CD-Action's Scores

  • Games
For 1,790 reviews, this publication has graded:
  • 38% higher than the average critic
  • 8% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
1790 game reviews
    • 67 Metascore
    • 45 Critic Score
    Creating your own robots is cool, but pointless due to their terrible AI. Why invest a fortune in upgrades if your dumb metal buddy will probably get stuck on a first rock he encounters? [06/2016, p.55]
    • CD-Action
    • 78 Metascore
    • 45 Critic Score
    Everybody’s Gone to the Rapture claims to be something more than a game, but that claim is completely groundless. [10/2015, p.50]
    • CD-Action
    • 61 Metascore
    • 45 Critic Score
    Gameplay-wise Fahrenheit aged awfully and Aspyr did next to nothing to at least make it look decently. No one in our office could tell the difference between the original game and the remastered version (apart from widescreen modes). [04/2015, p.64]
    • CD-Action
    • 62 Metascore
    • 45 Critic Score
    Deadline is worse than its predecessor in every aspect and finally it wore mi down with its insubordinate camera and terrible interface. [10/2015, p.61]
    • CD-Action
    • 72 Metascore
    • 45 Critic Score
    I was fed up with Steel Empire after 15 minutes. The game is too easy, weapons lack punch, action sequences are anemic. [03/2016, p.73]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    You’ll need just 10-15 minutes to complete 10 free levels, and that is fortunate. [09/2015, p.69]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    I don’t believe games can breed psychopaths, but if any game was to evoke murderous instincts, it would be this one. You decide which of the suspects is guilty based on clues (shabby, obscure visuals do not help) and then you flick the switch of the electric chair and listen to him scream in agony. [11/2015, p.48]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Fallen fails to take even the smallest step outside the basics defined in the 90s by Jagged Alliance and X-COM. [11/2015, p.55]
    • CD-Action
    • 54 Metascore
    • 45 Critic Score
    Sometimes it manages to tickle the pleasure center of the brain, but these moments are like grains of sand in the desert of low budget mediocrity. [05/2016, p.63]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Nothing more than an attempt to snatch some money. [April 2012, p.74]
    • CD-Action
    • 68 Metascore
    • 45 Critic Score
    Isn’t it high time to stop resurrecting this stale series? [07/2014, p.60]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    On paper this was material for a blockbuster but good ideas were buried under incompetence and lack of experience. [May 2012, p.64]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    A generic top-down shooter that fails to deliver anything novel. [CD-Action 03/2013, p.76]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Despite my numerous attempts to calibrate Move the controller's precision in Hunter's Trophy left much to be desired. It's an old, ugly game that can appeal only to retired hunting enthusiasts. [February 2012, p.63]
    • CD-Action
    • 57 Metascore
    • 45 Critic Score
    Randal’s Monday is so packed with references to movies, books and other games that it’s bursting at the seams, but it never rises to the level of the works it mocks. [01/2015, p.77]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]
    • CD-Action
    • 37 Metascore
    • 45 Critic Score
    A low budget shooter with unbelievably dumb AI, rather ugly visuals (even though it uses Unreal Engine 3) and ridiculous dialogues. [January 2012, p.64]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Generic missions, bland locations and poor humour make Bunch of Heroes an uneven battle not only against alien invaders but mostly against boredom. [January 2012, p.66]
    • CD-Action
    • 63 Metascore
    • 45 Critic Score
    Simply put, Bethesda showed us how not to port mobile games to big platforms. Fallout Shelter formula just does not fit PC gaming. [10/2016, p.53]
    • CD-Action
    • 53 Metascore
    • 45 Critic Score
    As a stealth game Chronicles crosses the thin line between acceptable simplifications and ridiculousness (the AI is awful), its visuals are bland to the point of being tiring and the story is stupid even for an Assassin’s Creed game. Workers of the world, just stay at home and... you know... do something else maybe. [04/2016, p.58]
    • CD-Action
    • 68 Metascore
    • 45 Critic Score
    It’s extremely good at scare jumps but the point is that scare jumps are an awfully primitive tool. [07/2015, p.54]
    • CD-Action
    • 49 Metascore
    • 45 Critic Score
    Invasion shows how a fast, properly executed gameplay can be turned into a tedious monstrosity. [CD-Action 02/2013, p.68]
    • CD-Action
    • 47 Metascore
    • 45 Critic Score
    Pathetic AI and loads of bugs and flaws drag down what was a promising game. [07/2015, p.63]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    You’ll stay enamored by Deer God for two hours. Unfortunately the game takes five to complete and after the initial charm is gone it becomes repetitive as hell. What more, it creates space for an interesting story and fails to fill it. [05/2015, p.71]
