Computer Games Online RO's Scores

  • Games
For 447 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 6 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 97 Star Wars: Knights of the Old Republic
Lowest review score: 30 Gothic 3: Forsaken Gods
Score distribution:
  1. Negative: 5 out of 447
447 game reviews
    • 84 Metascore
    • 85 Critic Score
    Although it was more complex and more ambitious in scope than Rise of Nations, Rise of Legends has proven to be another hit for Big Huge Games and as such is a serious contender for the title of “Best real-time strategy game of the year” award. The only negative thing that can be said about it is the singleplayer campaign, which oddly enough should have been one of its strong points. Fortunately, the multiplayer modes, the three different but very well balanced factions, lots of strategies and the art design recommend it to all RTS lovers.
    • 84 Metascore
    • 85 Critic Score
    The game’s atmosphere also plays a key role in creating a quality feeling, which in Defcon’s case is a very dark and sinister one.
    • 84 Metascore
    • 88 Critic Score
    Content wise, Guild Wars Nightfall is an excellent purchase for the Guild Wars community, but also for those who want to see why Guild Wars is so popular with MMORPG players who prefer competitive PvP gameplay above all else.
    • 84 Metascore
    • 84 Critic Score
    For the casual player however, the original campaigns remain the most attractive, because of user-friendliness and server popularity.
    • 84 Metascore
    • 83 Critic Score
    The short duration of the adventure is balanced by the constant number of puzzles and the fact that they had to be designed for solo and co-op play. But the first time you fire up Trine 2, the best way to do it is with patience and taking time to contemplate the scenery.
    • 84 Metascore
    • 89 Critic Score
    It's true that the soul trees offer outstanding flexibility for character development and the rifts bring a welcome sense of insecurity into Telara's everyday life, but for some players this simply might not be enough.
    • 84 Metascore
    • 77 Critic Score
    In the end, it's a decent game, but with a pretty steep learning curve, one that only true fans and yoga practitioners can handle on the long term.
    • 83 Metascore
    • 88 Critic Score
    Even so, Anno 2070 is one of the best titles released in 2011 and without equal when compared to other games in the genre. The three defining elements of the series (alongside the almost infinite replay value) – urban planning, commercial routes and opponent interaction – are now more complex.
    • 83 Metascore
    • 85 Critic Score
    The humor never gets tiresome or done poorly, which, if you're asking me, is pretty rare in the array of overused jokes in the recent mainstream market. Another memorable advantage Orcs Must Die! has is the pretty good replay value, guaranteed by the presence of a score and global ranking tab, aside from the achievements that require finishing the game on Nightmare or getting a five star rating (or skulls, in the game's visual grammar) on each map.
    • 83 Metascore
    • 86 Critic Score
    If it had been launched directly to the PC, Fable might have become one of the greatest games in history, because the potential was there and the early previews stand testament to the designer’s intentions. Not the Fable is a bad game, far from it, but I just can’t help feeling a little sad, thinking of what might have been.
    • 83 Metascore
    • 88 Critic Score
    Summing it up, Tomb Raider: Anniversary is what Legend should have been: a game with less emphasis on action and more on puzzles which require a combination of brains and agility.
    • 83 Metascore
    • 85 Critic Score
    It doesn’t matter that there are some technical issues, it doesn’t matter that the Carreer mode could have been better or the handling model should have worked better at default options: the main thing here is that the game is fun.
    • 83 Metascore
    • 83 Critic Score
    Although FIFA 11 isn't a bad game, being above its predecessor in many regards thanks to the new engine, it still suffers from issues such as poor teammate AI and dubious referee decisions, plus an awkward default keyboard control scheme and the features still exclusive for consoles which could have significantly improved the gameplay (like Pro Passing).
    • 83 Metascore
    • 80 Critic Score
    It's true that it has some issues such as clumsy menus, the fights aren’t as dynamic as they could have been and the multiplayer suffers from lag, but otherwise the producers did a good job.
    • 83 Metascore
    • 88 Critic Score
    A good story never hurts and this is what the Rainbow series lacks right now, storyline and emotional involvement of the player.
