CD-Action's Scores

  • Games
For 733 reviews, this publication has graded:
  • 41% higher than the average critic
  • 7% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Fast & Furious: Showdown
Score distribution:
  1. Negative: 79 out of 733
733 game reviews
    • 89 Metascore
    • 100 Critic Score
    Mass Effect 3 will force you to make tough decisions on a galactic scale. You have to think them through and you feel bad about yourself afterwards. It really kicked me in the emotional equivalent of testicles. What a spectacular finale to the trilogy! [April 2012, p.44]
    • 91 Metascore
    • 100 Critic Score
    I had huge expectations and was nearly certain that the game would fail to live up to them. Fortunately I was wrong – From Software miraculously managed to improve on nearly perfect Dark Souls. [04/2014, p.56]
    • 94 Metascore
    • 95 Critic Score
    I tried to criticize this game for something but it really does age like a good wine and today tastes even better than in 1998. In most cases digging up the gaming past leads to disappointment but this time I was having a blast. [August 2011, p.71]
    • 86 Metascore
    • 95 Critic Score
    The best thing in the space shooters genre, or – to be precise – the 'bullet hell' subgenre. [November 2011, p.83]
    • 94 Metascore
    • 95 Critic Score
    Skyrim has some minor issues but as a whole is a brilliant RPG. It offers you a wonderful world full of legends and mysteries, tens of guilds and factions that you can join, freedom and myriad of side quests, a great character development and an extensive crafting system. It was very close to receiving 10/10. [December 2011, p.56]
    • 85 Metascore
    • 95 Critic Score
    Although in terms of gameplay mechanics The Old Republic closely resembles World of Warcraft, it's not just another MMO. It's a full-blooded RPG that makes your character important from the start and tells stories that are worth following. It also allows you to enjoy them alone if you're not keen on that whole multiplayer thing. There are a lot of unknowns in TOR's future but I keep my fingers crossed for it to be bright. [February 2012, p.50]
    • 92 Metascore
    • 95 Critic Score
    Great visuals, wonderful audio, varied gameplay, interesting idea for internet co-op and remarkable atmosphere make this Journey unforgettable. [April 2012, p.68]
    • 86 Metascore
    • 95 Critic Score
    Let’s put it plainly: if you don’t play Saints Row IV, it means you hate having fun. [CD-Action 10/2013, p.40]
    • 76 Metascore
    • 95 Critic Score
    I played dozens of point’n’click games over the years and The Dream Machine might be the best of them all. [CD-Action 10/2013, p.68]
    • 91 Metascore
    • 95 Critic Score
    An essence of pure, unpretentious fun, a work of geniuses with untamed creative powers. I simply can’t imagine a human being that will not enjoy this wonderful, beautiful game. [CD-Action 11/2013, p.66]
    • 57 Metascore
    • 95 Critic Score
    If you’re looking for something pretty, scary and uncommon, Ice-Pick Lodge’s game is an excellent choice. Instead of 3 hours needed to complete Knock-knock I’ve already got 15 on my timer and I don’t regret any of it. [12/2013, p.60]
    • 75 Metascore
    • 90 Critic Score
    Alice: Madness Returns is a dream come true for me as a fan of American McGee's Alice. It's a worthy heir and at the same time a fully modern game that can vie with the best contemporary representatives of this genre. It's long, it's difficult, it's rewarding and enchanting – so far the game of the year for me. [July 2011, p.62]
    • 82 Metascore
    • 90 Critic Score
    Order & Chaos Online is not yet perfect but in its current form is already a mature MMORPG not very different from what World of Warcraft had to offer on the day it came out. Which is even a bit scary considering that consoles are still waiting for a game like this and on PCs Blizzard's masterpiece doesn't have a really worthy competition. [July 2011, p.69]
    • 72 Metascore
    • 90 Critic Score
    Cartoony graphics contrast with a mature story that deals with a serious subject of climate changes caused by human carelessness and is devoid of humor. Instead of puns and wordplays we get well written, intriguing dialogues between believable characters with vivid personalities. [August 2011, p.66]
    • 85 Metascore
    • 90 Critic Score
    It's been a long time since any triple A title gave me as much fun as this humble indie game did. It will keep you entertained not for hours or days but for long weeks. It's worth every penny. [August 2011, p.68]
