Daily Radar's Scores

  • Games
For 448 reviews, this publication has graded:
  • 58% higher than the average critic
  • 1% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Links 2001
Lowest review score: 0 Batman Beyond: Return of the Joker
Score distribution:
  1. Negative: 34 out of 448
448 game reviews
    • 69 Metascore
    • 50 Critic Score
    While it's an improvement over the original, Team Arena is essentially a decent mod but it's nothing that can't be found for free.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    Its personality, attractive graphics and RPG elements could've spawned a fun and frantic 3D RTS, but the game ends up feeling like an incomplete action game that's a little "ruff" around the edges.
    • Daily Radar
    • 50 Metascore
    • 50 Critic Score
    The stories, on the other hand, are so boring and unconnected that they must have been based on historical facts that have long since been forgotten, except in some German children's textbook.
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    It's not a terrible game, and if someone were trapped on a long flight with nothing but this game and a PSOne, they could do a lot worse.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    If there is such a thing as a low end to a Miss score, this game would be there, precipitously hanging with its arms spinning in comical circles directly over the ledge that drops into Dudville.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    There were a few fun moments while playing this, particularly in the Capture the Flag mode. Unfortunately, the cosmic physics combined with the hit-and-miss controls ripped the huge potential out of its heart.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    Gamers will probably derive more fun simply from reading this paragraph than they will from actually playing Deep Fighter.
    • Daily Radar
    • 77 Metascore
    • 50 Critic Score
    The batting and pitching interfaces are as good as we remember them from the stellar N64 games, but the fielding transitions are terrible and there are graphical bugs that are unforgivable. The game looks okay, with nice character models but lifeless environments and stadiums -- but it's just not what you'd expect from a PS2 sports game.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    Finally and least forgivable, important terrain features and items pop into existence only when the Grinch comes close, and disappear again if he moves away. This is endlessly irritating.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    It could have been an interesting game with a little more imagination, but it's flatter than month-old soda.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    Uninspired graphics, technical flaws and a clunky interface leave it floundering in the channel.
    • Daily Radar
    • 35 Metascore
    • 50 Critic Score
    Featuring partially-fully-destructible environments, a nifty corral of over-the-top tanks and attitude to spare, Thunder Tanks shoots for the moon, but ultimately lacks the firepower to entice gamers into coming along for the ride.
    • Daily Radar
    • 56 Metascore
    • 50 Critic Score
    From the moment this underwhelming title stumbles into action, gamers will be hard-pressed not to notice its painful mediocrity --CB2001 makes the annual SCEA father-son hackeysack tournament look like a paragon of x-tremity.
    • Daily Radar
    • 62 Metascore
    • 50 Critic Score
    Once the game starts up, another problem becomes apparent; the game was rushed out the door before it was finished. From random lockups when loading to a litany of missing features too numerous to list completely, it's obvious that Age of Sail II was released in a beta state.
    • Daily Radar
    • tbd Metascore
    • 50 Critic Score
    Twitchy controls, dull track layouts and boring gameplay guarantee this title a place right at the back of the starting grid.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    A must for shooting enthusiasts and fans of the disappearing light-gun genre, but is almost the perfect definition of a rental title to the rest of the gaming community.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    Overall, Stupid Invaders is an adventure title that just isn't as much fun as it should be. But it's plenty stupid.
    • Daily Radar
    • 73 Metascore
    • 50 Critic Score
    Unfortunately, this isn't the sort of game we want to play online or off.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Sure, it's got Mario Lemieux in it, but while Super Mario may be able to save the Pens, he can't save this one.
    • Daily Radar
    • 68 Metascore
    • 50 Critic Score
    Decided it didn't want an in-game save function and forgot to add multiplayer, a skirmish mode or the ability to change the level of difficulty.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    With its limited gameplay, repetitive modes and lackluster multiplayer, we can't recommend it to anyone other than flight sim enthusiasts.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    The tanks are cool and feature gritty design and nice detailing -- but their animation sets are pretty limited and the sensation of piloting an actual, steely titan is somewhat lacking.
    • Daily Radar
    • 78 Metascore
    • 50 Critic Score
    The puzzles are utterly simple, the gameplay is too linear, and we finished it in about 10 hours.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    In the end, though, the lackluster graphics, frustrating gameplay and repetitive actions make it a slightly entertaining romp through a scary theme park, but not fun enough for us to recommend as one of the DC's best.
    • Daily Radar
    • 59 Metascore
    • 50 Critic Score
    It's simplistic and mechanical, and just doesn't deliver the feel of a smoky pool hall where skill rules out over luck.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    The difference is purely in level design, which is creative and interesting in the first game ("Strider") and pure crap in the second.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    Now imagine the whole game, from start to finish, lasting about 15 minutes -- even with limited continues. Oh dear.
    • Daily Radar
    • 67 Metascore
    • 50 Critic Score
    Contains fleeting moments of fun, but the weak control of the game makes playing it more of a chore than anything.
    • Daily Radar
    • 44 Metascore
    • 50 Critic Score
    With one part uninspired gameplay, a liberal dash of visuals scraped straight from the bottom of the barrel and a grossly unpolished finish, developer SandBox has crafted a monster of a game, and it's barely got teeth, much less hind legs, to stand on.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    The problem is that its main competition, EA Sports' Madden series, has most of the same features, plays a much better game of football and looks a lot better doing it.
    • Daily Radar

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