D+PAD Magazine's Scores

  • Games
For 511 reviews, this publication has graded:
  • 37% higher than the average critic
  • 3% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 20
Score distribution:
  1. Negative: 44 out of 511
511 game reviews
    • Metascore: 72
    • Critic Score 60
    Though it may dip a little in the middle Papo & Yo finishes strongly, making good use of the game's evocative musical score and themes to create a resonant conclusion that may be a little on the nose, but still feels risky and experimental compared to the narrative tropes typically used by most games.
    • Metascore: 79
    • Critic Score 60
    Like all the Lego games, the build/collect/smash em up nature is still just as addictive and the design is both brilliant and awful in equal measures. It's heart-warming and fun, two things which most comic games (and indeed comics) lose out on when they ham-fistedly attempt to be 'mature'. It's a grind though, so I think I'll sit the next few Lego games out while I regain the stamina to go through it all again. And I will go through it again.
    • Metascore: 67
    • Critic Score 60
    Resident Evil 6 is crying out to be watched rather than played and it will gleefully punish you for daring to do so, in which case you might want to kick back and let someone else do all the hard work instead.
    • Metascore: 61
    • Critic Score 60
    When the Kinect is sober enough to reveal the better parts of The Journey, magic can definitely happen. But even if Fable The Journey worked flawlessly, it wouldn't be the most exciting or daring game to ever come about. Sadly, even though the identifiable Fable charm found all over The Journey lends much-needed character to the proceedings, the Kinect's technical blemishes can too often account for more motion-related headaches than you might be willing to put up with.
    • Metascore: 54
    • Critic Score 60
    Don't buy unless you have Pokémon Black 2 or White 2, but if you do, it's a great addition to your arsenal.
    • Metascore: 73
    • Critic Score 60
    LittleBigPlanet Karting makes no bones about the fact that it's a kart racer with familiar series hooks thrown into the mix. The racing itself is fine, but as ever, you come to LittleBigPlanet to revel in the madness of its community creations – and this is a lure that still works a treat here.
    • Metascore: 76
    • Critic Score 60
    Misfires and all, it’s at least commendable that Dead Space 3 makes an effort to exhibit some fresh experimentation into what has become a truly bloated media franchise; plus the combat still shines for the most part. Sadly though, better elements like the crafting system are lamentably set against a mundane and lifeless backdrop that rarely excites, let alone spooks, on the grand level of previous games in the series.
    • Metascore: 72
    • Critic Score 50
    The visuals and treasure-hunter plot (and the role that the tarantula and scorpion will play in it) hold just enough intrigue to keep you playing, but as a whole, it’s more a chore than an adventure.
    • Metascore: 71
    • Critic Score 50
    Blood on the Sand has been developed to plough straight down the middle and appeal to the largest possible demographic; it's a jack of all trades, and master of none. It's not as bad as his previous game, disastrously melodramatic movie attempt or second album. It is, however, entirely standard.
    • Metascore: 68
    • Critic Score 50
    As polished and as faithful to the source material as Samba de Amigo is aesthetically, the lasting impression is of a missed opportunity. A tighter game would have made a massive difference, though the essence of the license is so strong that an impulsive purchase won’t be a complete mistake - especially if a games party is on the agenda.
    • Metascore: 60
    • Critic Score 50
    Crash's latest iteration ultimately feels strangely empty and sadly devoid of any real soul outside of its delightful cutscenes.
    • Metascore: 65
    • Critic Score 50
    Godfather II is a game that’s never quite sure of which audience it’s trying to please, instead choosing to go straight down the middle and culminate in an experience that is as unengaging as it is unsatisfying.
    • Metascore: 54
    • Critic Score 50
    From its ship-based hub to its mythological roots via its highly linear attempts at non-linearity, Rise of the Argonauts is very much a case of ’seen it all before, done much better’.
    • Metascore: 67
    • Critic Score 50
    In essence, Operation Anchorage is everything that Fallout 3 wasn't; if Bethesda set out to surprise then they've succeeded.
