D+PAD Magazine's Scores

  • Games
For 572 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mass Effect 2
Lowest review score: 20 Deca Sports Freedom
Score distribution:
  1. Negative: 49 out of 572
572 game reviews
    • 79 Metascore
    • 80 Critic Score
    Although not the complete overhaul that some may have desired, Final Fantasy XIII-2 is a surprisingly bold and distinctive sequel.
    • 86 Metascore
    • 80 Critic Score
    All in all, Tales From Space: Mutant Blobs Attack is a polished and well considered sequel to the underrated original that's humorous, hugely playable and frothing with ideas.
    • 81 Metascore
    • 80 Critic Score
    The Jak and Daxter Collection is one of the best high-def re-releases about and represents great value for money in terms of bang for your buck.
    • 84 Metascore
    • 80 Critic Score
    Capcom has delivered on the potential of the cross-over template admirably and created a game that's hugely engaging, always entertaining and feels like an easily justifiable extension to both Street Fighter and Tekken brands. It is disappointing that the online element isn't yet up to scratch, but when this issue is resolved Street Fighter x Tekken should have no problems standing on its own two feet.
    • 83 Metascore
    • 80 Critic Score
    This is a game which has a free version, so as long as you have a device capable of using it, and at least one friend (or randoms to prey upon with your crude pictures of scrawled genitals) then this game makes for the perfect time-sink. And once you've got it and enjoy it, why not pay the 69p, you cheap sod? It's just over a third of a quid for this much fun!
    • 72 Metascore
    • 80 Critic Score
    Every now and then, a videogame genre can get shaken up by the arrival of a title that pushes it in new or interesting directions, and Ridge Racer: Unbounded is one such title; through its inspired drift mechanic, weighty physics and ingenious level creation tool, it pushes the genre to new heights of challenge and is all the more rewarding for it.
    • 86 Metascore
    • 80 Critic Score
    It's been years and Max Payne has aged both as a character and as a series. It's visually impressive and spins a compelling yarn, featuring a protagonist who walks the line of insanity yet remains likeable due to his inner humanity. That said, it goes to show that there's still only so much that can be done with a third-person shooting game set in the real world, becoming limited by the endless mobsters and hired guns. It's anything but perfect, but as what amounts to a gritty and playable action flick, Max Payne 3 could be just the ticket for those empty summer months.
    • 77 Metascore
    • 80 Critic Score
    Cynics will point out the shortcomings of the single-player campaign and lament the fickle nature of the online experience, but both criticisms struggle to stand up to closer inspection; the former fulfils its role well enough and the latter is (sadly) a given with any game of this type. Through Starhawk's dynamic arenas of combat and broad, deep and well-implemented toolset, LightBox Interactive has delivered a call to arms that deserves to be heeded.
    • 77 Metascore
    • 80 Critic Score
    Playing Thomas Was Alone brought to mind a lyric from the song 'Darky' by Californian Nu-metallers (hed)PE; in which singer Jared Gomes growls 'One foot on the moon, one foot in the cave' – a sentiment that perfectly encapsulated the duality of the experience on show here; Thomas Was Alone embraces the new while keeping one foot firmly rooted in the past.
    • 79 Metascore
    • 80 Critic Score
    Mighty Switch Force screws with your noodle while forcing you to try and speed through the levels to meet the ungodly fast 'par', always taunting you with your slowness.
    • 82 Metascore
    • 80 Critic Score
    It will undoubtedly prove to be too much for some – whether it be too loud, too fast or just too out there; but should it sink its hooks in (pun intended), Dyad will foster obsession and with plenty of levels, Trophy challenges, a remix mode and the lure of online leaderboards, there is plenty of content here to feed the addiction.
    • 82 Metascore
    • 80 Critic Score
    The result is a game which has universal appeal – a return to the brightly-coloured skill tests that anyone who grew up with earlier generations of console will remember fondly. What is more, the constant emphasis on learning and mastering the game's rules and then improving on scores and times makes Joe Danger 2 a perfect game to return to time and again.
    • 78 Metascore
    • 80 Critic Score
    Its stripped-down approach recants the necessity of plastic contraptions to enjoy the series' extensive and vast soundtrack; and assuming your catalogue is butch enough, Blitz has more than enough staying power to maintain a headline slot.
    • 77 Metascore
    • 80 Critic Score
    As a package, Transformers: Fall of Cybertron's lack of ambition is countered by an obvious fondness for the Transformers themselves and the amount of polish that has been lavished on its presentation and mechanics. Gamers looking for something new will find little here to draw them in, but as a celebration of Hasbro's iconic cast of characters there is much here to be recommended, and plenty for High Moon Studios to build on should it get another chance to work with the robots in disguise.
