Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1,000 game reviews
    • 80 Metascore
    • 50 Critic Score
    The players move so sluggishly it feels as if the match is being played on a waterlogged, mud-treacle pitch. And what's with the ball still feeling like it's tethered to a player's feet by an invisible elastic band after all these years of the same complaint? [PSW]
    • 61 Metascore
    • 50 Critic Score
    Another example of a game that greatly underperforms on a perfectly capable console.
    • 58 Metascore
    • 50 Critic Score
    For avid Assassin's Creed fans filling in the story gap might be worth the £3 asking price, otherwise Battle of Forli is an ungenerous and forgettable add-on.
    • 83 Metascore
    • 50 Critic Score
    Flying through a city at night has to be the graphical pinnacle of the game and squeezing between two buildings while flying at a high speed is also a great thrill, especially if you can survive it!
    • 83 Metascore
    • 50 Critic Score
    Once you get to grips with the controls and get into a close fight it can get very exciting, and finishing an opponent with a perfectly-timed parry and counterattack is really satisfying. Unfortunately, most people won't want to spend the time it takes to get into Bushido Blade.
    • 40 Metascore
    • 50 Critic Score
    Its banality is perfect. Even an inexplicable side-scrolling fish-tank shoot-'em-up level that pops up between the soporific platform stages fails to raise an eyebrow.
    • 71 Metascore
    • 50 Critic Score
    Relies on good looks over gameplay to grab your attention, and that breaks one of the first rules of gaming.
    • 46 Metascore
    • 50 Critic Score
    Maybe if Japanese development team Tranji had spent less time trying to show off Kurenai's posterior and more time tweaking the basic mechanics Red Ninja could have been a half decent alternative to Tenchu. As it is, much like Kurenai herself, this is one game that may look nice from a distance but turns into a right horror show when viewed up close. [Official UK Xbox Magazine]
    • 53 Metascore
    • 50 Critic Score
    If you can make head or tail of the multitude of minor rules and spell/trap combinations, or already enjoy the cartoon, check this out. Anyone over 12, dig out that old algebra textbook for some more interesting bafflement.
    • 69 Metascore
    • 50 Critic Score
    Ty 2, for all the effort (and don't get us wrong, a lot of effort has been applied), retreads such a familiar path, and feels so utterly vacuous, you might just as well look at the box and consider the game completed. [Official UK Xbox Magazine]
    • 63 Metascore
    • 50 Critic Score
    It's a reasonably fun title, but tired graphics and monotonously easy challenges mean this is strictly one for undemanding kiddies. [Official UK Xbox Magazine]
    • 79 Metascore
    • 50 Critic Score
    Catching up with Chun Li and chums is fine and the replay value is bolstered by the chance to play all the character variations but it's one strictly for nostaligia buffs. [Official UK Xbox Magazine]
    • 59 Metascore
    • 50 Critic Score
    It's fun while the novelty hasn't worn off, but very repetitive and dull soon afterwards. [Official UK Xbox Magazine]
    • 50 Metascore
    • 50 Critic Score
    More bungling thief than Entrapment-esque vixen, this is a criminal excuse for a stealth 'em up. [Official UK Xbox Magazine]
    • 58 Metascore
    • 50 Critic Score
    The characters are wasted, despite the more than adequate job done to animate them, and despite EA's roll-out of limited edition comics to whet our appetites, the new characters are poorly realised and immediately forgettable. [Official UK Xbox Magazine]
    • 63 Metascore
    • 50 Critic Score
    Underground and underwhelming, it's a shame none of that Pixar magic rubbed off on this. [Official UK XBox Magazine]
    • 30 Metascore
    • 50 Critic Score
    The combat is stupidly easy and as badly designed as MC Hammer's trousers - timing kill moves or complex combos together is rendered fun-free, as you're held by the hand all the way through by giant yellow 'Y' icons that flash over an enemy when he's ripe for a kill move. [Official UK Xbox Magazine]
    • 71 Metascore
    • 50 Critic Score
    So take a chance, stop with this utterly average scripted nonsense and dare to be different, EA. You owe it to the nation. England expects... [Official UK Xbox Magazine]
    • 69 Metascore
    • 50 Critic Score
    Fusing two genres into a single game might have seemed like a good idea at the time, but with neither part offering up anything particularly impressive you have to wonder why they bothered. It's more crash victim than Crash Bandicoot. [Official UK Xbox Magazine]
    • 66 Metascore
    • 50 Critic Score
    Regeneration is little more than a by-the-numbers beat 'em up with a bit of gore and some dispiritingly unfunny dialogue. [Official UK Xbox Magazine]
    • 36 Metascore
    • 50 Critic Score
    The appeal of button-bashing power bar games wore off when we put "International Track & Field" to rest years ago. Torino 2006 looks nice but we can't see you lasting long before slamming the pad down at the difficulty of the speed skating or nodding off from the monotony of the cross-country hobble. [Official UK Xbox Magazine]
    • 68 Metascore
    • 50 Critic Score
    Roadkill's impression of Grand Theft Auto is almost as cringeworthy. Most of the ingredients that made Rockstar's crime 'em up so successful are here but, like your dad's Pound Shop Ali G, it lacks the special something that made GTA so amazing.
    • 59 Metascore
    • 50 Critic Score
    Looks handsome like Top Gun-era Cruise, but After Burner's fast-paced dog-fighting doesn't really work with iPad's touch-screen.
    • 63 Metascore
    • 49 Critic Score
    Ultimately, since Core Combat's best features can be enjoyed by both the expanded and unexpanded players, you might as well let other mugs go to the expense of buying the pack and doing all the work required to gain them. Then you can just have all the fun and reap the rewards above ground.
    • 63 Metascore
    • 49 Critic Score
    But it's slow, it's sluggish, the controls are unresponsive and it's a real chore to play. That equals no fun.
    • 51 Metascore
    • 48 Critic Score
    The combat quickly becomes repetitive, simply involving mouse-clicking on-screen to shoot at the blindingly stupid enemies blundering towards you, retreating if they get too close, then shooting again, maybe using a barrel of explosives for a bit of a change.
    • 61 Metascore
    • 48 Critic Score
    Considering just how much the FPS genre has progressed, specifically the squad-commanding, war-themed FPS sub-genre, it's really not worth your time unless you're particularly fanatical about the original. [PC Zone]
    • 51 Metascore
    • 48 Critic Score
    Playing Medabots: Infinity is about as much fun as eating poisonous glass.
    • tbd Metascore
    • 48 Critic Score
    There's almost no difficulty either. Unless there's a timer on your mission, you'll find it easier to turn wine into water than to actually fail.
    • 63 Metascore
    • 47 Critic Score
    It's all but impossible to defend the dated presentation and clunky interface that are constant reminders Anito was designed and developed by a small start-up development company. [PC Zone]