Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 NBA Ballers
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 88 Metascore
    • 90 Critic Score
    Most certainly the online role-playing game of the hour and quite possibly the year.
    • 73 Metascore
    • 90 Critic Score
    Resurrecting a long-dead style of gameplay--the kind requiring pen and paper as well as a mouse and keyboard--AGON creates a surprisingly tense, engaging mystery about an ancient boardgame once played all over the world. [Oct. 2006, p.72]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    One of the best sports games released in the past year on any platform. [Mar 2003, p.84]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    It manages to continually stun you with a look that's beautiful, cool, and totally different than everything else on the market. [Oct 2003, p.86]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    This is a crowning achievement in a wonderful witty series, further highlighting that you really need a PlayStation 2 to see where some of the best developers are working these days. [Dec p.93]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    One of the most realistic wargaming experiences in years. [Apr 2004, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Just deep enough to require tactical thought without bogging down in a ton of extraneous chores and options. [July 2005, p.60]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Few games in the genre tell a story this well, and fewer still combine that intriguing tale with such absolutely superb game mechanics. [Apr 2007, p.66]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    Players who are wary of all things pecuniary can elect to leave the stock market alone, and those that are truly phobic can opt to play in "sandbox mode" without any competition or monetary concerns at all-kind of a fancy virtual train set. Those that do will be missing out on one of the best features of the game, however.
    • 89 Metascore
    • 90 Critic Score
    This is the champagne of tactical wargames, and the best vintage at that. [Jan 2003, p.72]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    It's hard to think of anything that you might want to do in civilian flight that you can't do here...an incredible piece of software.
    • 81 Metascore
    • 90 Critic Score
    Add to that the underlying technical stability of the game—aside from a few minor and easily avoided inventory bugs and a bit of white speckling in the landscape, this game was more solid at the time of review than most massively multiplayer titles are after six months of updates—plus the general lack of prime-time server lag and scarcity of disconnects, and you have a title which has more than earned its place among the big names of online RPG entertainment.
    • 82 Metascore
    • 90 Critic Score
    Its depth, variety, creativity, and overall quality will give lots of enjoyment to the strategy player. The complexity and some control nuances make this game somewhat difficult to master, but persistence will be rewarded with a great gaming experience.
    • 85 Metascore
    • 90 Critic Score
    Console leftovers or not, Thief: Deadly Shadows is one of the best PC games of the year. [Aug 2004, p.62]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    Despite a few small complaints about inconsistent AI or disappointing Direct3D performance, this is a tremendously entertaining game.
    • 81 Metascore
    • 90 Critic Score
    Value is largely subjective, but PlanetSide does offer numerous perks that you won't find in other games: fast servers, no cheating, larger battles (much larger) with more strategy, more socialization, and a system that makes it extremely easy to meet and play with friends. [Aug 2003, p.82]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    The second edition in the legendary sports-sim developer’s new soccer management series is every bit as addictive as it predecessor, which is to say that the damn thing should be investigated by the FDA. [Mar 2006, p.52]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    Just like the original "Freedom Force", this is a real-time strategy game for comic-book geeks, by comic-book geeks. [June 2005, p.53]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    This "Grand Theft Springfield" perfectly captures everything that makes the show great: the writing, the setting, the humor, and most importantly, the characters. [Mar 2004, p.72]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    For now, though, Mercenaries reigns as the king of computer BattleTech games. [Jan 2003, p.68]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Don't expect to like Red Orchestra Ostfront 41-45 right off, as it's downright nasty for the first couple of hours. After that, however, the depth of the game and the emphasis on skill becomes apparent. [July 2006, p.59]
    • Computer Games Magazine
    • 94 Metascore
    • 90 Critic Score
    It's the type of game experience everyone asks for but rarely receives. [Aug 2003, p.82]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    Challenging, entertaining, and original experience that will appeal to flight and racing fans alike.
    • 84 Metascore
    • 90 Critic Score
    "Unreal Tournament 2004" might be the superior product, but Battlefield Vietnam is the better game. [June 2004, p.73]
    • Computer Games Magazine
    • 68 Metascore
    • 90 Critic Score
    It's a benchmark for finely tuned balance, interface, and polish. It has nearly all the little features we cry out for in these types of games but never overwhelms or frustrates.
    • 91 Metascore
    • 90 Critic Score
    Call of Duty is going to turn heads. It looks amazing, the action is fierce, and the multiplayer game is balanced, with plenty of diverse settings. [Jan 2004, p.58]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    Put simply, it's the best arcade soccer game on the planet, one that no fan of the sport should miss. [June 2005, p.58]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    When you combine the new features with a physics model that takes wind into account more than last year, stunningly beautiful visuals, more online options via EASO, and a course architect program, it's hard to fathom how this game can get any better. [Jan 2004, p.60]
    • Computer Games Magazine
    • 72 Metascore
    • 90 Critic Score
    Though the controls are somewhat klunky, getting too hung up on the flaws of Total Overdose misses its greatest pleasures. [Feb 2006, p.54]
    • Computer Games Magazine
    • 79 Metascore
    • 90 Critic Score
    Who would have guessed that some of the most seasoned real-time strategy veterans on the planet would take one of the most well-worn licenses in gaming and turn it into one of the most inventive game in years? [May 2006, p.45]
    • Computer Games Magazine