    • 78 Metascore
    • 80 Critic Score
    Watching the cute little characters cutting down cute little enemies, using familiar abilities and items, exploring old themes… It's done something I never thought possible. It's made me nostalgic for Final Fantasy games. Even Final Fantasy XIII. Again, I love the idea of the Final Fantasy saga, and this allows me to explore it and remember all the things that made it great, all while having a great rhythm game, to boot. There are enough unlockables to keep you going back for 'just one more song'.
    • 89 Metascore
    • 80 Critic Score
    In conclusion, Borderlands 2 is a significant improvement on the original; it sharpens up the narrative, the core game progression, the visual theme and many other fundamental aspects that needed adjustment.
    • 87 Metascore
    • 80 Critic Score
    You're getting a short yet solid single-player mode that demands a love for the 'combat evolved' formula – it's a first-person shooter that is linear to the core, though we hope to see this change in future instalments. The story could have used some tweaking, but fans will still find an enjoyable experience with challenging gameplay and vicious enemies.
    • 75 Metascore
    • 80 Critic Score
    Super Paper Mario on the Wii showed that Nintendo is unafraid of experimenting with the franchise, and although Paper Mario: Sticker Star has a few minor missteps and a few missed opportunities (where is the sticker collection StreetPass mini-game?) it is still an adventure of considerable charm and intelligence and is hugely entertaining throughout. It also does more than most to vindicate the 3DS's now much maligned 3D screen, proving that – if used correctly– it still has the ability to wow. Its hero may be flat, but Paper Mario: Sticker Star will leave you feeling anything but.
    • 86 Metascore
    • 80 Critic Score
    The best thing to do when you put on Dance Central 3 is to embrace shame, put your dignity aside and get dancing. Oh, and then there's the latest DLC, which includes Gangnam Style. You know you want to horsey dance. Oh yes you do.
    • 74 Metascore
    • 80 Critic Score
    Overall, I have to confess that I wasn't expecting a huge amount from Playstation All-Stars, but it surprised me. The Supers system provides a good twist on the Super Smash Brothers formula, it's obviously been lovingly put together and it's simply a great deal of fun. It's definitely a game that's worth playing.
    • 85 Metascore
    • 80 Critic Score
    It positively crushes the gameplay of the fourth installment and does away with the overused backtracking. With a story that finally explores the truth behind Dante's supernatural heritage and reveals the decisions that lead him to become a hero, DMC achieves something no previous installment could not. It's the art direction and technical problems that let the package down, and they often do so in a big way. We encountered visual hiccups galore, shaky animations and a major crash on our PS3 review copy, yet the game remained enjoyable to the end.
    • 85 Metascore
    • 80 Critic Score
    The cuddly charm of BattleBlock Theater tells only half the story – the game boasts a horde of smartly designed puzzle platforming stages as well as a multiplayer suite goofy enough to raise some pure and honest laughter. Whether on your own or with and against some friends, there’s plenty worth chewing through here.
    • 84 Metascore
    • 80 Critic Score
    It may not reinvent the wheel, but Guacamelee! leaves you satisfied that you’ve experienced a game crafted by a talented studio with a genuine love for what they do.
    • 81 Metascore
    • 80 Critic Score
    As a single player game, you’re able to take your time, case the joint and find effective ways to complete the map. Like Metal Gear Solid and other stealth games, it’s satisfying to get through each area, work out guard patterns and find the perfect hiding places. As a multiplayer game it’s a whole different monster. Sure, an organised group can probably best a level as quietly and efficiently as single player, but with offline play and friends like yours, you know what it’s going to be like
    • 79 Metascore
    • 80 Critic Score
    CastleStorm represents the best of its muses’ ideals – namely those belonging to the tower defense genre and Angry Birds – and fuses them into something specially made and distinctly enjoyable. Minor quirks don’t leave a damaging impression, either, which can’t be said for every joyously destroyed playhouse castle you’ll come into contact with along the way.
    • 78 Metascore
    • 80 Critic Score
    Regardless, if you like exploration, stress, permadeath, free-roaming games and don’t care about how the arm hair on your man looks, then this is definitely a game for you.
    • 86 Metascore
    • 80 Critic Score
    Ultimately the game feels like a risk, an antithesis of much of what gaming currently aspires to be, but it also uses the medium to its advantage, to tell a personal story in a new and innovative way. Hopefully it leads to more developers stepping out in a similar fashion, and together pushing the medium forward in equally interesting and unexpected ways.
    • 85 Metascore
    • 80 Critic Score
    It’s a fascinating experience and one of the stranger topics for a video game.
    • 80 Metascore
    • 80 Critic Score
    Puzzle elements are integrated incompletely with the platforming elements, and while both have moments of retro-inspired genius neither is quite sufficient to truly stand alone.
    • 70 Metascore
    • 80 Critic Score
    Flawed and silly, but also ambitious and heartfelt, this is a game with a clear vision, like it or not, that follows through with utter conviction to the end.