CD-Action's Scores
- Games
For 514 reviews, this publication has graded:
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42% higher than the average critic
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7% same as the average critic
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51% lower than the average critic
On average, this publication grades 5.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 233 out of 514
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Mixed: 225 out of 514
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Negative: 56 out of 514
514
game reviews
- By critic score
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Critic Score 45
Battle for Hogwarts is the most game-suitable fragment in the whole Harry Potter saga. Unfortunately Electronic Arts' vision is bland and uninspired. There's no feel of grandiosity and significance whatsoever. Just like in the predecessor the gameplay was boiled down to ducking behind covers and zapping enemies with spells. The saga is over. We can only regret the style. [August 2011, p.60]Posted Aug 2, 2011 -
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Critic Score 45
A low budget shooter with unbelievably dumb AI, rather ugly visuals (even though it uses Unreal Engine 3) and ridiculous dialogues. [January 2012, p.64]Posted Dec 27, 2011 -
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Critic Score 45
On paper this was material for a blockbuster but good ideas were buried under incompetence and lack of experience. [May 2012, p.64]Posted Apr 12, 2012 -
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Critic Score 45
Confrontation's potentially brightest feature – combat system – turned out to be abysmal and the game has nothing else to offer. [September 2012, p.56]Posted Jul 31, 2012 -
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Critic Score 45
It's hard to call Captain Morgane a worthwhile game, as it fails on almost every level – from run-of-the-mill story to ugly character models. [September 2012, p.77]Posted Jul 31, 2012 -
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Critic Score 45
Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]Posted Jan 6, 2013 -
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Critic Score 45
Invasion shows how a fast, properly executed gameplay can be turned into a tedious monstrosity. [CD-Action 02/2013, p.68]Posted Feb 6, 2013 -
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Critic Score 45
A generic top-down shooter that fails to deliver anything novel. [CD-Action 03/2013, p.76]Posted Mar 5, 2013 -
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Critic Score 45
Another online shooter – these three words sum up Team X nicely. It offers nothing that would keep you in front of the screen. What’s even worse – there are no people to play with. [CD-Action 05/2013, p.74]Posted May 7, 2013 -
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Critic Score 40
All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]Posted Jul 4, 2011 -
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Critic Score 40
Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]Posted Aug 2, 2011 -
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Critic Score 40
Slow pace wouldn't have to be a drawback if it wasn't for sparse checkpoints. In case of suffering defeat just an inch from one you just don't want to waste your time on trudging across the same area. [August 2011, p.58]Posted Aug 2, 2011 -
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Critic Score 40
It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]Posted Aug 31, 2011 -
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Critic Score 40
It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]Posted Aug 31, 2011 -
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Critic Score 40
This game offers nothing that could justify spending money on it. [November 2011, p.76]Posted Nov 9, 2011 -
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Critic Score 40
If Gothic's evolution is to look like this, we're better off without the next entry in the series. [April 2012, p.75]Posted Mar 13, 2012 -
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Critic Score 40
The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]Posted Apr 12, 2012 -
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Critic Score 40
I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]Posted Jun 6, 2012 -
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Critic Score 40
There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]Posted Mar 5, 2013 -
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Critic Score 40
A flop in every aspect – should do time. [CD-Action 04/2013, p.74]Posted Apr 5, 2013 -
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Critic Score 40
It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]Posted May 7, 2013 -
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Critic Score 40
Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]Posted May 7, 2013 -
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Critic Score 40
There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]Posted May 13, 2013 -
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Critic Score 40
None of its elements is done well enough. The combat system is primitive and slapdash, there’s practically just one enemy type with several skins and the level design based on simple greyish blocks is trivial. [CD-Action 06/2013, p.68]Posted May 13, 2013 -
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Critic Score 40
How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]Posted May 13, 2013 -
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Critic Score 35
If you are really dying to taste some carnage on wheels, don't be shy and buy Twisted Metal. Wheels of Destruction is so low budget it hurts. [July 2012, p.85]Posted Jun 6, 2012 -
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Critic Score 35
Only a madman could pay a full retail price for this game. [September 2012, p.79]Posted Jul 31, 2012 -
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Critic Score 35
It's not an appropriate tribute to one of the greatest icons of popular culture. It's a little abomination conceived out of love for money. [CD-Action 13/2012, p.68]Posted Nov 29, 2012 -
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Critic Score 30
A grotesque game that makes you run around in circles in three small areas filled with endlessly respawning enemies and proofs of developer's incompetence. Daggerdale is dumb, tiresome and extremely bugged. [July 2011, p.80]Posted Jul 4, 2011 -
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Critic Score 30
They say size isn't important but clearly 9mm is not enough. A major failure by Gameloft – the game is mediocre at best and laughable at worst. [August 2011, p.74]Posted Aug 2, 2011 -