Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 48 Metascore
    • 20 Critic Score
    The gameplay is bad, the "adventuring" is boring, the magnificent Dune story is condensed into something dull and lifeless, but it looks pretty enough, if only when showing the massive and frightening giant worms.
    • 47 Metascore
    • 20 Critic Score
    If you're feeling generous, it might also be called "Halo Done Wrong." [May 2004, p.61]
    • Computer Games Magazine
    • 26 Metascore
    • 20 Critic Score
    Like Veruca Salt, this game should be dumped down the garbage chute. [Nov 2005, p.79]
    • Computer Games Magazine
    • 51 Metascore
    • 20 Critic Score
    A game that breaks the mold and takes dull minimalism to new levels. It seems that scraping the bottom was the goal of its creation.
    • 55 Metascore
    • 20 Critic Score
    But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]
    • Computer Games Magazine
    • 34 Metascore
    • 20 Critic Score
    There are very few games that could get away with being re-released, unmodified, three years after they came out. Industry Giant isn't one of them.
    • 38 Metascore
    • 20 Critic Score
    A decent start. The rest is an unmitigated disaster. [Feb 2003, p.82]
    • Computer Games Magazine
    • 49 Metascore
    • 20 Critic Score
    Poorly designed, ugly, and rife with bugs.
    • 57 Metascore
    • 20 Critic Score
    Quite simply, this is a game that just doesn't work.
    • 56 Metascore
    • 20 Critic Score
    But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]
    • Computer Games Magazine
    • 54 Metascore
    • 20 Critic Score
    It's a bullet-ballet rail ride with decent graphics, passable physics, horrible character animation, and an uninteresting world. [Feb. 2007, p.69]
    • Computer Games Magazine
    • 40 Metascore
    • 20 Critic Score
    Your best bet? Leave this game at the store and pick up a VHS copy of the "V" miniseries if you really need a cheesy alien invasion fix.
    • 31 Metascore
    • 20 Critic Score
    It doesn't just crush your soul; it zaps your will to live. [Jan 2003, p.79]
    • Computer Games Magazine
    • 19 Metascore
    • 10 Critic Score
    A nightmarish collection of bad ideas, bottom barrel production values, and exists only to steal $19.99 from the pockets of passionate Civil War fans that deserve better. [July 2003, p.86]
    • Computer Games Magazine
    • 41 Metascore
    • 10 Critic Score
    From opening the box to viewing the end credits, playing Timeline in its entirety takes roughly an hour and a half...Are you still here? What the hell is it going to take to convince you not to buy this?
    • 38 Metascore
    • 10 Critic Score
    It's hard to imagine for whom this game was made. It's certainly not for gamers. And it's even more certainly not for nongamers, who are going to be entirely confounded. [Feb. 2007, p.68]
    • Computer Games Magazine
    • tbd Metascore
    • 10 Critic Score
    You could also gouge out your eyes, stick sharp objects in your ears, and break your wrists, and if that sounds like a fun way to spend your average Sunday, maybe this is the game for you. [Jan 2003, p.73]
    • Computer Games Magazine
    • 22 Metascore
    • 0 Critic Score
    Aiming at enemies is nearly impossible. [Apr 2004, p.7]
    • Computer Games Magazine