Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 12.5 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 78 Metascore
    • 40 Critic Score
    The Arabs are the most disappointing addition to the game. Instead of a fully realized faction, they're window dressing. [Jan 2003, p.110]
    • Computer Gaming World
    • 77 Metascore
    • 40 Critic Score
    Adults might find it simplistic, repititious, and boring, but it's possible that younger kids might find it accessible, challenging, and addictive. [Nov 2002, p.124]
    • Computer Gaming World
    • 77 Metascore
    • 20 Critic Score
    Nice graphics and a good physics model can't hide the inflexible playability of a game that could have been a real treat to play. [Mar 2003, p.107]
    • Computer Gaming World
    • 77 Metascore
    • 40 Critic Score
    A few patches from fun. [Feb 2006, p.72]
    • Computer Gaming World
    • 75 Metascore
    • 40 Critic Score
    The brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]
    • Computer Gaming World
    • 74 Metascore
    • 40 Critic Score
    The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]
    • 74 Metascore
    • 30 Critic Score
    Lame story, lame racing, lame A.I. - lame game. [July 2003, p.86]
    • Computer Gaming World
    • 73 Metascore
    • 40 Critic Score
    It’s unfortunate, but the experience – at least for now – is awkward, plodding, and, worst of all, inconsistent. [Mar 2002, p.76]
    • Computer Gaming World
    • 73 Metascore
    • 40 Critic Score
    Although Warlords IV is by no means a horrible game, it's something far more damning: strangely joyless and conspicuously missing the spark of enthusiasm that often manages to find its way into even the worst of games.
    • 72 Metascore
    • 30 Critic Score
    You'll frequently dodge the oafish enemies instead of fighting. [Mar 2004, p.84]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A big step backward for the Commandos franchise. While the game would like to evoke "Saving Private Ryan" and other WWII films, sadly the movie that actually comes to mind while playing is "Groundhog Day," only with Nazis and a Quick Load button.
    • 72 Metascore
    • 30 Critic Score
    Exhausting, repetitious gameplay. [Feb 2002, p.100]
    • Computer Gaming World
    • 72 Metascore
    • 30 Critic Score
    It may have spectacular AI, but it's still just an elaborate virtual pet forced to perform a tedious sequence of often frustrating tasks. [May 2002, p.89]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A shrug-inducing "so what" game that - judging by the barren servers - seems to be keeping players away in droves. [May 2004, p.86]
    • Computer Gaming World
    • 71 Metascore
    • 40 Critic Score
    A year later, the presentation isn't dazzling anymore, and the shell is even emptier. [Mar 2003, p.108]
    • Computer Gaming World
    • 71 Metascore
    • 40 Critic Score
    Maybe I'm way off base here, but I expect my games to contain actual gameplay and not be a series of ong, poorly acted cut-scenes, lightly salted with puzzles that require the intelligence of a gnat to solve. [Oct 2002, p.114]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    What stinks more than anything is SOE's treatment of the game's devoted fans, who find themselves spurned by the developer's hope that a dumbed-down gaming experience will appeal to a wider audience. [Feb 2006, p.76]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    Twenty to 30 hours of gameplay, and not a single one of them worth a damn. [July 2003, p.84]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    X3 sometimes morphs into a derivative on-rails shooter during scripted story missions. [Feb 2006, p.74]
    • Computer Gaming World
    • 70 Metascore
    • 40 Critic Score
    With its lackadaisical pace, clumsy action sequences, and surreal atmosphere that's more disjointed than disturbing, Silent Hill 2 is a nightmare, but only to play. [Apr 2003, p.116]
    • Computer Gaming World
    • 70 Metascore
    • 30 Critic Score
    What am I afraid of? Bad games, and Nosferatu seriously scares me. [Feb 2004, p.90]
    • Computer Gaming World
    • 70 Metascore
    • 40 Critic Score
    It is incredibly boring - you're basically watching an episode of the television show while contributing sporadic mouse clicks. [Mar 2003, p.106]
    • Computer Gaming World
    • 70 Metascore
    • 20 Critic Score
    The buggiest game I’ve ever played: I stopped counting types and incidents of crashes after 45 train wrecks spanning multiple, top-of-the-line computers at our lab. [Jan 2002, p.110]
    • Computer Gaming World
    • 69 Metascore
    • 40 Critic Score
    This stunning mood is crushed by an interface that has all the charm and convenience of a TPS report. [Sept 2003, p.95]
    • Computer Gaming World
    • 69 Metascore
    • 40 Critic Score
    A game of amazing promise delivers mostly crushing disappointment. [Jan 2003, p.122]
    • Computer Gaming World
    • 69 Metascore
    • 30 Critic Score
    Anyone who's made it through puberty will likely be embarrassed by the game's lame toilet humor. [Jan 2003, p.127]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    Graphics aside, the final nail in O.R.B.'s coffin is its pace. Ships crawl across the screen, and even at triple speed (as fast as it gets), it seems to take an eternity for anything to navigate the map. [Mar 2003, p.86]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    If I want impossible, I'll call my mother. [Apr 2004, p.89]
    • Computer Gaming World
    • 68 Metascore
    • 30 Critic Score
    The VC are dirty cheaters in this lush but restrictive and nonsensical portrayal of sniper life in the Vietnam War. [July 2003, p.78]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    Your troops waste their limited ammunition like they're in a John Woo movie. [Mar 2004, p.91]
    • Computer Gaming World

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