    • Metascore: 71
    • Critic Score 50
    If you’re a hardcore turn-based strategy fan, feel free to disregard this review and seek out the opinion of someone more schooled in the genre. But if, like me, you’re a novice in the genre and have been taken in by Elven Legacy’s promise of a gentle welcome, then keep well away. You’ll only end up getting hurt.
    • Metascore: 64
    • Critic Score 50
    For all its many graces, Phantasy Star Portable is the latest in a series that’s still trying to ride on its claim of being the first online console RPG, clumsily forgetting the last nine years ever happened.
    • Metascore: 69
    • Critic Score 50
    Section 8 isn’t very good. It’s bland, generic, lacking in original ideas, poorly executed in nearly every department and you’ll probably grow bored of it within the few essential hours it takes to complete the awful single player campaign.
    • Metascore: 60
    • Critic Score 50
    In some ways we can’t help but think that Ubisoft Montreal would have been wise to be less ambitious (was the support for 3D TVs – which are currently as rare as hens-teeth – really justified?) and deliver a more linear experience that simply gave you a chance to relive your favourite bits from the movie.
    • Metascore: 69
    • Critic Score 50
    As it stands, Griptonite offer fun, but disposable thrills which amount to a title tough to recommend outside of series completists. On the other hand, if Ezio the Hedgehog speed-running and stealth are what you need, this might yet become a worthwhile discovery.
    • Metascore: 62
    • Critic Score 50
    Unfortunately tedium occurs sooner than it should as a lack of diversity and online play cut your attention short.
    • Metascore: 60
    • Critic Score 50
    Children will garner some enjoyment from the cute mascots and simple gameplay but the game fails utterly and completely in its attempts at being a practical brainteaser.
    • Metascore: 56
    • Critic Score 50
    It may struggle to satiate the hunger of the solo gamer, but the multiplayer offers enough content and variety to make it a title well worth dipping into; and for 500 points, that’s not a bad deal at all.
    • Metascore: 63
    • Critic Score 50
    There’s certainly a market for pick up and play arcade thrills, but Scrap Metal simply isn’t delivered with enough gusto to make much of an impact, with the looseness of many elements resulting in a game that is ultimately quite forgettable.
    • Metascore: 43
    • Critic Score 50
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • Metascore: 43
    • Critic Score 50
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • Metascore: 74
    • Critic Score 50
    Tumble is, on the whole, what is expected from a launch title; that is, it demonstrates the technical nuance of the product, allowing users to get to grips with the new piece of kit while enjoying a decent puzzle game. The problem is, it lacks any sense of appeal in its muted visual style and cold, hard exterior, and the game never truly tests for long enough to be satisfying.
    • Metascore: 59
    • Critic Score 50
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • Metascore: 58
    • Critic Score 50
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • Metascore: 52
    • Critic Score 50
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • Metascore: 63
    • Critic Score 50
    Dance Evolution is not necessarily a bad game – at the very least it's functional and as a progression for the Dance Dance Revolution series it's certainly heading in the right direction. Unfortunately, in light of quality offer by its main competitor – namely Dance Central – Dance Evolution's attempts come off as somewhat shallow in comparison and unless you have a particular yearning for the style of music and dance routines featured, Harmonix's take on motion-dancing is a far safer bet.
    • Metascore: 61
    • Critic Score 50
    Despite all the criticisms, and despite the fact that it pales in comparison to its bigger-budget competition, Breach isn't a complete disaster.
    • Metascore: 64
    • Critic Score 50
    With a collection of diverting though non-essential sports, your enjoyment of Mario Sport Mix will largely depend on the likelihood of constant multiplayer battles, though admittedly in that respect the title still pales in comparison to Wii Sports Resort and even the original Wii Sports.
    • Metascore: 50
    • Critic Score 50
    Yoostar 2's developer Blitz Games got it right by calling their game a 'movie karaoke' experience – and in all senses of the word, it truly is best defined this way. Having your bodily image projected into film and TV scenes is as charming as it tedious in practice. But more so than many other party games, the on-disc limitations of choice on offer as well as the brevity of each film's clips might spoil the experience for some.
