Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Ninja Gaiden
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 90 Metascore
    • 83 Critic Score
    Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    This is a slightly better game than its predecessor, though the improvements are in a "Godfather vs. Godfather II" vein.
    • 73 Metascore
    • 80 Critic Score
    It's very short, and can be beaten in a matter of hours, but at $20, it's an excellent buy as it is inspired, and engaging. [Aug 2004, p.70]
    • Computer Games Magazine
    • 67 Metascore
    • 80 Critic Score
    The best modern military tactical shooter available right now. [July 2005, p.49]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    A great expansion pack seriously improves the core game. Marine Mania does not. [Mar 2003, p.80]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    DoD still has incredibly good gameplay, and with things like realistic gun recoil and the near requirement to stand still or go prone for any sort of firing accuracy, it's much more difficult than most WWII games. [Sept 2003, p.84]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    With all the "StarCraft" and "Age of Empires" wannabes clogging store shelves, it's rewarding to find a real-time strategy game that does its own thing and does it pretty well.
    • 78 Metascore
    • 80 Critic Score
    They just made the experience bigger, better, and easier to share with your friends. [Dec p.92]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Bright, colorful, and absurdly caroon-y, Worms 3D is great fun to watch. [Aug 2004, p.64]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Enemy AI is solid-indeed, absolutely unshakeable on higher difficulty settings—and you'll certainly know it when there are enemy aces in a mission. Unfortunately, the same cannot be said for your wingmen.
    • 83 Metascore
    • 80 Critic Score
    All of this comes at a price; that game has what may be the steepest system requirements ("I need how much RAM?") of any product in the history of computer gaming.
    • 82 Metascore
    • 80 Critic Score
    Yes, you get tension, stress, and frustration in a way few other wargames can replicate, but you also get thrills and a strong sense of satisfaction at a job well done, at a plan that comes together just right. All-in-all, Antietam! may not be a major gaming leap over its predecessor… but then, given the quality of Gettysburg! it doesn't have to be.
    • 85 Metascore
    • 80 Critic Score
    A superior game in every way—action, design, graphics and overall presentation—and is one of the best (and bloodiest) pure action games of the year.
    • 83 Metascore
    • 80 Critic Score
    It may not look like much, but it's got it where it counts. [Nov 2002, p.80]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    There's a great primal vibe that somehow makes you enjoy every minute the six sides spend at each other's throats. [Jan 2004, p.82]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    Achieves exactly what many series games usually don't: it really gives you a feel for this much different theater and the combat that occurred there.
    • 87 Metascore
    • 80 Critic Score
    One of the results of all the additional options is that Europa Universalis isn't as straight jacketed by history as it used to be.
    • 76 Metascore
    • 80 Critic Score
    The uninitiated will find the game monstrously intimidating, and it takes a bit of playing before you really start to engage. In order to get the most out of it, you need to sit down, learn its ins and outs, and suffer a lot of early setbacks while you get familiar with the game's complex mechanics.
    • 79 Metascore
    • 80 Critic Score
    Nothing else on the market offers the chance to recapture the glory of model railroading on the cheap and, more importantly, without the basement-sized mess.
    • 53 Metascore
    • 80 Critic Score
    The Two Thrones addresses the balance between fighting and jumping around in brilliant fashion. [Mar 2006, p.51]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    This is as unconventional as a conventional real-time strategy game can probably get, at onece like everything and nothing you've ever played. [July 2003, p.66]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    From start to finish, Circle of Blood is a professional, polished work of art. All elements of game play are refined to the extreme, and as with any great novel (or after you've thumbed past the picture section of certain adult magazines,) you'll feel a sense of loss when the story concludes.
    • 88 Metascore
    • 80 Critic Score
    With multiple playable sides in each campaign, and an option to completely randomize the world history campaign, there's single-player gaming galore in here. [July 2004, p.63]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    It’s altogether an attractive package that will appeal both to racers who love precision and to gamers who thrive on panic. [Mar 2006, p.59]
    • Computer Games Magazine
    • 86 Metascore
    • 80 Critic Score
    The best simulation of modern tank (and maybe just tank, period) operations ever.
    • 71 Metascore
    • 80 Critic Score
    It's Capcom's welcome variation on conventional RPG's, the difference being that you don't really go anywhere. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    Following up a grand slam nuclear blast like "Nations" with a bottle rocket may seem like an odd choice. But in many ways, the smaller fiddle plays the sweeter music. [Sept. 2006, p.54]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Second Manassas is not a surprise; it's testimony that these guys know what they are doing. [July 2006, p.67]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Dreamfall is the adventure-game equivalent of a page-turner, one that doesn't make it a hassle to turn the pages. [July 2006, p.54]
    • Computer Games Magazine

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