Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Guitar Hero
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 79 Metascore
    • 70 Critic Score
    It's a beautiful, creative tale told in the desert of originality, a startling flower in a wasteland of murder-and-loot online games. [July 2003, p.71]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Delivers good, slow-boil tension wrapped around an interesting mystery in an atmospheric setting. [Dec 2003, p.95]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    It never really takes off, seeming perpetually stuck in neutral rather than shifting to the higher gear it feels like it should achieve. [Jan 2005, p.64]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Ballistics is, without a doubt, the fastest racer ever made. The game is all about speed. Make that insane speed. Reaching velocities that pop the sound barrier, this is a racing game for adrenaline freaks.
    • 78 Metascore
    • 70 Critic Score
    While it's true that none of the individual puzzles glue you to the screen like the latest quest in "Star Wars Galaxies" or "Guild Wars" might, it's still frighteningly easy to sink several hours into this ocean before realizing it. [Oct 2005, p.82]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    With a mouse or gamepad [sic] in hand, however, it's one of those likeably repetitive games that develops a rhythm that's hard to resist. [Dec p.54]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    Empires isn't flashy or exotic enough to be crowned the new event horizon of the now officially clogged "historical" real-time strategy wheelhouse, but it's likable and shinier than most. [Feb 2004, p.64]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    The campaigns are exceedingly difficult—so difficult they diminish the attraction of the game's solid mechanics.
    • 78 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 56 Metascore
    • 70 Critic Score
    A very linear game. Like a puppet on a string, you are pulled along a straight path between cut scenes and have almost no control over the sequence of events. Couple this with a rather short story, and you have a release that provides an excellent entry point for those who are new to video gaming.
    • 72 Metascore
    • 70 Critic Score
    If you know what the IRL is about then this game is entertaining, but it's not the definitive IndyCar simulation it seems to want to be. [Jan 2004, p.84]
    • Computer Games Magazine
    • 69 Metascore
    • 70 Critic Score
    Over the course of seven games and three acronoyms, the Tony Hawk series has inexorably morphed into the Hot Topic of the videogame universe, a game that glitzily packages and commodifies the skater subculture it glorifies. [May 2006, p.54]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Even with its sometimes infuriating difficulty level (think the last 45-minute-no-break-boss-battle from "Serious Sam"), Bandits is an out-of-left-field action game that satisfies your inner Mel Gibson. [May 2003, p.83]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a visually sumptuous treat, with incredibly graphic design and tons of interesting details tucked into every corner. [July 2003, p.73]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    Still brutally, brilliantly short. [Jan 2006, p.51]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    There's no real AI; soldiers have some behaviors, but everything is as scripted as a presidential debate. [Feb 2005, p.58]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    CRC 2005 is that rare racing game that perfectly straddles the stark reality of pure simulations like "Grand Prix Legends" and the more relaxed arcade gameplay of games like "Rally Fusion" [Apr 2006, p.65]
    • Computer Games Magazine
    • 69 Metascore
    • 70 Critic Score
    While Wild Arms 4 isn't as wonderfully radical....it still makes returning to the weary world of Filgaia for the fith time far more enervating than it has any right to be. [Apr 2006, p.93]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It's fairly hard to put a finger on why it all works. [Mar 2004, p.70]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    NASCAR Heat's glaring shortcomings rip the believability out of the game after its graphics and driving suck you right in.
    • 81 Metascore
    • 70 Critic Score
    It's almost more fun to watch than it is to play.
    • 62 Metascore
    • 70 Critic Score
    Contains some of the most fiendishly difficult puzzles imaginable. Even after you understand the solution to many of them, you will probably tear your hair out in frustration trying to solve them. [Mar 2004, p.76]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    One of the most interesting gameplay experiences in recent memory. If you enjoy freeform play in a universe where you're just one of many players, it's worth a look.
    • 71 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The expansion levels are uniformly superb in both single and multiplayer. But make no mistake, Desert Siege is for expert players only. [Sept 2002, p.85]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Even though the overall experience is filled with cheesiness, clichés, and dumbed-down antics, that's what makes it fun. Those in favor of quick thrills and instant gratification can't go wrong with this title's campy, supernatural shenanigans.
    • 83 Metascore
    • 70 Critic Score
    Crimson Skies comes with a few features that aren't mentioned in the manual, such as hardware compatibility problems that can cause lockups or even make the game impossible to launch on some machines.
    • 72 Metascore
    • 70 Critic Score
    Has a lot going for it, though it's not the best introduction to this stellar series, and it doesn't offer quite as much bang for the buck as it should to the existing fanbase. [Sept 2003, p.77]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Jan 2005]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It's tough to sum the experience up succinctly except to say that it's probably worthwhile—more so if you are the tolerant type.