Computer and Video Games' Scores
- Games
For 1,000 reviews, this publication has graded:
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51% higher than the average critic
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4% same as the average critic
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45% lower than the average critic
On average, this publication grades 0.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 548 out of 1000
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Mixed: 375 out of 1000
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Negative: 77 out of 1000
1,000
game reviews
- By critic score
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Critic Score 58
Remarkably boring, and even diehard fans of the series are probably better off without it. -
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Critic Score 58
Admittedly, the game is aimed at a young audience, and as such, it's all too easy to win. The catch-up system favours the stragglers at the back, so it definitely won't appeal to Grand Prix 4 buffs who pore over post-race aerodynamics data. [PC Zone] -
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Critic Score 58
Unfortunately, all the developer's good efforts are ruined by the stinking, incompetent AI, especially in the realms of pathfinding. -
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Critic Score 58
It actually plays out like a very simplistic alternative to Legend Of Zelda, with doors opening once certain enemies are killed, or special keys found to open doors. -
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Critic Score 58
There are redeeming features, a few nice touches of scripting here and a cool boss there, but generally the fabled shitty-stick of non-touching is going to have to make another one of his increasingly common appearances. [PC Zone] -
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Critic Score 58
If you want a game with good fight mechanics that stands up well on the PC, you should get "Prince Of Persia: Warrior Within." If you want a standard shoddy port of a console game, you should get this. It's fun, but it doesn't belong. -
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Critic Score 58
There's no real added depth to the original gameplay, and behind the complex conversation options you'll find the same game you were playing before you installed the expansion. Except with more bowling. [PC Zone] -
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Critic Score 58
But if you're looking for an entertaining postwork action/adventure romp, this simply isn't worth the moolah. -
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Critic Score 58
If humorous driving jaunts are your bag, do yourself a favour and bag "San Andreas" instead. -
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Critic Score 57
All we get is A-to-B puzzles mixed with a huge amount of zombie splatting that takes you from London to The Pyramids. [PC Zone] -
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Critic Score 57
There's no denying that SWG is hardly in the best of health right now and something drastic needs to be done to restore balance to the force. Certainly something more than a simple expansion pack, that's for sure. Help us Lucas-Wan, you're our only hope. -
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Critic Score 57
It creates a warm feeling that doesn't provide belly-laughs, but at least fixes you up with a permanent half-grin. [PC Zone] -
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Critic Score 57
You've got to wonder how these idiots get their jobs. Six games are on this cart and not one of them is as much fun as the original despite near pixel-perfect conversions. -
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Critic Score 57
Ultimately this is a game for the youngest of GameCube players and difficult to recommend to anyone who takes their racing seriously. -
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Critic Score 57
Putting aside N64 loyalty, GoldenEye is not a great game. Not, at least, in the context of the current 360/PS3 shooting scene.- Posted Nov 4, 2011
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Critic Score 56
Its main problem lies in offering nothing that you haven't seen a thousand times before and falls short in just about every department. -
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Critic Score 56
Kinect has confused the gaming cosmos. Rise of Nightmares certainly isn't a good game - but just about passes for a good Kinect game.- Posted Sep 9, 2011
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Critic Score 55
There are some extra moves you can learn, but Tekken is better for fighting. -
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Critic Score 55
Reasonably competent RPG with over-fiddly combat, an awful manual and graphics straight out of "Lure Of The Temptress" on the Atari ST. -
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Critic Score 55
The whole thing's about as free-roaming as a man in a straightjacket locked in a padded cell, and about as fast moving as a glacier. -
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Critic Score 55
While American Conquest: Divided Nation is sure to have civil war buffs drooling over its adherence to historical accuracy, from a strategic gameplay point of view, it's not exactly going to give the more established and, let's be honest, more technologically advanced RTS games like Rome: Total War or Cossacks II a run for their money. [PC Zone] -
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Critic Score 55
Fritz Chess 9 is designed to teach and train chess players, and should be treated as such. If you're looking for an authentic chess xperience, we suggest getting a real chessboard. [PC Zone] -
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Critic Score 53
Bereft of tension and riddled with lazy animations, ER is far from infectious, though it does have an underlying charm that might dazzle the more clinically inclined (or failed medical students). -
