Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 68 Metascore
    • 80 Critic Score
    An intense and unrelenting stealth shooter, and it treats its subject matter with respect. [July 2003, p.85]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    As long as you approach it with an understanding that the process is much better than resolution, Missing is one of the most gratifying adventure games you can play. [Oct 2004, p.82]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    The true standout here, though, is the area design. The zones are absolutely stunning with a palette of rich colors and textures. [Sept 2004, p.67]
    • Computer Games Magazine
    • 90 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    It's an underwater chess match that builds up to maybe only one chance to shoot. Some missions don't even allow you that...[It's] polished and thoroughly engaging, and the real audience for this game—you know who you are—won't be disappointed.
    • 82 Metascore
    • 80 Critic Score
    If you're willing to stop, explore, admire, backtrack, and other verbs that don't involve hurtling forward continuously, it's a lovely ride. [Jan 2005, p.74]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    The elegant gameplay and low price make this an excellent purchase for gamers who still appreciate what operational-level Napoleonics are all about, and how good they can be if done right. [Nov 2004, p.86]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    With at least 40 hours of original, engaging role-playing packed into its relatively tiny install, Geneforge 2, like the previous Spiderweb games, is probably the best twenty-five bucks an RPG fiend can spend. [Feb 2004, p.85]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    While Sheep isn't a good choice for the die-hard fragger on your shopping list, puzzle fans, Monty Python lovers, bad punsters, and anyone with fond memories of Lemmings will find hours of challenging fun within this appealingly ridiculous game.
    • 87 Metascore
    • 80 Critic Score
    This is the best dose of pure visceral excitement to hit shooters in years.
    • 67 Metascore
    • 80 Critic Score
    Its mix of classic adventure-style gameplay, intriguing storyline, logical puzzles and just a touch of action make it a topnotch choice for fans of thought-inducing gameplay.
    • 74 Metascore
    • 80 Critic Score
    Kingdoms doesn't blow open the walls of the RTS genre, it just bends them outwards a bit.
    • 69 Metascore
    • 80 Critic Score
    It's at times annoying, but mostly just challenging, presenting American RPG players with a welcome, exciting, and unique new arc. [Jan 2006, p.89]
    • Computer Games Magazine
    • 91 Metascore
    • 80 Critic Score
    For any fan of racing and/or handheld games, this is a perfectly laidback combination of user friendly racing and noncommittal handheld gaming. [Mar 2006, p.93]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    Great level design, satisfying weapons, and unique enemies make this a title that any shooter fan will definitely want to check out, even if the thought of going to a KISS concert gives you hives.
    • 80 Metascore
    • 80 Critic Score
    It is, however, perfect for beginner to novice chess players since it candy-coats the ancient game with plenty of vivid 3D graphics, and a built-in adventure game. [Jan 2004, p.85]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    It's a grand maze without dead-ends. [March 2005, p.84]
    • Computer Games Magazine
    • 63 Metascore
    • 80 Critic Score
    It remains the place for massive (and social) battles, and changes in the wake of Core Combat should bring lapsed players back to the fold. [Mar 2004, p.74]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    Ingenious new ways to beat the typically insane Myst enigmas lends a fresh feeling to an old hat, and gives you a greater sense of control. [Dec p.59]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    It's impossible to ignore all of the changes and the improvements made in this version. It looks as if this formerly stagnant series has finally turned a corner. [Feb 2005, p.63]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    With a better interface and a more explicit manual, The Corporate Machine would be one of those thankfully rare and accessible strategy games that you can't tear yourself away from.
    • 75 Metascore
    • 80 Critic Score
    The combination of fully adjustable flight parameters and complex 3D plane-editing tools turns X-Plane into the best "what-if" sim on the market. [May 2004, p.67]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Medieval II is a good game a couple of patches away from true greatness. As it stands now, it's a beautiful, well-crafted experience with some minor balance issues. [Feb. 2007, p.56]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    This is an attractive and challenging game that, unlike so many other racing games, really does penalize you for running the pedal to the metal all the time.
    • 70 Metascore
    • 80 Critic Score
    Take ("F1 2000") and speed up the graphics a bit, add a new training mode, polish the AI, and offer rainy day racing and all the real-life grids from the 2000 Formula One season and you've got F1 Championship Season 2000.
    • 70 Metascore
    • 80 Critic Score
    Brilliant career mode. [July 2005, p.85]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    Remains the best game on the market for simulating fictional leagues and playing in a multiplayer league with friends, but after five versions, it's time to focus more on fixing what's broken rather than adding more features. [July 2003, p.86]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    It's a game about nothing... It's a world entirely in the hands of its players, so the possibilities for creativity and expansion are virtually endless. [Apr 2003, p.74]
    • Computer Games Magazine