Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 48 Metascore
    • 40 Critic Score
    It's about as realistic as an episode of Hogan's Heroes. Add poor path finding and sub-par combat AI, and you have a sure fire recipe for real-time strategy blandness.
    • 65 Metascore
    • 40 Critic Score
    Unfortunately, the arcade game is neither unique nor exciting. It's probably best to save your spare change for better things.
    • 59 Metascore
    • 40 Critic Score
    If you have been wondering why so many South Koreans are so excited about this game...well, you'll still be wondering after you play it.
    • 56 Metascore
    • 40 Critic Score
    It's simple and initially somewhat fun, but after a while it grows pretty monotonous.
    • 65 Metascore
    • 40 Critic Score
    To be fair, the humor is almost invisible when you're actually playing S.W.I.N.E., which is an entirely conventional real-time strategy game.
    • 69 Metascore
    • 40 Critic Score
    The racing is at best mediocre and at worst awful, so it's a good thing they included missions you can complete for cash. While they're a terrific idea (more variety is a very good thing), they're also completely brain dead.
    • 57 Metascore
    • 40 Critic Score
    Curiously absent from your dollhouse accoutrements are law books. [Jan 2003, p.85]
    • 53 Metascore
    • 40 Critic Score
    Better yet, find the cigarette burn-covered machine buried in the corner of your local arcade.
    • 72 Metascore
    • 40 Critic Score
    It features great graphics, a slightly modified version of "EverQuest's" gameplay model, and lots of frustrating problems. True to its theme, you should only consider playing it in the future.
    • 57 Metascore
    • 40 Critic Score
    it's downright provincial. It's a game about buying buses, setting them up to drive in a circle, and then watching them.
    • 44 Metascore
    • 40 Critic Score
    Clever ideas don't make up for shoddy craftsmanship. [Jan 2003, p.75]
    • 43 Metascore
    • 40 Critic Score
    Farscape the series has been cancelled. The game was not. Nobody wins. [Jan 2003, p.75]
    • 59 Metascore
    • 40 Critic Score
    More control of your units is necessary for a strategy title, and more impressive graphics and more complex tasks are important for a city builder. As it stands, this game gets neither right and has little to offer aside from a great concept.
    • 75 Metascore
    • 40 Critic Score
    Although the anhancements are certainly welcome, spotty AI and blatant computer cheating make it impossible to appreciate the game as a whole. [Jan 2003, p.84]
    • 59 Metascore
    • 40 Critic Score
    What makes the game so irritating is that the flat gameworld textures are laughably dull. [Oct 2002, p.79]
    • 77 Metascore
    • 40 Critic Score
    Thanks to your dumb teammates, you'll be on the new island forever. [Oct 2002, p.74]
    • tbd Metascore
    • 40 Critic Score
    No part of the game is distinctive enough to be particularly terrible either, and there's a blessed lack of extremely shiny surfaces. [Sept 2002, p.75]
    • 53 Metascore
    • 40 Critic Score
    A feeling of been there, done that, with some poor game design choices that limit the fun.
    • 62 Metascore
    • 40 Critic Score
    An experience that while extremely intense, is difficult for all the wrong reasons and ultimately more frustrating than genuinely enjoyable. [June 2003, p.80]
    • 65 Metascore
    • 40 Critic Score
    It contains many individual elements that are quite good, but those elements don't pull together into a cohesive—or enjoyable—whole.
    • 73 Metascore
    • 40 Critic Score
    Styled to appeal to the shooter crowd. Unfortunately, it feels as if the developer lavished too much attention on making the violence stylized and realistic, and then just threw a game around it. Great concept, extremely sloppy execution.
    • 52 Metascore
    • 40 Critic Score
    Lacking a concrete sense of direction and any evidence that tender loving care was exercised during its development cycle, the journey unfortunately resembles purgatory more than outright damnation.
    • 66 Metascore
    • 40 Critic Score
    Boasts a good selection of showroom-shiny cars and famous tracks, but it lacks options, features controls that border on the unresponsive, and is missing a personality. [May 2003, p.81]
    • 57 Metascore
    • 40 Critic Score
    Quite possibly the most unpalatable role-playing game concocted in recent memory...A gooey mess of reflex-driven combat, muddled interface, cliched dungeon designs, and useless player decisions. [Nov 2003, p.95]
    • 66 Metascore
    • 40 Critic Score
    The graphics, aside from being ever so shiny, are entirely unremarkable - they're decent, but nothing more, with rather coarse character design. [Dec 2003, p.95]
    • 64 Metascore
    • 40 Critic Score
    If you're looking for the thrill of a pirate's life, frankly, you're better off with the Disney ride that inspired it all. [Oct 2003, p.88]
    • 64 Metascore
    • 40 Critic Score
    A perfect example of how cheap ports don't help anymore. First and foremost, the port has no multiplayer at all. None, nada, zippo. [July 2003, p.78]
    • 62 Metascore
    • 40 Critic Score
    Republic is further hobbled by a linear storyline that discourages replay. [Dec 2003, p.93]
    • 80 Metascore
    • 40 Critic Score
    It matches intense, fast-paced action with a squirrely camera and imprecise aiming. Needless to say, that isn't a particularly compelling combination. [Feb 2004, p.77]
    • 77 Metascore
    • 40 Critic Score
    The worst thing any game can be is predictable, and FIFA Soccer 2004 is one of the most predictable sports game in recent memory. [Feb 2004, p.72]