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Critic Score 53
There are a few good moments here and there, but sadly, there's an unfinished aura to this game that permeates throughout. [PC Zone] -
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Critic Score 53
Don't get me wrong though, even though the end product is useless, creating your own game is fantastic fun - just don't expect to become the next Carmack. If you want to do that, start learning binary now. [PC Zone] -
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- Posted Dec 21, 2010
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Critic Score 53
While there's definitely some enjoyment to be found in small doses, we spent far too long dying, restarting and trying again to have any real fun. -
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Critic Score 52
Compelling - in a masochistic way. Deep down, there's a great game trying to get out, but it's been hamstrung by our many complaints that can be summed up in one sentence. Piss-poor support for the new user. Victoria will infuriate strategy enthusiasts and baffle everyone else. [PC Zone] -
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Critic Score 52
As for the story, well this is the stuff Tom Clancy will be writing when he's a senile old loon in a home. In all, Splinter Cell on a budget. [PC Zone] -
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Critic Score 52
Novadrome packs it all in in terms of options and modes, but fails to capture any of the charm of classic car combat titles like Twisted Metal or even its less good rip-off merchant of a friend, Vigilante 8. -
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Critic Score 52
A botched blend of XCOM and Tropico, which ultimately boils down to shallow strategy in a Goodfellas skin.- Posted Feb 1, 2013
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Critic Score 51
It's slow, steady and pretty dreary - but it's got enough intrigue to keep you clicking away for a few hours. -
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Critic Score 51
The restrictive point-and-click system will always be an issue for most of us ("See that sand over there? Can't go there"), but the price and intriguing scenario mean that this isn't a total waste of time for those who fancy some arcane adventuring. -
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Critic Score 51
Missions are just too long and leave your hands feeling numb. By the time you've shot down your 20th enemy plane before the first save point comes along, you really don't have much interest in seeing what comes next. -
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Critic Score 50
Feels like a step backwards for the series, and no amount of shape-shifting can disguise its mediocre gameplay. -
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Critic Score 50
Roadkill's impression of Grand Theft Auto is almost as cringeworthy. Most of the ingredients that made Rockstar's crime 'em up so successful are here but, like your dad's Pound Shop Ali G, it lacks the special something that made GTA so amazing. -
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Critic Score 50
Newcomers tempted by the budget price will be put off for life right away by the horrendous controls and vertical learning curve, while fans of the series will struggle to spot the visual and gameplay differences between this and "Armored Core 3." [PSW] -
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Critic Score 50
Despite boasting a wholesome choice of 16 lead characters as well as spells, melee weapons and guns, in reality the combat element of the game is weak. -
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Critic Score 50
Firstly, there's no manual camera control, which wouldn't be an issue if the game automatically chose the best positions for combat. Except it never does, meaning enemies appear from nowhere to attack you because it's too close in, or you can't really see what you're doing because it's so far away. [PSW] -
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Critic Score 50
This is a lazy, by-the-numbers sequel to a game that didn't exactly grab us by the throat first time around. Ladling on the gore and heaping on the sex can't disguise how average BloodRayne 2 really is. -
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Critic Score 50
Dead to Rights II feels like a stripped down, budget version of the first game but at a top-whack price. It's content to retread old ground, which wasn't all that solid to begin with, and fails to bring anything genuinely new to the series. [PSW] -
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Critic Score 50
With a bit more thought put into the story and increased variety in each level, this could have been as good a retro game as Neo Contra. But sadly, even when priced at just 20 it's a risky purchase. [PSW] -
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Critic Score 50
It's the sort of game you'll stick with to the end in spite of yourself, and you may even find yourself chuckling once or twice along the way too. [PSW] -
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Critic Score 50
The second major problem is the wildly fluctuating difficulty levels. Some missions will be easily completed in one try; others will require days upon days of unsuccessful attempts. Not that the challenge is insurmountable, but it seems somewhat misguided for Activision not to have included difficulty levels - or at least some options to make the game easier. -
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Critic Score 50
This is a game that knows its small target audience (basically anyone who's played an Ys game before) and sticks to it without even trying to appeal to anyone else. Good luck to you if you fall into that category. [PSW] -
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Critic Score 50
Suffice to say, even Resident Evil-loving broadband-obsessives will struggle to wrestle any fun from what is, essentially, a second detour down a dead end street. [PSW] -
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Critic Score 50
Graphically, it looks dated. Yes, it has the same look and an identical user interface to that from RollerCoaster Tycoon, but here the colours appear drab, the maps flatter and some of the tiles don't appear to connect all that well, making some parts of the map look like an Escher illusion. [PC Zone] -
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Critic Score 50
If it had flashier graphics or a simpler, more intuitive fighting system, it might appeal to everyone. As it stands, it's a curio and only of interest to completists and Street Fighter obsessives after a bargain exhibit to stroke in private. [PSW] -
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Critic Score 50
A slow, moderately discomforting wheelbarrow ride into an Xbox-green sludge-pool of grump-making mediocrity. [PSW] -
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Critic Score 50
Like "Burnout" on horse tranquillizers. Only marginally less interesting. -
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Critic Score 50
If more time had been spent polishing the graphics, enemy intelligence, animation and, erm, just about every other aspect of presentation, the good ideas could've had a chance to shine. Sadly, instead what we have is just another bloody war game, and not even a very good one at that. -
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Critic Score 50
With a lot of unforgivably repeated gameplay areas and almost zero replay value, this is a brief blast of fun that can't go the distance. -
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Critic Score 50
Admittedly, there are some people who enjoy hitting the same button all day long, but don't be surprised if after ten hours you're left with nothing more than thumb ache and a weird sense of regret. [PSW] -
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Critic Score 50
The four Narnia kids all have skills which complement one another, and they can be upgraded by exchanging the many tokens that can be found around the levels. -
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Critic Score 50
With some lacklustre mission design (shoot enemies, find keycode, go through door, repeat) and an even flatter multiplayer mode, Ghost in the Shell feels like a wasted opportunity like "Coded Arms" before it. [PSW] -
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Critic Score 50
One of the first squad-based racing games we've played, but the novelty soon wears off. The dull tracks are matched by grainy and blocky graphics, with overly sensitive steering too. [PSW] -
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Critic Score 50
It serves as a good addition for those who enjoyed the main game, but in its own right it's too shallow to sustain much interest and gets xtremely repetitive xtremely quickly. [PSW] -
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Critic Score 50
The players move so sluggishly it feels as if the match is being played on a waterlogged, mud-treacle pitch. And what's with the ball still feeling like it's tethered to a player's feet by an invisible elastic band after all these years of the same complaint? [PSW] -
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Critic Score 50
Another example of a game that greatly underperforms on a perfectly capable console. -
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Critic Score 50
For avid Assassin's Creed fans filling in the story gap might be worth the £3 asking price, otherwise Battle of Forli is an ungenerous and forgettable add-on. -
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Critic Score 50
Flying through a city at night has to be the graphical pinnacle of the game and squeezing between two buildings while flying at a high speed is also a great thrill, especially if you can survive it! -
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Critic Score 50
Once you get to grips with the controls and get into a close fight it can get very exciting, and finishing an opponent with a perfectly-timed parry and counterattack is really satisfying. Unfortunately, most people won't want to spend the time it takes to get into Bushido Blade. -
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Critic Score 50
Its banality is perfect. Even an inexplicable side-scrolling fish-tank shoot-'em-up level that pops up between the soporific platform stages fails to raise an eyebrow. -
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Critic Score 50
Relies on good looks over gameplay to grab your attention, and that breaks one of the first rules of gaming. -
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Critic Score 50
Maybe if Japanese development team Tranji had spent less time trying to show off Kurenai's posterior and more time tweaking the basic mechanics Red Ninja could have been a half decent alternative to Tenchu. As it is, much like Kurenai herself, this is one game that may look nice from a distance but turns into a right horror show when viewed up close. [Official UK Xbox Magazine] -
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Critic Score 50
If you can make head or tail of the multitude of minor rules and spell/trap combinations, or already enjoy the cartoon, check this out. Anyone over 12, dig out that old algebra textbook for some more interesting bafflement. -
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Critic Score 50
Ty 2, for all the effort (and don't get us wrong, a lot of effort has been applied), retreads such a familiar path, and feels so utterly vacuous, you might just as well look at the box and consider the game completed. [Official UK Xbox Magazine] -
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Critic Score 50
It's a reasonably fun title, but tired graphics and monotonously easy challenges mean this is strictly one for undemanding kiddies. [Official UK Xbox Magazine] -
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Critic Score 50
Catching up with Chun Li and chums is fine and the replay value is bolstered by the chance to play all the character variations but it's one strictly for nostaligia buffs. [Official UK Xbox Magazine] -
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Critic Score 50
It's fun while the novelty hasn't worn off, but very repetitive and dull soon afterwards. [Official UK Xbox Magazine] -
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Critic Score 50
More bungling thief than Entrapment-esque vixen, this is a criminal excuse for a stealth 'em up. [Official UK Xbox Magazine] -
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Critic Score 50
The characters are wasted, despite the more than adequate job done to animate them, and despite EA's roll-out of limited edition comics to whet our appetites, the new characters are poorly realised and immediately forgettable. [Official UK Xbox Magazine] -
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Critic Score 50
Underground and underwhelming, it's a shame none of that Pixar magic rubbed off on this. [Official UK XBox Magazine] -
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Critic Score 50
The combat is stupidly easy and as badly designed as MC Hammer's trousers - timing kill moves or complex combos together is rendered fun-free, as you're held by the hand all the way through by giant yellow 'Y' icons that flash over an enemy when he's ripe for a kill move. [Official UK Xbox Magazine] -
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Critic Score 50
So take a chance, stop with this utterly average scripted nonsense and dare to be different, EA. You owe it to the nation. England expects... [Official UK Xbox Magazine] -
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Critic Score 50
Fusing two genres into a single game might have seemed like a good idea at the time, but with neither part offering up anything particularly impressive you have to wonder why they bothered. It's more crash victim than Crash Bandicoot. [Official UK Xbox Magazine] -
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Critic Score 50
Regeneration is little more than a by-the-numbers beat 'em up with a bit of gore and some dispiritingly unfunny dialogue. [Official UK Xbox Magazine] -
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Critic Score 50
The appeal of button-bashing power bar games wore off when we put "International Track & Field" to rest years ago. Torino 2006 looks nice but we can't see you lasting long before slamming the pad down at the difficulty of the speed skating or nodding off from the monotony of the cross-country hobble. [Official UK Xbox Magazine] -
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Critic Score 50
Roadkill's impression of Grand Theft Auto is almost as cringeworthy. Most of the ingredients that made Rockstar's crime 'em up so successful are here but, like your dad's Pound Shop Ali G, it lacks the special something that made GTA so amazing. -
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Critic Score 50
Looks handsome like Top Gun-era Cruise, but After Burner's fast-paced dog-fighting doesn't really work with iPad's touch-screen.- Posted Feb 11, 2013
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Critic Score 49
Ultimately, since Core Combat's best features can be enjoyed by both the expanded and unexpanded players, you might as well let other mugs go to the expense of buying the pack and doing all the work required to gain them. Then you can just have all the fun and reap the rewards above ground. -
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Critic Score 49
But it's slow, it's sluggish, the controls are unresponsive and it's a real chore to play. That equals no fun. -
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Critic Score 48
The combat quickly becomes repetitive, simply involving mouse-clicking on-screen to shoot at the blindingly stupid enemies blundering towards you, retreating if they get too close, then shooting again, maybe using a barrel of explosives for a bit of a change. -
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Critic Score 48
Considering just how much the FPS genre has progressed, specifically the squad-commanding, war-themed FPS sub-genre, it's really not worth your time unless you're particularly fanatical about the original. [PC Zone] -
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Critic Score 48
Playing Medabots: Infinity is about as much fun as eating poisonous glass. -
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Critic Score 48
There's almost no difficulty either. Unless there's a timer on your mission, you'll find it easier to turn wine into water than to actually fail. -
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Critic Score 47
It's all but impossible to defend the dated presentation and clunky interface that are constant reminders Anito was designed and developed by a small start-up development company. [PC Zone] -
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Critic Score 47
It's not all bad. Apart from the acting and character animation. Oh, and the interface. And the story. True, some of the puzzles do make a twisted kind of sense. But there's nothing gripping about it. Life's too short, basically. -
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Critic Score 47
The AI is predictably primitive and inconsistent, with enemies failing to hear gun battles right outside their windows, yet spotting you with unerring ability at unlikely distances across the map. -
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Critic Score 47
An imaginative concept and some strong design are undone by a game that's gruelling in all the wrong ways.- Posted Jan 9, 2012
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Critic Score 46
