Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 12.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 44 Metascore
    • 40 Critic Score
    The grand total of six events feels rather skimpy, and they're very uneven in how well they play. [May 2002, p.90]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    A tedious, tasteless mess. [Aug 2005, p.76]
    • Computer Gaming World
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, as much as Siege of Avalon improves upon "Diablo"-esque storytelling, it's a huge step backward in terms of gameplay. [May 2002, p.84]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    Anyone who wants a game of this sort will be happier with one of the modern versions of "Gauntlet." [Jan 2003, p.120]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    Numerous bugs and missing features indicate Strike Fighters was pushed out the door a few months before its time. Again. [Mar 2003, p.105]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Ultimately, this is a fifth-rate way to experience the joys of Virtua Tennis. Your $30 would be better spent going toward a used Dreamcast from eBay along with a cheap copy of the original game. [Feb 2003, p.96]
    • Computer Gaming World
    • 49 Metascore
    • 40 Critic Score
    If you want carpal tunnel syndrome, there are far more entertaining ways to contract it. [Feb 2003, p.80]
    • Computer Gaming World
    • 55 Metascore
    • 40 Critic Score
    So maybe I'm uncool, maybe not, but I'm old enough to recognize a bad game with a weak hook and no heart. [July 2003, p.89]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    If you're a big fan of the show, not a big computer gamer, and not that bright, then this game is well worth your time and money. [Aug 2003, p.90]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    Sure, it has loads of snazzy graphic features like persistent footprints on clay courts and nice shadow effects, but all they do is slow the game down to a brain-twisting crawl. [Jan 2002, p.119]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    Fighting endless hoodlums, mercenaries, and thugs is not necessarily a bad thing -- monotonous fighting in repetitive missions is. [Dec 2003, p.136]
    • 56 Metascore
    • 40 Critic Score
    All enemies are deaf and have the attention span of a spider monkey on crack. [Apr 2004, p.82]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    It's the exact same game you've been playing for about the past four years. Except with ninjas. [Feb 2005, p.81]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    A huge letdown that only the most hardcore Empire Earth fan might enjoy. [Jan 2003, p.125]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    There isn't much variety in character appearance, which is disappointing, since other games are offering an incredible amount of customizability. [Aug 2004, p.74]
    • 68 Metascore
    • 40 Critic Score
    Graphics aside, the final nail in O.R.B.'s coffin is its pace. Ships crawl across the screen, and even at triple speed (as fast as it gets), it seems to take an eternity for anything to navigate the map. [Mar 2003, p.86]
    • Computer Gaming World
    • 73 Metascore
    • 40 Critic Score
    It’s unfortunate, but the experience – at least for now – is awkward, plodding, and, worst of all, inconsistent. [Mar 2002, p.76]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    In short, boobs will not make a man endure a bad videogame. [Holiday 2004, p.102]
    • Computer Gaming World
    • 77 Metascore
    • 40 Critic Score
    A few patches from fun. [Feb 2006, p.72]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    Simply without depth. [Aug 2005, p.87]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    The 2D graphics are slow, jerky, and eye-strainingly tiny. It’s almost impossible to distinguish different unit types from each other. [Feb 2002, p.88]
    • Computer Gaming World
    • 71 Metascore
    • 40 Critic Score
    A year later, the presentation isn't dazzling anymore, and the shell is even emptier. [Mar 2003, p.108]
    • Computer Gaming World
    • 60 Metascore
    • 40 Critic Score
    You will find mothing but carpal-tunnel-inducing mouse clicking, pointless chitchat, and a stat system that plays out like a shallow "Sims" rip-off. [Oct 2005, p.80]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    A good-looking shooter that's only fun for the first few hours.
