D+PAD Magazine's Scores

  • Games
For 572 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Rock Band 3
Lowest review score: 20 Way of the Samurai 3
Score distribution:
  1. Negative: 49 out of 572
572 game reviews
    • 63 Metascore
    • 40 Critic Score
    The orchestral score is decent, the physics are impressive if not revelatory, and the whole affair is certainly competent, if utterly uninvolving. Is that really good enough though? No, of course not. The one attempt at uniqueness – the Entrencher – is a flop, and the whole enterprise lacks any finesse or charm to transcend influence.
    • 54 Metascore
    • 40 Critic Score
    By removing any sense of strategy and skill EA has broken the two most fundamental rules of a fighter. Instead, FaceBreaker is nothing more than a mere exercise in button-bashing.
    • 48 Metascore
    • 40 Critic Score
    Creative Assembly deserve a fair amount of praise for at least attempting something new (the whip select system could have worked well with a smaller Full Spectrum Warrior-type army) and for some of the neat ideas lurking beneath its derivative post-apocalyptic trappings – most notably the ability to command units on different levels, as opposed to a flat playing area. But unfortunately, Stormrise quickly degenerates into a war of attrition.
    • 54 Metascore
    • 40 Critic Score
    As a package Black Knight is competent: the frame rate is consistent while the visuals, taking their cue from Secret Rings, suggest that Sonic Team’s capability with squeezing results from the modest hardware is more successful than their understanding of how Sonic should feel as a game.
    • 64 Metascore
    • 40 Critic Score
    It's not just that Need for Speed Undercover is a bad game; it's that it's a bad game with an incredibly erratic engine. The flaws, problems and issues that exist in NFS Undercover are virtually inexcusable for a popular franchise from such an affluent publisher.
    • 38 Metascore
    • 40 Critic Score
    So Rock Revolution isn’t quite the revolution it claims to be. Quite the opposite, in fact. It’s a game that cuts every corner possible to create a soulless, low-cost venture that happily plays second fiddle to its competitors.
    • 61 Metascore
    • 40 Critic Score
    The King of Fighters deserves better than this sloppy port.
    • 58 Metascore
    • 40 Critic Score
    The pros of Hotel Giant 2 are outweighed by some of its cons, most notably the repetitive and non-engaging nature of the gameplay.
    • 57 Metascore
    • 40 Critic Score
    There’s little here to recommend, even for the most loyal of fans. Instead, don your best shell-suit, hook up your mum’s old telly to the SNES in the loft and play out your childhood battles with the original. It’s far better.
    • 53 Metascore
    • 40 Critic Score
    Deathly dull and completely without purpose, it’s an alien piece of software that appears to have crash-landed in from another, entirely more forgiving era.
    • 59 Metascore
    • 40 Critic Score
    If anything Super Monkey Ball: Step & Roll is the simplest in the series if played with a Wii Remote and possibly the most difficult if using the Board, for all the wrong reasons.
    • 59 Metascore
    • 40 Critic Score
    As a self-contained music game then, Guitar Hero: Van Halen really isn’t substantial or appealing enough to warrant extended play.
    • 63 Metascore
    • 40 Critic Score
    If you’re looking to kill a few hours with a mate, then this would do the job; if you want any more than that, steer clear.
    • 46 Metascore
    • 40 Critic Score
    It’s artistically weak, lacking in substance, and as a result is somewhat cut adrift from the rest of the battling pack.
    • 61 Metascore
    • 40 Critic Score
    Overall, it's not that Blacklight can't be enjoyed on its own merits, because it can in the most basic sense. But when held up to scrutiny and measured against those gunning for the same lucrative audience, it's hard to recommend Blacklight: Tango Down with an absolute guarantee that you'll be completely entertained.
    • 59 Metascore
    • 40 Critic Score
    Tragic in unused potential and perplexing in design, Hydrophobia never becomes more than the sum of its parts.
    • 45 Metascore
    • 40 Critic Score
    Saw II outstays its welcome after a couple of hours and keeps on forcing the hackneyed plot on you when you want it all to end.
