D+PAD Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 LittleBigPlanet 2
Lowest review score: 20 Final Exam
Score distribution:
  1. Negative: 49 out of 571
571 game reviews
    • 73 Metascore
    • 60 Critic Score
    So while it’s hard to fault the efficiency of Visceral’s final product – all carping aside, the controversial license has at least been handled with a certain care given that this is a videogame and not an academic study – Dante’s Inferno is too familiar, too regressive and too content to do the necessary minimum to recommend wholeheartedly
    • 50 Metascore
    • 60 Critic Score
    As a game, Kung Fu LIVE is by no means a great one…in fact, it's barely even a good one –the technical demands and lack of immediacy in the controls can be frustrating, and underneath the technical showboating is a fighting game of the most rudimentary kind.
    • 61 Metascore
    • 60 Critic Score
    When the Kinect is sober enough to reveal the better parts of The Journey, magic can definitely happen. But even if Fable The Journey worked flawlessly, it wouldn't be the most exciting or daring game to ever come about. Sadly, even though the identifiable Fable charm found all over The Journey lends much-needed character to the proceedings, the Kinect's technical blemishes can too often account for more motion-related headaches than you might be willing to put up with.
    • 43 Metascore
    • 50 Critic Score
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • 64 Metascore
    • 50 Critic Score
    QForce is a disappointment because it feels like a Ratchet and Clank game, and to see the series go from some of the most high-profile Sony releases to an obscure multiplayer focused budget releas such as this is kind of disheartening.
    • 64 Metascore
    • 50 Critic Score
    The more lacklustre Yoshi’s Island games there are, the more Nintendo continue to suggest that the original was a glorious one-off, released when the company was approaching the very peak of its creativity.
    • 61 Metascore
    • 50 Critic Score
    Despite all the criticisms, and despite the fact that it pales in comparison to its bigger-budget competition, Breach isn't a complete disaster.
    • 55 Metascore
    • 50 Critic Score
    This decision further cements the idea – given that the 1980s series has been localised in English in the past – that this is a very niche game, for an audience expected to have some attachment with the series, and that it is a very barebones package with all extraneous content cut for more characters and levels. As a result, it is difficult to recommend to audiences outside of fans of the series; nostalgia, or familiarity, will likely forgive many of the shortcomings.
    • 69 Metascore
    • 50 Critic Score
    As it stands, Griptonite offer fun, but disposable thrills which amount to a title tough to recommend outside of series completists. On the other hand, if Ezio the Hedgehog speed-running and stealth are what you need, this might yet become a worthwhile discovery.
    • 43 Metascore
    • 50 Critic Score
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • 59 Metascore
    • 50 Critic Score
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • 58 Metascore
    • 50 Critic Score
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • 52 Metascore
    • 50 Critic Score
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • 56 Metascore
    • 50 Critic Score
    It may struggle to satiate the hunger of the solo gamer, but the multiplayer offers enough content and variety to make it a title well worth dipping into; and for 500 points, that’s not a bad deal at all.
    • 65 Metascore
    • 50 Critic Score
    Godfather II is a game that’s never quite sure of which audience it’s trying to please, instead choosing to go straight down the middle and culminate in an experience that is as unengaging as it is unsatisfying.
    • 67 Metascore
    • 50 Critic Score
    In essence, Operation Anchorage is everything that Fallout 3 wasn't; if Bethesda set out to surprise then they've succeeded.
    • 52 Metascore
    • 50 Critic Score
    Groove Heaven is a relatively good looking game, there are some good ideas here and if you approach it expecting ‘My first rhythm action game’ you won’t be too disappointed, and maybe in this it has done its job. However, it is disappointing that it fails to reach the euphoric heights hinted at by that title.
    • 63 Metascore
    • 50 Critic Score
    Dance Evolution is not necessarily a bad game – at the very least it's functional and as a progression for the Dance Dance Revolution series it's certainly heading in the right direction. Unfortunately, in light of quality offer by its main competitor – namely Dance Central – Dance Evolution's attempts come off as somewhat shallow in comparison and unless you have a particular yearning for the style of music and dance routines featured, Harmonix's take on motion-dancing is a far safer bet.
    • 68 Metascore
    • 50 Critic Score
    Full of unrealised potential, Deadlight is a passable game that's as bland as the cookie-cutter zombies it presents.
    • 54 Metascore
    • 50 Critic Score
    From its ship-based hub to its mythological roots via its highly linear attempts at non-linearity, Rise of the Argonauts is very much a case of ’seen it all before, done much better’.
    • 64 Metascore
    • 50 Critic Score
    For all its many graces, Phantasy Star Portable is the latest in a series that’s still trying to ride on its claim of being the first online console RPG, clumsily forgetting the last nine years ever happened.
    • 71 Metascore
    • 50 Critic Score
    Playing Dead Island is similar to going on holiday – it's nice to try something a bit exotic and different, but after a while you begin to yearn for home.
    • 74 Metascore
    • 50 Critic Score
    Tumble is, on the whole, what is expected from a launch title; that is, it demonstrates the technical nuance of the product, allowing users to get to grips with the new piece of kit while enjoying a decent puzzle game. The problem is, it lacks any sense of appeal in its muted visual style and cold, hard exterior, and the game never truly tests for long enough to be satisfying.
    • 70 Metascore
    • 50 Critic Score
    Despite all of the criticisms, Assassin's Creed III: Liberation isn't a complete disaster and if a portable slice of Assassin's Creed is what you a looking for then there is some enjoyment to be had. Even so, it remains a huge missed opportunity with its attempts to expand the horizons of the series nearly all fizzling out, not through any conceptual problems but through lacklustre and often glitchy delivery.
    • 71 Metascore
    • 50 Critic Score
    If you’re a hardcore turn-based strategy fan, feel free to disregard this review and seek out the opinion of someone more schooled in the genre. But if, like me, you’re a novice in the genre and have been taken in by Elven Legacy’s promise of a gentle welcome, then keep well away. You’ll only end up getting hurt.
    • 62 Metascore
    • 50 Critic Score
    Unfortunately tedium occurs sooner than it should as a lack of diversity and online play cut your attention short.
    • 60 Metascore
    • 50 Critic Score
    Children will garner some enjoyment from the cute mascots and simple gameplay but the game fails utterly and completely in its attempts at being a practical brainteaser.
    • 63 Metascore
    • 50 Critic Score
    There’s certainly a market for pick up and play arcade thrills, but Scrap Metal simply isn’t delivered with enough gusto to make much of an impact, with the looseness of many elements resulting in a game that is ultimately quite forgettable.
    • 71 Metascore
    • 50 Critic Score
    Blood on the Sand has been developed to plough straight down the middle and appeal to the largest possible demographic; it's a jack of all trades, and master of none. It's not as bad as his previous game, disastrously melodramatic movie attempt or second album. It is, however, entirely standard.
    • 72 Metascore
    • 50 Critic Score
    The visuals and treasure-hunter plot (and the role that the tarantula and scorpion will play in it) hold just enough intrigue to keep you playing, but as a whole, it’s more a chore than an adventure.