    • 90 Metascore
    • 90 Critic Score
    The story is not only engrossing but also adapts to your actions (e.g killing an important NPC) and lets you make decisions that really do influence the future. The game is nonlinear – every problem has a couple of possible solutions (including violence and stealth), some of which were prepared by the designers while other result from your own creativity. This freedom is the game's greatest strength, but not the only one – dialogues are excellent along with the character development system and the visuals are very nice. Human Revolution is not perfect though – it could benefit from a more modern approach to some elements and more spacious hub areas. It's as good as the first Deus Ex but could have been even better! [Sept 2011, p.54]
    • 88 Metascore
    • 90 Critic Score
    We waited a whole year for the PC and PS3 versions of Limbo, but it was worth it – it's a pearl one in a million. Games like this just don't age. [September 2011, p.69]
    • 83 Metascore
    • 90 Critic Score
    Every level of this platform game brings a new challenge and a new surprise and that results in an extremely high playability. [September 2011, p.75]
    • 87 Metascore
    • 90 Critic Score
    A rhythm game that would not work on any other platform but is simply great on a smartphone. Inventive graphics changing music into vectors and some awesome ideas make Groove Coaster a worthy purchase. [Sept 2011, p.76]
    • 91 Metascore
    • 90 Critic Score
    The single player campaign is a thrilling ride through incredibly varied locations. I would rate it 8/10 but the multiplayer unquestionably deserves 10/10 – I can't think of any way to improve it. Especially the Horde 2.0 and Beast modes are terrific. Visuals are fantastic too – one glance is enough to notice the improvements in the Unreal Engine. As a whole Gears of War 3 is an outstanding, platform defining game. [October, p.52]
    • 84 Metascore
    • 90 Critic Score
    I thoroughly enjoyed playing through Ghost of Sparta for the second time and Chains of Olympus for the third time, in Full HD for a change. A must-have for all Kratos fans and for action games fans in general. [October, p.78]
    • 94 Metascore
    • 90 Critic Score
    Arkham City is a wonderful game that we expected it to be but regrettably despite all the enhancements it introduces it is not clearly better than Arkham Asylum. [November 2011, p.36]
    • 91 Metascore
    • 90 Critic Score
    The only thing this brilliant game lacks is the ability to race at night or in the rain. Apart from that it offers almost everything – trying out hundreds of detailed cars on numerous beautiful tracks I felt like a kid in a candy store. [November 2011, p.44]
    • 89 Metascore
    • 90 Critic Score
    Put away Dragon Age, forget about Risen, let The Witcher be and don't wait for Skyrim. The feelings of fear and suspense that accompany you when you enter a new chamber in Dark Souls' castle cannot be described. You must experience it for yourself. And then suddenly die, of course. [November 2011, p.72]
    • 90 Metascore
    • 90 Critic Score
    For many developers creating a new edition of last year's best sports game would be an overwhelming task. But not for the guys behind NBA 2K12, who coped with it brilliantly. [November 2011, p.78]
    • 84 Metascore
    • 90 Critic Score
    In my personal ranking The Binding of Isaac joined Limbo and Frozen Synapse, thus completing the podium for the this year's best indie games. [December 2011, p.82]
    • 93 Metascore
    • 90 Critic Score
    Minecraft is a means of living your personalised adventures and gathering your own unique experiences. It takes up just a tiny bit of your hard drive space but is a phenomenon too big to cover entirely in a review. [January 2012, p.42]
    • 86 Metascore
    • 90 Critic Score
    I simply can't imagine Battlefield's multiplayer mode without this brilliant DLC. [February 2012, p.60]
    • 80 Metascore
    • 90 Critic Score
    Its weaknesses – generic world, bland story and lack of innovation – are easily forgiven because the game is very well put together and extremely addictive. On every step it gave me a reason to spend 'just 15 more minutes' with it. I really couldn't wait to play it again at home. [March 2012, p.44]
    • 86 Metascore
    • 90 Critic Score
    It's great that we got such a wonderful game to kill time with while waiting for a real revolution in the Total War series. [April 2012, p.66]
    • 86 Metascore
    • 90 Critic Score
