Cheat Code Central's Scores

  • Games
For 5,976 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 0 High Rollers Casino
Score distribution:
5,976 game reviews
    • 42 Metascore
    • 48 Critic Score
    Supreme Cuisine could have been a great opportunity to bring the excitement and entertainingly tense cooking battles in kitchen stadium to life on the Wii. Instead, the game provides an uninspiring, and frankly boring, culinary mini-game experience that apes Cooking Mama without including some of the more fun aspects of the cooking video game genre.
    • 46 Metascore
    • 48 Critic Score
    There are enough games that you might find some slight enjoyment out of a couple of them, but overall, it's a low-quality offering.
    • 53 Metascore
    • 48 Critic Score
    The game is mildly entertaining for the meager few hours it lasts, but if you're into the homebrew scene, you've already got access to something far more entertaining - and free, I might add.
    • 39 Metascore
    • 48 Critic Score
    There will be little debate that Inkheart makes a better novel and a movie than it does a game. Don't let it break your heart.
    • tbd Metascore
    • 48 Critic Score
    Running around, talking to different characters, and finding items for five hours just isn't very fun, and this game does a poor job of representing its eccentric source material.
    • tbd Metascore
    • 48 Critic Score
    Less of an event and more of a chore.
    • 60 Metascore
    • 48 Critic Score
    If you must experience MySims Agents, it looks like the Wii version is going to be your best bet, as the DS version just doesn't get the job done.
    • tbd Metascore
    • 48 Critic Score
    There's really nothing broken about Escape the Museum; it's just really, really boring. From the lifeless visuals, to the terribly antique gameplay, it offers little real entertainment. Were it a $10 WiiWare title, this game still wouldn't be at all compelling.
    • 50 Metascore
    • 48 Critic Score
    The biggest gripe about Battle of the Smithsonian – aside from the fact it’s simply a straightforward marketing tie-in to help rake in extra cash alongside the film – is that it just doesn’t offer much length or substance for the $40 you’re being asked to spend on it.
    • tbd Metascore
    • 48 Critic Score
    There are enough gameplay elements to take your mind off how bad this game is for a while, but it eventually catches up to you.
    • tbd Metascore
    • 48 Critic Score
    Fans abroad have consistently praised other versions of the game for its uniqueness and difficulty. However, Pop'n Music for the Wii doesn't feel unique or difficult; it just feels like a lot of frustrating shaking set to bad music.
    • 59 Metascore
    • 48 Critic Score
    Saw
    In the end this game feels less like a thrilling adventure and more like an eight to ten hour endurance test.
    • 59 Metascore
    • 48 Critic Score
    Saw
    In the end this game feels less like a thrilling adventure and more like an eight to ten hour endurance test. It's a good looking game, though the visuals will never 'wow'.
    • tbd Metascore
    • 48 Critic Score
    A barely playable arcade game with no lasting replay value.
    • tbd Metascore
    • 48 Critic Score
    Battle of Giants: Dragons is a pretty tight package, but it's presented with little consideration for the player. The gameplay is absurdly obtuse, with objectives that amount to little more than slowly meandering through uneventful levels and engaging in battles that yield little reward.
    • 51 Metascore
    • 48 Critic Score
    Despite its many promises, this game falls short, with redundant gameplay, unreliable controls, and lackluster storytelling.
    • 53 Metascore
    • 48 Critic Score
    Despite its many promises, this game falls short, with redundant gameplay, unreliable controls, and lackluster storytelling.
    • tbd Metascore
    • 48 Critic Score
    With only a small selection of mini-game events and options, families aren't likely to get much value out of Playmobil Circus.
    • 60 Metascore
    • 48 Critic Score
    Maybe this would've worked as a downloadable, budget-priced distraction, but as it stands, there's very little reason to bother with this one.
    • 43 Metascore
    • 48 Critic Score
    The game is fun for the first hour, perhaps two, but after that, you've already done everything there is to do besides repeating the process many more times.
    • 43 Metascore
    • 48 Critic Score
    The game is fun for the first hour, perhaps two, but after that, you've already done everything there is to do besides repeating the process many more times.
    • 57 Metascore
    • 48 Critic Score
    The novelty will wear off quickly. This is more of a platformer than a virtual pet game.
    • 46 Metascore
    • 48 Critic Score
    There's a campaign that lasts six hours and an arcade mode, but if the gameplay's no fun, why bother?
    • tbd Metascore
    • 48 Critic Score
    All of the races and objectives are fun to explore but leave no lasting impression. They don't compel you to want to replay them for any reason. Think of this game as nothing more than a series of half-hearted mini-games involving the Teutul family, who by the sounds of things, don't seem to be particularly interested in this game either.
    • 36 Metascore
    • 48 Critic Score
    With no opening or closing ceremonies, or otherwise flashy presentation, the game is as boring to look at as it is to play.
    • 66 Metascore
    • 48 Critic Score
    When you first put it in, you are immediately assaulted by offensively-bad graphics and a career mode that lacks substance. Top it off with a control scheme that's too complicated to be anywhere near fun and you have the worst golf title of the year.
    • 54 Metascore
    • 48 Critic Score
    All of the races and objectives are fun to explore but leave no lasting impression. They don't compel you to want to replay them for any reason. Think of this game as nothing more than a series of half-hearted mini-games involving the Teutul family, who by the sounds of things, don't seem to be particularly interested in this game either.
    • 49 Metascore
    • 48 Critic Score
    You'll complete the game within a couple of hours, with little more to do than unlock self-gratifying awards.
    • 55 Metascore
    • 48 Critic Score
    You'll finish the only interesting mode in less than two hours, and the mini-game modes don't provide much replay value. Expect to play this for a weekend, and then forget about it completely.
    • 62 Metascore
    • 48 Critic Score
    Broken online play, lack of caution flags, and the inability for the pack of cars to spread out. You'll have fun for five minutes, then become incredibly frustrated.