    • CD-Action
    • 58 Metascore
    • 45 Critic Score
    Switch off voice recognition in the menu and you’re left with a run-of-the-mill budget game that doesn’t have much to offer. [05/2015, p.72]
    • CD-Action
    • 43 Metascore
    • 45 Critic Score
    Battle for Hogwarts is the most game-suitable fragment in the whole Harry Potter saga. Unfortunately Electronic Arts' vision is bland and uninspired. There's no feel of grandiosity and significance whatsoever. Just like in the predecessor the gameplay was boiled down to ducking behind covers and zapping enemies with spells. The saga is over. We can only regret the style. [August 2011, p.60]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    An extremely simple game riddled with bugs and flaws (e.g. hopeless collision detection) and very inconsistent in terms of visuals. [13/2016, p.80]
    • CD-Action
    • 71 Metascore
    • 45 Critic Score
    Mocap team, the dancer and the choreographer did a great job, and it’s a pity their effort was wasted on such a mediocre game. [11/2016, p.58]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    I expected Murdered to be an interesting, modern adventure game. Instead I got a very shallow story paired with irritating gameplay mechanics. [08/2014, p.52]
    • CD-Action
    • 51 Metascore
    • 45 Critic Score
    Confrontation's potentially brightest feature – combat system – turned out to be abysmal and the game has nothing else to offer. [September 2012, p.56]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Another online shooter – these three words sum up Team X nicely. It offers nothing that would keep you in front of the screen. What’s even worse – there are no people to play with. [CD-Action 05/2013, p.74]
    • CD-Action
    • 55 Metascore
    • 45 Critic Score
    It’s not a new Rayman or even half of Ratchet & Clank. Kids should not burst our crying if you give them Zack Zero to play but why would you do that if there is plenty of other, better platformers? [CD-Action 08/2013, p.85]
    • CD-Action
    • 65 Metascore
    • 45 Critic Score
    There’s a decent game in there somewhere, but it’s hard to notice it under all those bugs and shortcomings. [06/2015, p.75]
    • CD-Action
    • 54 Metascore
    • 45 Critic Score
    It's hard to call Captain Morgane a worthwhile game, as it fails on almost every level – from run-of-the-mill story to ugly character models. [September 2012, p.77]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Makes a very bad first impression with its horrible visuals. The gameplay mechanics are rather shallow. I've got prettier, more complex and cheaper games on my iPod touch. [October, p.80]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Team17 did not promise much with this so called “remaster” (higher resolutions, controller support, achievements and improved audio) but still failed to deliver. Menus are in 640 x 480 stretched to fit whatever screen you have, Full HD during matches causes everything to be smaller, not more detailed, the game can’t keep the promised 60 fps and netcode is laughable. [09/2015, p.44]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A game that tries to merge three genres but is too primitive and not varied enough to keep the player’s attention. [09/2015, p.47]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
    • CD-Action
    • 46 Metascore
    • 40 Critic Score
    What completely spoils the game is its absolutely disastrous driving model. You’re not driving in Bus Simulator 16, you’re sliding unable to get the feel of the vehicles’ weight and dimensions. It’s a chore, not a pleasure. [06/2016, p.55]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    I could go on for ages pointing out this game’s shortcomings, but what’s the point? It’s a fairly competent shmup, but so underdeveloped, that it’s not worth your time. [03/2014, p.81]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    It looks like a prototype in need of development and moving to a real engine. [03/2014, p.81]
    • CD-Action
    • 47 Metascore
    • 40 Critic Score
    Do you remember Cities XL from 2009? Or Cities XL 2011? Or Cities XL 2012? Or Cities XL Platinum? Cities XXL is the same game, just with a new price tag. [04/2015, p.65]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Trainz Driver 2016 is nothing more than a paid demo of Trainz: A New Era and it would be wise to steer clear of it. [06/2016, p.61]
    • CD-Action
    • 75 Metascore
    • 40 Critic Score
    I honestly don’t know who was the intended target group for Sorcerer King. There’s almost nothing fresh in this game to attract those who avoided 4X strategies and the genre’s veterans will snarl with disgust and return to much more complex Age of Wonders III. [10/2015, p.66]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A gorgeous but shallow card game for casual gamers. [02/2016, p.68]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    A disappointment developed by amateurs who were unable to utilize capabilities of Unreal Engine 4 and I presume chose the dream setting to avoid writing a coherent story. [11/2015, p.41]
