DailyGame's Scores

  • Games
For 829 reviews, this publication has graded:
  • 60% higher than the average critic
  • 6% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1 point higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Kinect Nat Geo TV
Lowest review score: 20 Bubble Bobble Revolution
Score distribution:
  1. Negative: 49 out of 829
829 game reviews
    • 41 Metascore
    • 45 Critic Score
    Street Supremacy would've done fairly well on consoles six years ago, but for a modern racer, it's barely passable. The lack of any style, substance or polish makes this one you should skip, no matter how much you loved Tokyo Xtreme Racer.
    • 41 Metascore
    • 45 Critic Score
    With all six of these sports, Ubisoft tries really hard to be alternative and extreme, but nothing in its gameplay really captures "extreme" it at all. There may be adrenaline involved in these real-world sports, and there obviously is Adrenaline in the game's title, but there isn't a single ounce of it in the gameplay.
    • 71 Metascore
    • 45 Critic Score
    Cheap AI, lame graphics, dull gameplay. It's all there for the suffering.
    • 71 Metascore
    • 45 Critic Score
    Cheap AI, lame graphics, dull gameplay. It's all there for the suffering.
    • 72 Metascore
    • 45 Critic Score
    Cheap AI, lame graphics, dull gameplay. It's all there for the suffering.
    • 54 Metascore
    • 45 Critic Score
    From the over-reliance on cutscenes and combat that doesn't quite fit, The Da Vinci Code is one of those properties that lives up to the reputation for bad movie-licensed games. Add some cardboard graphics and emotionless audio, and you've got a lemon.
    • 51 Metascore
    • 45 Critic Score
    Straight outta' crap-ton.
    • 49 Metascore
    • 45 Critic Score
    The minute you discover the lack of true voice detection, all the fun is spoiled.
    • 56 Metascore
    • 45 Critic Score
    A slightly below-average RTS with such poor AI; the whole game is rendered very un-fun. My advice? Unless a pathing patch comes out real soon, ignore this game entirely.
    • 53 Metascore
    • 45 Critic Score
    One huge disappointment in Blade and Sword is the total absence of a multiplayer mode! Just a few good multiplayer options could have made this game a little more interesting or at least extended the replay value.
    • 61 Metascore
    • 45 Critic Score
    This is a bad game. A game so bland and annoying, it took twice as long as most other titles to play for a review because I could only bear it in 20-minute doses.
    • 52 Metascore
    • 45 Critic Score
    Straight outta' crap-ton.
    • 50 Metascore
    • 42 Critic Score
    You're far better off reading the book. It's cheaper, too.
    • 61 Metascore
    • 40 Critic Score
    I don't know one serious gamer who would be enticed by this sad mix of boring gameplay and soft-core porn. Playboy: The Mansion is as deep as a kiddie pool, which also matches its maturity level.
    • 47 Metascore
    • 40 Critic Score
    So Ubi, I'd like to let you know that you've done a great job alienating a once ravenous fan.
    • 37 Metascore
    • 40 Critic Score
    It's just a waste of a strong license. I really hope Chuck Palahniuk, the author of the book this mess is based upon, had nothing to do with ok'ing this game. Avoid at all costs, even if it's in the discount bin.
    • 60 Metascore
    • 40 Critic Score
    It’s also painful to say that I’ve heard far better music on the GBA. The Casio-style representation of the score is beyond belief, considering that music is 50 percent of the Star Wars franchise’s success.
    • 56 Metascore
    • 40 Critic Score
    Careful not to fall asleep.
    • 51 Metascore
    • 40 Critic Score
    Think of Superman Returns as an insanely boring exercise in flying from one end of Metropolis to the other -- non-stop and for 10 hours -- while waiting for the next "battle 10 robots" or "battle eight dragons" or "battle six radioactive gargoyles" button-mashing sequence to ensue.
    • 50 Metascore
    • 40 Critic Score
    A huge yawn-fest, even kids won't enjoy it for long.
    • 55 Metascore
    • 40 Critic Score
    Almost enjoyable. It’s a shame they didn’t work harder to make it the action game it so badly wants to be.
    • 46 Metascore
    • 40 Critic Score
    Sega's not alone in milking classic franchises, but Sonic is definitely one that should stay off the next-gen systems. Nothing personal; the experience just doesn't translate well.
    • 48 Metascore
    • 40 Critic Score
    So there you have it, Astonishia Story, a feeble attempt by Ubisoft to bring a hackneyed tactical RPG to American shores.
    • 60 Metascore
    • 40 Critic Score
    Why play a cheap imitation when the real stealth games are so much better?