What we have here is a Spidey-themed action title aimed squarely at the younger PC gamer - think bright colours, no real-life guns (the bad guys tote silly sci-fi bubble-pistol thingummies instead) and gameplay so easy you can sail through it in a single afternoon. Gritty it ain't. -
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Critic Score 46
The developer has actually managed to make the original Pac-Man games worse than they were 20-odd years ago. Jerky animations, a Pac-Man that's not even round and... Oh, I give up. Lucky it's only a tenner or we would have been really piqued. -
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Critic Score 46
Despite its smattering of positive elements though, D-Day reeks of being rushed to the table like a pot of undercooked sauerkraut. -
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Critic Score 46
There's little joy to the gameplay, unless you like hammering one of the two attack buttons and simply aiming your hero at the next batch of fodder for your angry reptilian idiot. -
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Critic Score 46
All the stages are based around areas in the cartoon like Bikini Bottom and Jellyfish Fields, but it's all so low-res and blurry that everything looks plain bad. -
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Critic Score 45
Too much tinkering means Pure barely feels like football and becomes a chore. -
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Critic Score 45
A unique concept let down by clunky controls, repetition and cringy script-writing.- Posted Feb 1, 2012
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Critic Score 43
If there were a decent multiplayer mode it would perhaps be more worthwhile, but sadly there isn't even a shit one. And since the AI opponent spouts the same dialogue over and over, the whole game gets tiresome very quickly. [PC Zone] -
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Critic Score 43
The special attacks look crap and make no sense. How can you possibly electrocute a skeleton? Dry bone doesn't conduct. Someone wins. You're bored. The end. -
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Critic Score 42
An archaic tri-click method of delivery, a truly awful interface, a bunch of sorry camera angles and some ridiculous environments/opponents for you to play in/against. -
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Critic Score 42
Sub-standard stuff - its only redeeming feature is the very unlikely prospect of online fun. A bargain bin title. -
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Critic Score 41
It's dull, mistranslated, claustrophobic (in a bad way) and thoroughly aimless. No amount of naked women adorning the walls can disguise the fact that Midnight Nowhere simply isn't much fun. -
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Critic Score 41
If Shade was scrapped and given yet another redesign, the to-do list would be endless - wishy-washy combat, braindead AI, insipid level design, soul-crushing puzzles, a towering stack of bugs. -
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Critic Score 41
Part of the problem is that instead of playing to the original game's strengths, what the developer has devised is a lily-livered RTS that's a pale shade of the Kohan engine on which it's based. [PC Zone] -
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Critic Score 41
A mess, a hurriedly produced and lazily-designed RTS produced to cash in on gamers hoping to relive the film's stunning battles. Just make sure you're not one of them. [PC Zone] -
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Critic Score 41
The levels are dull-looking and you might have a job seeing what's happening on a standard GBA. If you are a fan of the films, even the third one, don't expect to relive the adrenaline rushes in this mediocre, disappointing GBA effort. -
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Critic Score 41
A well-executed... thing that's somehow being mis-sold as a video game. Either somebody at Nintendo is a certifiable maniac, or this is the future of video games. We're pretty sure it's the former. -
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Critic Score 40
Sounds like a good idea in premise, then, except it's during these combat sections that the game emerges flatter than a blind hedgehog on a motorway. Limited fighting moves, weedy spells, monotonous pace - it could hardly be any less entertaining. -
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Critic Score 40
It's a shoddy game, full of graphical bugs, requiring a PC a damn sight more powerful than stated on the box, and lacking the under-the-hood accessibility that might otherwise endear it to the arcade racer. -
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Critic Score 40
Running around Hogwarts is a curiously flat experience, and not helped by the chronically jerky frame rate. -
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Critic Score 40
While the game boasts an impressive array of hardware, you're sadly only allowed to play as the forces of the 'right and just' in a linear two-pronged campaign that starts with the US-led invasion of Afghanistan and finishes in Iraq. -
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Critic Score 40
It's only when something large or coveted decides to take a bite that the game lurches from 'pleasant but dull' to 'almost quite exciting'. Well, for about thirty seconds anyway, until your would-be prize catch drops the lure and swims off. After that it becomes dull again. [PSW] -
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Critic Score 40
Sadly, the developers have completely missed the point of the TV show, knocking out a second-rate two-wheeled racer that will disappoint fans of the programme and appear pointless to anyone else. Even the ever-excitable Teutul boys sound bored of it all. We can't blame them really. [PSW] -
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Critic Score 40
