Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Rome: Total War
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 75 Metascore
    • 80 Critic Score
    Couple this sort of tension with the cerebral challenge of building a hacking career and you've got a game that makes crime pay. [July 2003, p.87]
    • Computer Games Magazine
    • 92 Metascore
    • 80 Critic Score
    It might sit a little short of Transcendence, but at four o'clock in the morning you probably won't even notice.
    • 74 Metascore
    • 80 Critic Score
    What sets Cossacks apart from other games is its spectacular visuals and its attention to historical detail.
    • 85 Metascore
    • 80 Critic Score
    It's the perfect game to sit down with for a couple of hours, with a margarita in one hand and the mouse in the other, and just tinker with your whacked-out island.
    • 83 Metascore
    • 80 Critic Score
    Drop-dead gorgeous graphics, excellent story, talented actors, brilliant orchestral score.
    • 69 Metascore
    • 80 Critic Score
    One mean mother of a four-wheeled game. Warts and all, it still offers classy pick up n' play handling, efficient interface, and stupendous presentation.
    • 83 Metascore
    • 80 Critic Score
    It may not look like much, but it's got it where it counts. [Nov 2002, p.80]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    It's the kind of racing game you might fire up just to find out what happens next, rather than to go once more around the track. [July 2003, p.81]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    Enclave isn't a clever game, nor is it an ambitious one... If your looking for a quality fantasy beat-em-up with more brawn and beauty than brains, it's a winning choice. [May 2003, p.81]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Until the multiplayer is fully operational, URU is something of an incomplete book, but what's there is simply stunning. [Feb 2004, p.58]
    • Computer Games Magazine
    • 67 Metascore
    • 80 Critic Score
    Its mix of classic adventure-style gameplay, intriguing storyline, logical puzzles and just a touch of action make it a topnotch choice for fans of thought-inducing gameplay.
    • 70 Metascore
    • 80 Critic Score
    It's a game about nothing... It's a world entirely in the hands of its players, so the possibilities for creativity and expansion are virtually endless. [Apr 2003, p.74]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    It's all atmosphere and, particularly when you're talking about horror, that's often enough. [Mar 2004, p.66]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Rarely inconsistent, often frustrating, and always flexible, the world of Gothic II is, for lack of a more appropriate term, the most believable virtual place you can visit. [Feb 2004, p.59]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Because of the high reliance on other people, diplomacy is a coveted real-world skill as well, and those who can use it wisely always have the most fun. [Feb 2004, p.62]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Some of the best medieval hack-and-slash to come along in quite a while. [Jan 2003, p.78]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    An honest-to-god, deep, rewarding strategy game that is easy to play and fun to watch. They finally put the "Tycoon" name on something that deserves it.
    • 88 Metascore
    • 80 Critic Score
    Most fans will not be able to get away from it, repetitive and simple or not. Diablo II is simply one of the most potent drugs of the year 2000. Take it orally for a week, and intravenous use is sure to follow.
    • 94 Metascore
    • 80 Critic Score
    Despite the rather pale storyline (at least within the game itself), watered-down quests and a fair amount of necessary repetition, Diablo is a must for anyone interested in "just plain fun." Action gamers and RPG-ers alike will be enthralled.
    • 80 Metascore
    • 80 Critic Score
    Pick it up if you're looking for another 20 plus hours of reality dissolving entertainment. [Feb 2003, p.68]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    Take ("F1 2000") and speed up the graphics a bit, add a new training mode, polish the AI, and offer rainy day racing and all the real-life grids from the 2000 Formula One season and you've got F1 Championship Season 2000.
    • 88 Metascore
    • 80 Critic Score
    Takes the genre to new heights of both realism and presentation. [Oct 2002, p.79]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    The whole thing fits together elegantly, quickly becoming intuitive and fluid, which isn't something you can say about many computer wargames... This is traditional wargaming at its best. [Sept 2003, p.81]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Where "Diablo" now looks as dated as it is accessible, the WarCraft III franchise remains its exact opposite: luscious on the yes and hell on the brain. [Sept 2003, p.68]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    With all the "StarCraft" and "Age of Empires" wannabes clogging store shelves, it's rewarding to find a real-time strategy game that does its own thing and does it pretty well.
    • 82 Metascore
    • 80 Critic Score
    Yes, you get tension, stress, and frustration in a way few other wargames can replicate, but you also get thrills and a strong sense of satisfaction at a job well done, at a plan that comes together just right. All-in-all, Antietam! may not be a major gaming leap over its predecessor… but then, given the quality of Gettysburg! it doesn't have to be.
    • 92 Metascore
    • 80 Critic Score
    A fantastic story and characters, loads of style, and top-notch production value. [Sept 2002, p.2002]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    A superior game in every way—action, design, graphics and overall presentation—and is one of the best (and bloodiest) pure action games of the year.
    • 77 Metascore
    • 80 Critic Score
    A dark, thrilling, and ultimately satisfying wargame, so long as you don't think too hard about the carnage and terror that accompanied the real-world event. [July 2003, p.76]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    A satisfying, complete, and reassuringly familiar gaming experience.