    The undisputed champion of the genre. This time it's more accessible to beginners and offers an improved career mode, some tweaks to the combat system, as well as the famed PRIDE organization. [April 2012, p.76]
    • 88 Metascore
    • 90 Critic Score
    Geralt made it to consoles at last. And in what style! One of the best RPG games in years was ported to X360 almost perfectly – it looks great and plays great. What it lacks is some introduction for those who didn't have the opportunity to play the first game or read Sapkowski's books and therefore might feel lost in The Witcher's world. [June 2012, p.54]
    • 90 Metascore
    • 90 Critic Score
    One of the games that left me thanking God for the possibility to experience electronic entertainment in its contemporary form. [June 2012, p.72]
    • 84 Metascore
    • 90 Critic Score
    If the forthcoming episodes keep this emotional rollercoaster so unpredictable and surprising, we've got a strong candidate for the adventure game of the year award. [September 2012, p.78]
    • 81 Metascore
    • 90 Critic Score
    It has everything – great environmental puzzles, Prince of Persia style acrobatics, spectacular combat and an advanced character development system. It's definitely the best slasher available on PC and X360 and one of the best in genre's history. [10/2012, p.48]
    • 88 Metascore
    • 90 Critic Score
    Take all the beauty of football, all its unpredictability and all emotions it carries, boil it down and what you get is roughly FIFA 13. It's the best, the richest simulation of football ever created. [12/2012, p.48]
    • 73 Metascore
    • 90 Critic Score
    It's been years since we were treated to such a thrilling detective story in a game. It's the best point'n'click title by Frogwares. [12/2012, p.58]
    • 85 Metascore
    • 90 Critic Score
    The only thing I regret is that Forza Horizon is only available on X360, a platform that doesn't have a decent steering wheel. Still if I had to choose three games to take with me to desert island, two of them would be Forzas – the latest Motorstorm and the new boundless Horizon. [12/2012, p.64]
    • 90 Metascore
    • 90 Critic Score
    Despite introduction of micro-transactions and the lack of a proper tutorial NBA 2K13 is a must-have for every basketball fan. [12/2012, p.66]
    • 82 Metascore
    • 90 Critic Score
    I must admit that Blizzard learns from its mistakes – Mists of Pandaria is much better than Cataclysm. For the first time in ages I'm having fun playing WoW. [12/2012, p.70]
    • 88 Metascore
    • 90 Critic Score
    Of all hack'n'slashes I played this year – including Diablo III – Torchlight II is the best one and it costs an equivalent of just one act of its biggest rival. [12/2012, p.80]
    • 90 Metascore
    • 90 Critic Score
    An almost perfect MMO game and the first one in years that had the guts to drop outdated, 'tried and true' means and replaced them with new, fresh ideas. [11/2012, p.46]
    • 79 Metascore
    • 90 Critic Score
    ETS2 has its shortcomings – there's no visual representation of truck's damage, no snow and ice, cities are laughably small – but if you like to rest while watching the road unravel before your eyes, you won't find a better game. [CD-Action 13/2012, p.70]
    • 79 Metascore
    • 90 Critic Score
    Absolution throws down the gauntlet –it's difficult but extremely rewarding and never malicious or unfair. It offers great freedom, looks terrific and is packed with huge number of optional tasks and challenges. I spent 15 hours with Hitman but that's just a beginning – I'll be definitely coming back for more. [13/2012, p.30]
    • 87 Metascore
    • 90 Critic Score
    The only thing that this wonderful shooter lacks is some distinctive mark left by the new developer. However what they managed to create is a game you could call 'the best of Halo'. Additionally it rocks in multiplayer and pushes X360's capability in a way that probably even the console's designers find surprising. [13/2012, p.46]
    • 82 Metascore
    • 90 Critic Score
    The prettiest, most interesting and funniest point'n'click adventure game of the last couple of years. It would be a mortal sin to miss out on it. [CD-Action 13/2012, p.60]
    • 88 Metascore
    • 90 Critic Score
    It offers a very good story and vast freedom of action and lets you dispose of enemies in various, often sophisticated ways. But there's more – tropical islands with their intriguing mysteries, superb acting, crafting, additional challenges and broad possibilities of character development. This game is everything Far Cry 2 was supposed to be. [CD-Action 1/2013, p.38]
    • 89 Metascore
