Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.3 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Tom Clancy's Splinter Cell: Chaos Theory
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 58 Metascore
    • 80 Critic Score
    Most certainly a pleasant console role-playing game of a faded breed. [Jan 2006, p.89]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    The detective work is a blast. [Jan 2005, p.79]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    This add-on won't win over any new converts, but it will keep the old ones happy. That is what expansions are really all about.
    • 86 Metascore
    • 80 Critic Score
    A thoroughly worthy addition to the Civilization family. [Feb 2004, p.56]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Instead, it offers some of the best old-school 2D platforming this side of Mario's jump to 3D. [Jun 2006, p.91]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Elaborate story, dialogue, and characterization draw you into one of the most believable role-playing game worlds ever created.
    • 77 Metascore
    • 80 Critic Score
    What Special Forces lacks in innovation, it more than makes up for in new maps. [Mar 2006, p.50]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    A fine game in its own right, a throwback to old-school epic strategy at a time when turn-based games are starting to feel like a dying breed. [Oct 2003, p.86]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Until the multiplayer is fully operational, URU is something of an incomplete book, but what's there is simply stunning. [Feb 2004, p.58]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    The stars of the show here are clearly the new maps. It's as if the team at Digital Illusions discovered exactly what everyone like about the game and created new battlefields made to directly stimulate the adrenal gland of its players. [May 2003, p.73]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Nothing says "beware of oncoming plot" like an extraneous subtitle. [June 2005, p.92]
    • Computer Games Magazine
    • 69 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine
    • 90 Metascore
    • 80 Critic Score
    Shatters the shackles of mediocrity and stands atop the PC hockey hill as the undisputed king of the genre.
    • 81 Metascore
    • 80 Critic Score
    Some of the best medieval hack-and-slash to come along in quite a while. [Jan 2003, p.78]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Provides a justification for buying a Pentium V; the best of its genre.
    • 84 Metascore
    • 80 Critic Score
    Though none of Poseidon's new features changes Zeus' core gameplay in any meaningful way, there is an awful lot of new content here.
    • 74 Metascore
    • 80 Critic Score
    It's brilliant and obscure and like all the best satire, you probably don't even know that it's laughing at you. [Oct 2005, p.88]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    It doesn't reinvent the original, but it's a very solid and worthwhile addition to an already successful game, especially at the two-for-one monthly subscription fee. [Feb 2006, p.77]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Rises above its own occasionally clichés and standard third-person action gameplay with an effective atmosphere, solid voice-acting, and an episode-quality storyline.
    • 80 Metascore
    • 80 Critic Score
    And, in terms of design, there's still no better way to go online and shoot people than DICE's battlefield games. [Jan. 2007, p.54]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Mixing down and dirty hack-and-slash action with some light puzzle solving; Blade of Darkness makes a simple concept work. With enough blood spurting and gib spraying to send Joe Lieberman and his cohorts running for cover, this is slicing and dicing at its finest.
    • 86 Metascore
    • 80 Critic Score
    The voice acting in this game is probably the most widely competent you'll ever come across in a recent computer game.
    • 74 Metascore
    • 80 Critic Score
    The perfect arcade classic package for hardcore retro gamers, parents looking for something simpler and less disturbing for kids and, of course, thirty-somethings looking to recapture a little of their past glory.
    • 75 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Jan 2005]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    It's a guilty pleasure, but one with good puzzles. [Mar 2007, p.72]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    The difficulty is daunting, the missions feel like intricate puzzles, and the frustration factor is high. Still, nothing compares to the moment when you finally get it right.
    • 83 Metascore
    • 80 Critic Score
    Offbeat humor, spectacular graphics, and excellent gameplay are the high points, it’s just a shame the journey through the bizarre world of MDK is over so soon.
    • 88 Metascore
    • 80 Critic Score
    Most fans will not be able to get away from it, repetitive and simple or not. Diablo II is simply one of the most potent drugs of the year 2000. Take it orally for a week, and intravenous use is sure to follow.
    • 73 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine