Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 82 Metascore
    • 80 Critic Score
    A fine game in its own right, a throwback to old-school epic strategy at a time when turn-based games are starting to feel like a dying breed. [Oct 2003, p.86]
    • 79 Metascore
    • 80 Critic Score
    The fires look great, the strategy and tactics are interesting, and it's exciting to rescue people and property, rather than trying to destroy it. [Nov 2003, p.96]
    • 75 Metascore
    • 80 Critic Score
    The missions are challenging, with a nice, even learning curve spicing things up with some dynamic victory conditions and other such swerves along the way to keep things interesting. [Jan 2004, p.71]
    • 83 Metascore
    • 80 Critic Score
    It delivers an excellent single-player game with some caveats, and a blah multiplayer experience that lacks the best feature from the Xbox version. [Dec 2003, p.92]
    • 89 Metascore
    • 80 Critic Score
    This game will definitely bring a smile to your face when that black number three bumps you, just before he takes the lead away from you on your last lap at Daytona.
    • 84 Metascore
    • 80 Critic Score
    Though none of Poseidon's new features changes Zeus' core gameplay in any meaningful way, there is an awful lot of new content here.
    • 77 Metascore
    • 80 Critic Score
    Don't let its budget price fool you, MoonBase Commander is an incredibly entertaining game regardless of its price tag and quirky online support. [Nov 2002, p.86]
    • 78 Metascore
    • 80 Critic Score
    It's a guilty pleasure, but a pleasure nonetheless, and as action-adventures go you could certainly do worse.
    • 84 Metascore
    • 80 Critic Score
    The stars of the show here are clearly the new maps. It's as if the team at Digital Illusions discovered exactly what everyone like about the game and created new battlefields made to directly stimulate the adrenal gland of its players. [May 2003, p.73]
    • 89 Metascore
    • 80 Critic Score
    This is as unconventional as a conventional real-time strategy game can probably get, at onece like everything and nothing you've ever played. [July 2003, p.66]
    • 80 Metascore
    • 80 Critic Score
    From start to finish, Circle of Blood is a professional, polished work of art. All elements of game play are refined to the extreme, and as with any great novel (or after you've thumbed past the picture section of certain adult magazines,) you'll feel a sense of loss when the story concludes.
    • 85 Metascore
    • 80 Critic Score
    Once Undying gets up a head of steam, it woos you with sheer atmosphere and production values. On looks alone, it sucks you in for hours at a stretch. Its landscapes and architecture are spectacular.
    • 74 Metascore
    • 80 Critic Score
    This add-on won't win over any new converts, but it will keep the old ones happy. That is what expansions are really all about.
    • 75 Metascore
    • 80 Critic Score
    Mixing down and dirty hack-and-slash action with some light puzzle solving; Blade of Darkness makes a simple concept work. With enough blood spurting and gib spraying to send Joe Lieberman and his cohorts running for cover, this is slicing and dicing at its finest.
    • 75 Metascore
    • 80 Critic Score
    If you like big bangs, you'll get unlimited enjoyment when nuclear explosions pepper the late game carnage and shake the entire screen with powerful force. Along with this visual feast, audible devastation also drives the scene.
    • 87 Metascore
    • 80 Critic Score
    It’s a very solid, attractive, and entertaining game, in a very traditional way.
    • 88 Metascore
    • 80 Critic Score
    Provides a justification for buying a Pentium V; the best of its genre.
    • 74 Metascore
    • 80 Critic Score
    The most detailed and elaborate simulation of its type, a game whose sheer scope makes it compelling even if it hasn't changed much over the years. [Jan 2003, p.76]
    • 87 Metascore
    • 80 Critic Score
    Its faster pace, simpler city design, and mythological elements open the game to more casual players, but it retains enough depth to entertain long-time fans and adds the broader world-view they have requested for years. In other words, it's fun!
    • 73 Metascore
    • 80 Critic Score
    Anyone looking to quickly dismiss it as just another ripoff in the same vein as "MTV Sports: Skateboarding Featuring Andy Macdonald" had better take a long second look, as this game is a great experience in its own right.
    • 82 Metascore
    • 80 Critic Score
    The most incomprehensible issue is the lack of multiplayer support. It is interesting that Hasbro found the resources to include multiplayer support in the computer version of Battleship while omitting it in a game that literally begs for a human, network-connected crew.
    • 72 Metascore
    • 80 Critic Score
    For the adventure purist, Riddle of the Sphinx is an intriguing journey that should not be missed. For those who do not typically enjoy lonely exploration, this game may still be a trip worth taking for the sake of learning and experiencing a bit of the Toblers' Egypt.
    • 82 Metascore
    • 80 Critic Score
    The only thing you won't like is the deadly accuracy and preternatural instincts of the enemy. [Feb 2003, p.83]
    • 88 Metascore
    • 80 Critic Score
    Return to Castle Wolfenstein has all the right pieces to become an online classic.
    • 87 Metascore
    • 80 Critic Score
    This is the best dose of pure visceral excitement to hit shooters in years.
    • 86 Metascore
    • 80 Critic Score
    It's certainly not intuitive and it's not always streamlined, but there's a unique sense of satisfaction when you've won not by out-harvesting the other guy (which still happens far too often), but by throwing a rock when he threw scissors.
    • 86 Metascore
    • 80 Critic Score
    A thoroughly worthy addition to the Civilization family. [Feb 2004, p.56]
    • 80 Metascore
    • 80 Critic Score
    How can you not love a game where people clap for you when you successfully complete a scenario? Brilliant.
    • 89 Metascore
    • 80 Critic Score
    A beautiful game full of memorable moments, suffering only from a clumsy attempt to mimic the writing style of old detective novels.
    • 84 Metascore
    • 80 Critic Score
    Remains the best game on the market for simulating fictional leagues and playing in a multiplayer league with friends, but after five versions, it's time to focus more on fixing what's broken rather than adding more features. [July 2003, p.86]