Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1,338
game reviews
- By critic score
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Critic Score 90
It sounds stupid, and in many ways it is, but it's pulled off with so much style and flair it's impossible not to be seduced by its charms. -
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Critic Score 90
The action is short, intense, and punctuated by time spent studying track conditions and tuning your car. -
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Critic Score 90
Solid gameplay based on legitimate physics code and a very credible AI component, which should come as no surprise, it’s in the bloodline. -
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Critic Score 90
With its 3D graphics, first-person perspective, and elegantly simple combat system, EverQuest has finally given us the first step towards a true virtual world. Internet gaming will never be the same. -
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Critic Score 90
One of the best sports games released in the past year on any platform. [Mar 2003, p.84] -
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Critic Score 90
This is the champagne of tactical wargames, and the best vintage at that. [Jan 2003, p.72] -
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Critic Score 90
A heart-pounding, visceral experience that gets under your skin. The "just one more round" addiction factor is very high. When you play it properly, with team work that clicks like a well-oiled machine, the game offers a sense of accomplishment and comradery that is simply amazing. -
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Critic Score 90
This game is beautiful to look at and is, at times, photorealistic. [Oct 2003, p.94] -
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Critic Score 90
With its engaging advancement system and visual feel that invokes the best of "Morrowind," Horizons may not be the true home for wandering seekers, but it's an excellent place to stay. [Mar 2004, p.77] -
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Critic Score 90
Call of Duty is going to turn heads. It looks amazing, the action is fierce, and the multiplayer game is balanced, with plenty of diverse settings. [Jan 2004, p.58] -
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Critic Score 90
An accessible, action-packed outer space role-playing game with plenty of personality and a marvelous online component. [May 2003, p.74] -
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Critic Score 90
For those who would rather explore than shoot, this game is cause for celebration. -
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Critic Score 90
With multiplayer, a full editor, and a growing user community, this is a game that every fan of military shooters should have. It looks great, plays great, and most of all feels right. -
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Critic Score 90
An understated, thoughtful game that is highly replayable and continually challening - the sort of game that will still be on your hard drive when all the other games you are playing right now are gathering dust on a shelf. [June 2003, p.78] -
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Critic Score 90
Above all, IO maintains a consistent and impressive atmosphere throughout, with good-to-excellent writing, voirce acting, and sound effects. [Jan 2003, p.64] -
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Critic Score 90
By adding interesting new units, rules, and a unique campaign, it defines what all expansions should be - not just more of the same, but rather an entirely new way to play an established game. [Aug 2003, p.84] -
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Critic Score 90
Its depth, variety, creativity, and overall quality will give lots of enjoyment to the strategy player. The complexity and some control nuances make this game somewhat difficult to master, but persistence will be rewarded with a great gaming experience. -
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Critic Score 90
A slowly seductive game, a deep and demanding affair with a steep learning curve and a voracious appetite for your spare time. It's all the more impressive that the more time you devote to the game. -
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Critic Score 90
It manages to continually stun you with a look that's beautiful, cool, and totally different than everything else on the market. [Oct 2003, p.86] -
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Critic Score 90
There's one thing that really distinguishes the EverQuest phenomenon from all pretenders to the throne, for better or worse—difficulty. Slaving for weeks through one of the higher "hell levels" isn't just time-consuming, it's quite often toil. -
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Critic Score 90
The new pilots are smarter, making for more challenging - and more convincing - air combat. [June 2003, p.76] -
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Critic Score 90
An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72] -
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Critic Score 90
If you don't mind some weirdness, have a penchant for the macabre, and love the idea of role-playing in a setting where death is a doorway instead of a slammed door, then Planescape: Torment is just what the (witch) doctor ordered. -
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Critic Score 90
The mippy-mappy goodness of the new graphics system makes you just shake your head in awe at some of the landscapes and creatures. [Apr 2003, p.71] -
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Critic Score 90
For now, though, Mercenaries reigns as the king of computer BattleTech games. [Jan 2003, p.68] -
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Critic Score 90
An outstanding game, both for its graphics and its gameplay, but it is not for everyone. Ground Control glaringly omits some standard genre features: there is no in-mission save, no speed control, no skirmish mode, and the AI is hit or miss. Yet this is truly a case of a game being greater than the sum of its parts. -
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Critic Score 90
The element that sets Space Empires IV apart from other games in the genre is common sense, which is the glue that binds its components together. -
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Critic Score 90
Despite a few small complaints about inconsistent AI or disappointing Direct3D performance, this is a tremendously entertaining game. -
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Critic Score 90
All of these options might lead you to think that the learning curve is steep and slippery. It would be, were it not for the slick interactive tutorials. -