    • 51 Metascore
    • 40 Critic Score
    A good naval warfare sim undermined by bugs and missing features. [June 2002, p.93]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    If you can get past the unresponsive controls and don't mind the overall tasteless but campless tone, Bloodrayne still offers only a few hours of moderately entertaining carnage. [July 2003, p.85]
    • Computer Gaming World
    • 54 Metascore
    • 40 Critic Score
    The game's biggest annoyance - the finite nuber of saves allowed during each mission. [Nov 2003, p.140]
    • Computer Gaming World
    • 60 Metascore
    • 40 Critic Score
    Why pay when they can find plenty of custom scenarios to download for free? [Apr 2003, p.106]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    Some of the quests you'll receive are actually quite cool..., but mostly the chores are mundane and the gameplay very linear. [Apr 2002, p.94]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    A game for which the adjective "tolerable" was invented. There's nothing terrible about Harbinger, but there's nothing much good, either. [June 2003, p.89]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    A stunning example of why adventure games aren't as popular as they once were. [Aug 2004, p.82]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    In the end, though, there's just not enough fruit underneath all the rind. If it's an all-in-one medieval strategy game you're after, just Alt-Tab really quickly between "Medieval: Total War" and "Castles II"--that'll come closer than Stronghold 2 does.
    • 50 Metascore
    • 40 Critic Score
    A tedious combination of elementary puzzles and primitive fighting. [Dec 2002, p.118]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    It's easily the best yet, in the sense that it's the first Dragon's Lair you generally won't hate playing. [Mar 2003, p.90]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A big step backward for the Commandos franchise. While the game would like to evoke "Saving Private Ryan" and other WWII films, sadly the movie that actually comes to mind while playing is "Groundhog Day," only with Nazis and a Quick Load button.
    • 54 Metascore
    • 40 Critic Score
    As dry and inviting as the Arabian Desert. [Nov 2003, p.146]
    • Computer Gaming World
    • 69 Metascore
    • 40 Critic Score
    A game of amazing promise delivers mostly crushing disappointment. [Jan 2003, p.122]
    • Computer Gaming World
    • 75 Metascore
    • 40 Critic Score
    The brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    It has a few great moments, but it seems like an incomplete collection of half-finished ideas. [Nov 2003, p.126]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    With a poor presentation and poor gameplay, War Times feels like an overpriced piece of budgetware that's destined to languish in bargain bins until its desiccated corpse turns to powder and is blown from our memory. [Aug 2004, p.82]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    If this game game came out four years ago, maybe. Today, no. [Apr 2004, p.86]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Just a bunch of single-player missions that could have been made with the scenario editor. [Jan 2003, p.118]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Great if you like beautifully rendered landscapes, not so great if you like good A.I. and usuable controls. [Sept 2004, p.72]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    Further compounding the game into sheer mediocrity is the downward spiral of the A.I. [Sept 2003, p.102]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    A rare combination of frustration and boredom. [Feb 2004, p.85]
    • Computer Gaming World
    • 54 Metascore
    • 40 Critic Score
    For those of you who crave endless realism in your war games, it's probably as realistic a military simulation as you'll get without risking being exposed to IEDs and insurgent attacks. For the rest of us, it simply fails as a game. [Apr 2005, p.87]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Boss battles are so routine as to be laughable, and that's about all the laughter you'll be doing, as NOLF's great comedic dialogue is noticeably absent. The entire game feels slapped together. [Feb 2004, p.79]
    • Computer Gaming World
    • 45 Metascore
    • 40 Critic Score
    Fast and temporarily thrilling, SSC nevertheless lacks the depth and polish today's racers demand. [Apr 2002, p.106]
    • Computer Gaming World
    • 74 Metascore
    • 40 Critic Score
    The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]
    • 62 Metascore
    • 40 Critic Score
    Clusterball is one serious cluster-fu...No, I said I wouldn't do it, and I won't. [Apr 2002, p.101]
    • Computer Gaming World
    • 78 Metascore
    • 40 Critic Score
    The Arabs are the most disappointing addition to the game. Instead of a fully realized faction, they're window dressing. [Jan 2003, p.110]
