Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1,000 game reviews
    • 51 Metascore
    • 50 Critic Score
    Like "Burnout" on horse tranquillizers. Only marginally less interesting.
    • 68 Metascore
    • 50 Critic Score
    With a bit more thought put into the story and increased variety in each level, this could have been as good a retro game as Neo Contra. But sadly, even when priced at just 20 it's a risky purchase. [PSW]
    • 63 Metascore
    • 50 Critic Score
    Underground and underwhelming, it's a shame none of that Pixar magic rubbed off on this. [Official UK XBox Magazine]
    • 57 Metascore
    • 50 Critic Score
    It serves as a good addition for those who enjoyed the main game, but in its own right it's too shallow to sustain much interest and gets xtremely repetitive xtremely quickly. [PSW]
    • 65 Metascore
    • 50 Critic Score
    Firstly, there's no manual camera control, which wouldn't be an issue if the game automatically chose the best positions for combat. Except it never does, meaning enemies appear from nowhere to attack you because it's too close in, or you can't really see what you're doing because it's so far away. [PSW]
    • 69 Metascore
    • 50 Critic Score
    Newcomers tempted by the budget price will be put off for life right away by the horrendous controls and vertical learning curve, while fans of the series will struggle to spot the visual and gameplay differences between this and "Armored Core 3." [PSW]
    • 66 Metascore
    • 50 Critic Score
    Regeneration is little more than a by-the-numbers beat 'em up with a bit of gore and some dispiritingly unfunny dialogue. [Official UK Xbox Magazine]
    • 71 Metascore
    • 50 Critic Score
    So take a chance, stop with this utterly average scripted nonsense and dare to be different, EA. You owe it to the nation. England expects... [Official UK Xbox Magazine]
    • 59 Metascore
    • 50 Critic Score
    Graphically, it looks dated. Yes, it has the same look and an identical user interface to that from RollerCoaster Tycoon, but here the colours appear drab, the maps flatter and some of the tiles don't appear to connect all that well, making some parts of the map look like an Escher illusion. [PC Zone]
    • 57 Metascore
    • 50 Critic Score
    If it had flashier graphics or a simpler, more intuitive fighting system, it might appeal to everyone. As it stands, it's a curio and only of interest to completists and Street Fighter obsessives after a bargain exhibit to stroke in private. [PSW]
    • 58 Metascore
    • 50 Critic Score
    If more time had been spent polishing the graphics, enemy intelligence, animation and, erm, just about every other aspect of presentation, the good ideas could've had a chance to shine. Sadly, instead what we have is just another bloody war game, and not even a very good one at that.
    • 58 Metascore
    • 50 Critic Score
    With a lot of unforgivably repeated gameplay areas and almost zero replay value, this is a brief blast of fun that can't go the distance.
    • 79 Metascore
    • 50 Critic Score
    Catching up with Chun Li and chums is fine and the replay value is bolstered by the chance to play all the character variations but it's one strictly for nostaligia buffs. [Official UK Xbox Magazine]
    • 69 Metascore
    • 50 Critic Score
    Fusing two genres into a single game might have seemed like a good idea at the time, but with neither part offering up anything particularly impressive you have to wonder why they bothered. It's more crash victim than Crash Bandicoot. [Official UK Xbox Magazine]
    • 80 Metascore
    • 50 Critic Score
    The players move so sluggishly it feels as if the match is being played on a waterlogged, mud-treacle pitch. And what's with the ball still feeling like it's tethered to a player's feet by an invisible elastic band after all these years of the same complaint? [PSW]
    • 59 Metascore
    • 50 Critic Score
    It's fun while the novelty hasn't worn off, but very repetitive and dull soon afterwards. [Official UK Xbox Magazine]
    • 58 Metascore
    • 50 Critic Score
    For avid Assassin's Creed fans filling in the story gap might be worth the £3 asking price, otherwise Battle of Forli is an ungenerous and forgettable add-on.
    • 71 Metascore
    • 50 Critic Score
    Relies on good looks over gameplay to grab your attention, and that breaks one of the first rules of gaming.
    • 80 Metascore
    • 50 Critic Score
    The second major problem is the wildly fluctuating difficulty levels. Some missions will be easily completed in one try; others will require days upon days of unsuccessful attempts. Not that the challenge is insurmountable, but it seems somewhat misguided for Activision not to have included difficulty levels - or at least some options to make the game easier.
    • 51 Metascore
    • 50 Critic Score
    Dead to Rights II feels like a stripped down, budget version of the first game but at a top-whack price. It's content to retread old ground, which wasn't all that solid to begin with, and fails to bring anything genuinely new to the series. [PSW]
    • 34 Metascore
    • 50 Critic Score
    Despite boasting a wholesome choice of 16 lead characters as well as spells, melee weapons and guns, in reality the combat element of the game is weak.
    • 60 Metascore
    • 50 Critic Score
    It's the sort of game you'll stick with to the end in spite of yourself, and you may even find yourself chuckling once or twice along the way too. [PSW]
    • 68 Metascore
    • 50 Critic Score
    The four Narnia kids all have skills which complement one another, and they can be upgraded by exchanging the many tokens that can be found around the levels.
    • 63 Metascore
    • 49 Critic Score
    But it's slow, it's sluggish, the controls are unresponsive and it's a real chore to play. That equals no fun.
    • 63 Metascore
    • 49 Critic Score
    Ultimately, since Core Combat's best features can be enjoyed by both the expanded and unexpanded players, you might as well let other mugs go to the expense of buying the pack and doing all the work required to gain them. Then you can just have all the fun and reap the rewards above ground.
    • tbd Metascore
    • 48 Critic Score
    There's almost no difficulty either. Unless there's a timer on your mission, you'll find it easier to turn wine into water than to actually fail.
    • 51 Metascore
    • 48 Critic Score
    The combat quickly becomes repetitive, simply involving mouse-clicking on-screen to shoot at the blindingly stupid enemies blundering towards you, retreating if they get too close, then shooting again, maybe using a barrel of explosives for a bit of a change.
    • 51 Metascore
    • 48 Critic Score
    Playing Medabots: Infinity is about as much fun as eating poisonous glass.
    • 61 Metascore
    • 48 Critic Score
    Considering just how much the FPS genre has progressed, specifically the squad-commanding, war-themed FPS sub-genre, it's really not worth your time unless you're particularly fanatical about the original. [PC Zone]
    • 40 Metascore
    • 47 Critic Score
    The AI is predictably primitive and inconsistent, with enemies failing to hear gun battles right outside their windows, yet spotting you with unerring ability at unlikely distances across the map.