    • 47 Metascore
    • 40 Critic Score
    Saw II outstays its welcome after a couple of hours and keeps on forcing the hackneyed plot on you when you want it all to end.
    • 49 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a strange enough novelty all on its own, but when all is said and done, it is a vastly aged shooter that is left trailing in the dust of its modern contemporaries.
    • 51 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a strange enough novelty all on its own, but when all is said and done, it is a vastly aged shooter that is left trailing in the dust of its modern contemporaries.
    • 50 Metascore
    • 40 Critic Score
    With a short, linear and derivative campaign plus a multiplayer offering unlikely to distract for long, Bodycount just doesn't have enough going for it to warrant a purchase, even at a bargain bin price.
    • 50 Metascore
    • 40 Critic Score
    In fairness, there is some fun to be had here, and Supermassive Games do show a degree of competency in utilizing the PlayStation Move, but sadly competency really isn't enough to get a party jumping.
    • 66 Metascore
    • 40 Critic Score
    Overall Carnival Island is something of a disappointment. Its position as a budget game does go some way to excusing the rather thin content within, but its biggest problem is that the content that it does have just isn't very compelling or interesting.
    • 56 Metascore
    • 40 Critic Score
    Though Pokemon Rumble's simplicity may have been easier to overlook when it was released as a Nintendo WiiWare title, this full price follow up should be seen as little more than a stop-gap that fails to advance the series in any meaningful way while delivering a gameplay experience that is forgettable as it is monotonous.
    • 71 Metascore
    • 40 Critic Score
    The most damning aspect of Gotham City Impostors is that the tutorials and the NPCs stand out as the main highlight, which for a multiplayer focused title is a considerable problem. Add to this the slightly whorish way in which DLC is pushed to the fore, and you have a game that sadly lives up to its title; in other words…it feels like something of an imposter.
    • 31 Metascore
    • 40 Critic Score
    It may have something to offer to destruction derby fans and the low price point means it's hard to be too critical, but most players will still want to avoid a collision with this one.
    • 52 Metascore
    • 40 Critic Score
    It's not enough to save Operation Raccoon City though, which ultimately is a title that feels too rushed to warrant any great investment on the part of the player. That it's sold in such high numbers (at time of writing it's number one in Japan) says a lot about the strength of the Resident Evil brand which, if ORC is anything to go by, is in danger of being fatally diluted.
    • 59 Metascore
    • 40 Critic Score
    As a whole, Pokédex 3D Pro is a nice little device, however the biggest problem with it is the expense. At £13.49 (or $15), it's at least twice as much as it should be. This isn't a game, despite the quiz elements. It's a 3D viewer at best, and all the useful information is more accessible in Bulbapedia or Serebii or one of dozens of free (or cheap) Pokédex apps on mobile devices.
    • 69 Metascore
    • 40 Critic Score
    If you're a Suda-51 enthusiast or if it's on sale, then it'll be worth it, but other than that, it's a tiny distraction that provides a little entertainment, closer to an app game than something you'd play on a proper console, even a handheld one.
    • 72 Metascore
    • 40 Critic Score
    To its credit, The Cave has amusing writing and a neat visual style – but charm alone cannot make up for its many technical flaws.
    • 67 Metascore
    • 40 Critic Score
    Bugs which do not impact gameplay can be forgiven – when they work against the core aspects of the game, they are far more egregious.
    • 69 Metascore
    • 40 Critic Score
    As a pitch, EDF2025 sounds like buckets of fun. But once the novelty inherent to the concept wears off, EDF2025 is boring, and it long outstays its welcome.
    • 50 Metascore
    • 30 Critic Score
    From its tired mid-1990s 'cool kid' chic and offensively putrid design; to the slipshod quality of control that consistently fails to map proper movements into the game's on-screen action, it's fair to say that Crossboard 7 is not the 'system seller' show-piece for Microsoft's intensively technical Kinect hardware, but more of a case study for developers to learn exactly what not to do with it.