    • Computer Gaming World
    • 49 Metascore
    • 40 Critic Score
    Archangel's plot is almost nonexistent... The light at the end of the tunnel needs a new bulb. [Apr 2003, p.112]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    A long exercise in target practice, with lifeless enemies in dull levels. There's no saving during a mission, the graphics are weak, and there's no team-based action. What's worse, there's just no depth, artistry, or genuine thrills to be had. [Aug 2004, p.79]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A shrug-inducing "so what" game that - judging by the barren servers - seems to be keeping players away in droves. [May 2004, p.86]
    • Computer Gaming World
    • 70 Metascore
    • 40 Critic Score
    It is incredibly boring - you're basically watching an episode of the television show while contributing sporadic mouse clicks. [Mar 2003, p.106]
    • Computer Gaming World
    • tbd Metascore
    • 40 Critic Score
    Don't expect anything pretty, but with this kind of war game, you basically have to accept that the meat is in the mechanics... Solid, smart, and old. [Apr 2005, p.89]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    A pretty limited fighter, though its online features save it from beingi a complete loss. [Apr 2004, p.83]
    • Computer Gaming World
    • 48 Metascore
    • 40 Critic Score
    Real War simply overpromises and underdelivers. [Feb 2002, p.103]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    A no-frills port of an aged, derivative, repetitive shooter. [Apr 2004, p.85]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Not nearly as amusing as the host of yesteryear, this one delivers a couple of groaners between the 300 questions. [May 2004, p.83]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    It looks like, well, a badly ported PS2 game with washed-out colors, graphical glitches, and only average textures and modeling. This, along with the appallingly bad driving sequences, horrible characters, plentiful cliches, and cringe-inducing dialogue, proves that unlike "Splinter Cell," not all console/PC marriages are made in heaven. [Sept 2004, p.77]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    The gameplay is not only less sophisticated but also far less soccer-like than either of the two serious alternatives on the market. [Feb 2005, p.89]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    I don't think I've ever seen worse pathfinding in a game. [May 2002, p.75]
    • Computer Gaming World
    • 71 Metascore
    • 40 Critic Score
    Maybe I'm way off base here, but I expect my games to contain actual gameplay and not be a series of ong, poorly acted cut-scenes, lightly salted with puzzles that require the intelligence of a gnat to solve. [Oct 2002, p.114]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Winning battles is more a result of mass and aggression than tactical coordination. [March 2005, p.76]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    The concept wasn't bad, but N:D's uninspiring execution and lack of depth make for a forgettable gaming experience... Rock/paper/scissors is a more challenging strategy game. [Nov 2003, p.136]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    Even if you tolerate Ripper's lack of interactivity because of its swiftly paced, absorbing story, the game's anticlimactic, unsatisfying finale will leave you feeling as frustrated as those original London police were back in 1888. [May 2004, p.89]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    If I want impossible, I'll call my mother. [Apr 2004, p.89]
    • Computer Gaming World
    • 70 Metascore
    • 40 Critic Score
    With its lackadaisical pace, clumsy action sequences, and surreal atmosphere that's more disjointed than disturbing, Silent Hill 2 is a nightmare, but only to play. [Apr 2003, p.116]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    Fight boredom and micromanagement by avoiding this lame stand-alone expansion.
    • 69 Metascore
    • 40 Critic Score
    This stunning mood is crushed by an interface that has all the charm and convenience of a TPS report. [Sept 2003, p.95]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    Since only LAN play is supported, it's doubtful you'll ever experience multiplayer. [June 2004, p.86]
    • Computer Gaming World
    • 47 Metascore
    • 40 Critic Score
    Provides only a been-there-done-that setting and story line. [July 2004, p.75]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    It will always be clear what's expected of you - in fact, you'll likely identify the killer long before your character does. [Feb 2004, p.87]
    • Computer Gaming World
    • 73 Metascore
    • 40 Critic Score
    Although Warlords IV is by no means a horrible game, it's something far more damning: strangely joyless and conspicuously missing the spark of enthusiasm that often manages to find its way into even the worst of games.
