Daily Radar's Scores

  • Games
For 449 reviews, this publication has graded:
  • 58% higher than the average critic
  • 1% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Daytona USA
Lowest review score: 0 Star Trek: New Worlds
Score distribution:
  1. Negative: 34 out of 449
449 game reviews
    • 76 Metascore
    • 88 Critic Score
    There are a few problems -- namely save points, the sometimes quirky interface and the occasional awkward control -- but as a whole, The Devil Inside is fun and stylish.
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    This level is fairly fun and is one aspect of the game that keeps Andy MacDonald from being a huge, steaming pile of crap, instead making it passable into the realms of midsized steaming pile of crap.
    • Daily Radar
    • 80 Metascore
    • 88 Critic Score
    The two companies have succeeded in creating a good game but perhaps haven't reached their potential.
    • Daily Radar
    • 60 Metascore
    • 50 Critic Score
    With its myriad bugs and lack of real multiplayer component, Jet Fighter IV is the sort of game that should have spent a few more months in the hangar.
    • Daily Radar
    • 86 Metascore
    • 100 Critic Score
    In short, Monkey Island has amazing production value, great graphics, good comedy, and a compelling story.
    • Daily Radar
    • 76 Metascore
    • 50 Critic Score
    Poor AI, routine melee combat and unimaginative gameplay consign Rune to the hellish abode of the bored.
    • Daily Radar
    • 74 Metascore
    • 75 Critic Score
    As dopey as the AI is, it really is a lot of fun to jump into a level where you know that you're completely surrounded and outnumbered and gun the hell out of everything that moves.
    • Daily Radar
    • 68 Metascore
    • 50 Critic Score
    Decided it didn't want an in-game save function and forgot to add multiplayer, a skirmish mode or the ability to change the level of difficulty.
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    Well, it sucks. There's really no getting around it. It has great ideas and some innovative design, but a horrible grappling engine and the worst collision detection ever seen in a wrestling title overshadow all of the good.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    It's not a horrible game, but the one other pool game available at launch, "Q-Ball: Billiards Master," is just a tad bit better.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    The golf ball "rolls" like a ping-pong ball on an air-hockey table...TW2001 slices into the rough when it comes to actually playing the game, and that's a shame, as nearly everything else is top-notch.
    • Daily Radar
    • 66 Metascore
    • 50 Critic Score
    Whether standing on its own or against the legion of fine racing alternatives out there (from "Gran Turismo" to "Wipeout"), this is one racer we'll probably leave in the games garage.
    • Daily Radar
    • 71 Metascore
    • 88 Critic Score
    Some incredible AI programming, a great sense of style, clever design and tons of replay value and you've got our new favorite puzzle game.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    Prolonged exposure to this latest Bond adventure reveals that TWINE is, despite the gorgeous visuals and top-notch presentation, at heart a relatively shallow experience -- decent, but not quite good enough.
    • Daily Radar
    • 80 Metascore
    • 88 Critic Score
    So clever in its conception and execution that we can't see anyone not finding its worth in least a few of the many delights it has to offer.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    Melodramatic dialogues precede and follow each fight, and they're handled with the same mildly illiterate aplomb as most anime translations -- meaning that they're longwinded, heavyhanded and occasionally unintelligible to all but the most diehard of fans, which is just how we like 'em.
    • Daily Radar
    • 82 Metascore
    • 88 Critic Score
    The second incarnation of Jack is less than the first, but better than all of the others.
    • Daily Radar
    • 68 Metascore
    • 75 Critic Score
    The games themselves look good and play even better, but only against other humans. It's just not fun to play minigames against a computer, no matter how well they're both programmed.
    • Daily Radar
    • 97 Metascore
    • 100 Critic Score
    Nothing on Dreamcast comes close to matching this game in terms of action and fun.
    • Daily Radar
    • 89 Metascore
    • 88 Critic Score
    The few weaknesses come from repetitive gameplay in the single-player game, simplistic tactics that often boil down to "get 'em," and steep system requirements.
    • Daily Radar
    • 48 Metascore
    • 50 Critic Score
    Ugly visuals and a much uglier framerate fail to bolster a lackluster stunt system that's neither visceral nor deep.
    • Daily Radar
    • 57 Metascore
    • 75 Critic Score
    Hey You, Pikachu is bright and saccharine, the videogame equivalent of a "Brady Bunch" marathon with a pre-sugared cereal chaser.
    • Daily Radar
    • 81 Metascore
    • 50 Critic Score
    A passable shooter that will please Nintendo-owning fans of the genre, but it won't win any awards for originality, ingenuity or design.
    • Daily Radar
    • 93 Metascore
    • 100 Critic Score
    Smoother than The Glide, bigger than The Diesel and cooler than The Iceman, NBA 2K1 is as about as good as basketball gets.
    • Daily Radar
    • 79 Metascore
    • 88 Critic Score
    The multiplayer won't hold most people's interest for more than a few rounds, but the creative level design as well as the minigames will keep most platform fans munching to the end.
    • Daily Radar
    • 77 Metascore
    • 88 Critic Score
    If you're a 500cc motorbike fan, you're all set, it's pure genius. Otherwise, this is a detailed, fun and addictive racing game with a twist.
    • Daily Radar
    • 56 Metascore
    • 50 Critic Score
    From the moment this underwhelming title stumbles into action, gamers will be hard-pressed not to notice its painful mediocrity --CB2001 makes the annual SCEA father-son hackeysack tournament look like a paragon of x-tremity.
    • Daily Radar
    • 73 Metascore
    • 75 Critic Score
    Controlling the lethal moon buggy can be awkward, and there really is no depth to the game beyond shooting and driving, but there is plenty of fun to be had.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    Finally and least forgivable, important terrain features and items pop into existence only when the Grinch comes close, and disappear again if he moves away. This is endlessly irritating.
    • Daily Radar
    • 85 Metascore
    • 100 Critic Score
    Players who preferred last year's fast, arcade feel can boost up the speed in the options settings, but fans of more thoughtful, deliberate play will likely enjoy the challenge and pace of this year's iteration.
    • Daily Radar

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