    • 90 Critic Score
    A memorable game with a superb, deep story that forces you to make tough decisions and live with them. [CD-Action 1/2013, p.62]
    • 86 Metascore
    • 90 Critic Score
    What a great start to the year! First big premiere already brought us a thrilling game that raised the bar for other contenders for the action game of 2013 title. Ninja Theory did a fantastic job revitalizing the series and I hope Dante stays with them for years to come. [CD-Action 02/2013, p.36]
    • 76 Metascore
    • 90 Critic Score
    This is not only Crytek's best work and the most beautiful PC title to date but also a wonderful good-bye to the current generation of platforms. Crysis finally found its place among Call of Duty, Battlefield and Halo, taking some of their best bits but at the same time remaining distinct enough to be worth your time. You should definitely at least see it. [CD-Action 03/2013, p.44]
    • 84 Metascore
    • 90 Critic Score
    Conversations with your comrades are more meaningful and have a stronger emotional charge than combat or solving problems. Citadel is a great way to bid Commander Shepard good-bye. [CD-Action 06/2013, p.58]
    • 77 Metascore
    • 90 Critic Score
    A perfect balance between an RPG and a strategy game, between turn based gameplay and lively action. Although it has some flaws, I was able to turn a blind eye to them, as it offers at least 20 hours of great, absorbing fun. [CD-Action 08/2013, p.70]
    • 80 Metascore
    • 90 Critic Score
    Almost everything that I loved about the first Company of Heroes is back in the sequel and done even better. It’s been a long time since I played such a stunning and addictive RTS. [CD-Action 09/2013, p.46]
    • 85 Metascore
    • 90 Critic Score
    New gameplay elements introduced by Brave New World are more interesting than what the previous expansion had to offer, and I definitely recommend it to every fan of Civilization. [CD-Action 09/2013, p.63]
    • 87 Metascore
    • 90 Critic Score
    A real gem, a crown jewel of the Europa Universalis series and a must-have for every strategy games fan. [CD-Action 11/2013, p.60]
    • 83 Metascore
    • 90 Critic Score
    I am not a hard core MMORPG fan, but this is exactly how I envisioned an online Final Fantasy game and I am delighted with it. [CD-Action 11/2013, p.62]
    • 97 Metascore
    • 90 Critic Score
    The best way to bid farewell to the retiring consoles is to spend dozens of hours having fun in Los Santos: robbing, abusing illegal substances, breaking all laws and enjoying everything else that GTA V has to offer. And after we finish the game, we should all say loudly: ‘okay, Rockstar girls and boys, it’s high time to make a truly new GTA, not just a gigantic DLC’. [12/2013, p.36]
    • 88 Metascore
    • 90 Critic Score
    All the distinguishing features of the series – the Templars, parkour and brutal assassinations – are here, but now they are not the core, they are just elements of the best pirate game ever, of a Red Dead Redemption at sea. [13/2013, p.52]
    • 85 Metascore
    • 90 Critic Score
    The best hack’n’slash I've played in recent years. If the visuals are not the most important aspect for you and what you crave is a juicy adventure in a growing world (subsequent acts are on their way) full of monsters to slay, skills to acquire and loot to collect, you need to give Path of Exile a try. [13/2013, p.60]
    • 82 Metascore
    • 90 Critic Score
    One of the best looking 2D titles of this year and a game that you can spend 50 or 100 hours with and still not have enough. And if you have three friends to enjoy the co-op mode with, Dragon’s Crown is amazing. [13/2013, p.64]
    • 40 Metascore
    • 90 Critic Score
    Dear Kung Fu Factory, please try harder next time, because you showed some potential, but I had to look for it through a microscope. [13/2013, p.73]
    • 88 Metascore
    • 90 Critic Score
    The best Pokemon game since Gold and Silver. It’s worth buying a 3DS. [13/2013, p.76]
    • 91 Metascore
    • 90 Critic Score
    If you haven’t played the original edition, prepare for one of the best stealth/shooter games of recent years and above all a really good story and incredible music. [01/2014, p.65]
    • 85 Metascore
    • 90 Critic Score
    As a hard core South Park fan I had tons of fun with The Stick of Truth, I appreciated lots of cool ideas and laughed hard. This is how licensed games should be done – literally every gameplay element was built around the source material to create the illusion of taking part in an episode of the series. [04/2014, p.44]