The widescreen beauty of the PSP is entirely compromised by the fact that the action takes place in a TV shaped box to the left, while maps and stats fill all that lovely extra space. It's nice to be able to see where you're going, sure, and we appreciate not having the action cluttered by displays and icons, but it kind of takes a way the whole point of having a screen the size of Kansas, doesn't it? [PSW] -
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Critic Score 40
At least the level design in this one is vaguely interesting at some points. As a competitor to the likes of Ratchet and Jak, though, Pac-Man is starting to look ten times his age. [PSW] -
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Critic Score 40
New Zealand Story Revolution is a hard unforgiving platform game dressed up like a child's game. Think very carefully before splashing out. We used to love it but playing it again only brings back all the frustrations we thought we'd forgot about. -
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Critic Score 40
Immensely hard difficulty levels aside in single-player, the co-op mode is fun and much easier to tackle. Oddly it's painfully slow in places with more than five enemies on screen at once. We didn't expect this at all from our next-gen experience of Double Dragon. -
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Critic Score 40
The pairing of large-scale online battle game with the thrill-packed Lord of the Rings series should've been a winner, but as it's turned out, Conquest won't possibly satisfying any Battlefront fan or Lord of the Rings buff at all. -
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Critic Score 40
The missions are very basic and straightforward, with no real need for strategy or tactics. So unless you're a sadist and get a kick out of being disappointed, steer well clear. -
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Critic Score 40
With only two way multiplayer returning, this really was a missed opportunity to improve upon a disappointing franchise. As it stands, BW2 gets the smack put down on it by virtually every other fighter out there. [Official UK Xbox Magazine] -
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Critic Score 40
It's so gangsta. It's so street. It's so shite. Painfully forcing every urban cliché going into every line of dialogue, the cutscenes reduced us to fits of laughter. That's laughing at, not with. [Official UK Xbox Magazine] -
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Critic Score 40
The premise is certainly unique and brimming over with potential, but the execution is so lazy and ham-fisted if it were a killer it would have shot itself in the foot. Shame really. [Official UK Xbox Magazine] -
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Critic Score 40
The faster the car, the more jelly-like things seem to become. The gorgeous Ford GT 2005 handles like the entire world was one big bouncy castle, as it bobs and lurches around like it had helium-filled wheels. [Official UK Xbox Magazine] -
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Critic Score 39
Everything from the AI to the interface to the laughably inappropriate resource system is basic. Admittedly, there are thousands of troops to command, but controlling them is a nightmare and the whole experience is best forgotten. [PC Zone] -
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Critic Score 39
An empty shell of a shooter with a bottle of Costcutters own-brand vodka at its core, Kreed plays like a badly translated Russian tech demo from two years ago. -
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Critic Score 38
Crime Life fails in both gaming and moral terms. What we wouldn't have given for a few shiny rings to collect. Y'getme? -
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Critic Score 37
By far the worst aspect of the game is the horrendous control system, which flicks confusingly between third- and first-person views, while the camera sweeps all over the shop and does its best to disorient you. -
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Critic Score 37
The puzzles are simple, the graphics are bland, the controls are limp. Only the most severe Neutron head would consider this over a number of superior platformers. -
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Critic Score 35
For every second of satisfaction, there is a minute of monotony; where cardboard enemies fall under a cloud of red paint, physics offer no value whatsoever, AI is largely non-existent and gameplay follows the worn-ragged formula of coloured keycards and enemies that appear from thin air. [PC Zone] -
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Critic Score 33
Limited and uninspiring, Spartan won't satisfy anyone with an inkling of the quality of other games on the market. -
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Critic Score 32
What we have is an inept third-person hack and slash number, combined totally unsuccessfully with a dull-as-ditchwater RTS. Harsh words, granted, but you'll thank us for them. -
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Critic Score 31
The interface is nigh on impenetrable. The system of exploration is ludicrous (the whole map is blacked out at the start, so at first you don't even know where the mountains lie). The scenarios are uninspiring. The combat is pointless and passes practically unnoticed. [PC Zone] -
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Critic Score 31
Text can't be skipped, which may be fine for a dramatic piece of dialogue, but is eminently frustrating when you're having to wait for your character to lengthily tell you that you can't do something for the umpteenthmillionth time. -
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Critic Score 30
The dialogue is so bad, the voice-acting so hammy and the text interludes so laced with obtuse meaning that you'll be reaching for the quit button before you can say perestroika. -
