Computer Gaming World's Scores

  • Games
For 712 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 11.9 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Wizardry 8
Lowest review score: 0 Postal 2
Score distribution:
712 game reviews
    • 75 Metascore
    • 80 Critic Score
    Incredibly addictive. [Jan 2002, p.110]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    It distinguishes itself from the pack by its visual effects, excellent physics, and a longing backward glance at vintage cars. [Apr 2002, p.106]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Offers just enough new content to warrant being called a sequel...It is like "Doom II" was to "Doom." [Apr 2002, p.96]
    • Computer Gaming World
    • 71 Metascore
    • 80 Critic Score
    Although SH2 can’t be considered complete until the release of Destroyer Command and multiplayer support, what’s here is very good indeed. [Feb 2002, p.91]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    PureSim Baseball's biggest strength is its incredible interface. [Aug 2002, p.73]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The game's genius is that it forces you to focus on the command structure as a basis for strategy in a way no wargame has done so far. [Nov 2002, p.128]
    • Computer Gaming World
    • 59 Metascore
    • 80 Critic Score
    Like "Gladiator," Legion is so epic, engrossing, and downright fun that you overlook its shortcomings and simply have a great time, time after time. [Sept 2002, p.84]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    It's the perfect setting for the players' own stories of daring rescues, bold ambushes, and swashbuckling high adventure. [Mar 2003, p.88]
    • Computer Gaming World
    • 83 Metascore
    • 80 Critic Score
    Luclin's quest structure is EQ's best yet. [Apr 2002, p.90]
    • Computer Gaming World
    • 87 Metascore
    • 80 Critic Score
    The intended audience will eat it up. [June 2002, p.91]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    Great teamplay tactics, but the PC version drew the short straw.
    • 81 Metascore
    • 80 Critic Score
    The truest and most gratifying shooter since "Doom." [July 2004, p.69]
    • Computer Gaming World
    • 88 Metascore
    • 80 Critic Score
    You're given a wider degree of freedom than in the series' past entries. [Dec 2003, p.144]
    • Computer Gaming World
    • 81 Metascore
    • 80 Critic Score
    A solid entry that makes some great, if initially unapparent, changes to the standard formula. [Feb 2004, p.66]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The shift in emphasis to tending the whims of your Sims has left the economic model a bit shaky. [Mar 2003, p.84]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    It's not my favorite expansion - that would be "Hot Date" - but it adds enough of a twist to justify spending another 30 bucks. [July 2002, p.80]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The engineer's bayonet kill might be the most satisfying frag since "Half-Life"'s crowbar kills. [May 2003, p.92]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    Praetorians never really achieves the gigantic scope of a "Total War" game, but it is more easily controlled and offers much more obvious tactical problems. [May 2003, p.95]
    • Computer Gaming World
    • 89 Metascore
    • 80 Critic Score
    Like its brethren, it is good - but without being amazing or breathtakingly original. [Aug 2003, p.72]
    • Computer Gaming World
    • 81 Metascore
    • 80 Critic Score
    Empire Earth’s kitchen sink design is too massive (if at time unwieldy) to be darkened by the shadow cast by a dozen games. [Feb 2002, p.94]
    • Computer Gaming World
    • 89 Metascore
    • 80 Critic Score
    Provides some new and unique features that bridge the gap between the fanatical, hardcore sim racer and the casual gamer. [June 2002, p.82]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    While the game starts off strong, its personality steadily dribbles away, leaving you feeling you've played enough of it and never need to play it again. [Apr 2003, p.102]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    This is either a great standalone expansion pack or a slightly underachieving sequel. [June 2003, p.96]
    • Computer Gaming World
    • 76 Metascore
    • 80 Critic Score
    Vastly superior to the previous Myth games. [Feb 2002, p.80]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Despite all the cool tweaks and additions, the repetitive gameplay still nags at me. [Mar 2003, p.92]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The Real-Time Swing adds a completely new (and welcome) dimension to Links 2003. [Jan 2003, p.114]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    In every way an improvement over its predecessor. [Jan 2002, p.108]
    • Computer Gaming World
    • 89 Metascore
    • 80 Critic Score
    I'll still marvel at the design and balance of the game. But deep in my heart, I'll still be waiting for something new to make me excited about RTS games again. [Jan 2003, p.98]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    Minus community support, amounts to a visually amazing, dependable, but overall mediocre online first-person shooter. [Jan 2003, p.96]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    Shadowbane has jolted much-needed new life into the massively multiplayer genre - a genre that was showing every sign of being drowned in a flood of derivative games. It's a brave attempt at something new, and it succeeds. [July 2003, p.70]
    • Computer Gaming World