    • CD-Action
    • 70 Metascore
    • 40 Critic Score
    The Sims 4 is just a foundation of a game. How would you react if you bought a new Elder Scrolls game and realized that half of the cities are unavailable (because TES6: World Adventures is around the corner), there are only 4 weapons (TES6: Accessories), you can’t ride horses (TES6: Pets), there are only 12 quests (TES6: Careers), 2 guilds (TES6: Friends) and 3 spells (TES6: Supernatural)? [Nov 2014, p.50]
    • CD-Action
    • 67 Metascore
    • 40 Critic Score
    Train Simulator 2014 is very boring – you spend most of your time looking out for the next semaphore and missing GTA V. [12/2013, p.70]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    How to design an indie game to have it published on Sony’s platforms? It’s easy. The game just has to look nice and there may be some crumbs of gameplay in there somewhere. But not necessarily. If there’s no gameplay, you just call it ‘an experience’, not a game, and everything’s fine. [Nov 2014, p.73]
    • CD-Action
    • 44 Metascore
    • 40 Critic Score
    We would have missed nothing at all if Mutants in Manhattan had never peeked out of their shells. The game is mediocre in every aspect, boring and rather ugly. The only advantage I can think of is that it’s only 5 hours long. [08/2016, p.54]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Snoopy’s Grand Adventure is not grand in any way. It’s a slightly amateurish, sluggish and rather boring platformer that might perhaps appeal to those kids who haven’t played better games yet. [01/2016, p.73]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    Frogwares proved with The Devil’s Daughter that they understand neither Sherlock Holmes nor adventure games and the logic of detective novels. I say we unleash the hound of the Baskervilles on them. [08/2016, p.63]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    The idea behind Gods Will Be Watching is not bad at all, the prototype was promising, the Kickstarter campaign was successful, but after 15 minutes of playing I was furious. Gods might be watching, but whether you live or die is decided by a random number generator, not them. [10/2014, p.60]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    I would turn a blind eye to a non-existing level of challenge posed by Yaiba and to excessively simplified combat system, but why is the hero such a yokel?! [06/2014, p.50]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    You can spend an hour with Mighty Micros and have a pretty good time, but then you will uninstall it without a second thought. [05/2016, p.75]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    You often have to turn a blind eye to independent games’ shortcomings to enjoy the gameplay, but Darkout is so sloppy that the only reasonable thing to do is deleting the local content. How about a tutorial that can permanently block your progress even if you closely follow the onscreen instructions? [02/2014, p.61]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    If Gothic's evolution is to look like this, we're better off without the next entry in the series. [April 2012, p.75]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Shallow gameplay makes you slash and break possessed chairs, pots and other home appliances in a primitive turn-based minigame. [02/2014, p.69]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Three new maps and no gameplay additions. Expedition is just not worth buying. [Sept 2014, p.69]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    It can interest all those who like curious games, but it wears you down with its slow gameplay. [02/2014, p.74]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    A weak attempt to suck some cash out of Saint Seiya fans. [02/2014, p.75]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    A very simple jRPG that answers the question what would happen if Tales series was done with even less money. [08/2015, p.67]
    • CD-Action
    • 43 Metascore
    • 40 Critic Score
    When the first shock of butchering helpless people passes it turns out that this forbidden fruit is nothing but a seed. I could point out that it’s a good thing that Hatred depicts murdering innocents as a boring, laborious, frustrating chore but after having played it I’m in no mood for jokes. [08/2015, p.70]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    There’s absolutely nothing in Wander that could persuade me to revisit its servers. There’s no combat, no quests and experience points, no puzzles or any other challenges, no crafting. Just you and a totally dead world to explore aimlessly. [08/2015, p.74]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    Controversial? Maybe. Interesting? No. I nearly died of boredom. [08/2015, p.79]
    • CD-Action
    • 43 Metascore
    • 40 Critic Score
    A mediocre twin-stick shooter that tries to be funny and fails. [04/2016, p.48]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]
    • CD-Action
