Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 88 Metascore
    • 100 Critic Score
    Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Delightfully loopy. [Sept 2005, p.91]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    A must-have. It's an incredibly beautiful and artistic game that manages to balance eye-candy and gameplay gimmickry with truly solid game design, all paced with perfection. [Mar 2004, p.68]
    • Computer Games Magazine
    • 90 Metascore
    • 100 Critic Score
    To get the most out of GTR 2, you have to be willing to invest a serious amount of time in becoming both a confident and a successful race driver. [Jan. 2007, p.64]
    • Computer Games Magazine
    • 83 Metascore
    • 100 Critic Score
    One of the deepest and most addictive racing experiences availalbe for any platform. [May 2003, p.84]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    Satan, your game has arrived. It spits up blood and pisses vinegar. It sprouts horns from its head like the proud minion of evil that it is. It shoots lightning bolts, for cripes' sake. It's a game of pure evil. And even purer entertainment. It's also the best action game on the planet.
    • 95 Metascore
    • 100 Critic Score
    Somehow, Rockstar keeps the same old ingredients, adds a handful of new ones, and manages to create a great new recipe. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    A first person shooter loaded with astounding maps, diverse game styles, great weapons, and the best bots in the business.
    • 93 Metascore
    • 100 Critic Score
    The soundtrack is inspired, with a heavy emphasis on late-'8s/early '90s rap and alternative rock. [Sept 2005, p.50]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    So good, it makes the rest of the series look downright mediocre. [July 2005, p.52]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    A brilliant game simulation that belongs on every gamer's shelf. [Sept 2005, p.52]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Pure white-knuckle racing that will send your adrenaline levels soaring.
    • 95 Metascore
    • 100 Critic Score
    Outstanding writing combined with a good plot, plenty of content, beautiful graphics, and an engrossing soundtrack place Baldur's Gate II alongside some of the best role-playing games ever created.
    • 89 Metascore
    • 100 Critic Score
    The controls prove the best out of the recent crop of first-person shooters; the hand-to-hand combat system is spectacular. [Sept 2004, p.7]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    It could stand alone as its own game, as it improves and expands the original game in every way possible, all in a positive manner. [Dec 2004, p.84]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Another great feature of Myth is the terrain: it's truly three-dimensional... The level design is excellent, and the different types of terrain require very different strategies.
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 68 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 81 Metascore
    • 100 Critic Score
    It gamely delivers the pure joy of superbly crafted chaos, something it does better than any game released (so far) this year. [July 2004, p.56]
    • Computer Games Magazine
    • 83 Metascore
    • 100 Critic Score
    Gamers with an interest in history, and no aversion to a rather abstract rendition of same, should love the atmosphere and feel of the game. And anyone who appreciates a solid, lovingly-crafted work of design should appreciate the overall quality of this product.
    • 80 Metascore
    • 100 Critic Score
    If there was ever a game to hook a casual player on the charms of dungeon hacking, or absorb an old vet whose time has become a commodity, FATE is it. [Sept 2005, p.48]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    A work of art with nicely drawn anime sequences and beautifully rendered cel-shaded graphics. [Oct 2004, p.9]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    An adrenaline rush in a box...Everything about this game shouts quality.
    • 75 Metascore
    • 100 Critic Score
    And it's another clever import from Japan that will remind you why you're not done with your Gamecube just yet. Last generation talent will always trump next-gen technology. [May 2006, p.90]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    Gorgeous, polished, groundbreaking, and a lot of other impressive-sounding adjectives, but it's also chaotic and lacking in the precise micro-management and complex planning that endears many people to the genre.
    • 81 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    An outstanding game. It looks great, is very well balanced, and is easy to get started with. The game has more strategy and fewer mouse gymnastics than the average RTS game.
    • 93 Metascore
    • 100 Critic Score
    The elegance and accessibility that BioWare made part-and-parcel of this game should be the future standard for this genre. Don't pass it up. [Feb 2004, p.52]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    You're really getting an amazingly reworked masterpiece and not just "a few more levels."