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Critic Score 30
The Cat In The Hat? A book filled with wit. As for the game, a big pile of sh... -
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Critic Score 30
One good aspect for people who tend to get stuck on these detective game (and I mean myself here) is 'artificial intuition', ie help. When you seem to have hit a wall, this swirling symbol will suggest areas to concentrate on in that location - and the more you use it, the less subtle the hints get! It's a good way of offering a helping hand without spoonfeeding players. -
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Critic Score 30
There's a smattering of good ideas in Samurai Legend, but they're quickly crushed under the obesity of mindless combat and poor design. One to avoid. [PSW] -
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Critic Score 30
It left us shaking our heads in utter bewilderment. Fans of EA's other Street games will be rightly embarrassed by the sheer awfulness of this faux street culture. [PSW] -
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Critic Score 30
Okay, so there's two-minutes worth of multiplayer chuckles in "Badlands" and "Super Off-Road," and "Hydro Racer" is marginally better than the terrible "Stun Runner," but that's it. [PSW] -
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Critic Score 30
After five minutes of this you'll be bored stiff. [PSW] -
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Critic Score 30
2D side-scrolling shooters don't really have much place at home on Xbox. Those such as Blowout should be cast out of the Xbox residence like a shamed family junkie and take refuge in the last-gen console crack house where they well and truly belong. [Official UK Xbox Magazine] -
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Critic Score 30
(Altogether now) Oompa Loompa Doompadee Dah, I'm stunned I bothered getting so far. You will live in misery too, if you play this Oompa Loompa Loompa Doompadee Doo. (Doompadee Doo.) -
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Critic Score 29
I've reviewed some games that have made my balls ache in my time, but this one takes the biscuit of dull pain. Fundamentally abominable! [PC Zone] -
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Critic Score 28
But this is gaming at its most depressing - it's clear to man and beast that the controls of this game simply do not work and are no fun whatsoever. Why don't you just fix it? Or, perhaps, you could just STOP MAKING ARMY MEN GAMES. -
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Critic Score 27
Lamely rolled out on the back of the film, it's one of those strategy games where you have an overwhelming urge to stop playing after three or four near-identical missions. -
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Critic Score 27
The ominous Willy Wonka himself, whether it was intended or not, looks and sounds disturbingly like Michael Jackson, and his army of Oompa Loompa slaves are no longer the orange-skinned and green-haired midgets we know and love. [PC Zone] -
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Critic Score 26
There's very little to recommend with this title, besides some pretty visuals and the concept of being a knight. No, this just won't do at all. I wouldn't play this and you shouldn't either. [PC Zone] -
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Critic Score 26
The tracks want to be like "F-Zero's" but they're lacklustre to say the least and the vehicles don't have the required speed to make the twists and loops anything other than ordinary. -
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Critic Score 24
The lack of design nous displayed here makes it feel as though it was knocked out by two guys over a weekend. -
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Critic Score 22
There's no aspect of the game that isn't abysmally implemented. I would dearly, dearly love to sit here and go on for five or six pages listing the faults, but it really isn't worth the effort. Just avoid UC like you would a diseased badger or rancid tramp. [PC Zone] -
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Critic Score 20
It's almost as if Midway has run out of retro games to repackage, apart from some crappy old driving titles it found in the back of a filing cabinet that weren't good enough to make the first two Treasures titles. -
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Critic Score 19
God knows what happened to LOTR3, but the usually dependable Impressions Games has lost the plot on this one. Even if you're a long-standing fan of the series - no, especially if you are one - avoid this like a bearded, Black Death-infected Saxon whore. -
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Critic Score 19
It's like people just can't bring themselves to accept the truth here: The Matrix: Path Of Neo is an irredeemable abortion of a game that Atari, Shiny, the Wachowski brothers and anyone even remotely associated with it should be ashamed for ever thinking about releasing in this form. [PC Zone] -
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Critic Score 16
If you're going to have a game that lets you bet in excess of thousands of dollars, it might be an idea to have a system that lets you type in the amount of the bet, rather than forcing you to click a hundred f***ing times to get anywhere near the high numbers. You know, just a suggestion. [PC Zone] -
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Critic Score 15
Place Battle Chips into your Deck. Hit "A" 'til the battle is done. The end. -
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Critic Score 11
The worst fighting game (and pretty much the worst game) I have ever insulted my hard drive with. [PC Zone] -
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Critic Score 0
This is a craply-plotted sci-fi novel meets a game of chess meets Industrial Light & Magic meets Yu-Gi-Oh!. Fanboys: silence. -