    • 51 Metascore
    • 40 Critic Score
    Think of Superman Returns as an insanely boring exercise in flying from one end of Metropolis to the other -- non-stop and for 10 hours -- while waiting for the next "battle 10 robots" or "battle eight dragons" or "battle six radioactive gargoyles" button-mashing sequence to ensue.
    • 42 Metascore
    • 35 Critic Score
    There's nothing redeeming about this game other than some decent surround-sound effects and the closing credits.
    • 49 Metascore
    • 35 Critic Score
    There's bad, and there's really bad. Somehow, someway, EA has managed to eclipse both with NFL Tour. Please bring back NFL Street.
    • 43 Metascore
    • 35 Critic Score
    There's nothing redeeming about this game other than some decent surround-sound effects and the closing credits.
    • 33 Metascore
    • 35 Critic Score
    Series fans should be outraged at this desecration of the Mobile Suit Gundam name.
    • 33 Metascore
    • 35 Critic Score
    Dragon Booster is one of those games that feels like it was jammed out the door to meet the holiday deadline. While it may carry the cool cachet of an anime license, it's control issues and generic production values will have gamers avoiding it like the plague.
    • 57 Metascore
    • 35 Critic Score
    Very punishing death penalties and boring gameplay.
    • 35 Metascore
    • 30 Critic Score
    I can sum it up with one word: sloppy.
    • 46 Metascore
    • 30 Critic Score
    Dungeons and Dragons: Daggerdale could have been a great title if the developers had taken the time to work out the bugs. If you're easily frustrated over games or their glitches, you most likely will be spiking your controller on the floor and walking away in bitter shame.
    • 57 Metascore
    • 30 Critic Score
    It's undeniably cool to pick your favorite wrestlers from yesteryear, but as soon as the actual gameplay kicks in, the lack of attention given to this title quickly chills all those warm fuzzies.
    • 53 Metascore
    • 30 Critic Score
    If there had been Xbox Live support it would have at least given you some live players to compete against, but still would be a boring card-dueling game with too many confusing rules and a bland presentation.
    • 21 Metascore
    • 30 Critic Score
    Self Defense Training Camp is an interesting concept, but for people who are serious about self defense, a video game - or at least this one - won't ever challenge a real venue or trainer.
    • 54 Metascore
    • 30 Critic Score
    The millions of customization options are great for gear heads, but the actual racing is monotonous, and the diversity in locales and time of day is nonexistent.
    • 42 Metascore
    • 30 Critic Score
    It doesn't look good, the gameplay is awkward and frustrating, and it’s basically disappointing when you think of the great PS2 and Xbox counterparts.
    • 45 Metascore
    • 30 Critic Score
    The hardest and most unforgiving racing game known to man, it's not even all that enjoyable for a hardcore drift racing fan. The annoying announcers are just icing on this horrible cake.
    • 43 Metascore
    • 30 Critic Score
    About as much effort was put into making this game fun as was put into coming up with a creative title. Why anyone would pay for this is the real puzzle....
    • 55 Metascore
    • 30 Critic Score
    It’s undeniably cool to pick your favorite wrestlers from yesteryear, but as soon as the actual gameplay kicks in, the lack of attention given to this title quickly chills all those warm fuzzies.
    • 32 Metascore
    • 30 Critic Score
    The game is easy, shallow and repetitive. Stop reading this and buy Brain Age. Your brain will thank you.
    • 38 Metascore
    • 30 Critic Score
    I applaud Capcom for thinking big with Steel Battalion: Heavy Armor; the experience they tried to create while keeping the price tag down is commendable. But trying and doing are two separate things, and the Kinect-based controls just don't cut the mustard. I remember the first Steel Battalion, and I was eager to see what its next-gen kin could do. Unfortunately, all it did was frustrate me time and again.
    • 50 Metascore
    • 30 Critic Score
    I'm being generous with the 3. That tells you how bad this is.
    • 44 Metascore
    • 27 Critic Score
    After about three levels I couldn't take it anymore and put the controller down.
    • 39 Metascore
    • 20 Critic Score
    It loads and plays, that's about all it has going for it.
    • 38 Metascore
    • 20 Critic Score
    The movie tie-in curse rears its ugly head again, producing what's possibly the worst game of the first half of 2011.
    • 38 Metascore
    • 20 Critic Score
    Apparently, Codemasters' quality control team was on vacation when this was being developed.
    • 50 Metascore
    • 20 Critic Score
    The capture-the-flag mode can be rather confusing, since you'll constantly have to travel between sections in the level using teleport points that don't actually tell you where you'll end up.

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