    • 46 Metascore
    • 40 Critic Score
    A weird blend of Harvest Moons and Minecraft, executed so poorly that I can’t recommend it to anyone. [08/2015, p.79]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    I really have no idea why I should be playing this ugly, unbalanced game when there are so many good online shooters out there. [04/2016, p.56]
    • CD-Action
    • 63 Metascore
    • 40 Critic Score
    When Wheels of Aurelia pretends to be a driving game, it’s an unwitting parody with awful collision detection. When it tries to be an adventure game, the choices it offers are too limited and shallow to be meaningful. [13/2016, p.65]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    Achieving success in Farming Simulator 15 comes down to repeating a couple of actions mindlessly and pertinaciously. [13/2014, p.53]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Tycoon usually becomes fun, when it lets go of your hand and gives you some freedom. Disney Magic Kingdom stays overprotective till the end. [07/2016, p.77]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    You have to admire people who fought for a decade to finish their game despite adversities piling up to the ceiling. I’d love to write that their efforts paid off, but it’s not a family movie and instead of a happy ending we got a half-baked prototype published against all reason. [13/2016, p.66]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    I can only recommend this experiment to people who enjoy combing through logs and reading between the lines in search of some deeper meaning or interesting storytelling tricks. I don’t. [09/2016, p.51]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It treats players like drooling idiots that expect games to play themselves. [13/2014, p.62]
    • CD-Action
    • 45 Metascore
    • 40 Critic Score
    The most interesting premise of LA Cops – the fact that you control two policemen – is squandered by your buddy’s poor AI and the lack of co-op mode. Said AI is unpredictable in a bad way, so tactical planning is basically out of the picture unless you call hiding behind a corner with a shotgun and sending your partner as a bait a tactic. [05/2015, p.67]
    • CD-Action
    • 75 Metascore
    • 40 Critic Score
    How did such an attractive subject turn out so boring? The tactical component is almost as basic as it gets and the studio management has the depth of a mobile game. [07/2015, p.62]
    • CD-Action
    • 52 Metascore
    • 40 Critic Score
    Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    Slow pace wouldn't have to be a drawback if it wasn't for sparse checkpoints. In case of suffering defeat just an inch from one you just don't want to waste your time on trudging across the same area. [August 2011, p.58]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Yet another studio that assumes that if their game achieved some success on mobile devices it’s good enough for PC. [06/2015, p.53]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    It’s a very poor strategy game and I can’t recommend it even to the most enthusiastic fans of the genre. [11/2016, p.56]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    How is it possible that Just Cause 3 DLCs are so bland and suck so much?! [11/2016, p.57]
    • CD-Action
    • 74 Metascore
    • 40 Critic Score
    After having spent over 80 hours with Inquisition I was tired of it and Jaws of Hakkon did absolutely nothing to reignite the flame. [06/2015, p.57]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    There’s a sort of optical illusions where something seems large, but when you get close, it becomes apparent that you’re dealing with a cleverly placed miniature. It’s the same thing with Ancient Labyrinth, a scanty, boring and dull DLC that dumbs the great gameplay of LotF down to pressing forward and killing everything that stands in your way. [05/2015, p.79]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A great idea turned into an irritating, ugly, unfriendly and shallow game. [06/2015, p.71]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Brave amazon princess relinquished her wealth, prestige and title and set off to find her missing mother. Unfortunately no one drowned her in the swamp and she arrived on Steam. [05/2014, p.67]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A Harvest Moon clone that just multiplies the amount of clicking instead of expanding the mechanics (as opposed to terrific Stardew Valley for example). [11/2016, p.74]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    The developers said out loud that Goat Simulator is not worth buying unless you come across their game on some sale. And they are right. [05/2014, p.69]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    A feeble attempt to rip off Broken Sword. [08/2014, p.65]
    • CD-Action
    • 58 Metascore
    • 40 Critic Score
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    The most interesting bad game of this generation and the ugliest I’ve seen on PS3 in last couple of years. Only for Nier and Drakengard fans. [08/2014, p.70]
    • CD-Action