    • Metascore: 65
    • Critic Score 50
    But ultimately Resident Evil The Mercenaries 3D, for all its combo streaks and rank awards and nods towards arcade addiction, can't quite shake off the feeling that it's a game that, like its predecessors, would have been more satisfying as a bonus mode, perhaps to the forthcoming Revelations (a brief demo for which is included here). Isolated and presented in the way it has been here, the limitations of Mercenaries are exposed.
    • Metascore: 47
    • Critic Score 50
    It may be time to close the saloon doors for good on this one – we've just witnessed the fall of Juarez.
    • Metascore: 71
    • Critic Score 50
    Playing Dead Island is similar to going on holiday – it's nice to try something a bit exotic and different, but after a while you begin to yearn for home.
    • Metascore: 58
    • Critic Score 50
    Both Spider-Men deserved better than this, but avid fans might want to consider a weekend rental if only to hear the performances. Everyone else should flush this particular spider away.
    • Metascore: 66
    • Critic Score 50
    Hardcore 3DS owners are advised to save their money for the meatier and more absorbing releases on the system, but children may well find a few events to love given the novel way in which the hardware is used. Regardless, Mario and Sonic won't be winning a medal with this one.
    • Metascore: 68
    • Critic Score 50
    Full of unrealised potential, Deadlight is a passable game that's as bland as the cookie-cutter zombies it presents.
    • Metascore: 70
    • Critic Score 50
    Despite all of the criticisms, Assassin's Creed III: Liberation isn't a complete disaster and if a portable slice of Assassin's Creed is what you a looking for then there is some enjoyment to be had. Even so, it remains a huge missed opportunity with its attempts to expand the horizons of the series nearly all fizzling out, not through any conceptual problems but through lacklustre and often glitchy delivery.
    • Metascore: 63
    • Critic Score 50
    QForce is a disappointment because it feels like a Ratchet and Clank game, and to see the series go from some of the most high-profile Sony releases to an obscure multiplayer focused budget releas such as this is kind of disheartening.
    • Metascore: 74
    • Critic Score 50
    Unless you’re actively looking for a new generic arcade racer to play, there’s no outstanding reason to give Motorcross Madness a spin.
    • Metascore: 63
    • Critic Score 40
    The orchestral score is decent, the physics are impressive if not revelatory, and the whole affair is certainly competent, if utterly uninvolving. Is that really good enough though? No, of course not. The one attempt at uniqueness – the Entrencher – is a flop, and the whole enterprise lacks any finesse or charm to transcend influence.
    • Metascore: 54
    • Critic Score 40
    By removing any sense of strategy and skill EA has broken the two most fundamental rules of a fighter. Instead, FaceBreaker is nothing more than a mere exercise in button-bashing.
    • Metascore: 48
    • Critic Score 40
    Creative Assembly deserve a fair amount of praise for at least attempting something new (the whip select system could have worked well with a smaller Full Spectrum Warrior-type army) and for some of the neat ideas lurking beneath its derivative post-apocalyptic trappings – most notably the ability to command units on different levels, as opposed to a flat playing area. But unfortunately, Stormrise quickly degenerates into a war of attrition.
    • Metascore: 54
    • Critic Score 40
    As a package Black Knight is competent: the frame rate is consistent while the visuals, taking their cue from Secret Rings, suggest that Sonic Team’s capability with squeezing results from the modest hardware is more successful than their understanding of how Sonic should feel as a game.
    • Metascore: 64
    • Critic Score 40
    It's not just that Need for Speed Undercover is a bad game; it's that it's a bad game with an incredibly erratic engine. The flaws, problems and issues that exist in NFS Undercover are virtually inexcusable for a popular franchise from such an affluent publisher.
    • Metascore: 38
    • Critic Score 40
    So Rock Revolution isn’t quite the revolution it claims to be. Quite the opposite, in fact. It’s a game that cuts every corner possible to create a soulless, low-cost venture that happily plays second fiddle to its competitors.
    • Metascore: 61
    • Critic Score 40
    The King of Fighters deserves better than this sloppy port.
    • Metascore: 58
    • Critic Score 40
    The pros of Hotel Giant 2 are outweighed by some of its cons, most notably the repetitive and non-engaging nature of the gameplay.
    • Metascore: 57
    • Critic Score 40
    There’s little here to recommend, even for the most loyal of fans. Instead, don your best shell-suit, hook up your mum’s old telly to the SNES in the loft and play out your childhood battles with the original. It’s far better.