    • 42 Metascore
    • 30 Critic Score
    Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
    • 45 Metascore
    • 30 Critic Score
    Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
    • 39 Metascore
    • 30 Critic Score
    Otherwise The Eternity Clock is a buggy, forgettable game. Although this is the first in a proposed trilogy of new Doctor Who titles commissioned by BBC Worldwide, it feels as though it would have been better to focus the entire budget and creative ideas on just one, more refined game, than to release such an uninspired, tedious insult to the great Doctor's name.
    • 41 Metascore
    • 30 Critic Score
    With a little more love, Way of the Dogg could have be a pretty cool rhythm game. Even if its framework is a silly attempt to pasteurise Snoop’s waning branded image and cultural relevance, the basic pitch is still solid and curiously inspired. But in practice, Way of the Dogg’s lifeless rhythm styling and maddening technical hiccups join forces to forge something truly ghetto.
    • 42 Metascore
    • 30 Critic Score
    The visual novel-esque method of storytelling could work for a game based on a comic strip – games like Comix Zone have experimented with using comic-panel based graphics – but Romance Dawn does not feel like a comic despite using the aesthetic. There are not enough of the full-screen images to depict key scenes of the plot, and too often important developments are reduced to screen shakes and sound effects.
    • 36 Metascore
    • 20 Critic Score
    Blue Omega certainly has the vision, but evidently lacks the talent to do it justice. Damnation indeed.
    • 54 Metascore
    • 20 Critic Score
    Amazingly, EA are still surprising us, but for all of the wrong reasons. Who knew that they still had the capacity to deliver such awful, creaky, shoddily-constructed software? Once a seemingly forgotten page in EA's coloured history, we can only hope that this disgrace to the near-legendary universe that Tolkien crafted is simply an anomaly.
    • 29 Metascore
    • 20 Critic Score
    More Game Party is a casual game aimed at a casual audience, for whom the insipid, dull and unengaging mini-games might provide the type of minor distraction they were looking for. For everyone else, it's best avoided.
    • 53 Metascore
    • 20 Critic Score
    Ultimately, it’s a shame to see a game with such an intriguing concept go to ruin.
    • 30 Metascore
    • 20 Critic Score
    Another day, another game about the horrors of conflict. For the six of you that still care about wanting to trudge through a true Vietnam War setting, the choice is simple – you either play Shellshock 2, or sit through the four hour cut of Apocalypse Now whilst daubed in body paint and playing The Doors on the stereo. Here’s your last clue – it’s not the first suggestion.
    • 55 Metascore
    • 20 Critic Score
    Unfortunately, Way of the Samurai 3 left us bored, uninspired and desperate to play something or, rather, anything else. The game fails to live up to even the most basic standard of quality, offering an archaic play style that falls short of even the most charmless of current-gen titles.
    • 26 Metascore
    • 20 Critic Score
    Definitely one to avoid.
    • 35 Metascore
    • 20 Critic Score
    With insipid art, painfully boring gameplay and a lack of any sense of professionalism or class, Star Raiders just can't come recommended to anyone, even to those with more time and money than they know what to do with.
    • 38 Metascore
    • 20 Critic Score
    It's a sad truth to report, but the great ideas of Steel Battalion: Heavy Armour have been laid on some considerably crooked foundations. If anything, it's an indictment of the Kinect's over-promise, as its unresponsive method of control ends up drowning out any potential of its ambitions coming to life in a truly satisfying manner.
    • 40 Metascore
    • 20 Critic Score
    There’s no good reason to play Scourge: Outbreak. It functions (sort of), I’ll give ‘em that. But realistically, and even at a cheaper asking price, why would anyone ever want to play this game? Even the most middling third-person shooter is more desirable, and thankfully the last eight years has got your back pretty well covered in that regard.
    • 60 Metascore
    • 20 Critic Score
    In total, it is an ugly game which misuses its aesthetic, feels archaic and unfinished in its execution. Final Exam sits as a poor relation within a genre which has already given quality titles like Guardian Heroes, Metal Slug and Viewtiful Joe.