    • 83 Metascore
    • 86 Critic Score
    It is, however, a polished, entertaining product and while not a gaming milestone by any means, it represents a solid example of an AAA title, which delivers exactly what it promised.
    • 83 Metascore
    • 90 Critic Score
    In its own niche, Orcs Must Die! 2 is king. You may not be inclined towards tower defense games, but in this genre, the three-dimensional approach (your ability to use the walls and ceiling, to place down guardians, forming synergy between traps and character spells), the attractive graphics and the fast-paced gameplay are way above any other similar title.
    • 83 Metascore
    • 89 Critic Score
    And even though the single-player is extremely linear and might be a bit short for certain tastes – you can complete it in less than 6 hours – Prey manages to avoid being a game released just for financial reasons. And considering its finale – the one after the Credits mind you – I sincerely hope that Human Head will continue the series with even more wackier ideas.
    • 83 Metascore
    • 82 Critic Score
    Yet as a finished result and, finally, as a product with an interactive purpose, Alan Wake suffers enough from trying to mix so many influences, ending very close to the "you love it or hate it" model. Eventually, maybe these are just the "pains of childbirth" for something more complex or for something else as deserving as interactivity, a new „species" that needs to be judged less for its interactive aspects and more for the ones that regard its style.
    • 83 Metascore
    • 85 Critic Score
    World at War is a remarkable Call of Duty title, once again, but it’s clear that more could have been done on the multiplayer side. Unlike the rest of the games in the series, Treyarch studios can’t pride themselves with this latter aspect, which has always ensured the series’ longevity.
    • 83 Metascore
    • 80 Critic Score
    All in all, if you ignore the obvious drawbacks – I feel compelled to repeat that Torchlight would have won a lot if it had any form of multiplayer in it – the title at hand managed to reproduce the Diablo recipe succesfully.
    • 83 Metascore
    • 75 Critic Score
    So if you want to buy Splinter Cell: Conviction, you have to be aware of the metamorphosis the series went through and accept the fact that the stealth has become nothing more than a hobby for the old wolf, a simple break from the numerous action sequences.
    • 83 Metascore
    • 75 Critic Score
    The new Colonization manages in some weird way to capture that conquistador feeling that its 1994 ancestor made popular. But you need to play fast, if you don’t want to lose in one way or another, and a big chunk of feeling is lost when the game itself pushes you onto dark alleys just to finish it.
    • 83 Metascore
    • 83 Critic Score
    Unfortunately, the audio of the game simply sucks.
    • 82 Metascore
    • 85 Critic Score
    With a level editor and a multiplayer mode, Anno 1404 could have been a front runner in the race for the “Best Game of 2009” award. As it stands though, it’s just the best game in its category, featuring a complex and solid economic system that gives birth to a highly pleasant feeling of having functional and aesthetically pleasing cities.
    • 82 Metascore
    • 83 Critic Score
    And even though it’s not as complex as other MMORPGs on the market, the Destiny’s Manifest update (which should be launched this month) will resolve a lot of the drawbacks that the game now has. And face it, it’s really fun being the bad guy for a change.
    • 82 Metascore
    • 83 Critic Score
    In this regard, Crystal Dynamics deserve all the praise, but if they will continue to ignore certain aspects in the next Tomb Raider game and will choose to go down the simplification road, there are very good chances that the next Tomb Raider will end up like "Angel of Darkness."
    • 82 Metascore
    • 85 Critic Score
    The story, characters and the choices I had at my disposal made me overlook the bad AI, frustrating party micromanagement, gamebreaking bugs or the Spartan inventory system.
    • 82 Metascore
    • 91 Critic Score
    The attention to detail is impressive, even if we’re talking about the floating boats in the ethereal realm or just the white dragon bones. And BioWare sprinkled some new enemies into the expansion.
    • 82 Metascore
    • 92 Critic Score
    TellTalle keeps proving for some time now (even more so in the past three months) that the episodic game format works. Tales of Monkey Island came out more or less on deadline, the content disappointed few people (statistically speaking) and, in my opinion, you can see a clear evolution from one episode to the next.

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