    • Metascore: 53
    • Critic Score 40
    Deathly dull and completely without purpose, it’s an alien piece of software that appears to have crash-landed in from another, entirely more forgiving era.
    • Metascore: 59
    • Critic Score 40
    If anything Super Monkey Ball: Step & Roll is the simplest in the series if played with a Wii Remote and possibly the most difficult if using the Board, for all the wrong reasons.
    • Metascore: 59
    • Critic Score 40
    As a self-contained music game then, Guitar Hero: Van Halen really isn’t substantial or appealing enough to warrant extended play.
    • Metascore: 63
    • Critic Score 40
    If you’re looking to kill a few hours with a mate, then this would do the job; if you want any more than that, steer clear.
    • Metascore: 46
    • Critic Score 40
    It’s artistically weak, lacking in substance, and as a result is somewhat cut adrift from the rest of the battling pack.
    • Metascore: 61
    • Critic Score 40
    Overall, it's not that Blacklight can't be enjoyed on its own merits, because it can in the most basic sense. But when held up to scrutiny and measured against those gunning for the same lucrative audience, it's hard to recommend Blacklight: Tango Down with an absolute guarantee that you'll be completely entertained.
    • Metascore: 59
    • Critic Score 40
    Tragic in unused potential and perplexing in design, Hydrophobia never becomes more than the sum of its parts.
    • Metascore: 45
    • Critic Score 40
    Saw II outstays its welcome after a couple of hours and keeps on forcing the hackneyed plot on you when you want it all to end.
    • Metascore: 47
    • Critic Score 40
    Saw II outstays its welcome after a couple of hours and keeps on forcing the hackneyed plot on you when you want it all to end.
    • Metascore: 49
    • Critic Score 40
    Duke Nukem Forever is a strange enough novelty all on its own, but when all is said and done, it is a vastly aged shooter that is left trailing in the dust of its modern contemporaries.
    • Metascore: 51
    • Critic Score 40
    Duke Nukem Forever is a strange enough novelty all on its own, but when all is said and done, it is a vastly aged shooter that is left trailing in the dust of its modern contemporaries.
    • Metascore: 50
    • Critic Score 40
    With a short, linear and derivative campaign plus a multiplayer offering unlikely to distract for long, Bodycount just doesn't have enough going for it to warrant a purchase, even at a bargain bin price.
    • Metascore: 50
    • Critic Score 40
    In fairness, there is some fun to be had here, and Supermassive Games do show a degree of competency in utilizing the PlayStation Move, but sadly competency really isn't enough to get a party jumping.
    • Metascore: 66
    • Critic Score 40
    Overall Carnival Island is something of a disappointment. Its position as a budget game does go some way to excusing the rather thin content within, but its biggest problem is that the content that it does have just isn't very compelling or interesting.
    • Metascore: 56
    • Critic Score 40
    Though Pokemon Rumble's simplicity may have been easier to overlook when it was released as a Nintendo WiiWare title, this full price follow up should be seen as little more than a stop-gap that fails to advance the series in any meaningful way while delivering a gameplay experience that is forgettable as it is monotonous.
    • Metascore: 71
    • Critic Score 40
    The most damning aspect of Gotham City Impostors is that the tutorials and the NPCs stand out as the main highlight, which for a multiplayer focused title is a considerable problem. Add to this the slightly whorish way in which DLC is pushed to the fore, and you have a game that sadly lives up to its title; in other words…it feels like something of an imposter.
    • Metascore: 31
    • Critic Score 40
    It may have something to offer to destruction derby fans and the low price point means it's hard to be too critical, but most players will still want to avoid a collision with this one.
    • Metascore: 52
    • Critic Score 40
    It's not enough to save Operation Raccoon City though, which ultimately is a title that feels too rushed to warrant any great investment on the part of the player. That it's sold in such high numbers (at time of writing it's number one in Japan) says a lot about the strength of the Resident Evil brand which, if ORC is anything to go by, is in danger of being fatally diluted.
