Computer Games Online RO's Scores

  • Games
For 447 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 6.5 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 97 Star Wars: Knights of the Old Republic
Lowest review score: 30 Gothic 3: Forsaken Gods
Score distribution:
  1. Negative: 5 out of 447
447 game reviews
    • 62 Metascore
    • 60 Critic Score
    As it stands, NFS World is just a sum of repetitive elements gathered in a body pretending to be a game.
    • 53 Metascore
    • 60 Critic Score
    Out of respect for Stardock, I will stop here, because it's hard for me to imagine how a decent developer has allowed such a product to be released in this state, with little connection to the term of entertainment.
    • 63 Metascore
    • 60 Critic Score
    Overall, Disciples III: Resurrection is an expansion that features plenty of turn-based gaming hours, but these come bundled with technical issues and a couple of design choices that get more and more annoying as you progress through the campaign.
    • 72 Metascore
    • 60 Critic Score
    Actually, Bugbear missed pretty much all its marks: destroying opponents isn't as fun as the Burnout takedowns; ruining the city has nothing of the adrenaline and the real danger and satisfaction from Split/Second; drifting is one more stress factor and the decision to dominate races is motivated by the points and not by the thrill of the competition. So while this mix is theoretically perfect, in reality it's just not good enough for you to spend too much time in Shutter Bay.
    • 68 Metascore
    • 60 Critic Score
    Binary Domain took inspiration from many places, but didn't manage to gather those ideas into a shell that goes beyond a decent coherence; the story is ridiculously clichéd, the dialogues are passable at best and the Trust and voice systems aren't exploited enough to really matter. Just the boss fights are somewhat fun, but ultimately it depends if you have enough patience to face the tons of (s)crap just for the thrill of taking down such huge metallic monsters.
    • 66 Metascore
    • 59 Critic Score
    So, again, PC users are treated like second-class citizens, just another source of cash for the publishers. Frankly, I’m getting tired of this attitude from the publishers, and the simplest way to show them what we think about them is to stop buying their games. Don’t say I didn’t warn you.
    • 71 Metascore
    • 58 Critic Score
    The overall feeling after playing this game is that I spent my time foolishly, rather than being really excited and thinking about the game every day like it happens when I play a good RPG.
    • tbd Metascore
    • 58 Critic Score
    With its lack of strategy, non-existent AI, disappointing single-player and annoying voices, Rage of War should not be a commercial title.
    • 63 Metascore
    • 57 Critic Score
    ArcaniA is functional, it looks good, but it offers nothing special in its 20 or so hours. And if this is the bright future of the series, I can already say "May it rest in peace".
    • 44 Metascore
    • 56 Critic Score
    Neverend could have been a decent game, graphics aside, since graphics aren’t that important in a RPG. The story (which in this case isn’t bad at all) and the game mechanics are more important, but the latter are destroyed by bugs, too many random encounters, lack of a mini-map and an odd magic system.
    • 50 Metascore
    • 55 Critic Score
    The game was obviously developed for consoles as well, and you’ll see this in the way the menu works, the almost non-existent graphical options but mostly in the gameplay and the overall graphics quality, which is far from 2006’s standards.
    • 55 Metascore
    • 55 Critic Score
    Alone in the Dark could have been a great game, but in its current shape it’s just a disappointing failure.
    • 70 Metascore
    • 55 Critic Score
    But the truth of the matter is that I wouldn’t even recommend Mercenaries 2 to the fans of the series. Because the game might ruin the wonderful impression they were left with from the first title.
    • 67 Metascore
    • 55 Critic Score
    Bottom line, The Club is unfortunately a mediocre title, an arcade shooter insufficiently polished, having no other purpose other than running around, chasing a higher score.
    • 59 Metascore
    • 54 Critic Score
    Unfortunately for Black Element Software, this type of game has been done to death, so there were only two options for the designers to consider: a) innovate or b) use the classic recipe, but use it the right way. And even though options b was chose, the results are disappointing to say the least.
    • 39 Metascore
    • 53 Critic Score
    Turning Point: Fall of Liberty is a good idea put badly into practice; what you might call an unfinished game.
    • 42 Metascore
    • 50 Critic Score
    A dull 3D Action game in the strictest sense and besides the wall climbing or web swinging that your character can do, it doesn't bring anything new to the genre
    • 57 Metascore
    • 50 Critic Score
    Ultimately, I think that the developers got bored before finishing Legend: Hand of God. And considering the game’s quality, it’s not really worth the admission price.
    • 49 Metascore
    • 50 Critic Score
    A title without any kind of charm, released only to get a few more bucks from Terminator fans. Stay away from it and better look for X-Men Origins: Wolverine. At least the latter showed us that there are indeed exceptions to the rule.
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, The Cartel was rushed to the market with at least 6 months in production. If it stayed in development for at least a while longer, it could've used to the maximum potential the cooperative campaign offered and all the interesting competitive elements. But the way it is now, it only misses the mark on all the design elements that could have ensured it a good place in the genre.
    • 58 Metascore
    • 50 Critic Score
    It takes a lot of patience, curiosity and dedication to the A Song of Ice and Fire universe to get over all the problems that undermine the game and enjoy its only quality: the story. Perhaps some fans will feel it's worth the effort, but most RPG gamers will want to skip this disappointing tie-in.
    • 58 Metascore
    • 49 Critic Score
    Unfortunately, Conflict: Denied Ops is a clear example of how not to make a game for a platform where players are more demanding than ever, especially after recent releases like Crysis or Call of Duty 4: Modern Warfare.
    • 47 Metascore
    • 44 Critic Score
    Even if you can escape the stupidity of the AI, you can’t avoid the other shortcomings of the game. And it’s a shame, because the story is not that bad and the graphics are sometimes enchanting.
    • 54 Metascore
    • 40 Critic Score
    There are other shooters that offer more, but I do know one thing: Gearbox, now free of the DNF burden, will now be free to create a new Duke, a better one we hope.
    • 58 Metascore
    • 34 Critic Score
    If they developed this game with the younger audience in mind, then it's a pretty nice game, suited for such a target. If not, then it's a fiasco.
    • 44 Metascore
    • 30 Critic Score
    Because no matter how much they fix it, Forsaken Gods is a very poor title. I didn’t like it, I don’t recommend it and I am saying that not without regrets, because we’re still talking about a Gothic game.