Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Sid Meier's Civilization III
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 88 Metascore
    • 100 Critic Score
    Pure white-knuckle racing that will send your adrenaline levels soaring.
    • 81 Metascore
    • 100 Critic Score
    It has truly original game mechanics, sharp artwork, an exciting multiplayer dynamic, an addictive quality, and enough flexibility to keep you coming back for more.
    • 91 Metascore
    • 100 Critic Score
    Its refreshing setting, exemplary dialogue and acting, and downright fun game mechanics are a shock to the system.
    • 89 Metascore
    • 100 Critic Score
    Gorgeous, polished, groundbreaking, and a lot of other impressive-sounding adjectives, but it's also chaotic and lacking in the precise micro-management and complex planning that endears many people to the genre.
    • 81 Metascore
    • 100 Critic Score
    It gamely delivers the pure joy of superbly crafted chaos, something it does better than any game released (so far) this year. [July 2004, p.56]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    A must-have. It's an incredibly beautiful and artistic game that manages to balance eye-candy and gameplay gimmickry with truly solid game design, all paced with perfection. [Mar 2004, p.68]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It manages to improve an already stellar game, adds a helpful and interesting stack of new features, and offers nearly as much scripted gameplay as the original title.
    • 90 Metascore
    • 100 Critic Score
    Perfectly captures the epic sweep of the previous games but adds a bunch of new features that improve upon an already brilliant concept. It's superior in every way to "Civilization II"—and for that matter, any game of this type in recent memory.
    • 83 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    Kohan is the slickest, most polished, and the most entertaining fantasy strategy game to come along in a very long time.
    • 91 Metascore
    • 100 Critic Score
    EA Sports has developed a game for both the adrenaline-addicted Mountain Dew set and the brainiacs who care more about crafting the perfect playbook than actually calling plays. [Nov 2003, p.98]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Likely the best WWII flight action you'll see for some time, and with user made missions and aircraft in the offing, it doesn't get any better than this.
    • 92 Metascore
    • 100 Critic Score
    A first person shooter loaded with astounding maps, diverse game styles, great weapons, and the best bots in the business.
    • 92 Metascore
    • 100 Critic Score
    One of the most impressive sports games on the market today, and arguably the biggest step forward for golf sims since "Links 386." [Feb 2003, p.79]
    • Computer Games Magazine
    • 83 Metascore
    • 100 Critic Score
    One of the deepest and most addictive racing experiences availalbe for any platform. [May 2003, p.84]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    It's scary, it's atmospheric, it has a great plot, and it rewards the thinking player more than the fragaholic.
    • 96 Metascore
    • 100 Critic Score
    Every time you feel that you've had your fill of a particular type of gameplay, Half-Life 2 introduces some new wrinkle that reinvigorates the entire experience...It's certainly one of the most masterfully paced [games ever]. It's the type of game that you can't wait to talk about with other people. [Jan 2005, p.60]
    • 93 Metascore
    • 100 Critic Score
    The elegance and accessibility that BioWare made part-and-parcel of this game should be the future standard for this genre. Don't pass it up. [Feb 2004, p.52]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Casts a massively powerful spell of gaming joy, and it's one you can't resist. [Sept 2002, p.76]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    You're really getting an amazingly reworked masterpiece and not just "a few more levels."
    • 91 Metascore
    • 100 Critic Score
    The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]
    • Computer Games Magazine
    • 95 Metascore
    • 100 Critic Score
    Outstanding writing combined with a good plot, plenty of content, beautiful graphics, and an engrossing soundtrack place Baldur's Gate II alongside some of the best role-playing games ever created.
    • 91 Metascore
    • 100 Critic Score
    If you play through the entire thing, side quest after side quest, and if you take advantage of the immense amount of replay-value, you may not need another game this year, except perhaps the expansion pack. Don't desert us now, BioWare.
    • 94 Metascore
    • 100 Critic Score
    The large cast of characters is unforgettable. Although for the most part they are skeletons in 40s garb, with mask-like faces that can be attributed to Day of the Dead festivities, their personalities render them as distinct and memorable as members of an extremely diverse cast from any fine film.
    • 74 Metascore
    • 100 Critic Score
    One of its most remarkable accomplishments is the way gunfights play out like gunfights rather than shooting galleries. [July 2003, p.88]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    Satan, your game has arrived. It spits up blood and pisses vinegar. It sprouts horns from its head like the proud minion of evil that it is. It shoots lightning bolts, for cripes' sake. It's a game of pure evil. And even purer entertainment. It's also the best action game on the planet.
