CD-Action's Scores

  • Games
For 818 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Dark Souls II
Lowest review score: 10 Farming Simulator
Score distribution:
  1. Negative: 91 out of 818
818 game reviews
    • 43 Metascore
    • 45 Critic Score
    Battle for Hogwarts is the most game-suitable fragment in the whole Harry Potter saga. Unfortunately Electronic Arts' vision is bland and uninspired. There's no feel of grandiosity and significance whatsoever. Just like in the predecessor the gameplay was boiled down to ducking behind covers and zapping enemies with spells. The saga is over. We can only regret the style. [August 2011, p.60]
    • CD-Action
    • 37 Metascore
    • 45 Critic Score
    A low budget shooter with unbelievably dumb AI, rather ugly visuals (even though it uses Unreal Engine 3) and ridiculous dialogues. [January 2012, p.64]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    On paper this was material for a blockbuster but good ideas were buried under incompetence and lack of experience. [May 2012, p.64]
    • CD-Action
    • 51 Metascore
    • 45 Critic Score
    Confrontation's potentially brightest feature – combat system – turned out to be abysmal and the game has nothing else to offer. [September 2012, p.56]
    • CD-Action
    • 54 Metascore
    • 45 Critic Score
    It's hard to call Captain Morgane a worthwhile game, as it fails on almost every level – from run-of-the-mill story to ugly character models. [September 2012, p.77]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]
    • CD-Action
    • 49 Metascore
    • 45 Critic Score
    Invasion shows how a fast, properly executed gameplay can be turned into a tedious monstrosity. [CD-Action 02/2013, p.68]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    A generic top-down shooter that fails to deliver anything novel. [CD-Action 03/2013, p.76]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Another online shooter – these three words sum up Team X nicely. It offers nothing that would keep you in front of the screen. What’s even worse – there are no people to play with. [CD-Action 05/2013, p.74]
    • CD-Action
    • 55 Metascore
    • 45 Critic Score
    It’s not a new Rayman or even half of Ratchet & Clank. Kids should not burst our crying if you give them Zack Zero to play but why would you do that if there is plenty of other, better platformers? [CD-Action 08/2013, p.85]
    • CD-Action
    • 68 Metascore
    • 45 Critic Score
    Isn’t it high time to stop resurrecting this stale series? [07/2014, p.60]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    I expected Murdered to be an interesting, modern adventure game. Instead I got a very shallow story paired with irritating gameplay mechanics. [08/2014, p.52]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • CD-Action
    • 52 Metascore
    • 40 Critic Score
    Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    Slow pace wouldn't have to be a drawback if it wasn't for sparse checkpoints. In case of suffering defeat just an inch from one you just don't want to waste your time on trudging across the same area. [August 2011, p.58]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    This game offers nothing that could justify spending money on it. [November 2011, p.76]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    If Gothic's evolution is to look like this, we're better off without the next entry in the series. [April 2012, p.75]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • CD-Action
    • 58 Metascore
    • 40 Critic Score
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
    • CD-Action
    • 38 Metascore
    • 40 Critic Score
    None of its elements is done well enough. The combat system is primitive and slapdash, there’s practically just one enemy type with several skins and the level design based on simple greyish blocks is trivial. [CD-Action 06/2013, p.68]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • CD-Action
    • 67 Metascore
    • 40 Critic Score
    Train Simulator 2014 is very boring – you spend most of your time looking out for the next semaphore and missing GTA V. [12/2013, p.70]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    You often have to turn a blind eye to independent games’ shortcomings to enjoy the gameplay, but Darkout is so sloppy that the only reasonable thing to do is deleting the local content. How about a tutorial that can permanently block your progress even if you closely follow the onscreen instructions? [02/2014, p.61]
    • CD-Action