    • 77 Metascore
    • 40 Critic Score
    Adults might find it simplistic, repititious, and boring, but it's possible that younger kids might find it accessible, challenging, and addictive. [Nov 2002, p.124]
    • Computer Gaming World
    • 40 Metascore
    • 40 Critic Score
    Proof that not everything made in nine months is a bundle of joy. [Aug 2005, p.78]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    The developers created an interesting game with some novel features, but they then saddled it with controls that completely negate the experience. [Jan 2002, p.114]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    Your troops waste their limited ammunition like they're in a John Woo movie. [Mar 2004, p.91]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    Adult gamers will find it too basic, children may find it too frustrating, and fans of lord of the Rings will prefer a more authentic Tolkien experience. [Feb 2004, p.73]
    • 52 Metascore
    • 40 Critic Score
    You’ll suspect you’re that fool if you purchase this disappointing game. [Feb 2002, p.92]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    A chunky mix of features from other titles in a fully 3D bladder that has some merit, but will probably leave most gamers why on earth they should take a bite. [May 2003, p.91]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Ultimately, Starsky & Hutch simply comes off as a poor man's Vice City. A very poor man living off sub-grade, government cheese.
    • 66 Metascore
    • 40 Critic Score
    From the moment you enter CDV Software's postacoptalyptic online world, you'll be confused, bored...and lonely. Which is shame, because as far as concepts go, Neocron has promise. [Apr 2003, p.118]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    If the VC don't kill you, the pesky game-crashing bugs will. [Feb 2006, p.81]
    • Computer Gaming World
    • 53 Metascore
    • 30 Critic Score
    Yet another attempt at "Europa Universalis Lite" - one that tries to reduce the depth of EU into a mind-numbing series of repetitive tasks. [June 2004, p.86]
    • Computer Gaming World
    • 61 Metascore
    • 30 Critic Score
    The only time the game comes close to evoking WWII is in the cleverly done faux-newsreel footage that is a backdrop to the game credits. [Mar 2003, p.104]
    • Computer Gaming World
    • 50 Metascore
    • 30 Critic Score
    Atmospheric graphics are about all The Final Cut has going for it. [July 2002, p.81]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    Slow. Frustrating. Not the best idea for an escape. [July 2002, p.81]
    • Computer Gaming World
    • 37 Metascore
    • 30 Critic Score
    I've birthed children in less time than it takes the game CDs to fire up. [Aug 2004, p.83]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    Poorly designed controls make this pallid Indiana Jones clone unplayable. [July 2003, p.83]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    Alpha Black Zero may not be the worst game ever made, but it may be the most tedious. [Dec 2004, p.93]
    • Computer Gaming World
    • 74 Metascore
    • 30 Critic Score
    Lame story, lame racing, lame A.I. - lame game. [July 2003, p.86]
    • Computer Gaming World
    • 43 Metascore
    • 30 Critic Score
    You never quite get past the feeling that there are a half-dozen better shooters you could be playing...There's just no reason to play a shooter with this many problems. [Oct 2004, p.80]
    • Computer Gaming World
    • 59 Metascore
    • 30 Critic Score
    I prefer to spend my time playing games on my computer, not getting them to run. If that also describes you, stay away from Conflict Zone. [Mar 2002, p.92]
    • Computer Gaming World
    • 57 Metascore
    • 30 Critic Score
    Unbalanced, tedious, buggy, and lacking in imagination - and those are its good points. [Nov 2003, p.134]
    • Computer Gaming World
    • 49 Metascore
    • 30 Critic Score
    And thus gaming's highest-profile franchise is run into the ground and kicked repeatedly in the head. [Oct 2003, p.118]
    • Computer Gaming World
    • 64 Metascore
    • 30 Critic Score
    An example of mediocrity dragged much further downward by sheer ineptitude. It could have been another so-so tactical stealth shooter, but the saves, the idiots, the cliches, and the crashes shove it into coaster territory. [July 2003, p.72]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    Twenty to 30 hours of gameplay, and not a single one of them worth a damn. [July 2003, p.84]
    • Computer Gaming World
    • 61 Metascore
    • 30 Critic Score
    From start to finish, it is a poorly conceived, ill-executed, and time-wasting piece of coasterware designed to suck money away from both fans of the much-lauded series and unsuspecting newcomers. [Nov 2003, p.138]
    • Computer Gaming World