    • 90 Metascore
    • 100 Critic Score
    A phenomenal game that deserves every penny of its inevitable commercial success. In fact, it's far too big for the simple word "game." [Dec 2004, p.90]
    • Computer Games Magazine
    • 61 Metascore
    • 100 Critic Score
    It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    Enough staying power to keep you busy for years. [Dec 2004, p.72]
    • Computer Games Magazine
    • 83 Metascore
    • 100 Critic Score
    Gamers with an interest in history, and no aversion to a rather abstract rendition of same, should love the atmosphere and feel of the game. And anyone who appreciates a solid, lovingly-crafted work of design should appreciate the overall quality of this product.
    • 92 Metascore
    • 100 Critic Score
    An outstanding game. It looks great, is very well balanced, and is easy to get started with. The game has more strategy and fewer mouse gymnastics than the average RTS game.
    • 94 Metascore
    • 100 Critic Score
    A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87]
    • Computer Games Magazine
    • 95 Metascore
    • 100 Critic Score
    Somehow, Rockstar keeps the same old ingredients, adds a handful of new ones, and manages to create a great new recipe. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 79 Metascore
    • 100 Critic Score
    One of the most in-depth strategy RPGs ever. [July 2004, p.6]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    Blows away its established rival with outstanding controls and AI so lifelike that you feel like you've just stepped onto the pitch at Old Trafford. [Sept 2004, p.66]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    The look of Guild Wars is magnificent. [Aug 2005, p.84]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    It could stand alone as its own game, as it improves and expands the original game in every way possible, all in a positive manner. [Dec 2004, p.84]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    So good, it makes the rest of the series look downright mediocre. [July 2005, p.52]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Another great feature of Myth is the terrain: it's truly three-dimensional... The level design is excellent, and the different types of terrain require very different strategies.
    • 81 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    The soundtrack is inspired, with a heavy emphasis on late-'8s/early '90s rap and alternative rock. [Sept 2005, p.50]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    Now, however, the game is here, the hype has receded...and we're left appreciating what might be the best role-playing game ever made. [Jun 2006, p.61]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    A brilliant game simulation that belongs on every gamer's shelf. [Sept 2005, p.52]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Delightfully loopy. [Sept 2005, p.91]
    • Computer Games Magazine
    • 80 Metascore
    • 100 Critic Score
    If there was ever a game to hook a casual player on the charms of dungeon hacking, or absorb an old vet whose time has become a commodity, FATE is it. [Sept 2005, p.48]
    • Computer Games Magazine
    • 71 Metascore
    • 100 Critic Score
    Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Guitar Hero is accessible to anyone that has a classic rock station programmed into his or her car stereo. [Mar 2006, p.93]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    This is easily the best version of Civilization ever made. [Jan 2006, p.52]
    • Computer Games Magazine
    • 68 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 90 Metascore
    • 100 Critic Score
    To get the most out of GTR 2, you have to be willing to invest a serious amount of time in becoming both a confident and a successful race driver. [Jan. 2007, p.64]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    An adrenaline rush in a box...Everything about this game shouts quality.
    • 91 Metascore
    • 100 Critic Score
    It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    The reason to keep coming back for more is the game's online multiplayer component. [July 2004, p.7]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    The controls prove the best out of the recent crop of first-person shooters; the hand-to-hand combat system is spectacular. [Sept 2004, p.7]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 82 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    A work of art with nicely drawn anime sequences and beautifully rendered cel-shaded graphics. [Oct 2004, p.9]
    • Computer Games Magazine
    • 75 Metascore
    • 100 Critic Score
    And it's another clever import from Japan that will remind you why you're not done with your Gamecube just yet. Last generation talent will always trump next-gen technology. [May 2006, p.90]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 68 Metascore
    • 91 Critic Score
    Kung Fu fans will ultimately rise to the occasin, leaving all others to enjoy the excellent combat system. [Apr 2004, p.8]
    • Computer Games Magazine
    • 78 Metascore
    • 91 Critic Score
    While the actual gameplay doesn't look as nice as it probably could, the sound is well done and the game's commentators have plenty of good quips. [May 2004, p.12]
    • Computer Games Magazine
    • 53 Metascore
    • 91 Critic Score
    One of the best-looking games on the Playstation 2, Cy Girls' character models are absolutely gorgeous, as are the game's levels. [May 2004, p.11]
    • Computer Games Magazine
    • 75 Metascore
    • 91 Critic Score
    If you're an action-RPG fan, you definitely don't want to miss this one. [July 2004, p.6]
    • Computer Games Magazine
    • 85 Metascore
    • 91 Critic Score
    On the technical side, an analog control has finally been added, rather than continuing to rely on the directional pad. [Aug 2004, p.6]
    • Computer Games Magazine
    • 84 Metascore
    • 91 Critic Score
    While it improves upon the chief complaints from the first sequel, it still does not offer much that's fresh besides new weapons and Light Jak powers. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 71 Metascore
    • 91 Critic Score
    The experience is so immersive one can build a fishing rod, catch a fish, and bake it in an open fire. [Apr 2004, p.7]
    • Computer Games Magazine
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 89 Metascore
    • 91 Critic Score
    Unlike previous versions, the home field advantage is huge. [Oct 2004, p.9]
    • Computer Games Magazine
    • 80 Metascore
    • 91 Critic Score
    While some may balk at the cost involved, it's a ton of fun to play (multiplayer). [May 2004, p.11]
    • Computer Games Magazine
    • 86 Metascore
    • 91 Critic Score
    The only real thing missing are side-quests, but that's made up for with a solid 15 hours of gameplay within the title's story mode. [Sept 2004, p.7]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    With the significantly improved graphics engine, the wealth of options and an extremely powerful course editor, the trip to pick up a copy of Links 2001 may be your best drive to date.
