Cheat Code Central's Scores

  • Games
For 6,061 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 0 High Rollers Casino
Score distribution:
6,061 game reviews
    • tbd Metascore
    • 48 Critic Score
    With only a small selection of mini-game events and options, families aren't likely to get much value out of Playmobil Circus.
    • 46 Metascore
    • 48 Critic Score
    I found myself extremely bored by the oversimplified gameplay and poor technical aspects.
    • 50 Metascore
    • 48 Critic Score
    The biggest gripe about Battle of the Smithsonian – aside from the fact it’s simply a straightforward marketing tie-in to help rake in extra cash alongside the film – is that it just doesn’t offer much length or substance for the $40 you’re being asked to spend on it.
    • 41 Metascore
    • 48 Critic Score
    Wacky Racers is still a better cartoon than a game. Crash and Dash is proof of that.
    • 46 Metascore
    • 48 Critic Score
    An experienced gamer would find this under-stimulating and be able to blow through it in a matter of hours. I've certainly spend more money, in less time, on worse things, but it doesn't take an accounting genius to tell me that I've got to stop wasting my money on games like this.
    • 61 Metascore
    • 48 Critic Score
    F.E.A.R.: Perseus Mandate is going to have a hard time competing with the new generation of graphics engines out there.
    • 60 Metascore
    • 48 Critic Score
    Maybe this would've worked as a downloadable, budget-priced distraction, but as it stands, there's very little reason to bother with this one.
    • 56 Metascore
    • 48 Critic Score
    The game stood tall and proud on PC, but this port (with its underlying technical issues and wonky controls) doesn't translate the original's epic nature.
    • tbd Metascore
    • 48 Critic Score
    Running around, talking to different characters, and finding items for five hours just isn't very fun, and this game does a poor job of representing its eccentric source material.
    • 33 Metascore
    • 48 Critic Score
    With only ten levels and no multiple pathways, the game is fairly short on content. You will most likely only play this game for three to five hours, making the forty-dollar price tag seem way too steep to consider it for a purchase. Still, the game can be a lot of fun.
    • 39 Metascore
    • 48 Critic Score
    There will be little debate that Inkheart makes a better novel and a movie than it does a game. Don't let it break your heart.
    • 53 Metascore
    • 48 Critic Score
    Be leery of the online gameplay, however, as you will face several members of the exclusive Pokémon elite and make it out barely alive. Let's hope that Nintendo's next venture online is a little more player friendly and not just for an exclusive club.
    • 58 Metascore
    • 48 Critic Score
    In the end Jackass: The Game fails to capture what made the show so funny, and this is not for a lack of effort. It does feel like they tried to turn it into a legitimate title, but this is just not an ideal show to do it with.
    • 55 Metascore
    • 48 Critic Score
    You'll finish the only interesting mode in less than two hours, and the mini-game modes don't provide much replay value. Expect to play this for a weekend, and then forget about it completely.
    • 55 Metascore
    • 48 Critic Score
    Sluggish controls, sloppy animations, and the general feeling that you are playing a PSP game through your Xbox 360 make this game fall far behind its competitors.
    • 54 Metascore
    • 48 Critic Score
    The game is nothing but zapping clouds and occasionally catching Pokémon. By zapping them.
    • 45 Metascore
    • 48 Critic Score
    Playing online with human opponents adds a bit of longevity to the experience but ultimately NPPL just gets monotonous far too quickly.
    • 51 Metascore
    • 48 Critic Score
    You may have a modicum of fun clambering around and slashing guards, but Rush N' Attack: Ex Patriot is a cheap, tepid re-visitation to a game that wasn't all that memorable to begin with.
    • 47 Metascore
    • 48 Critic Score
    You may have a modicum of fun clambering around and slashing guards, but Rush N' Attack: Ex Patriot is a cheap, tepid re-visitation to a game that wasn't all that memorable to begin with.
    • 64 Metascore
    • 48 Critic Score
    In most ways, Exit DS is essentially the same game as the two earlier versions, only with weaker graphics and horrible controls.
    • 44 Metascore
    • 48 Critic Score
    Playing online with human opponents adds a bit of longevity to the experience but ultimately NPPL just gets monotonous far too quickly.
    • 58 Metascore
    • 48 Critic Score
    Jackass: The Game fails to capture what made the show so funny, and this is not for a lack of effort. It does feel like they tried to turn it into a legitimate title, but this is just not an ideal show to do it with.
    • 49 Metascore
    • 48 Critic Score
    A classic case of one step forward, two steps back. For all its positive efforts with varied gameplay and the new story elements, the core gameplay remains the same as it has always been, and the poor look of the game and the terrible sound quality really make this game a missed opportunity.
    • tbd Metascore
    • 48 Critic Score
    There's really nothing broken about Escape the Museum; it's just really, really boring. From the lifeless visuals, to the terribly antique gameplay, it offers little real entertainment. Were it a $10 WiiWare title, this game still wouldn't be at all compelling.
    • 69 Metascore
    • 48 Critic Score
    A lesson in good intentions gone awry. Nearly all of its novel ideas misfire. What's so interesting about Inferno is the mentality that a patch was all that was needed to make a better game. The original was defined by a lackluster story, awkward controls, and merely okay gameplay – that's not a formula that needs a few tweaks, it's one that should be scrapped entirely.
    • 51 Metascore
    • 48 Critic Score
    Indianapolis 500 Legends is not for everyone. Although it's an arcade racer that virtually anyone can pick up and play, the excitement of driving around the same old track, year after year, wears off in a few hours.
    • tbd Metascore
    • 48 Critic Score
    All of the races and objectives are fun to explore but leave no lasting impression. They don't compel you to want to replay them for any reason. Think of this game as nothing more than a series of half-hearted mini-games involving the Teutul family, who by the sounds of things, don't seem to be particularly interested in this game either.
    • 63 Metascore
    • 48 Critic Score
    When you first put it in, you are immediately assaulted by offensively-bad graphics and a career mode that lacks substance. Top it off with a control scheme that’s too complicated to be anywhere near fun and you have the worst golf title of the year.
    • 45 Metascore
    • 48 Critic Score
    Graphically, Spaceforce Captains is dated. Sure, it's a budget title, but the continued re-use of explosions animation and the space-as-a-backdrop painting do little freshen things up.
    • 56 Metascore
    • 48 Critic Score
    When you first put it in, you are immediately assaulted by offensively-bad graphics and a career mode that lacks substance. Top it off with a control scheme that’s too complicated to be anywhere near fun and you have the worst golf title of the year.