Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 87 Metascore
    • 90 Critic Score
    It manages to capture the ebb and flow of a baseball season better than any other game on the market. [Aug 2004, p.65]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    For anyone with an interest in complex, combat-heavy, lovingly produced RPGs, though, Fallout is a must buy. In an age where many are predicting the death of traditional RPGs at the hands of multiplayer extravaganzas, Fallout is a glowing example of the genre, one which positively radiates quality. Fallout – it's da bomb.
    • 78 Metascore
    • 90 Critic Score
    The actual story is as sad as it is malevolent. [Jan 2006, p.88]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    A slowly seductive game, a deep and demanding affair with a steep learning curve and a voracious appetite for your spare time. It's all the more impressive that the more time you devote to the game.
    • 73 Metascore
    • 90 Critic Score
    The translation ot what seem like a bazillion Yu-Gi-Oh! cards to a handheld game isn't easy, but for the most part this is as perfect a translation of a CCG as you could wish. [July 2006, p.88]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    less noisy, flashy, and chaotic, but still full of crashtastic goodness. [Dec p.91]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Throwing super-powerful native tribes into the mix may not mesh with the history we all know, but it does make every map they inhabit a more dangerous and challenging place. [Jan. 2007, p.57]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Perhaps the biggest plus is that these Elves aren't fey forest pansies like the usual Tolien-influenced woodland folk. They're as dark and pissed-off as everyone else in the Disciples world. [Mar 2004, p.71]
    • Computer Games Magazine
    • 78 Metascore
    • 90 Critic Score
    It's nice to see Duke again, and even nicer to have a great modern platform game. [Sept 2002, p.84]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    There's plenty of visceral thrill in wading into the middle of a convoy at night and letting loose with your deck gun. [July 2005, p.64]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Above all, IO maintains a consistent and impressive atmosphere throughout, with good-to-excellent writing, voirce acting, and sound effects. [Jan 2003, p.64]
    • Computer Games Magazine
    • 71 Metascore
    • 90 Critic Score
    Remarkable design. [Sept 2005, p.86]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    The best game in the series and one of the best pure driving games you can play on the PC. [Aug 2004, p.60]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Solid gameplay based on legitimate physics code and a very credible AI component, which should come as no surprise, it’s in the bloodline.
    • 85 Metascore
    • 90 Critic Score
    Players who tried "Tribunal" and found it enjoyable but a bit underwhelming, this second expansion is easily the best of the bunch, leapfrogging even the original for buffed-up playability. [Sept 2003, p.70]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    For those who would rather explore than shoot, this game is cause for celebration.
    • 89 Metascore
    • 90 Critic Score
    But be warned, this isn't a beer and greasy snack-style arcade racing game - this is the real deal, as intense, deep, and accurate a simulation as exists on your computer. [May 2003, p.78]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    It's got fast combat that is always meaningful and features lots of exciting decision-making and quick movement. [Nov 2004, p.81]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    If you dream it, you can do it here. [Jan 2006, p.64]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    Some of BioWare's finest storytelling and scripting work. [Mar 2004, p.73]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    You've got a surprisingly full-featured shooter slickly adapted to Sony's PSP. [May 2006, p.93]
    • Computer Games Magazine
    • 72 Metascore
    • 90 Critic Score
    With its engaging advancement system and visual feel that invokes the best of "Morrowind," Horizons may not be the true home for wandering seekers, but it's an excellent place to stay. [Mar 2004, p.77]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    All of these options might lead you to think that the learning curve is steep and slippery. It would be, were it not for the slick interactive tutorials.
    • 91 Metascore
    • 90 Critic Score
    If you don't mind some weirdness, have a penchant for the macabre, and love the idea of role-playing in a setting where death is a doorway instead of a slammed door, then Planescape: Torment is just what the (witch) doctor ordered.
    • 73 Metascore
    • 90 Critic Score
    Overall, Out of the Park Baseball 2006 is the most ambitious text-based baseball GM simulator ever, and one of the best games of the year. [Sept. 2006, p.65]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Everything about TrackMania Sunrise comes together beautifully. [Aug 2005, p.75]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    With its 3D graphics, first-person perspective, and elegantly simple combat system, EverQuest has finally given us the first step towards a true virtual world. Internet gaming will never be the same.
    • 71 Metascore
    • 90 Critic Score
    This is not a stingy game. Nearly everything you do will earn you some sort of profit, but it's about the long-term gratification. [Oct. 2006, p.66]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    DEFCON is a simple idea developed with style by a group of obviously talented game designers. [Mar 2007, p.73]
    • Computer Games Magazine
    • 77 Metascore
    • 90 Critic Score
    One of the most compulsively playable titles to hit stores this summer. It’s arguably the best traditional RTS released in over a year, and indisputably one of the most attractive.

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