    • 77 Metascore
    • 90 Critic Score
    One of the most compulsively playable titles to hit stores this summer. It’s arguably the best traditional RTS released in over a year, and indisputably one of the most attractive.
    • 92 Metascore
    • 90 Critic Score
    The kind of game that makes it hard to keep a grin off your face. You constantly feel like you're getting away with something you shouldn't.
    • 87 Metascore
    • 90 Critic Score
    Adds so much additional meat to the original design that going back to the old game seems unthinkable.
    • 73 Metascore
    • 90 Critic Score
    One of the most visceral puzzle games ever made. [Feb 2003, p.77]
    • Computer Games Magazine
    • 68 Metascore
    • 90 Critic Score
    It's a benchmark for finely tuned balance, interface, and polish. It has nearly all the little features we cry out for in these types of games but never overwhelms or frustrates.
    • tbd Metascore
    • 90 Critic Score
    It's so deep that is simulates nearly every facet of college football, right down to telling you whether a player has a girlfriend or not.
    • 81 Metascore
    • 90 Critic Score
    It offers all the epic space opera milieu of a game like Master of Orion but none of the micromanagement.
    • 85 Metascore
    • 90 Critic Score
    One of the most enjoyable parts of the game lies in crafting and later developing your party.
    • 88 Metascore
    • 90 Critic Score
    Most certainly the online role-playing game of the hour and quite possibly the year.
    • 89 Metascore
    • 90 Critic Score
    It looks fantastic, it's a blast to play, and its the best football game out there, period. [Nov 2002, p.89]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Yes, folks, developer Panther Games has finally delivered a friendly AI worthy of the term "intelligence." [Oct 2002, p.78]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    It sounds stupid, and in many ways it is, but it's pulled off with so much style and flair it's impossible not to be seduced by its charms.
    • 78 Metascore
    • 90 Critic Score
    The action is short, intense, and punctuated by time spent studying track conditions and tuning your car.
    • 87 Metascore
    • 90 Critic Score
    Solid gameplay based on legitimate physics code and a very credible AI component, which should come as no surprise, it’s in the bloodline.
    • 85 Metascore
    • 90 Critic Score
    With its 3D graphics, first-person perspective, and elegantly simple combat system, EverQuest has finally given us the first step towards a true virtual world. Internet gaming will never be the same.
    • 83 Metascore
    • 90 Critic Score
    One of the best sports games released in the past year on any platform. [Mar 2003, p.84]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    This is the champagne of tactical wargames, and the best vintage at that. [Jan 2003, p.72]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    A heart-pounding, visceral experience that gets under your skin. The "just one more round" addiction factor is very high. When you play it properly, with team work that clicks like a well-oiled machine, the game offers a sense of accomplishment and comradery that is simply amazing.
    • 91 Metascore
    • 90 Critic Score
    This game is beautiful to look at and is, at times, photorealistic. [Oct 2003, p.94]
    • Computer Games Magazine
    • 72 Metascore
    • 90 Critic Score
    With its engaging advancement system and visual feel that invokes the best of "Morrowind," Horizons may not be the true home for wandering seekers, but it's an excellent place to stay. [Mar 2004, p.77]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    Levels are superbly crafted for maximum tension. [July 2005, p.50]
    • Computer Games Magazine