DailyGame's Scores

  • Games
For 829 reviews, this publication has graded:
  • 60% higher than the average critic
  • 6% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Kinect Nat Geo TV
Lowest review score: 20 Terminator 3: Rise of the Machines
Score distribution:
  1. Negative: 49 out of 829
829 game reviews
    • 57 Metascore
    • 35 Critic Score
    Very punishing death penalties and boring gameplay.
    • 35 Metascore
    • 30 Critic Score
    I can sum it up with one word: sloppy.
    • 46 Metascore
    • 30 Critic Score
    Dungeons and Dragons: Daggerdale could have been a great title if the developers had taken the time to work out the bugs. If you're easily frustrated over games or their glitches, you most likely will be spiking your controller on the floor and walking away in bitter shame.
    • 57 Metascore
    • 30 Critic Score
    It's undeniably cool to pick your favorite wrestlers from yesteryear, but as soon as the actual gameplay kicks in, the lack of attention given to this title quickly chills all those warm fuzzies.
    • 53 Metascore
    • 30 Critic Score
    If there had been Xbox Live support it would have at least given you some live players to compete against, but still would be a boring card-dueling game with too many confusing rules and a bland presentation.
    • 21 Metascore
    • 30 Critic Score
    Self Defense Training Camp is an interesting concept, but for people who are serious about self defense, a video game - or at least this one - won't ever challenge a real venue or trainer.
    • 54 Metascore
    • 30 Critic Score
    The millions of customization options are great for gear heads, but the actual racing is monotonous, and the diversity in locales and time of day is nonexistent.
    • 42 Metascore
    • 30 Critic Score
    It doesn't look good, the gameplay is awkward and frustrating, and it’s basically disappointing when you think of the great PS2 and Xbox counterparts.
    • 45 Metascore
    • 30 Critic Score
    The hardest and most unforgiving racing game known to man, it's not even all that enjoyable for a hardcore drift racing fan. The annoying announcers are just icing on this horrible cake.
    • 43 Metascore
    • 30 Critic Score
    About as much effort was put into making this game fun as was put into coming up with a creative title. Why anyone would pay for this is the real puzzle....
    • 55 Metascore
    • 30 Critic Score
    It’s undeniably cool to pick your favorite wrestlers from yesteryear, but as soon as the actual gameplay kicks in, the lack of attention given to this title quickly chills all those warm fuzzies.
    • 32 Metascore
    • 30 Critic Score
    The game is easy, shallow and repetitive. Stop reading this and buy Brain Age. Your brain will thank you.
    • 38 Metascore
    • 30 Critic Score
    I applaud Capcom for thinking big with Steel Battalion: Heavy Armor; the experience they tried to create while keeping the price tag down is commendable. But trying and doing are two separate things, and the Kinect-based controls just don't cut the mustard. I remember the first Steel Battalion, and I was eager to see what its next-gen kin could do. Unfortunately, all it did was frustrate me time and again.
    • 50 Metascore
    • 30 Critic Score
    I'm being generous with the 3. That tells you how bad this is.
    • 44 Metascore
    • 27 Critic Score
    After about three levels I couldn't take it anymore and put the controller down.
    • 39 Metascore
    • 20 Critic Score
    It loads and plays, that's about all it has going for it.
    • 38 Metascore
    • 20 Critic Score
    The movie tie-in curse rears its ugly head again, producing what's possibly the worst game of the first half of 2011.
    • 38 Metascore
    • 20 Critic Score
    Apparently, Codemasters' quality control team was on vacation when this was being developed.
    • 50 Metascore
    • 20 Critic Score
    The capture-the-flag mode can be rather confusing, since you'll constantly have to travel between sections in the level using teleport points that don't actually tell you where you'll end up.

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