Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1,000 game reviews
    • 74 Metascore
    • 67 Critic Score
    Superb car handling is the only redeeming factor for GT PSP. It feels great to drive. But that driving needed to be packaged with an actual racing game and that game isn't here.
    • 67 Metascore
    • 67 Critic Score
    A competent and rewarding game worthy of a couple of days blasting. [PC Zone]
    • 74 Metascore
    • 67 Critic Score
    Quite frankly it's an insult to have to pay 35 quid for something that starts getting irksome in under half a day and is only genuinely entertaining in 20-minute bursts. Mindlessly fun and manically intense it is, innovative and essential it seriously isn't. [PC Zone]
    • 80 Metascore
    • 67 Critic Score
    It's about time somebody grabbed this licence by the proverbials and created something special. Sadly, this game isn't it. [PC Zone]
    • 64 Metascore
    • 67 Critic Score
    There's no multiplayer action and with a fairly short playing time, this is much more suited to a rental.
    • 56 Metascore
    • 67 Critic Score
    Dredd fans will enjoy looking around the levels and laughing at the in-jokes - the rest of you will see this for what it is, a bog-standard FPS. [Nintendo Offical Magazine]
    • 81 Metascore
    • 67 Critic Score
    Too basic to appeal to die-hard Madden fans, yet too technical to be of any interest to casual players. What's more, it's filled to bursting with the usual dazzling array of customisable features - those that really do nothing to enhance play at all.
    • 62 Metascore
    • 67 Critic Score
    The mash-up idea's splendid and it offers real depth and innovation. In fact, once you get over the control hurdle, you'll find a very decent, challenging and rewarding game.
    • 74 Metascore
    • 67 Critic Score
    It's also AMAZINGLY loud. Random battles erupt with an explosive screech sure to stain your sofa and almost every flick of the D-Pad on menus results in a baffling, ear-smashing clang.
    • 72 Metascore
    • 67 Critic Score
    All Stars proved that simple ideas could create a pick-up-and-play WWE title without sacrificing depth for the hardcore, and WWE 12 would have done well to learn from its arcade-focused cousin.
    • 77 Metascore
    • 66 Critic Score
    In all, KOH is a studious and elegant RTS that benefits from a smooth interface and a balanced system of game mechanics. But sadly there's only one way to play the game: slowly. It's really quite a sedate experience, in fact too sedate, and after a few plays, only the committed will want to stay with it.
    • 53 Metascore
    • 66 Critic Score
    This pair of butt-bashing bints may be big in Japan, but we don't see the game taking off here. Some nice touches, but we've seen it all already.
    • tbd Metascore
    • 66 Critic Score
    The camera has a tendency to misbehave, leaving your troops obscured by mountains during battles and your workers hidden behind city walls. What's more, the linearity of the missions negates much of the game's strategic subtlety, while selecting troops is clumsy.
    • 43 Metascore
    • 66 Critic Score
    Its bargain basement credentials are evident in a lack of visual polish, poor mission balancing and dodgy enemy AI. Character animations are clunky, enemies fail to become alarmed by bullets ricocheting next to their heads, and the stealth mechanics are a little hazy.
    • 82 Metascore
    • 66 Critic Score
    Sure, you can fly a zeppelin on Mars if you want, but aside from slightly more responsive flap settings, blowier wind (to use the technical term) and a guest appearance from Stephen Hawking as the voice of air traffic control (joke), X-Plane offers very little that Microsoft's doesn't already do both prettier and more intuitively.
    • 69 Metascore
    • 66 Critic Score
    Unfortunately, the conversion to PC is a sloppy affair, leaving it with a number of issues, such as a frame-rate that's at times slower than a bed-ridden sloth, a bizarre lack of sound effects, an option to change resolution that doesn't work and the fact that the game defaults to running in a small window.
    • 81 Metascore
    • 66 Critic Score
    Newcomers will get a kick out of it, but old fans will find the new Prince unchallenging and slightly shallow compared to the rest of the series.
    • 80 Metascore
    • 66 Critic Score
    Squeezed down to small screen size, it loses a lot of what made the Super NES game a classic.
    • 59 Metascore
    • 65 Critic Score
    Essentially a pornographic playground, it's proof that games don't necessarily have to be about sport, war or goblins.
    • 76 Metascore
    • 65 Critic Score
    Then there's the dodgy AI that produces identical breaks if you play the same character again, and super-aggressive play from the big boys with not even a nod to a safety game. All of which adds up to a rushed and amateurish job, albeit one that's surprisingly addictive.
    • 72 Metascore
    • 65 Critic Score
    Despite its lack of innovation, Septerra Core proves to be perfectly playable, and at times even quite enjoyable. [PC Zone]
    • 58 Metascore
    • 65 Critic Score
    Settlers is far from awful, it's just mind-numbingly dull. Which is far, far worse.
    • 69 Metascore
    • 65 Critic Score
    While Chaos League: Sudden Death is an intriguing take on fantasy tactical sports, the effort required to get going coupled with the repetitiveness which starts to creep in after a tournament or two will dissuade many. In all, it's a bit of a missed opportunity to polish up a flawed, but novel, piece of entertainment. [PC Zone]
    • 64 Metascore
    • 65 Critic Score
    If you enjoy squandering time away on the original title, you're bound to find more joy and excitement from the additional animals and buildings included in this expansion.
    • 73 Metascore
    • 65 Critic Score
    If you absolutely must have Shinin' playing on your telly then this could be worth picking up, if not the Xbox Live Arcade edition is a much more solid and prettier looking version of the visceral puzzler.
    • 62 Metascore
    • 65 Critic Score
    Basically one big collect-'a-thon.
    • 71 Metascore
    • 65 Critic Score
    Missions generally consist of bludgeoning your way from A to B; sometimes you'll have to retrieve an item, sometimes you'll have to flick a switch. Take away the specifics though and it boils down to walking across an island of hungry corpses and back again nine times out of ten.
    • 77 Metascore
    • 64 Critic Score
    Regardless of the decent handling, there's no escaping one of MTX's most annoying flaws: heaps of the objectives are startlingly samey.
    • 74 Metascore
    • 64 Critic Score
    Made less accessible by its flagrant lack of polish. A cursory manual, a poor tutorial, terrible animations, weak voiceovers and an unsightly interface immediately count against it.
    • 61 Metascore
    • 64 Critic Score
    It's basic, it's clich├ęd, it's blokey... oh, and it's expensive and short, but Shadow Ops: Red Mercury is still a hoot. If you're after a brainless gun-fest with plenty of blowing-up, give it a few months and see if you can pick it up on the cheap. [PC Zone]