Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.3 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Age of Wonders II: The Wizard's Throne
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 69 Metascore
    • 60 Critic Score
    Despite the excellent manual, the cumbersome interface and maze of data make it seem more like a first draft of the future than mission accomplished. [Sept 2005, p.56]
    • Computer Games Magazine
    • 67 Metascore
    • 60 Critic Score
    In short, X is a fairly good game that could have been great. With more missions, a better flight model, and better pacing, it might have dethroned "Elite." As is, it joins a long line of games like "Privateer II" that entertain but leave you wanting more.
    • 69 Metascore
    • 60 Critic Score
    Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]
    • Computer Games Magazine
    • 66 Metascore
    • 60 Critic Score
    The gamplay is pretty standard fare. [March 2005, p.78]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Battle Out of Hell isn't an essential expansion, but it provides some good practice and motivation to try to unlock everything on some of those original levels. [Feb 2005, p.62]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    It remains hampered by somewhat soft physics, outdated season information, and the absence of an online multiplayer mode. [Jan 2003, p.77]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    While you need to babysit your smoke-jumpers a wee-bit too much, the topic is interesting enough to make this more than just a curiosity. [Jan 2005, p.79]
    • Computer Games Magazine
    • 90 Metascore
    • 60 Critic Score
    It's overcooked and to slick, through redeemed by the sheer quantity of stuff you can do. [Dec p.90]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    It's a lot of clicking, looking at things, tweaking routes, and clicking a little more, and as with most of these types of games, is oddly compelling in an Excel spreadsheet kind of way.
    • 72 Metascore
    • 60 Critic Score
    Stylish and interesting, but still in need of some animated substance. [Feb 2004, p.66]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    Scenario design in the new campaigns is overly reliant on puzzles. [Oct 2003, p.95]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Hamstringing Jedi and spaceships to accommodate a medieval, land-based combat system was the easy way out—a capitulation.
    • 77 Metascore
    • 60 Critic Score
    All of the changes make Railroads! less of a strategy game than a toy with extra challenges. [Jan. 2007, p.50]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    The AI in the aging "Half-Life" was better; the sond in "Medal of Honor" blows this away; and the cut scenes and exposition in the "No One Lives Forever" series leave this in the dust. [Apr 2003, p.68]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    It's still over too quickly, and there's little explanation why you're running around these ruined buildings beating up drug addicts. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Doesn't come through with enough swashbuckling, ship-boarding flair. For all the many improvements in this sequel, it still has many of the same fundamental problems of the first game. [July 2003, p.74]
    • Computer Games Magazine
    • 85 Metascore
    • 60 Critic Score
    The geography is often stunning and shows a flair for the otherworldly that puts the more expensive landscapes of "Star Wars Galaxies" to shame. [Jan 2004, p.68]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    While it's great to see it return to the PC after a three-year absence, it doesn't reach the heights of previous editions. [Feb 2003, p.67]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    While the writing is more polished this time around, the dialogue remains inconsistent in voice. For every dramatic moment, there's a completely out-of-place near-verbatim take on "Monty Python,' or a silly inside joke. [Aug 2004, p.58]
    • Computer Games Magazine
    • 49 Metascore
    • 60 Critic Score
    It's viscerally fun, it actually looks and sounds pretty good, and in 15 minute spurts, it's as entertaining as many 3D shooters. [Oct 2002, p.81]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    The game could have been stellar, but it falls flat in one critical area. You never, ever hit a ball out.
    • 68 Metascore
    • 60 Critic Score
    If directing your armies around Napoleonic Europe with somewhat abstract Quick Combat resolution gets you excited, you can pretty much overlook all the other problems. [Oct 2005, p.70]
    • Computer Games Magazine
    • 84 Metascore
    • 60 Critic Score
    It's a virtual, and literal, bummer. SimGolf is a fantastic game, by far Meier's most playful project to date, marred by all-too typical PC game glitches.
    • 73 Metascore
    • 60 Critic Score
    It's crazy, but there's something that keeps you coming back even when you think you'll be bored watching ships being built or exploring for mineral deposits. [Mar 2004, p.82]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    One of the most user-unfriendly sims ever committed to ones and zeros. [Apr 2004, p.67]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    The game is shockingly deep; in fact, it rivals the sheer volume of "stuff" found in most sports text games. [Aug 2004, p.71]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    Though only the second installment, this feels more like the "Return of the Jedi" of the Battlefront franchise than "The Empire Strikes Back." [Feb 2006, p.52]
    • Computer Games Magazine
    • 71 Metascore
    • 60 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    With its jazzy score and terrific art design, it's a sublime bit of style over substance. With most games seemingly afraid of not being generic, that goes a long way. [May 2006, p.93]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    By the end, even if you've blasted your way through the entire game in under ten hours, you get a strange sense of years having elapsed not far removed from an absinthe hangover. [Aug 2004, p.54]
    • Computer Games Magazine