Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 SpongeBob SquarePants: Lights, Camera, Pants!
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 91 Metascore
    • 100 Critic Score
    If you play through the entire thing, side quest after side quest, and if you take advantage of the immense amount of replay-value, you may not need another game this year, except perhaps the expansion pack. Don't desert us now, BioWare.
    • 93 Metascore
    • 100 Critic Score
    This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    The reason to keep coming back for more is the game's online multiplayer component. [July 2004, p.7]
    • Computer Games Magazine
    • 61 Metascore
    • 100 Critic Score
    It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Guitar Hero is accessible to anyone that has a classic rock station programmed into his or her car stereo. [Mar 2006, p.93]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    One of the most impressive sports games on the market today, and arguably the biggest step forward for golf sims since "Links 386." [Feb 2003, p.79]
    • Computer Games Magazine
    • 79 Metascore
    • 100 Critic Score
    One of the most in-depth strategy RPGs ever. [July 2004, p.6]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    Enough staying power to keep you busy for years. [Dec 2004, p.72]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Casts a massively powerful spell of gaming joy, and it's one you can't resist. [Sept 2002, p.76]
    • Computer Games Magazine
    • 81 Metascore
    • 100 Critic Score
    It has truly original game mechanics, sharp artwork, an exciting multiplayer dynamic, an addictive quality, and enough flexibility to keep you coming back for more.
    • 87 Metascore
    • 100 Critic Score
    Kohan is the slickest, most polished, and the most entertaining fantasy strategy game to come along in a very long time.
    • 91 Metascore
    • 100 Critic Score
    One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9]
    • Computer Games Magazine
    • 96 Metascore
    • 100 Critic Score
    Every time you feel that you've had your fill of a particular type of gameplay, Half-Life 2 introduces some new wrinkle that reinvigorates the entire experience...It's certainly one of the most masterfully paced [games ever]. It's the type of game that you can't wait to talk about with other people. [Jan 2005, p.60]
    • 83 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Likely the best WWII flight action you'll see for some time, and with user made missions and aircraft in the offing, it doesn't get any better than this.
    • 91 Metascore
    • 100 Critic Score
    It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It manages to improve an already stellar game, adds a helpful and interesting stack of new features, and offers nearly as much scripted gameplay as the original title.
    • 85 Metascore
    • 100 Critic Score
    This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    The large cast of characters is unforgettable. Although for the most part they are skeletons in 40s garb, with mask-like faces that can be attributed to Day of the Dead festivities, their personalities render them as distinct and memorable as members of an extremely diverse cast from any fine film.
    • 90 Metascore
    • 100 Critic Score
    A phenomenal game that deserves every penny of its inevitable commercial success. In fact, it's far too big for the simple word "game." [Dec 2004, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 74 Metascore
    • 100 Critic Score
    One of its most remarkable accomplishments is the way gunfights play out like gunfights rather than shooting galleries. [July 2003, p.88]
    • Computer Games Magazine
    • 71 Metascore
    • 100 Critic Score
    Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    EA Sports has developed a game for both the adrenaline-addicted Mountain Dew set and the brainiacs who care more about crafting the perfect playbook than actually calling plays. [Nov 2003, p.98]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    It's scary, it's atmospheric, it has a great plot, and it rewards the thinking player more than the fragaholic.