    • Metascore: 59
    • Critic Score 40
    As a whole, Pokédex 3D Pro is a nice little device, however the biggest problem with it is the expense. At £13.49 (or $15), it's at least twice as much as it should be. This isn't a game, despite the quiz elements. It's a 3D viewer at best, and all the useful information is more accessible in Bulbapedia or Serebii or one of dozens of free (or cheap) Pokédex apps on mobile devices.
    • Metascore: 69
    • Critic Score 40
    If you're a Suda-51 enthusiast or if it's on sale, then it'll be worth it, but other than that, it's a tiny distraction that provides a little entertainment, closer to an app game than something you'd play on a proper console, even a handheld one.
    • Metascore: 72
    • Critic Score 40
    To its credit, The Cave has amusing writing and a neat visual style – but charm alone cannot make up for its many technical flaws.
    • Metascore: 50
    • Critic Score 30
    From its tired mid-1990s 'cool kid' chic and offensively putrid design; to the slipshod quality of control that consistently fails to map proper movements into the game's on-screen action, it's fair to say that Crossboard 7 is not the 'system seller' show-piece for Microsoft's intensively technical Kinect hardware, but more of a case study for developers to learn exactly what not to do with it.
    • Metascore: 42
    • Critic Score 30
    Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
    • Metascore: 45
    • Critic Score 30
    Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
    • Metascore: 39
    • Critic Score 30
    Otherwise The Eternity Clock is a buggy, forgettable game. Although this is the first in a proposed trilogy of new Doctor Who titles commissioned by BBC Worldwide, it feels as though it would have been better to focus the entire budget and creative ideas on just one, more refined game, than to release such an uninspired, tedious insult to the great Doctor's name.
    • Metascore: 41
    • Critic Score 30
    With a little more love, Way of the Dogg could have be a pretty cool rhythm game. Even if its framework is a silly attempt to pasteurise Snoop’s waning branded image and cultural relevance, the basic pitch is still solid and curiously inspired. But in practice, Way of the Dogg’s lifeless rhythm styling and maddening technical hiccups join forces to forge something truly ghetto.
    • Metascore: 36
    • Critic Score 20
    Blue Omega certainly has the vision, but evidently lacks the talent to do it justice. Damnation indeed.
    • Metascore: 54
    • Critic Score 20
    Amazingly, EA are still surprising us, but for all of the wrong reasons. Who knew that they still had the capacity to deliver such awful, creaky, shoddily-constructed software? Once a seemingly forgotten page in EA's coloured history, we can only hope that this disgrace to the near-legendary universe that Tolkien crafted is simply an anomaly.
    • Metascore: 29
    • Critic Score 20
    More Game Party is a casual game aimed at a casual audience, for whom the insipid, dull and unengaging mini-games might provide the type of minor distraction they were looking for. For everyone else, it's best avoided.
    • Metascore: 53
    • Critic Score 20
    Ultimately, it’s a shame to see a game with such an intriguing concept go to ruin.
    • Metascore: 30
    • Critic Score 20
    Another day, another game about the horrors of conflict. For the six of you that still care about wanting to trudge through a true Vietnam War setting, the choice is simple – you either play Shellshock 2, or sit through the four hour cut of Apocalypse Now whilst daubed in body paint and playing The Doors on the stereo. Here’s your last clue – it’s not the first suggestion.
    • Metascore: 55
    • Critic Score 20
    Unfortunately, Way of the Samurai 3 left us bored, uninspired and desperate to play something or, rather, anything else. The game fails to live up to even the most basic standard of quality, offering an archaic play style that falls short of even the most charmless of current-gen titles.
    • Metascore: 26
    • Critic Score 20
    Definitely one to avoid.
    • Metascore: 35
    • Critic Score 20
    With insipid art, painfully boring gameplay and a lack of any sense of professionalism or class, Star Raiders just can't come recommended to anyone, even to those with more time and money than they know what to do with.
    • Metascore: 38
    • Critic Score 20
    It's a sad truth to report, but the great ideas of Steel Battalion: Heavy Armour have been laid on some considerably crooked foundations. If anything, it's an indictment of the Kinect's over-promise, as its unresponsive method of control ends up drowning out any potential of its ambitions coming to life in a truly satisfying manner.