Daily Radar's Scores

  • Games
For 449 reviews, this publication has graded:
  • 58% higher than the average critic
  • 1% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Tribes 2
Lowest review score: 0 Who Wants to Beat Up a Millionaire?
Score distribution:
  1. Negative: 34 out of 449
449 game reviews
    • 75 Metascore
    • 50 Critic Score
    After a year of impressive Dreamcast titles, gamers have come to expect something more from their next-gen consoles, and the same shallow, flashy arcade games just aren't going to cut it.
    • Daily Radar
    • 62 Metascore
    • 50 Critic Score
    Combining an informational resource with a full expansion pack would have been a better idea than this greedy effort.
    • Daily Radar
    • 86 Metascore
    • 50 Critic Score
    Dino Crisis 2 serves up two playable heroes in the form of military agents Regina and Dylan and, unfortunately, they're both rather stock and devoid of personality.
    • Daily Radar
    • 70 Metascore
    • 50 Critic Score
    What should or could have been a cool, sneaky shooter devolves into a series of tedious levels, severely aliased graphics and some of the stupidest, ugliest enemies we've seen this side of "Delta Force: Land Warrior."
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    Serious motorcycle enthusiasts might want to give this one a whirl -- to crash really expensive bikes on bland racecourses, if for nothing else -- but the vast majority of Dreamcast owners will want to avoid this game.
    • Daily Radar
    • 53 Metascore
    • 50 Critic Score
    Potential buyers should already know that it will involve incessant button mashing, and newcomers should be warned that, without a joystick, there's not a lot of fun to be had here.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    The problem is the gameplay. It's repetitive, it gets old quickly, it's redundant, it drones on and on, it's monotonous, it's unvaried and it's iterative.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    An unforgiving game for adults might be one thing, but serving up an endlessly difficult Disney title is altogether another, and it serves to sink the ship.
    • Daily Radar
    • 43 Metascore
    • 50 Critic Score
    With so many motocross games out there, there's just no reason to pay any attention to Jeremy McGrath.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    Sadly, the horrid control scheme from the original is left untouched, leaving the player to cry in agony.
    • Daily Radar
    • 67 Metascore
    • 50 Critic Score
    With dated graphics, no unlockable characters, and a "revolutionary" fighting engine that was new in the 20th century, there's no doubt that this game simply, is the Court Jester of Fighters.
    • Daily Radar
    • 66 Metascore
    • 50 Critic Score
    The controls are incredibly stiff, the locales are boring and rectangular, and the enemies will stand stock still until you shoot them.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Tomb Raider junkies will like the new levels, but anyone that got sick of this back in 1997 isn't going to have a sudden change of heart.
    • Daily Radar
    • 49 Metascore
    • 50 Critic Score
    All of the vehicles control terribly, the levels are uninspired and the game itself is just a port. Why bother?
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    In a repetitive mind numbing kill-a-thon manner, it's a good time. Is it a $30 (120 quarters) good time? No.
    • Daily Radar
    • 68 Metascore
    • 50 Critic Score
    Giant robots Good, lame story Bad, stealing sechnology Good, weak level design Bad, nothing innovative... that's bad Homer.
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    Well, it sucks. There's really no getting around it. It has great ideas and some innovative design, but a horrible grappling engine and the worst collision detection ever seen in a wrestling title overshadow all of the good.
    • Daily Radar
    • 72 Metascore
    • 50 Critic Score
    We come not to bury Spider-Man, but to lament that more could not be done to make the Nintendo 64 version of the game as sharp as its counterpart.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    The included events -- Long Jump, High Jump, 110M Hurdles, 100M Dash, Shot Put, Javelin Throw and 1500M Run -- all involve the same control scheme. Each is equally frustrating.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    While the pack does allow you to throw an amazing party, it doesn't do anything else -- and parties lose their novelty pretty fast.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    After a few hours around the track we quickly grew tired of the same shallow driving, no matter how great those courses looked.
    • Daily Radar
    • tbd Metascore
    • 50 Critic Score
    A lot better than we would have expected, but that's not saying that much.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    Longtime fans of Lara's exploits will find more of the same ride, but we can't recommend paying the full admission price.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    The biggest problem with the game, aside from the voice acting, is the difficulty. Both the characters and the monsters are capable of getting critical hits, but the monsters seem to have an advantage over Zak and his companions.
    • Daily Radar
    • 72 Metascore
    • 50 Critic Score
    It the best of the Olympic crop, but it still doesn't quite get even a bronze medal.
    • Daily Radar
    • 60 Metascore
    • 25 Critic Score
    Two-player mode, as well as some nice VMU games, and even a rather uninspired 3D "fighting" game option make Revenge a great rental, but there's just not enough meat (living or otherwise) to warrant shelling out $40 at ye local videogame store.
    • Daily Radar
    • 64 Metascore
    • 0 Critic Score
    A pale shadow of a flawed but fun game. If the designers do not have more in them than this, the Jagged Alliance series should end here.
    • Daily Radar
    • 52 Metascore
    • 0 Critic Score
    I'd like to know who decided to make a realtime strategy game, where some of the missions could last a solid 45 minutes to an hour, without the option to save the game.
    • Daily Radar
    • 40 Metascore
    • 0 Critic Score
    We were so afraid that this radioctive unfun would contaminate the other games on our shelf that we threw it away in a lead box.
    • Daily Radar
    • 43 Metascore
    • 0 Critic Score
    Consider, if you will, a racing game in which it's not even necessary to touch the control stick while driving in order to finish a race.
    • Daily Radar