Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1,338
game reviews
- By critic score
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Critic Score 100
An outstanding game. It looks great, is very well balanced, and is easy to get started with. The game has more strategy and fewer mouse gymnastics than the average RTS game. -
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Critic Score 100
A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87] -
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Critic Score 100
Somehow, Rockstar keeps the same old ingredients, adds a handful of new ones, and manages to create a great new recipe. [Feb 2005, p.NP-9] -
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Critic Score 100
It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9] -
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Critic Score 100
Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74] -
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Critic Score 100
Blows away its established rival with outstanding controls and AI so lifelike that you feel like you've just stepped onto the pitch at Old Trafford. [Sept 2004, p.66] -
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Critic Score 100
It could stand alone as its own game, as it improves and expands the original game in every way possible, all in a positive manner. [Dec 2004, p.84] -
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Critic Score 100
One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9] -
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Critic Score 100
So good, it makes the rest of the series look downright mediocre. [July 2005, p.52] -
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Critic Score 100
Another great feature of Myth is the terrain: it's truly three-dimensional... The level design is excellent, and the different types of terrain require very different strategies. -
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Critic Score 100
The soundtrack is inspired, with a heavy emphasis on late-'8s/early '90s rap and alternative rock. [Sept 2005, p.50] -
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Critic Score 100
Now, however, the game is here, the hype has receded...and we're left appreciating what might be the best role-playing game ever made. [Jun 2006, p.61] -
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Critic Score 100
Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89] -
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Critic Score 100
A brilliant game simulation that belongs on every gamer's shelf. [Sept 2005, p.52] -
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Critic Score 100
This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71] -
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Critic Score 100
If there was ever a game to hook a casual player on the charms of dungeon hacking, or absorb an old vet whose time has become a commodity, FATE is it. [Sept 2005, p.48] -
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Critic Score 100
Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81] -
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Critic Score 100
Guitar Hero is accessible to anyone that has a classic rock station programmed into his or her car stereo. [Mar 2006, p.93] -
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Critic Score 100
This is easily the best version of Civilization ever made. [Jan 2006, p.52] -
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Critic Score 100
To get the most out of GTR 2, you have to be willing to invest a serious amount of time in becoming both a confident and a successful race driver. [Jan. 2007, p.64] -
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Critic Score 100
This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60] -
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Critic Score 100
An adrenaline rush in a box...Everything about this game shouts quality. -
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Critic Score 100
It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12] -
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Critic Score 100
The reason to keep coming back for more is the game's online multiplayer component. [July 2004, p.7] -