman could pay a full retail price for this game. [September 2012, p.79]
    • CD-Action
    • 57 Metascore
    • 30 Critic Score
    A couple dozen minutes of boredom. [03/2014, p.73]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    Karmaflow absolutely should not have been released in a state that would be pathetic even for majority of early access titles. It’s ugly, clunky and crawling with bugs that range from small but annoying to progress-halting. The game just falls to pieces right in front of you. [04/2015, p.66]
    • CD-Action
    • 35 Metascore
    • 30 Critic Score
    Dear Kung Fu Factory, please try harder next time, because you showed some potential, but I had to look for it through a microscope. [13/2013, p.73]
    • CD-Action
    • 74 Metascore
    • 30 Critic Score
    A poorly animated, unbalanced game that I didn’t enjoy at all. Although it does offer a lot of different punches, kicks and throws, its gameplay resembles a long, boring QTE. [13/2013, p.74]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    Ijhiodfsopsdf s dfjopfwop euifopsdiopf dksdl;ksdsdl;ksd[dsge p[osdfkds afalkjvklnsawe jhguieryhrte jbghjtyglthgfw ejklfdsjklfsdjowe priwe opsdfl;jklkl;fg iojiiiiilbgjklj. I wrote that part with my head, which was hitting keyboard a lot while I was playing this ugly, poorly designed and painfully underdeveloped game. [04/2015, p.69]
    • CD-Action
    • 41 Metascore
    • 30 Critic Score
    Instead of a breathtaking war spectacle it offers a half-baked puppet show that just can't fool anybody. [June 2012, p.75]
    • CD-Action
    • 45 Metascore
    • 30 Critic Score
    You can't come up with an idea for an interesting, varied gameplay, your budget is very limited and your breathtaking script is being digested by a dog? Don't worry – just make another mediocre zombie game and publish it on Steam. Someone will buy it. [September 2011, p.73]
    • CD-Action
    • 52 Metascore
    • 30 Critic Score
    3-in-1: a poor stealth game, a primitive adventure game and a boring action game. [01/2015, p.50]
    • CD-Action
    • 49 Metascore
    • 30 Critic Score
    A grotesque game that makes you run around in circles in three small areas filled with endlessly respawning enemies and proofs of developer's incompetence. Daggerdale is dumb, tiresome and extremely bugged. [July 2011, p.80]
    • CD-Action
    • 33 Metascore
    • 30 Critic Score
    Instead of giving the series a new life the developers buried it and the patches are a classic case of ‘too little, too late’. There’s a lot of things you can forgive this game but not the fact that it’s boring. [02/2014, p.58]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    I couldn’t get over the imprecise gadget controls and quasi-physics that goes wild once in a while. Plus the game is as boring as ‘The Limits of Control’ by Jarmush. [02/2014, p.63]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    It's targeted at the most hardcore handball fans, but disappoints as a simulation and lacks in every aspect. [March 2012, p.72]
    • CD-Action
    • 66 Metascore
    • 30 Critic Score
    Instead of bothering with problems of characters in this not so deep and not so ambitious game, you should go and talk to real people you care about. [02/2014 2014, p.66]
    • CD-Action
    • 59 Metascore
    • 30 Critic Score
    I hate it when developers use pompous artsy nonsense to hide the fact that their game has nothing to offer in terms of gameplay. Entwined is a primitive arcade game with an obnoxiously pretentious ‘love story’. [Sept 2014, p.67]
    • CD-Action
    • 38 Metascore
    • 30 Critic Score
    It could seem that Painkiller franchise cannot be watered down any further. Wrong! [May 2012, p.60]
    • CD-Action
    • 68 Metascore
    • 30 Critic Score
    The problem with Neverending Nightmares is that to understand it you need the developer’s sidenotes or your own experiences with depression. Otherwise it’s just a poorly designed, boring horror game. [01/2015, p.76]
    • CD-Action
    • 47 Metascore
    • 30 Critic Score
    To keep things short and sweet: I see no reasons to play MMA Onslaught. Bellator licence and a handful of well recreated real fighters mean nothing if the game itself is lousy. [10/2012, p.65]
    • CD-Action
    • 68 Metascore
    • 30 Critic Score
    It's been ages since I wasted 5 hours so pointlessly. I felt like a victim of an exceptionally malicious prank. [1/2013, p.67]
    • CD-Action
    • 55 Metascore
    • 30 Critic Score
    There's nothing worth praising in Iron Front: Liberation 1944. [August 2012, p.81]
    • CD-Action
    • 49 Metascore
    • 30 Critic Score
    It’s possible that this game can be saved – the announced patches seem reasonable. But right now it’s better to stay away from Ace of Spades.[CD-Action 02/2013, p.61]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    Karateka is just a series of painfully repetitive QTE. The idea of combining a brawler with a rhythm game is cool but in my opinion it’s not enough for anything more than a minigame in some bigger title.[CD-Action 02/2013, p.63]
    • CD-Action
    • 57 Metascore
    • 30 Critic Score
    'An ambitious story' turned out to be a compilation of clichés realized in a trivial way and dragged down by laughable combat, linearity and overall poor quality. [CD-Action 13/2012, p.73]
    • CD-Action
    • 47 Metascore
    • 30 Critic Score
    It’s got some strong foundations but the execution begs for a mercy killing. [05/2015, p.59]
    • CD-Action
    • 56 Metascore
    • 30 Critic Score
    A messed up PC port of an interesting console title. The game is horribly unresponsive when you use mouse and keyboard, the connection lags are awful and it’s hard to find people to play with. [11/2013, p.86]
    • CD-Action
    • 73 Metascore
    • 30 Critic Score
    9mm
    They say size isn't important but clearly 9mm is not enough. A major failure by Gameloft – the game is mediocre at best and laughable at worst. [August 2011, p.74]
    • CD-Action
    • 56 Metascore
    • 30 Critic Score
    Wants to mock gaming clichés and point out popcultural absurdities, but it’s a pathetic attempt that insults player’s intelligence. [03/2014, p.62]
    • CD-Action
    • 24 Metascore
    • 25 Critic Score
    To keep thing short and sweet – Postal III is a bad game. [March 2012, p.52]
    • CD-Action