Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 The Sims 2
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 87 Metascore
    • 70 Critic Score
    While it's rough around the edges, playing more like a prototype than a finished product, there's finally a reason to get excited about the future of the series. [Jan 2004, p.70]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    While the AI is good on the field, it's terrible in the front office. [June 2005, p.57]
    • Computer Games Magazine
    • 58 Metascore
    • 70 Critic Score
    A reminder that sometimes a solid jaunt through a colorful little world is better than plodding through yet another post-apocalyptic wasteland. [Feb 2003, p.73]
    • Computer Games Magazine
    • 83 Metascore
    • 70 Critic Score
    For all its clumsy new baggage and rushed feel, Homeworld 2 takes itself seriously, designed from the ground up as a reward to the faithful rather than an olive branch to the casual newcomer. [Dec 2003, p.84]
    • Computer Games Magazine
    • 66 Metascore
    • 70 Critic Score
    It's impossible to dislike, despite its flaws. [Jan 2005, p.63]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Mobile forces is vanilla near-future sci-fi, and this non-descript, and non-story sensibility hurts the game a bit. [Nov 2002, p.83]
    • Computer Games Magazine
    • 69 Metascore
    • 70 Critic Score
    What it was designed to do, it does very well. It barely makes a pretense of doing anything else, however—extra bells and whistles are definitely not part of the package.
    • 72 Metascore
    • 70 Critic Score
    It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    It does the hard stuff that most game neglect so well, but it either phones in or omits entirely the easy stuff. [Sept 2004, p.72]
    • Computer Games Magazine
    • 94 Metascore
    • 70 Critic Score
    With this new online mode, it's much easier to admit that you like Metal Gear Solid 3. [July 2006, p.93]
    • Computer Games Magazine
    • tbd Metascore
    • 70 Critic Score
    There is very little luck involved, lots of direct conflict, lots of room for both tactical brilliance and strategic planning, and a much more complex rule-set relative to popular American games. [Apr 2006, p.61]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    The missions, while varied, are wildly uneven in difficulty, and many are totally unsuited for the sort of unit that you're ostensibly commanding...It is, however, extremely good-looking, great sounding, and very entertaining.
    • 78 Metascore
    • 70 Critic Score
    Easily the most accessible and beautiful Trek combat simulator yet. Ultimately, though, it's only a small upgrade from the previous mission. [Feb 2003, p.72]
    • Computer Games Magazine
    • 86 Metascore
    • 70 Critic Score
    It ups the ante on art and style while taking its attempts at being "cinematic" too seriously. This makes it nearly impossible to ignore the general level of mediocrity to the characterizations, writing, and storytelling despite its mostly solid action. [Jan 2004, p.62]
    • Computer Games Magazine
    • 62 Metascore
    • 70 Critic Score
    If you found the original game lacking, this add-on isn't going to change your mind.
    • 69 Metascore
    • 70 Critic Score
    May be too complicated for many real-time strategy players and a little too silly for hardcore wargamers. If you don't mind making some compromises in either direction, however, there is ample fun to be had.
    • 68 Metascore
    • 70 Critic Score
    O.R.B. has a nearly perfect interface, and its graphic engine renders everything from the wisp of exhaust trails to the imposing bulk of planets with great skill. [Feb 2003, p.76]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    The biggest issue is that it runs amazingly slow... [but] for a first edition game, it shows an enormous amount of potential. [Oct 2002, p.80]
    • Computer Games Magazine
    • 83 Metascore
    • 70 Critic Score
    With solid netcode, short sharp snappy rounds, and game modes that focus the action without limiting it, this is punishing lethal gunplay at its best. [June 2003, p.75]
    • Computer Games Magazine
    • 65 Metascore
    • 70 Critic Score
    But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Despite the bugs, this is a great baseball game boasting more than enough improvements to keep you from going back to High Heat 2001.
    • 73 Metascore
    • 70 Critic Score
    Oni
    It's so close to being a masterpiece that you'll inevitably be disappointed, but when you step back and look at the whole instead of focusing on the parts, the one thing that stands out more than save limitations or the lack of configuration is the spectacular action.
    • 82 Metascore
    • 70 Critic Score
    The best pure simulation of pool currently available for the PC, but it lacks much in the way of frills and simple user-friendliness and warmth.
    • 71 Metascore
    • 70 Critic Score
    Even after five years, it still hurts so good. [May 2006, p.56]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Overall, my two main complaints with Rifles are that it feels too generic and that, despite the delayed development, there's a feeling it was rushed out the door before it was completely polished.
    • 72 Metascore
    • 70 Critic Score
    Undoubtedly, Alone in the Dark remains one of the most ground-breaking games of all time... Although the second and third games lack the magic of the first one, the collection remains a treat for any adventure fan.
    • 77 Metascore
    • 70 Critic Score
    A good, if slow, game. [July 2005, p.62]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    With a substantial amount of innovative content, a great orchestral soundtrack, and a fabulous-looking gameworld, Desert of Flames is probably worth the price - especially for high-level players. [Feb 2006, p.78]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    All these new visuals may not change or improve RCT3, but they certainly take it further. [Sept 2005, p.56]
    • Computer Games Magazine