Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 The Operative: No One Lives Forever
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 73 Metascore
    • 80 Critic Score
    It's very short, and can be beaten in a matter of hours, but at $20, it's an excellent buy as it is inspired, and engaging. [Aug 2004, p.70]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Anyone who appreciates this particular corner of the genre, Myst fanatics especially, will find here a perilous, riveting, sometimes humorous journey through an awe-inspiring, breathtaking environment. Even with its limited exploration possibilities and a "puzzle grimace" here and there, it’s a trip you’ll want to take.
    • 59 Metascore
    • 80 Critic Score
    Even if you do solve The Elk Moon Murder the first time around, you're bound to be amazed at the richness of the setting, the fine acting, and the sharp design.
    • 75 Metascore
    • 80 Critic Score
    Dreamfall is the adventure-game equivalent of a page-turner, one that doesn't make it a hassle to turn the pages. [July 2006, p.54]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    Gameplay is ultimately what we're interested in, and in this area, Duke is the king. But so what? If 3D Realms really wants to impress us, they can move beyond this type of gameplay.
    • 67 Metascore
    • 80 Critic Score
    The design throughout is superb, a model of how to drag the player through the game without making it feel like, well, like it's dragging players through the game. [Sept 2004, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    If you're willing to stop, explore, admire, backtrack, and other verbs that don't involve hurtling forward continuously, it's a lovely ride. [Jan 2005, p.74]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    The detective work is a blast. [Jan 2005, p.79]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    Significantly more elaborate than any of the other [current tactical shooters]. [July 2005, p.49]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Camelot has never looked better, and Catacombs definitely gives seasoned players a good reason to stay, adn new ones a good reason to try this classic. [June 2005, p.70]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    It doesn't reinvent the original, but it's a very solid and worthwhile addition to an already successful game, especially at the two-for-one monthly subscription fee. [Feb 2006, p.77]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    Definitely gets points for its sense of humor. [Jan 2005, p.78]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    Brilliant career mode. [July 2005, p.85]
    • Computer Games Magazine
    • 86 Metascore
    • 80 Critic Score
    A fantastic game full of personality, brains, and drop-dead looks with the backing of a popular license. [Dec 2004, p.80]
    • Computer Games Magazine
    • 86 Metascore
    • 80 Critic Score
    A must-have for hardcore players, most of whom undoubtedy already own it. [Jan 2005, p.71]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Once you break yourself of the mindset that trade is about money and that taxes are for a treasury, you find this new way of playing much more satisfying. [Feb 2005, p.68]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    As long as you approach it with an understanding that the process is much better than resolution, Missing is one of the most gratifying adventure games you can play. [Oct 2004, p.82]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Despite the steep learning curve, it has more content and more unlockable secrets than nearly any other game to date. [Jan 2005, p.70]
    • Computer Games Magazine
    • 67 Metascore
    • 80 Critic Score
    The best modern military tactical shooter available right now. [July 2005, p.49]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    While touted as a full-fledged sequel, Myth II shares so many similarities to the original that it feels somewhat more like an "expansion pack" than a brand new product. While this isn't necessarily a bad thing ("If it isn't broke, don't fix it"), some players might hope for more enhancements and alterations.
    • 83 Metascore
    • 80 Critic Score
    Simulation fans won't go wild for it, but this is perfect for everyone else to go fast through the countryside. [Jan 2005, p.72]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    It's impossible to ignore all of the changes and the improvements made in this version. It looks as if this formerly stagnant series has finally turned a corner. [Feb 2005, p.63]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    It's a grand maze without dead-ends. [March 2005, p.84]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Beyond multiplayer flaws, there are a few other things that keep Shogo from being the be-all and end-all of 3D shooters. Chief among these is the absolutely pathetic enemy AI. Enemies in Shogo don't move much, and very rarely pursue you.
    • 72 Metascore
    • 80 Critic Score
    Much like "Shogo", Blood 2 excels in pure feel and fun factor alone. It may not have impressive scripted scenes around every corner and the plot is incredibly weak at best, but the core of the game-running around and shooting people-is extremely satisfying.
    • 77 Metascore
    • 80 Critic Score
    It's too easy, and over too soon, but for $30 it's nearly a comlete childhood on a CD. [Aug 2005, p.70]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    The elegant gameplay and low price make this an excellent purchase for gamers who still appreciate what operational-level Napoleonics are all about, and how good they can be if done right. [Nov 2004, p.86]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine