Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Sid Meier's Civilization IV
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 85 Metascore
    • 90 Critic Score
    It sounds stupid, and in many ways it is, but it's pulled off with so much style and flair it's impossible not to be seduced by its charms.
    • 78 Metascore
    • 90 Critic Score
    The action is short, intense, and punctuated by time spent studying track conditions and tuning your car.
    • 87 Metascore
    • 90 Critic Score
    Solid gameplay based on legitimate physics code and a very credible AI component, which should come as no surprise, it’s in the bloodline.
    • 85 Metascore
    • 90 Critic Score
    With its 3D graphics, first-person perspective, and elegantly simple combat system, EverQuest has finally given us the first step towards a true virtual world. Internet gaming will never be the same.
    • 83 Metascore
    • 90 Critic Score
    One of the best sports games released in the past year on any platform. [Mar 2003, p.84]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    This is the champagne of tactical wargames, and the best vintage at that. [Jan 2003, p.72]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    A heart-pounding, visceral experience that gets under your skin. The "just one more round" addiction factor is very high. When you play it properly, with team work that clicks like a well-oiled machine, the game offers a sense of accomplishment and comradery that is simply amazing.
    • 91 Metascore
    • 90 Critic Score
    This game is beautiful to look at and is, at times, photorealistic. [Oct 2003, p.94]
    • Computer Games Magazine
    • 72 Metascore
    • 90 Critic Score
    With its engaging advancement system and visual feel that invokes the best of "Morrowind," Horizons may not be the true home for wandering seekers, but it's an excellent place to stay. [Mar 2004, p.77]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    Levels are superbly crafted for maximum tension. [July 2005, p.50]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    Call of Duty is going to turn heads. It looks amazing, the action is fierce, and the multiplayer game is balanced, with plenty of diverse settings. [Jan 2004, p.58]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    An accessible, action-packed outer space role-playing game with plenty of personality and a marvelous online component. [May 2003, p.74]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    For those who would rather explore than shoot, this game is cause for celebration.
    • 85 Metascore
    • 90 Critic Score
    With multiplayer, a full editor, and a growing user community, this is a game that every fan of military shooters should have. It looks great, plays great, and most of all feels right.
    • 83 Metascore
    • 90 Critic Score
    An understated, thoughtful game that is highly replayable and continually challening - the sort of game that will still be on your hard drive when all the other games you are playing right now are gathering dust on a shelf. [June 2003, p.78]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Above all, IO maintains a consistent and impressive atmosphere throughout, with good-to-excellent writing, voirce acting, and sound effects. [Jan 2003, p.64]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    By adding interesting new units, rules, and a unique campaign, it defines what all expansions should be - not just more of the same, but rather an entirely new way to play an established game. [Aug 2003, p.84]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Its depth, variety, creativity, and overall quality will give lots of enjoyment to the strategy player. The complexity and some control nuances make this game somewhat difficult to master, but persistence will be rewarded with a great gaming experience.
    • 81 Metascore
    • 90 Critic Score
    A slowly seductive game, a deep and demanding affair with a steep learning curve and a voracious appetite for your spare time. It's all the more impressive that the more time you devote to the game.
    • 84 Metascore
    • 90 Critic Score
    It manages to continually stun you with a look that's beautiful, cool, and totally different than everything else on the market. [Oct 2003, p.86]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    There's one thing that really distinguishes the EverQuest phenomenon from all pretenders to the throne, for better or worse—difficulty. Slaving for weeks through one of the higher "hell levels" isn't just time-consuming, it's quite often toil.
    • 86 Metascore
    • 90 Critic Score
    The new pilots are smarter, making for more challenging - and more convincing - air combat. [June 2003, p.76]
    • Computer Games Magazine
    • 75 Metascore
    • 90 Critic Score
    An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    If you don't mind some weirdness, have a penchant for the macabre, and love the idea of role-playing in a setting where death is a doorway instead of a slammed door, then Planescape: Torment is just what the (witch) doctor ordered.
    • 85 Metascore
    • 90 Critic Score
    The mippy-mappy goodness of the new graphics system makes you just shake your head in awe at some of the landscapes and creatures. [Apr 2003, p.71]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    For now, though, Mercenaries reigns as the king of computer BattleTech games. [Jan 2003, p.68]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    An outstanding game, both for its graphics and its gameplay, but it is not for everyone. Ground Control glaringly omits some standard genre features: there is no in-mission save, no speed control, no skirmish mode, and the AI is hit or miss. Yet this is truly a case of a game being greater than the sum of its parts.
    • 79 Metascore
    • 90 Critic Score
    The element that sets Space Empires IV apart from other games in the genre is common sense, which is the glue that binds its components together.
    • 90 Metascore
    • 90 Critic Score
    Despite a few small complaints about inconsistent AI or disappointing Direct3D performance, this is a tremendously entertaining game.
    • 82 Metascore
    • 90 Critic Score
    All of these options might lead you to think that the learning curve is steep and slippery. It would be, were it not for the slick interactive tutorials.